Welcome to Veloren! This page goes over the basics of the game, but provides links to several other pages should you want to read further into specific topics.
To get started, on the Title Screen you can either click the Singleplayer button to play on a local Singleplayer world, or enter your credentials for the specified Veloren server and press the Multiplayer button to play online with other players!
To play on a Multiplayer server, you must create an account. For the official default Veloren server, an account can be created here.
Welcome to the character creation screen! Currently only aesthetic choices are visible; eventually this interface will be expanded to contain lore about each species, their starting stats, and weapon information; as of now, however, species choice has little impact on gameplay and only affects physical appearance.
There are currently six playable races in Veloren: Humans, Orcs, Dwarves, Elves, Undead, and Danari. The Danari, unlike the other playable species, are unique to Veloren and were created for the game.
The weapon your character will start with is also selected here. There are no species exclusions on weapon types, and your starter weapon choice does not prevent you from using other weapon categories; you can use any weapon type as you continue to find them throughout the game.
You can set your hair style and color, skin color, eye details, eye color, and for some species, accessories. Additionally, you can use the dice icon to randomize your character's appearance and name.
When you’ve finished creating your character, enter a name, and then click Create. Choose your character from the list, click Enter World, and you’ll enter the game world.
You’ll enter the world in a certain town. This is the default world and will be the same for every character you make. This is a pre-generated world; it is possible to generate your own world with a new seed, but this process takes a long time.
Look around your interface. At the bottom left you’ll see that you can pressto show keybinds; have a look at this. On the bottom right, you’ll see a few icons and their corresponding keybinds.
- - Opens the diary
- - Opens the map
- - Opens your social menu
- - Opens your settings
- - Opens your bag / inventory
- - Opens the crafting menu
You can change most key bindings in the settings.
Movement follows the conventions of other similar games, but you will want to know how to pull out your glider () and how to climb vertical surfaces (hold ).
Exploring the world
Once you get accustomed to the controls, its time to start gathering resources to craft with. Throughout your journey, you will encounter two sources of materials: Instant interactibles and Tool-specific interactibles.
Instant interactibles such as this Cotton Boll, can be interacted with to gain resources without needing any specific tools.
By default,key is used to collect resources. Different objects take a different amount of time to collect, so holding the key may be necessary.
Inventory and Items
Pressto open your inventory.
Items in your inventory can be used by right-clicking them, which usually either equips it on your character, swapping with whatever gear was in its slot, or consumes the item, applying its effects.
Items can be assigned to hotbar slots by clicking and dragging the item from the inventory to the hotbar. Hotbar slots can be reassigned by dragging a different item to it. Using an item from a hotbar slot has the same effect as right-clicking it from the inventory.
Note: The first hotbar slot is reserved for weapon abilities, when you unlock them. The second to fifth slots can also be used for weapon abilities.
The leftmost inventory slots are for bags, which you can craft. Bags increase your inventory space by containing items. Tossing away a bag also tosses away the items within it; if another player picks that bag up and equips it, they will receive the items.
If your inventory is getting cluttered or full, you can rearrange the items by dragging them around, or throw them away by dragging them outside the inventory window. Items you throw away can be picked back up as long as you stay near them.There are many items to collect, and they come in the form of tools, crafting materials, gear, and consumables.
Gear can be crafted, looted, or traded for. Gear has different rarities which roughly correspond to their quality; however, gear within tiers often have certain trade-offs when it comes to stats. Read carefully!
Along with skills, gear is one of two main ways to progress through the game. If you're having difficulty in combat, consider acquiring better gear!
Consumables are items that are, well, consumed on use. They come in several varieties, the most prominent of which are food and potions. Food affects you at a certain rate for its duration while potions take effect instantaneously.
Some objects, like apples and loot bags, can be interacted with to give you an item. Look out for objects that highlight when your crosshair passes near them.
You can open the crafting menu with the
input: and then the name of the item into the search bar.
The fireworks are for celebratory use only; ignite responsibly.
Weapons and Combat
As you wander the world of Veloren, you'll encounter all manner of animals, monsters, NPCs, and maybe even players. In general, predatory animals and monsters will attack you on sight, while docile creatures and NPCs will ignore you unless attacked.
Each weapon has a left-click basic attack and one or more skills on right click and the hotbar. Skills usually use stamina or another resource; basic attacks regenerate stamina. Each weapon has its own playstyle, and serve to replace conventional 'classes,' in a sense.
Using more than one weapon by equipping it to the 'offhand' will increase your combat options immensely! Switch to your offhand weapon by pressing.
Dodging enemy attacks is important. Middle-click will swiftly roll you out of the way. Use sideways movement to avoid ranged attacks while closing in or returning fire. If you use ranged weapons against a melee attacker, try to keep your distance.
Use a training dummy (found in towns) to familiarize yourself with your weapons' attacks and abilities. Try to avoid groups of enemies before you get better armor and upgrade your weapons.
(middle click) activates a roll in the direction of movement. At first, rolling serves as a self-positioning maneuver. However, with upgrades, it can grant invincibility frames and keep space between the player and the enemy extremely effectively.
Rolling quickly becomes important in combat as you learn to predict and dodge enemy attacks. Its stamina cost can be swiftly refunded with well-aimed follow-ups. Therefore, it is recommended to take a couple upgrades in the dodge roll early in the playthrough.
By holding thekey with a melee weapon equipped, you will block with your weapon. Starting to block will consume a small amount of energy, will prevent energy from regenerating for the duration, and will slow your movement speed.
Any melee attack that hits you from the front while blocking will have its damage reduced, however if you block right before the attack hits you, you will negate the attack completely by parrying it, signified by a
BLOCKED message in the scrolling combat text.
Blocking does not affect ranged projectile attacks and magic attacks. You must also face the melee attack to block it.
In combat, there is a hidden stat called Poise, which constantly changes over the course of a battle. Poise governs stuns and interrupts during combat. Both you and your enemy have and are affected by Poise. Different NPCs may have different starting Poise values. Humanoids have an initial poise of 100. When your character is hit, you will likely take some poise damage as well as regular health damage.
If an attack brings you under a certain threshold, depending on the severity of that attack, you will suffer one of the following poise state, in order of severity: `Interrupted`, `Stunned`, `Dazzed`, and `Knocked Down`.
When you are dropped down into a poise state, you will suffer a stun with time duration and movement limiting effect corresponding to the poise state. Whenever you hit a poise state, your poise is reset to its maximum value and you become immune to Poise damage for the duration of it. The poise state cutoffs may change, but are currently at 70%, 50%, 40%, and 20% of an entity's maximum poise.
You can take advantage of this by whittling down poise to just above the first poise state before hitting with a strong attack to drop your target to a lower poise state and stun them for a longer period. Unlike health, poise passively regenerates.
By pressing thekey, you will open your Diary. This contains tabs for your Skill Trees, Abilities, and Stats.
Skill Tree & Skill Points
Skill points are the second main method of progression in Veloren.
As you defeat enemies, you will gain experience points in the skill trees of the weapons you wield (if they are unlocked). Additionally, no matter what, you will gain experience in the General Combat skill tree.
Use the skill points to unlock new skills and upgrade aspects of those skills. In the General Combat skill tree, you can upgrade core stats of your character, like health, roll speed, and the weapon skill trees themselves.
Weapons equipped either in your main hand or your off hand will receive experience points whenever you defeat something. Thus, it is best for you to find weapon types you like and unlock the skill trees in them before anything else.
You will also gain experience points specific to the Mining skill tree when using a pickaxe to mine ores.
When you have unlocked abilities, they will be found here. From here, you can drag and drop listed abilities to any of the first five slots of your hotbar.
Additional stats that are not shown in the Inventory window, such as your Crit Power and Weapon Speed for example are shown here.
In the course of playing the game, you'll be able to craft Collars, which let you tame creatures. The current maximum number of creatures you can have tamed at once is three. You can only tame non-hostile creatures. Choose carefully!
Tamed creatures become pets, and will follow you around, attacking anything that attacks you. They can be healed with a healing sceptre, or by sitting near a campfire.
You can also ride your pets by mounting them with thekey. How fast they will travel depends of the type of creature, and you can also attack with your weapon & some of its skills while mounted.
Due to pathfinding issues, pets may have difficulty keeping up with you when you go off gliding or delve into dungeons. In the event that they get stuck following you, they will teleport to your side if you move far away from them.
Currently only Quadruped animals can be tamed pending further work on the pets feature (allowing larger animals to be tamed will require balance issues to be addressed).
Access the map by pressing (default key). You'll see icons representing dungeons, towns, caves and other points of interest along with brown lines denoting roads. The difficulty level of a dungeon is represented by the number of dots that appear above the icon.
Your current location is initially at the center of the screen, displayed as a black arrow icon. The map can be shifted around by clicking and dragging. The mouse wheel zooms in and out. There is also a minimap seen in regular play at the top right corner.
Campfires are interspersed across the world, marked by tall pillars of smoke. Approaching a campfire will show the message ‘Waypoint Saved’. When you die, you will respawn at the last campfire that saved your waypoint. Your waypoint persists through logins, so you can start each session approximately where you left off!
Sitting near a campfire with thekey will heal you over time. If you ever need respite from your travels, campfires are what you should look for!
Getting a hang on gliders may cost you a few broken bones, but once you get a feel for it you may find yourself looking for any excuse to explore a high place.
Pressing thekey will equip the glider. You can run around with it equipped, but you won’t be able to roll or draw your weapon at the same time.
You're going to need a steep slope or a cliff with enough vertical margin that you have time to redirect your fall into a glide. If you need to jump for some extra initial elevation it is recommended that you deploy the glider mid-jump, or else it will push against you on the way up. Another trick is to roll-jump for an extra initial boost.
Once airborne, you probably want to let go of any movement keys, as you'll mainly control the glider by looking in the direction you want to orient it towards. The controls used for movement on the ground are used for quickly adjusting pitch and direction while gliding.
Gliding in Veloren uses a simulated model of aerodynamics; the only acceleration you get is from falling due to gravity, and your only control mechanism is angling the glider against the wind in a way such that the produced lift and drag pushes you in the desired direction. These forces scale with the square of airflow velocity relative to you, so gaining and maintaining speed is important.
Angle of attack
The angle of attack is your pitch relative to the direction of air flow. It's zero when the glider is perfectly aligned with the wind, positive when pitched up and negative when pitched down. By default (when there is no control input) the glider is slightly pitched up relative to the direction you're looking to make you glide most efficiently (in terms of distance) while looking straight into the wind.
You get the best performance out of small angles of attack, so pitch and swoop with smooth, minute movements. Pitching too much will cause you to stall; an effect which causes the lift produced to drop sharply, putting you at risk of losing too much speed due to drag with little ability to regain control.
- A controlled stall can be used to great effect for braking, but if you overdo it you may find yourself gliding backwards (or not at all).
- Look out for cliffs or steep inclines and pitch down to swoop into a glide.
- Lift scales linearly with angle of attack (for small angles), but the ("induced") drag scales exponentially. Balancing lift and drag is key to controlling your velocity, elevation and ultimately gliding distance.
Dungeons are runic structures which can be identified on the map as a monster face along a difficulty level (dots). They consist of a maze of rooms which span 4-5 floors. Dungeons with difficulties 1-3 are doable by a solo player; above that, you may want to find a group. (It's also more fun!)
On entering the dungeon you’ll descend a long, spiral staircase that will eventually exit at the first dungeon level, deep below ground. Each level has a series of corridors and rooms containing hostile enemies and treasure chests. The most rare and powerful loot in the game can be obtained from dungeons!
Make sure you’re well stocked up on healing items before attempting your first dungeon. The only way out is up.
Caves are natural structures also marked on your map. Ores, Gems and monsters are most commonly found inside including chests. More valuable ores, gems and tougher enemies spawn deeper in caves. Who knows what lurks? Are you prepared to plumb the depths, adventurer?
Merchants and Trading
What will you do with your newfound loot? Why, participate in the economy, of course!
In towns you may find a fancily-dressed NPC called a Merchant. To initiate a trade with a merchant or player, aim at them and press, or press and they'll send you a trade request!
The trade interface will show both parties' inventories and a trading window. Drag items into your offer space and the other party's items into theirs. The merchant will give feedback on the deal if it is not satisfactory. When everything is ready, click Accept.
Gold stacks can be split in half by pressing right click while dragging them. This is a temporary solution.
When you sell your items you can automatically adjust the price in coins with+ (Left Click). It only works with coins.
Item prices can fluctuate wildly between different places in the world. It depends on supply, demand, nearby resources, and a host of other factors. Knowledgeable players may be able to maximize their own profits.
When playing in a multiplayer server, you may wish to team up with other players in order to conquer content without losing track of or hurting each other. The grouping function is your friend here. To invite other players to your group, pressto open the player list, click on the character you want to invite, and press Invite. Hovering over the character names will show you the player's account name.
Nearby group members appear as dots on your map. Group members also cannot damage each other (through conventional means). Experience gained by one member is split among the rest of the group as well.
Best Practices in Multiplayer
The servers make it possible for real players to interact with each other, making the experience and fun collaborative, thus making it more engaging and fun for everyone. However, it is important to preserve and take care of this interaction space, so that everyone can play in a healthy and respectful environment.
The multiplayer mode allows us a unique gameplay experience, since you will not only play with NPCs, but also with other human beings like you!
However, it is important to create and encourage healthy spaces, so that everyone can have the most fun while playing. It is very important to maintain decorum and respect with everyone, both inside and outside the server chat rooms.
You must be respectful, patient, and polite to everyone, regardless of the moment. Remember that everyone is a real person with feelings, and can be hurt by a speech that could be avoided.
If any player has bothered you, or done something that you feel unpleasant about, don't rebut any speech and stay calm. To solve the problem, you can ask in the general chat if there are any administrators or moderators, and if any of them speak up, report the situation to them in a private chat. You can also ask for the discord username of this admin/mod to facilitate the exchange of information.
Remember that exposure creates a negative environment, and makes other players not want to play in this space. Therefore, even if the situation occurred in general chat, talk in a private place with someone responsible for the order of the server, to see together the best ways to address and resolve the situation.
Additional Hints for Beginners
Houses can contain useful items and equipment for you to pick up!
You might want to practice combat with small animals first; attacking denizens will get you killed quickly. Consider instead what help they may offer you in a time of need!
Once you have enough leather scraps you can craft yourself some initial armor. Look for Apples or Mushrooms and Twigs (common in moderate forests). Combine them in the crafting menu to get Apple/Mushroom Sticks which give superior healing.
Nighttime can make it easier to spot campfires. If you're alone in the night, light sources are likely indications of safety.
You may have noticed that you're able to crouch withThis is more than just an animation ! Walking from this position is called sneaking. If a threat is in your path, consider sneaking around it. While sneaking, you can roll or draw your weapon while remaining stealthed. Things you cannot do while sneaking (which will automatically make you stand up) include : jumping, swimming, and becoming airborne for any length of time.
Sneaking will limit the detection range of hostile NPCs. You cannot sneak right up to them, but you can maneuver across a dungeon floor with relative ease. Stealth is a valuable tool to have both when exploring the wilderness and running a dungeon.
Commands can be used to modify the world, change configuration, moderate or manage player state. They can be used by players and server owners. In Veloren there are different command scopes which can be used depending on where they are being executed.
/home - Teleports you to the default spawn and resets your waypoint. This is your best option if the map has changed and you enter the game stuck in solid ground.
/kill - Immediately kills your character.
/w - global chat
/r - regional chat
/g - group chat
/t [player] - direct message to a player
/give_item [filepath] [amount] - Gives you items. Use to autocomplete.
/tp [player] - Teleports you to a player.
/spawn [argument 1] [argument 2] - Press to cycle through options. Allows you to spawn entities.
/goto [x,y,z] - Teleports you to the specified coordinates.
/kit debug - Gives you some special equipment ;)