In the course of playing the game, you'll be able to craft Collars, which let you tame creatures.
Result | Ingredients | Crafting Station | Revision |
---|
The current maximum number of creatures you can have tamed at once is three. You can only tame non-hostile creatures. Choose carefully!
Tamed creatures become pets, and will follow you around, attacking anything that attacks you. They can be healed with a healing sceptre, by sitting near a campfire or giving them food (through the trade dialog).
You can also ride most of your pets by mounting them with the F key. How fast they will travel depends of the type of creature, and you can also attack with your weapon & some of its skills while mounted.
Due to pathfinding issues, pets may have difficulty keeping up with you when you go off gliding or delve into dungeons. In the event that they get stuck following you, they will teleport to your side if you move far away from them. Currently only Quadruped animals and medium-sized Birds can be tamed pending further work on the pets feature (allowing larger animals to be tamed will require balance issues to be addressed).
Mount
Not all tameable creatures can be mounted.
See is_tameable
vs is_mountable
in the pet implementation for more details.
The following table lists the acceleration for each mountable pet. The approximate maximum speed is directly proportional to this acceleration stat (see max_speed_approx
).
Other stats can be found on the NPCs page.
Name | Acceleration |
---|---|
Alpaca | 110 |
Antelope | 185 |
Bear | 90 |
Boar | 125 |
Camel | 75 |
Cattle | 80 |
Deer | 150 |
Donkey | 110 |
Elbst | 85 |
Highland | 80 |
Holladon | 125 |
Horse | 180 |
Kelpie | 180 |
Llama | 120 |
Moose | 130 |
Mouflon | 100 |
Salamander | 85 |
Tortoise | 60 |
Truffler | 70 |
Tusk Ram | 160 |
Yak | 90 |
Zebra | 150 |