Here is all the existing buffs and debuffs in Veloren :
source : https://gitlab.com/veloren/veloren/-/blob/master/common/src/comp/buff.rs
Buffs
- Regeneration
- Restores health/time for some period. Strength should be the healing per second
- Saturation
- Restores health/time for some period for consumables. Strength should be the healing per second
- Potion
- Applied when drinking a potion. Strength should be the healing per second
- Campfire Heal
- Applied when sitting at a campfire. Strength is fraction of health restored per second
- Energy Regen
- Restores energy/time for some period. Strength should be the healing per second
- Increase Max Energy
- Raises maximum energy. Strength should be 10x the effect to max energy
- Increase Max Health
- Raises maximum health. Strength should be the effect to max health
- Invulnerability
- Makes you immune to attacks. Strength does not affect this buff
- Protecting Ward
- Reduces incoming damage. Strength scales the damage reduction non-linearly. 0.5 provides 50% DR, 1.0 provides 67% DR
- Frenzied
- Increases movement speed and gives health regeneration. Strength scales the movement speed linearly. 0.5 is 150% speed, 1.0 is 200% speed. Provides regeneration at 10x the value of the strength.
- Hastened
- Increases movement and attack speed. Strength scales strength of both effects linearly. 0.5 is a 50% increase, 1.0 is a 100% increase.
Debuffs
- Burning
- Does damage to a creature over time. Strength should be the DPS of the debuff
- Bleeding
- Lowers health over time for some duration. Strength should be the DPS of the debuff
- Cursed
- Lower a creature's max health over time. Strength only affects the target max health, 0.5 targets 50% of base max, 1.0 targets 100% of base max
- Crippled
- Reduces movement speed and causes bleeding damage. Strength scales the movement speed debuff non-linearly. 0.5 is 50% speed, 1.0 is 33% speed. Bleeding is at 4x the value of the strength.
- Frozen
- Slows movement and attack speed.Strength scales the attack speed debuff non-linearly. 0.5 is ~50% speed, 1.0 is 33% speed. Movement speed debuff is scaled to be slightly smaller than attack speed debuff.
- Wet
- Makes you wet and causes you to have reduced friction on the ground. Strength scales the friction you ignore non-linearly. 0.5 is 50% ground friction, 1.0 is 33% ground friction.
- Ensnared
- Makes you move slower. Strength scales the movement speed debuff non-linearly. 0.5 is 50% speed, 1.0 is 33% speed.
- Poisoned
- Drain stamina to a creature over time. Strength should be the energy per second of the debuff