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From Veloren Wiki

Welcome to the official Veloren Wiki.
The wiki is still a work in progress and any help is appreciated.

About Veloren

Veloren (/ vΙͺlΙ”ΙΉn /, ve-LOR-en, from German/Dutch verloren ("lost")) is an open-world, open-source multiplayer voxel RPG written in Rust Language. The game is in an early stage of development, but is playable. It is inspired by games such as Cube World, Legend of Zelda: Breath of the Wild, Dwarf Fortress and Minecraft.

Veloren is fully open-source, licensed under GPL 3. It uses original graphics, music and other assets created by its community. Being contributor-driven, its development community and user community is one and the same: developers, players, artists and musicians come together to develop the game.

Development of Veloren started in mid-2018. There are around 20 active developers working on the game, with another 20 artists, writers, designers, and composers contributing as well. Over 150 people have contributed to the project. Veloren currently has builds for Windows, Linux, and MacOS.

Start editing

Anyone can edit the Veloren Wiki! Just click Edit at the top of a page to add missing information or fix errors.

Improve the wiki :

* Cleaning up wiki category, pages... ⏳ pending...

  • Giant Trees: Add description, images, mob/item lists, etc. ... 🞐 Todo
  • Updating reworkd skill trees
    • Swords βœ… Done
    • Axes... ⏳ pending...
      • demonstration gifs.. 🞐 Todo
  • Durability
    • Section with link to page in Getting Started, under Weapons and Combat - requires attention to translation... 🞐 Todo
    • Figure out / record how repair costs scale with durability and item tier... 🞐 Todo
    • Design and create table/detail on repair costs... 🞐 Todo
    • Design and create table/detail on stats loss... 🞐 Todo
  • Containers
    • Image and entry for common.loot_tables.sprite.chest... ⏳ pending...
    • Write descriptions... 🞐 Todo
    • Use infobox and source table templates on Dungeons page... ⏳ pending...
  • Drops tables for entities
    • Automatic export for modular weapons and components... ⏳ pending..
  • Source tables for items... ⏳ pending...
    • Roll out to all items... ⏳ pending...
      • Individual armor pieces seem to be the last ones to do
  • Update Biomes
    • Differentiate desert and savannah... 🞐 Todo
    • Find out how to reconcile biome names (e.g. Forest and Grassland in-game)... 🞐 Todo
    • Consider designing page for different biome regions... 🞐 Todo
    • Update entity infoboxes... 🞐 Todo (maybe reduce information density)
  • Update Taming
    • Refresh textual information... 🞐 Todo
  • Set up programmatic config stats... 🞐 Todo
    • Weapons, NPCs, Items... 🞐 Todo
  • Set up programmatic recipes... 🞐 Todo

Devlogs

Two Weeks in Veloren 228
These weeks, we learn about glider physics, Weblate preference and...
March 9, 2024
Two Weeks in Veloren 227
These weeks, we finally thank the many weblate translators, announc...
February 19, 2024


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