The current weapon types in Veloren include Axes, Bows, Hammers, Sceptres, Staffs and Swords. Others weapons as : Daggers, Shields, Ice magic weapons and Spears are planned but not until all weapon's skill tree rework.
As of version 0.8, skills are tied to weapon types. There are three skills for each: A basic attack, a power attack, and a special attack, with the exception of the sword and axe, which use reworked skill trees. Other weapons' skill trees will also be reworked; you can follow the current progress on Gitlab.
Crafting
Weapons are crafted via the Modular Crafting system with several components :
Primary Components
The requirement for animal material, in the recipe, scale up with the tiers of ingots or logs used.
Material Axe/Sword/Hammer | Material Staff/ Sceptre | Material Bow | Animal material (Optional) | Tiers |
---|---|---|---|---|
5x ![]() |
5x ![]() 2x ![]() |
5x ![]() |
1x Animal Material | Low |
5x ![]() |
5x ![]() 2x ![]() |
5x ![]() |
2x Animal Materials | Common |
5x ![]() |
5x ![]() 2x ![]() |
5x ![]() |
5x Animal Materials | Moderate |
5x ![]() |
5x ![]() 2x ![]() |
5x ![]() |
10x Animal Materials | High |
5x ![]() |
5x ![]() 2x ![]() |
5x ![]() |
15x Animal Materials | Epic |
5x ![]() |
5x ![]() 2x ![]() |
5x ![]() |
25x Animal Materials | Legendary |
Secondary Components
Axe : Haft | Sword : Hilt | Bow : Grips | Staff : Pyrocore | Sceptre : Biocore |
---|---|---|---|---|
1x ![]() 2x ![]() |
1x ![]() 1x ![]() |
3x ![]() 2x ![]() |
1x ![]() 3x ![]() |
1x ![]() 3x ![]() |
Weapon Buffs
Each Animal Materials provide various buffs at the cost of other stats. Here is their relative stats compared to their average value :
Material name | Relative Power | Poise[1] | Speed | Crit Chance | Range[2] | Energy Efficiency[3] | Buff Strength[4] | Increase | Decrease | |
---|---|---|---|---|---|---|---|---|---|---|
None | -1% | -2% | 4% | -9% | -13% | -2% | -2% | Standard | Standard | |
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Elegant Crest | -12% | -13% | -7% | 1% | -3% | 64% | -13% | Energy Efficiency[3] | |
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Large Horn | -12% | 64% | -7% | -24% | -3% | -13% | -13% | Poise[1] | |
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Long Tusk | -12% | -13% | -7% | 103% | 26% | -13% | -13% | Crit chance, Range[2] | |
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Predator Claw | -12% | -13% | 45% | -24% | -3% | -13% | -13% | Speed | Power |
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Sharp Fang | 10% | -13% | -19% | -24% | -3% | -13% | 64% | Buff Strength[4], Power | Speed |
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Strong Pincer | 38% | -13% | -7% | -24% | -3% | -13% | -13% | Power |
Hands & cores, here is their relative stats compared to their average value :
Hands/Cores | Relative Power | Poise[1] | Speed | Crit Chance | Range[2] | Energy Efficiency[3] | Buff Strength[4] | Increase | Decrease |
---|---|---|---|---|---|---|---|---|---|
Short/Light | -21% | -10% | 41% | 14% | -16% | 14% | -10% | Speed, Crit chance, Energy Efficiency[3] | Power, Poise[1], Buff, Range[2] |
Medium | -2% | 0% | -16% | -7% | -2% | -7% | 0% | Standard | |
Long/Heavy | 23% | 10% | -25% | -7% | 18% | -7% | 10% | Power, Poise[1], Range[2], Buff Strength[4] | Speed |
source : /assets/common/items/modular/weapon
Weapon Stats
Weapons are just stat sticks. The abilities are what matters. In fact their stats are multiplied with the ability used. The final damage is tied to the ability you use, the protection of your foe and of course your skill.
Each component you used to craft your weapon have a set of predetermined stats. Their respective stats are multiplied with the other component's stats :Power's Bronze x power's Animal material x Power's hands = Weapon's power
And if we check, the spreadsheet of the material stats manifest, we notice that only the power value is incremented by 0.25. Other stats have 1.
Ingot or Log tier | Low | Common | Moderate | High | Epic | Legendary |
---|---|---|---|---|---|---|
Power multiplier | 0.75 | 1 | 1.25 | 1.5 | 1.75 | 2 |
Power multiplier (tiers) x Animal material x Hand or Core = Weapon's stats

[ ( Stat - Average stat ) / Average stat ] x 100
None
Elegant Crest
Hands/Cores | Relative Power | Poise[1] | Speed | Crit Chance | Range[2] | Energy Efficiency[3] | Buff Strength[4] |
---|---|---|---|---|---|---|---|
Short/Light | -22% | -21% | 30% | 15% | -19% | 87% | -21% |
Medium | -2% | -12% | -22% | -6% | -4% | 53% | -12% |
Long/Heavy | 22% | -4% | -31% | -6% | 15% | 53% | -4% |
Large Horn
Hands/Cores | Relative Power | Poise[1] | Speed | Crit Chance | Range[2] | Energy Efficiency[3] | Buff Strength[4] |
---|---|---|---|---|---|---|---|
Short/Light | -41% | 48% | 30% | -13% | -19% | 0% | -21% |
Medium | -27% | 64% | -22% | -29% | -4% | -19% | -12% |
Long/Heavy | -8% | 80% | -31% | -29% | 15% | -19% | -4% |
Long Tusk
Predator Claw
Sharp Fang
Strong Pincer
Hands/Cores | Relative Power | Poise[1] | Speed | Crit Chance | Range[2] | Energy Efficiency[3] | Buff Strength[4] |
---|---|---|---|---|---|---|---|
Short/Light | -8% | -21% | 30% | -13% | -19% | 0% | -21% |
Medium | 14% | -12% | -22% | -29% | -4% | -19% | -12% |
Long/Heavy | 43% | -4% | -31% | -29% | 15% | -19% | -4% |
Loot
Source : /assets/common/items/weapons
Name | Weapon Type | Rarity | Drop Source | Equip Time (s) | Power | Poise[1] | Speed | Crit Chance | Quality | |
---|---|---|---|---|---|---|---|---|---|---|
Caladbolg | Sword | 5% | Dullahan | 0.3 | 30 | 0 % | -40 % | 20 % | Legendary | |
Parashu | Axe | 5% | Minotaur | 0.4 | 30 | 0% | -40% | 20% | Legendary | |
Mjolnir | Hammer | 5% | Cyclops | 0.5 | 30 | 0 % | -40 % | 20 % | Legendary | |
Sagitta | Bow | 20% | Phoenix | 0.4 | 30 | 0 % | -40 % | 20 % | Legendary | |
Caduceus | Sceptre | 5% | Dagon | 0.4 | 30 | 0 % | -40 % | 20 % | Legendary | |
Laevateinn | Staff | 4% | Mindflayer | 0.6 | 30 | 0 % | -40 % | 20 % | Legendary | |
Magical Cultist Greatsword | Sword | 2.5% | Mindflayer | 0.5 | 17.5 | 0 % | -35 % | 20 % | Epic | |
Magical Cultist Warhammer | Hammer | 2.5% | Mindflayer | 0.5 | 17.5 | 0 % | -35 % | 14.1 % | Epic | |
Cultist Staff | Staff | 2.5% | Mindflayer | 0.3 | 17.5 | 0 % | -35 % | 14.1 % | Epic | |
The Root of Evil | Sceptre | 2.5% | Mindflayer | 0.4 | 17.5 | 10 | 0.8 | 0.08 | Epic | |
Malachite Axe | Axe | 3.33% | Mindflayer | 0.4 | 17.5 | 0% | -35% | 14.1% | Epic | |
Velorite Bow | Bow | 3.33% | Mindflayer | 0.4 | 17.5 | 0 | -35% | 14.1% | Epic | |
Velorite Sceptre | Sceptre | 3.33% | Mindflayer | 0.4 | 17.5 | +50 % | -35 % | 21.2 % | Epic | |
Frost Saw | Sword | 0.5 | 20 | 10 | 0.8 | 0.14 | Epic | |||
Frost Cleaver | Sword | 0.5 | 17 | 10 | 1 | 0.13 | High | |||
Notched Axe | Starter Axe | 0.4 | 5 | 10 | 1 | 0.09 | Low | |||
Uneven Bow | Starter Bow | 0.4 | 5 | 3 | 1 | 9% | Low | |||
Burnt Drumstick | Hammer | 0.5 | 5 | 10 | 1 | 0.09 | Low | |||
Crude Mallet | Hammer | 0.5 | 5 | 10 | 1 | 0.09 | Low | |||
Flimsy Hammer | Hammer | 0.5 | 5 | 0 % | 0 % | 9.4 % | Low | |||
Sturdy Old Hammer | Starter Hammer | 0.5 | 5 | 10 | 1 | 0.09 | Low | |||
Naturalist Walking Stick | Starter Sceptre | 0.4 | 5 | -90 % | 0 % | 9.4 % | Low | |||
Gnarled Rod | Starter Staff | 0.3 | 5 | 10 | 1 | 0.09 | Low | |||
Damaged Gladius | Starter Sword | Low | ||||||||
Admin Greatsword | Sword | 0 | 9999 | 9999 | 1 | 0.5 | Debug | |||
Belzeshrub the Broom-God | Sceptre | Debug |
Not in the game
Daggers
Daggers no longer obtainable in game however the game files still exist.
Name | Power | Speed | Poise Strength[1] | Crit Chance | Equip Time (s) | Quality |
---|---|---|---|---|---|---|
Rusty Dagger | 10 | 1 | 5 | 0.15 | 0.3 | Moderate |
Suspicious Paper Knife | 18 | 1 | 20 | 0.14 | 0 | High |
Magical Cultist Dagger | 20 | 1 | 10 | 0.14 | 0 | Epic |
Shields
Shields aren't in game currently
Name | Power | Speed | Poise Strength[1] | Crit Chance | Equip Time (s) | Quality |
---|---|---|---|---|---|---|
A Tattered Targe | 1 | 1 | 1 | 0.11 | 0.4 | Common |
Note
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Both you and your enemy have and are affected by poise. Different NPCs may have different starting Poise values. Humanoids have an initial poise of 100. When your character is hit, you will likely take some poise damage as well as regular health damage. If an attack brings you under a certain threshold, depending on the severity of that attack, you will suffer one of the following poise state, in order of severity: `Interrupted`, `Stunned`, `Dazzed`, and `Knocked Down`.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Range is a multiplier for the inherent weapon's ability stats.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 Energy efficiency refers to the amount of energy consumed when using an ability that does so. So if an ability has more energy efficiency (a positive percentage) then it'll take up less energy upon cast and vice versa.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Buff strength increases bleed damage (swords, axes, bows), burn damage (fire staves) and makes the Scepter healing buff more effective. Slashing, rush, and piercing are not affected by buff strength.