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The current weapon types in Veloren include Axes, Bows, Hammers, Sceptres, Staves and Swords. Other weapons such as: Daggers, Shields, Ice magic weapons and Spears are planned but not until all weapon's skill tree rework.
As of version 0.8, skills are tied to weapon types. There are originally three skills for each: A basic attack, a power attack, and a special attack, with the exception of the sword and axe, which use reworked skill trees. Other weapons' skill trees will also be reworked; you can follow the current progress on Gitlab.
Weapons, along with armor, have a durability rating that is lowered when a player dies, reducing its stats. But they will not break and can be repaired back to full at a Repair Bench with the required materials. Primary weapon components that have not been assembled into an equippable weapon do not have durability, as they cannot be equipped.
Crafting
Weapons are crafted via the Modular Crafting system, which is called Modular Weapon in the Crafting Bench, using a primary and secondary component:
Primary Components
Primary components are made of 5 ingots or logs and can have animal materials added for extra stats, with more animal materials needed for higher tiers. Axe, Hammer and Sword heads are made in the Anvil while Bow, Staff and Sceptre components are made in the Crafting Bench. Primary components generally have the same name as the two handed weapon they make, so an ornate hammer head will make an ornate hammer if combined with a long haft or a kilonda if combined with a short haft.
Material Axe/Sword/Hammer | Material Staff/ Sceptre | Material Bow | Animal material (Optional) | Tiers |
---|---|---|---|---|
5x Bronze Ingot | 5x Wood Logs 2x Cloth Strips |
5x Wood Logs | 1x Animal Material | Low |
5x Iron Ingot | 5x Bamboo 2x Cloth Strips |
5x Bamboo | 2x Animal Materials | Common |
5x Steel Ingot | 5x Hardwood Logs 2x Cloth Strips |
5x Hardwood Logs | 5x Animal Materials | Moderate |
5x Cobalt Ingot | 5x Ironwood Logs 2x Cloth Strips |
5x Ironwood Logs | 10x Animal Materials | High |
5x Bloodsteel Ingot | 5x Frostwood Logs 2x Cloth Strips |
5x Frostwood Logs | 15x Animal Materials | Epic |
5x Orichalcum Ingot | 5x Eldwood Logs 2x Cloth Strips |
5x Eldwood Logs | 25x Animal Materials | Legendary |
Secondary Component
Secondary components include sword hilt, axe haft, hammer haft and bow grip of either short, medium or long made in the Crafting Table. Biocore and Pyrocore can be made Heavy, normal or Light at the Cauldron.
Sword : Hilt | Axe/Hammer : Haft | Bow : Grip | Staff : Pyrocore | Sceptre : Biocore |
---|---|---|---|---|
1x Wood Logs 1x Leather Strips |
1x Wood Logs 2x Leather Strips |
3x Plant Fiber 2x Leather Strips |
1x Living Embers 3x Velorite Fragment |
1x Sentient Seed 3x Velorite Fragment |
Weapon Buffs
Each Animal Materials provide various buffs at the cost of other stats.
Material name | Relative Power | Poise[1] | Speed | Range[2] | Energy Efficiency[3] | Buff Strength[4] | Increase | Decrease | |
---|---|---|---|---|---|---|---|---|---|
None | 0 | 0 | 0 | 0 | 0 | 0 | Standard | Standard | |
Elegant Crest | -10% | -20% | +10% | 0 | +50% | -20% | Energy Efficiency[3] | ||
Large Horn | +20% | +50% | -20% | 0 | -30% | 0 | Poise[1] | ||
Long Tusk | +20% | 0 | -20% | +30% | -10% | -20% | Crit chance, Range[2] | ||
Predator Claw | -20% | -20% | +40% | 0 | +30% | -10% | Speed | Power | |
Sharp Fang | +30% | -20% | 0 | -10% | -20% | +40% | Buff Strength[4], Power | Speed | |
Strong Pincer | +40% | -20% | -10% | 0 | +10% | -20% | Power |
For different hands & cores, here are their buffs stats :
Hands/Cores | Relative Power | Poise[1] | Speed | Range[2] | Energy Efficiency[3] | Buff Strength[4] | Increase | Decrease |
---|---|---|---|---|---|---|---|---|
Short/Light | -15% | -10% | +00% | -10% | +10% | -10% | Speed, Crit chance, Energy Efficiency[3] | Power, Poise[1], Buff, Range[2] |
Medium | 0 | 0 | 0 | 0 | 0 | 0 | Standard | |
Long/Heavy | +15% | +10% | -20% | +10% | -10% | +10% | Power, Poise[1], Range[2], Buff Strength[4] | Speed |
source : /assets/common/items/modular/weapon
Weapon Stats
Weapons are just stat sticks. The abilities are what matters. In fact their stats are multiplied with the ability used. The final damage is tied to the ability you use, the protection of your foe and of course your skill.
Each component you used to craft your weapon have a set of predetermined stats. Their respective stats are multiplied with the other component's stats :
Power's Bronze x power's Animal material x Power's hands = Weapon's power
And if we check, the spreadsheet of the material stats manifest, we notice that only the power value is incremented by 0.25. Other stats have 1.
Ingot or Log tier | Low | Common | Moderate | High | Epic | Legendary |
---|---|---|---|---|---|---|
Power multiplier | 0.75 | 1 | 1.25 | 1.5 | 1.75 | 2 |
So, we can resume the weapon end stats with this formula :
Power multiplier (tiers) x Animal material x Hand or Core = Weapon's stats
Weapon Variants
No Material
Hands/Cores | Power | Poise[1] | Speed | Range[2] | Energy Efficiency[3] | Buff Strength[4] |
---|---|---|---|---|---|---|
Short/Light | ||||||
Medium | ||||||
Long/Heavy |
Elegant Crest
Hands/Cores | Relative Power | Poise[1] | Speed | Range[2] | Energy Efficiency[3] | Buff Strength[4] |
---|---|---|---|---|---|---|
Short/Light | ||||||
Medium | ||||||
Long/Heavy |
Large Horn
Hands/Cores | Relative Power | Poise[1] | Speed | Range[2] | Energy Efficiency[3] | Buff Strength[4] |
---|---|---|---|---|---|---|
Short/Light | ||||||
Medium | ||||||
Long/Heavy |
Long Tusk
Hands/Cores | Relative Power | Poise[1] | Speed | Range[2] | Energy Efficiency[3] | Buff Strength[4] |
---|---|---|---|---|---|---|
Short/Light | ||||||
Medium | ||||||
Long/Heavy |
Name | Secondary | Hands | Type | Low | Common | Moderate | High | Epic | Legendary |
---|---|---|---|---|---|---|---|---|---|
Poleaxe | Long | 2 | Axe | ||||||
Maul | Long | 2 | Hammer | ||||||
Zweihander | Long | 2 | Sword | ||||||
Longbow | All | 2 | Bow | ||||||
Arbor | All | 2 | Sceptre | ||||||
Longpole | All | 2 | Staff |
Predator Claw
Hands/Cores | Relative Power | Poise[1] | Speed | Range[2] | Energy Efficiency[3] | Buff Strength[4] |
---|---|---|---|---|---|---|
Short/Light | ||||||
Medium | ||||||
Long/Heavy |
Sharp Fang
Hands/Cores | Relative Power | Poise[1] | Speed | Range[2] | Energy Efficiency[3] | Buff Strength[4] |
---|---|---|---|---|---|---|
Short/Light | ||||||
Medium | ||||||
Long/Heavy |
Strong Pincer
Shields
Name | Power | Speed | Poise Strength[1] | Equip Time (s) | Quality |
---|---|---|---|---|---|
Wooden Shield | 0.5 | 0 | 0 | 0 | Common |
Non-craftable
Source : /assets/common/items/weapons
Name | Weapon Type | Rarity | Drop Source | Equip Time (s) | Power | Poise[1] | Speed | Quality | |
---|---|---|---|---|---|---|---|---|---|
Caladbolg | Sword | 5% | Dullahan | 0.3 | 30 | +20 % | -30 % | Legendary | |
Parashu | Axe | 5% | Minotaur | 0.4 | 30 | +20 % | -30 % | Legendary | |
Mjolnir | Hammer | 5% | Cyclops | 0.5 | 30 | 0 % | -40 % | Legendary | |
Sagitta | Bow | 20% | Phoenix | 0.4 | 30 | 0 % | -40 % | Legendary | |
Caduceus | Sceptre | 5% | Dagon | 0.4 | 30 | 0 % | -40 % | Legendary | |
Laevateinn | Staff | 4% | Mindflayer | 0.6 | 30 | 0 % | -40 % | Legendary | |
Magical Cultist Greatsword | Sword | 2.5% | Mindflayer | 0.5 | 17.5 | 0 % | -35 % | Epic | |
Magical Cultist Warhammer | Hammer | 2.5% | Mindflayer | 0.5 | 17.5 | 0 % | -35 % | Epic | |
Cultist Staff | Staff | 2.5% | Mindflayer | 0.3 | 17.5 | 0 % | -35 % | Epic | |
The Root of Evil | Sceptre | 2.5% | Mindflayer | 0.4 | 17.5 | 10 | 0.8 | Epic | |
Malachite Axe | Axe | 3.33% | Mindflayer | 0.4 | 17.5 | 0% | -35% | Epic | |
Velorite Bow | Bow | 3.33% | Mindflayer | 0.4 | 17.5 | 0 | -35% | Epic | |
Velorite Sceptre | Sceptre | 3.33% | Mindflayer | 0.4 | 17.5 | +50 % | -35 % | Epic | |
Frost Saw | Sword | 0.5 | 20 | 10 | 0.8 | Epic | |||
Frost Cleaver | Sword | 0.5 | 17 | 10 | 1 | High | |||
Notched Axe | Starter Axe | 0.4 | 5 | 10 | 1 | Low | |||
Uneven Bow | Starter Bow | 0.4 | 5 | 3 | 1 | Low | |||
Burnt Drumstick | Hammer | 0.5 | 5 | 10 | 1 | Low | |||
Crude Mallet | Hammer | 0.5 | 5 | 10 | 1 | Low | |||
Flimsy Hammer | Hammer | 0.5 | 5 | 0 % | 0 % | Low | |||
Sturdy Old Hammer | Starter Hammer | 0.5 | 5 | 10 | 1 | Low | |||
Naturalist Walking Stick | Starter Sceptre | 0.4 | 5 | -90 % | 0 % | Low | |||
Gnarled Rod | Starter Staff | 0.3 | 5 | 10 | 1 | Low | |||
Damaged Gladius | Starter Sword | Low | |||||||
Admin Greatsword | Sword | 0 | 9999 | 9999 | 1 | Debug | |||
Belzeshrub the Broom-God | Sceptre | Debug |
Not in the game
Daggers
Daggers no longer obtainable in game however the game files still exist.
Name | Power | Speed | Poise Strength[1] | Equip Time (s) | Quality |
---|---|---|---|---|---|
Rusty Dagger | 10 | 1 | 5 | 0.3 | Moderate |
Suspicious Paper Knife | 18 | 1 | 20 | 0 | High |
Magical Cultist Dagger | 20 | 1 | 10 | 0 | Epic |
Note
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Both you and your enemy have and are affected by poise. Different NPCs may have different starting Poise values. Humanoids have an initial poise of 100. When your character is hit, you will likely take some poise damage as well as regular health damage. If an attack brings you under a certain threshold, depending on the severity of that attack, you will suffer one of the following poise state, in order of severity: `Interrupted`, `Stunned`, `Dazzed`, and `Knocked Down`.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Range is a multiplier for the inherent weapon's ability stats.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 Energy efficiency refers to the amount of energy consumed when using an ability that does so. So if an ability has more energy efficiency (a positive percentage) then it'll take up less energy upon cast and vice versa.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Buff strength increases bleed damage (swords, axes, bows), burn damage (fire staves) and makes the Scepter healing buff more effective. Slashing, rush, and piercing are not affected by buff strength.