Main Page

From Veloren Wiki

Welcome to the official Veloren Wiki.
The wiki is still a work in progress and any help is appreciated.

About Veloren

Veloren (/ vɪlɔɹn /, ve-LOR-en, from German/Dutch verloren ("lost")) is an open-world, open-source multiplayer voxel RPG written in Rust Language. The game is in an early stage of development, but is playable. It is inspired by games such as Cube World, Legend of Zelda: Breath of the Wild, Dwarf Fortress and Minecraft.

Veloren is fully open-source, licensed under GPL 3. It uses original graphics, music and other assets created by its community. Being contributor-driven, its development community and user community is one and the same: developers, players, artists and musicians come together to develop the game.

Development of Veloren started in mid-2018. There are around 20 active developers working on the game, with another 20 artists, writers, designers, and composers contributing as well. Over 150 people have contributed to the project. Veloren currently has builds for Windows, Linux, and MacOS.

Start editing

Anyone can edit the Veloren Wiki! Just click Edit at the top of a page to add missing information or fix errors.

Improve the wiki :

* Updating recipes... ⏳ pending... (currently ahead of game release)

  • Giant Trees: Add description, images, mob/item lists, etc. ... 🞐 Todo
  • Updating reworkd skill trees
    • Swords ✅ Done
    • Axes... 🞐 Todo
  • Durability
    • Create page with description ✅ Done
    • Link to page from other relevant locations (getting started, weapons, armor, etc)
    • Figure out / record how repair costs scale with durability and item tier... 🞐 Todo
    • Design and create table/detail on repair costs... 🞐 Todo
    • Design and create table/detail on stats loss... 🞐 Todo
  • Chests
    • Create page with description, tiers... 🞐 Todo
    • Take and upload images... ⏳ pending...
    • Setup loot tables... 🞐 Todo
    • Have in sections for transclusion in Dungeons... ⏳ pending... (might need an extension enabled)
  • Drops tables for entities
    • Update csv_export to handle updated loot mechancis
      • Mutliple drops, nested loot tables ✅ Done
      • Modular weapons and components ✅ Done (rust export still needs minor update)
    • Create new Lua module on wiki to handle exported data
      • Unsortable, nested, collapsible tables ✅ Done
      • (?) Sortable, flat (no nesting) tables... 🞐 Todo
      • Tab container to swap between different/multiple tables ✅ Done
    • Update entity pages to use new drops table template... ✅ Done
  • Source tables for items... 🞐 Todo
  • Update Biomes
    • Differentiate desert and savannah... 🞐 Todo
    • Find out how to reconcile biome names (e.g. Forest and Grassland in-game)... 🞐 Todo
    • Consider designing page for different biome regions... 🞐 Todo
    • Update entity infoboxes... 🞐 Todo (maybe reduce information density)


Two Weeks in Veloren 221
These weeks, we look at community events, plugin progress, Salamand...
November 18, 2023
Two Weeks in Veloren 220
These weeks, we enjoy colorful trees and spooky monsters.
- Chr...
November 4, 2023