Buffs & Debuffs

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Here is all the existing buffs and debuffs in Veloren :

source : https://gitlab.com/veloren/veloren/-/blob/master/common/src/comp/buff.rs

Buffs

Regeneration
Veloren Buff Plus.png
Restores health/time for some period. Strength should be the healing per second
Saturation
Veloren Buff Saturation.png
Restores health/time for some period for consumables. Strength should be the healing per second
Potion
Veloren Buff Potion.png
Applied when drinking a potion. Strength should be the healing per second
Campfire Heal
Veloren Buff CampfireHeal.png
Applied when sitting at a campfire. Strength is fraction of health restored per second
Energy Regen
Veloren Buff Plus.png
Restores energy/time for some period. Strength should be the healing per second
Increase Max Energy
Veloren Buff Increase Max Energy.png
Raises maximum energy. Strength should be 10x the effect to max energy
Increase Max Health
Veloren Buff Increase Max Health.png
Raises maximum health. Strength should be the effect to max health
Invulnerability
Veloren Buff Invincibility.png
Makes you immune to attacks. Strength does not affect this buff
Protecting Ward
Veloren Buff ProtectingWard.png
Reduces incoming damage. Strength scales the damage reduction non-linearly. 0.5 provides 50% DR, 1.0 provides 67% DR
Frenzied
Veloren Buff Frenzy.png
Increases movement speed and gives health regeneration. Strength scales the movement speed linearly. 0.5 is 150% speed, 1.0 is 200% speed. Provides regeneration at 10x the value of the strength.
Hastened
Veloren Buff Haste.png
Increases movement and attack speed. Strength scales strength of both effects linearly. 0.5 is a 50% increase, 1.0 is a 100% increase.

Debuffs

Burning
Veloren Debuff Burning.png
Does damage to a creature over time. Strength should be the DPS of the debuff
Bleeding
Veloren Debuff Bleed.png
Lowers health over time for some duration. Strength should be the DPS of the debuff
Cursed
Veloren Debuff Cursed.png
Lower a creature's max health over time. Strength only affects the target max health, 0.5 targets 50% of base max, 1.0 targets 100% of base max
Crippled
Veloren Debuff Crippled.png
Reduces movement speed and causes bleeding damage. Strength scales the movement speed debuff non-linearly. 0.5 is 50% speed, 1.0 is 33% speed. Bleeding is at 4x the value of the strength.
Frozen
Veloren Debuff Frozen.png
Slows movement and attack speed.Strength scales the attack speed debuff non-linearly. 0.5 is ~50% speed, 1.0 is 33% speed. Movement speed debuff is scaled to be slightly smaller than attack speed debuff.
Wet
Veloren Debuff Wet.png
Makes you wet and causes you to have reduced friction on the ground. Strength scales the friction you ignore non-linearly. 0.5 is 50% ground friction, 1.0 is 33% ground friction.
Ensnared
Veloren Debuff Ensnarred.png
Makes you move slower. Strength scales the movement speed debuff non-linearly. 0.5 is 50% speed, 1.0 is 33% speed.
Poisoned
Veloren Debuff Poisoned.png
Drain stamina to a creature over time. Strength should be the energy per second of the debuff
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