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Weapons

From Veloren Wiki
Revision as of 10:29, 12 April 2024 by Horblegorble (talk | contribs)
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The current weapon types in Veloren include Axes, Bows, Hammers, Sceptres, Staves and Swords. Other weapons such as: Daggers, Shields, Ice magic weapons and Spears are planned but not until all weapon's skill tree rework.

As of version 0.8, skills are tied to weapon types. There are originally three skills for each: A basic attack, a power attack, and a special attack, with the exception of the sword and axe, which use reworked skill trees. Other weapons' skill trees will also be reworked; you can follow the current progress on Gitlab.

Weapons, along with armor, have a durability rating that is lowered when a player dies, reducing its stats. But they will not break and can be repaired back to full at a Repair Bench with the required materials. Primary weapon components that have not been assembled into an equippable weapon do not have durability, as they cannot be equipped.


Crafting

Weapons are crafted via the Modular Crafting system, which is called Modular Weapon in the Crafting Bench, using a primary and secondary component:

Primary Components

Primary components are made of 5 ingots or logs and can have animal materials added for extra stats, with more animal materials needed for higher tiers. Axe, Hammer and Sword heads are made in the Anvil while Bow, Staff and Sceptre components are made in the Crafting Bench. Primary components generally have the same name as the two handed weapon they make, so an ornate hammer head will make an ornate hammer if combined with a long haft or a kilonda if combined with a short haft.

Material Axe/Sword/Hammer Material Staff/ Sceptre Material Bow Animal material (Optional) Tiers
5x Bronze Ingot 5x Wood Logs
2x Cloth Strips
5x Wood Logs 1x Animal Material Low
5x Iron Ingot 5x Bamboo
2x Cloth Strips
5x Bamboo 2x Animal Materials Common
5x Steel Ingot 5x Hardwood Logs
2x Cloth Strips
5x Hardwood Logs 5x Animal Materials Moderate
5x Cobalt Ingot 5x Ironwood Logs
2x Cloth Strips
5x Ironwood Logs 10x Animal Materials High
5x Bloodsteel Ingot 5x Frostwood Logs
2x Cloth Strips
5x Frostwood Logs 15x Animal Materials Epic
5x Orichalcum Ingot 5x Eldwood Logs
2x Cloth Strips
5x Eldwood Logs 25x Animal Materials Legendary

Secondary Component

Secondary components include sword hilt, axe haft, hammer haft and bow grip of either short, medium or long made in the Crafting Table. Biocore and Pyrocore can be made Heavy, normal or Light at the Cauldron.

Sword : Hilt Axe/Hammer : Haft Bow : Grip Staff : Pyrocore Sceptre : Biocore
1x Wood Logs
1x Leather Strips
1x Wood Logs
2x Leather Strips
3x Plant Fiber
2x Leather Strips
1x Living Embers
3x Velorite Fragment
1x Sentient Seed
3x Velorite Fragment

Weapon Buffs

Each Animal Materials provide various buffs at the cost of other stats.

Material name Relative Power Poise[1] Speed Range[2] Energy Efficiency[3] Buff Strength[4] Increase Decrease
None 0 0 0 0 0 0 Standard Standard
Elegant Crest -10% -20% +10% 0 +50% -20% Energy Efficiency[3]
Large Horn +20% +50% -20% 0 -30% 0 Poise[1]
Long Tusk +20% 0 -20% +30% -10% -20% Crit chance, Range[2]
Predator Claw -20% -20% +40% 0 +30% -10% Speed Power
Sharp Fang +30% -20% 0 -10% -20% +40% Buff Strength[4], Power Speed
Strong Pincer +40% -20% -10% 0 +10% -20% Power

For different hands & cores, here are their buffs stats :

Hands/Cores Relative Power Poise[1] Speed Range[2] Energy Efficiency[3] Buff Strength[4] Increase Decrease
Short/Light -15% -10% +00% -10% +10% -10% Speed, Crit chance, Energy Efficiency[3] Power, Poise[1], Buff, Range[2]
Medium 0 0 0 0 0 0 Standard
Long/Heavy +15% +10% -20% +10% -10% +10% Power, Poise[1], Range[2], Buff Strength[4] Speed

source : /assets/common/items/modular/weapon

Weapon Stats

Weapons are just stat sticks. The abilities are what matters. In fact their stats are multiplied with the ability used. The final damage is tied to the ability you use, the protection of your foe and of course your skill.

Each component you used to craft your weapon have a set of predetermined stats. Their respective stats are multiplied with the other component's stats :

Power's Bronze x power's Animal material x Power's hands = Weapon's power


And if we check, the spreadsheet of the material stats manifest, we notice that only the power value is incremented by 0.25. Other stats have 1.

Ingot or Log tier Low Common Moderate High Epic Legendary
Power multiplier 0.75 1 1.25 1.5 1.75 2

So, we can resume the weapon end stats with this formula :

Power multiplier (tiers) x Animal material x Hand or Core = Weapon's stats

Weapon Variants

No Material

Hands/Cores Power Poise[1] Speed Range[2] Energy Efficiency[3] Buff Strength[4]
Short/Light
Medium
Long/Heavy
Name Haft/Hilt Hands Type Low Common Moderate High Epic Legendary
Hatchet Short, Medium 1 Axe
Axe Long 2 Axe
Club Short, Medium 1 Hammer Iron club
Hammer Long 2 Hammer
Shortsword Short, Medium 1 Sword
Longsword Long 2 Sword
Bow All 2 Bow
Staff All 2 Staff
Sceptre All 2 Sceptre

Elegant Crest

Hands/Cores Relative Power Poise[1] Speed Range[2] Energy Efficiency[3] Buff Strength[4]
Short/Light
Medium
Long/Heavy
Name Secondary Hands Type Low Common Moderate High Epic Legendary
Kilonda Short, Medium 1 Axe
Ornate Axe Long 2 Axe
Cudget Short, Medium 1 Hammer
Ornate Hammer Long 2 Hammer
Rapier Short, Medium 1 Sword
Ornate Sword Long 2 Sword
Ornate Bow All 2 Bow
Ornate sceptre All 2 Sceptre
Ornate Staff All 2 Staff

Large Horn

Hands/Cores Relative Power Poise[1] Speed Range[2] Energy Efficiency[3] Buff Strength[4]
Short/Light
Medium
Long/Heavy
Name Secondary Hands Type Low Common Moderate High Epic Legendary
Greataxe Long 2 Axe
Greathammer Long 2 Hammer
Greatsword Long 2 Sword
Greatbow All 2 Bow
Grandsceptre All 2 Sceptre
Grandstaff All 2 Staff

Long Tusk

Hands/Cores Relative Power Poise[1] Speed Range[2] Energy Efficiency[3] Buff Strength[4]
Short/Light
Medium
Long/Heavy
Name Secondary Hands Type Low Common Moderate High Epic Legendary
Poleaxe Long 2 Axe
Maul Long 2 Hammer
Zweihander Long 2 Sword
Longbow All 2 Bow
Arbor All 2 Sceptre
Longpole All 2 Staff

Predator Claw

Hands/Cores Relative Power Poise[1] Speed Range[2] Energy Efficiency[3] Buff Strength[4]
Short/Light
Medium
Long/Heavy
Name Secondary Hands Type Low Common Moderate High Epic Legendary
Cleaver Short, Medium 1 Axe
Battleaxe Long 2 Axe
Mallet Short, Medium 1 Hammer
Warhammer Long 2 Hammer
Swiftblade Short, Medium 1 Sword
Katana Long 2 Sword
Shortbow All 2 Bow
Crozier All 2 Sceptre
Brand All 2 Staff

Sharp Fang

Hands/Cores Relative Power Poise[1] Speed Range[2] Energy Efficiency[3] Buff Strength[4]
Short/Light
Medium
Long/Heavy
Name Secondary Hands Type Low Common Moderate High Epic Legendary
Tomahawk Short, Medium 1 Axe
Jagged Axe Long 2 Axe
Mace Short, Medium 1 Hammer
Spicked Mace Long 2 Hammer
Sawback Short, Medium 1 Sword
Sawblade Long 2 Sword
Composite Bow All Bow
Crook All Sceptre
Pole All Staff

Strong Pincer

Hands/Cores Relative Power Poise[1] Speed Range[2] Energy Efficiency[3] Buff Strength[4]
Short/Light
Medium
Long/Heavy
Name Secondary Hands Type Low Common Moderate High Epic Legendary
Labrys Long 2 Axe
Greatmace Long 2 Hammer
Scimitar Short, Medium 1 Sword
Sabre Long 2 ? Sword
Warbow All 2 Bow
Cane All 2 Sceptre
Rod All 2 Staff

Shields

Name Power Speed Poise Strength[1] Equip Time (s) Quality
Wooden Shield 0.5 0 0 0 Common

Non-craftable

Source : /assets/common/items/weapons

Name Weapon Type Rarity Drop Source Equip Time (s) Power Poise[1] Speed Quality
Caladbolg Sword 5% Dullahan 0.3 30 +20 % -30 % Legendary
Parashu Axe 5% Minotaur 0.4 30 +20 % -30 % Legendary
Mjolnir Hammer 5% Cyclops 0.5 30 0 % -40 % Legendary
Sagitta Bow 20% Phoenix 0.4 30 0 % -40 % Legendary
Caduceus Sceptre 5% Dagon 0.4 30 0 % -40 % Legendary
Laevateinn Staff 4% Mindflayer 0.6 30 0 % -40 % Legendary
Magical Cultist Greatsword Sword 2.5% Mindflayer 0.5 17.5 0 % -35 % Epic
Magical Cultist Warhammer Hammer 2.5% Mindflayer 0.5 17.5 0 % -35 % Epic
Cultist Staff Staff 2.5% Mindflayer 0.3 17.5 0 % -35 % Epic
The Root of Evil Sceptre 2.5% Mindflayer 0.4 17.5 10 0.8 Epic
Malachite Axe Axe 3.33% Mindflayer 0.4 17.5 0% -35% Epic
Velorite Bow Bow 3.33% Mindflayer 0.4 17.5 0 -35% Epic
Velorite Sceptre Sceptre 3.33% Mindflayer 0.4 17.5 +50 % -35 % Epic
Frost Saw Sword 0.5 20 10 0.8 Epic
Frost Cleaver Sword 0.5 17 10 1 High
Notched Axe Starter Axe 0.4 5 10 1 Low
Uneven Bow Starter Bow 0.4 5 3 1 Low
Burnt Drumstick Hammer 0.5 5 10 1 Low
Crude Mallet Hammer 0.5 5 10 1 Low
Flimsy Hammer Hammer 0.5 5 0 % 0 % Low
Sturdy Old Hammer Starter Hammer 0.5 5 10 1 Low
Naturalist Walking Stick Starter Sceptre 0.4 5 -90 % 0 % Low
Gnarled Rod Starter Staff 0.3 5 10 1 Low
Damaged Gladius Starter Sword Low
Admin Greatsword Sword 0 9999 9999 1 Debug
Belzeshrub the Broom-God Sceptre Debug


Not in the game

Daggers

Daggers no longer obtainable in game however the game files still exist.

Name Power Speed Poise Strength[1] Equip Time (s) Quality
Rusty Dagger 10 1 5 0.3 Moderate
Suspicious Paper Knife 18 1 20 0 High
Magical Cultist Dagger 20 1 10 0 Epic

Note

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Both you and your enemy have and are affected by poise. Different NPCs may have different starting Poise values. Humanoids have an initial poise of 100. When your character is hit, you will likely take some poise damage as well as regular health damage. If an attack brings you under a certain threshold, depending on the severity of that attack, you will suffer one of the following poise state, in order of severity: `Interrupted`, `Stunned`, `Dazzed`, and `Knocked Down`.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Range is a multiplier for the inherent weapon's ability stats.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 Energy efficiency refers to the amount of energy consumed when using an ability that does so. So if an ability has more energy efficiency (a positive percentage) then it'll take up less energy upon cast and vice versa.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Buff strength increases bleed damage (swords, axes, bows), burn damage (fire staves) and makes the Scepter healing buff more effective. Slashing, rush, and piercing are not affected by buff strength.


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