Buffs & Debuffs

From Veloren Wiki


Here is all the existing buffs and debuffs in Veloren :

source : https://gitlab.com/veloren/veloren/-/blob/master/common/src/comp/buff.rs

Buffs

Regeneration
Restores health/time for some period. Strength should be the healing per second
Saturation
Restores health/time for some period for consumables. Strength should be the healing per second
Potion
Applied when drinking a potion. Strength should be the healing per second
Campfire Heal
Applied when sitting at a campfire. Strength is fraction of health restored per second
Energy Regen
Restores energy/time for some period. Strength should be the healing per second
Increase Max Energy
Raises maximum energy. Strength should be 10x the effect to max energy
Increase Max Health
Raises maximum health. Strength should be the effect to max health
Invulnerability
Makes you immune to attacks. Strength does not affect this buff
Protecting Ward
Reduces incoming damage. Strength scales the damage reduction non-linearly. 0.5 provides 50% DR, 1.0 provides 67% DR
Frenzied
Increases movement speed and gives health regeneration. Strength scales the movement speed linearly. 0.5 is 150% speed, 1.0 is 200% speed. Provides regeneration at 10x the value of the strength.
Hastened
Increases movement and attack speed. Strength scales strength of both effects linearly. 0.5 is a 50% increase, 1.0 is a 100% increase.

Debuffs

Burning
Does damage to a creature over time. Strength should be the DPS of the debuff
Bleeding
Lowers health over time for some duration. Strength should be the DPS of the debuff
Cursed
Lower a creature's max health over time. Strength only affects the target max health, 0.5 targets 50% of base max, 1.0 targets 100% of base max
Crippled
Reduces movement speed and causes bleeding damage. Strength scales the movement speed debuff non-linearly. 0.5 is 50% speed, 1.0 is 33% speed. Bleeding is at 4x the value of the strength.
Frozen
Slows movement and attack speed.Strength scales the attack speed debuff non-linearly. 0.5 is ~50% speed, 1.0 is 33% speed. Movement speed debuff is scaled to be slightly smaller than attack speed debuff.
Wet
Makes you wet and causes you to have reduced friction on the ground. Strength scales the friction you ignore non-linearly. 0.5 is 50% ground friction, 1.0 is 33% ground friction.
Ensnared
Makes you move slower. Strength scales the movement speed debuff non-linearly. 0.5 is 50% speed, 1.0 is 33% speed.
Poisoned
Drain stamina to a creature over time. Strength should be the energy per second of the debuff
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