Horblegorble (talk | contribs) (Removed crit chance from tables) |
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[[File:Veloren Weapon.png|thumb|200x200px]] |
[[File:Veloren Weapon.png|thumb|200x200px]] |
||
The current weapon types in Veloren include [[Axes]], [[Bows]], [[Hammers]], [[Sceptres]], [[Staffs]] and [[Swords]]. |
The current weapon types in Veloren include [[Axes]], [[Bows]], [[Hammers]], [[Sceptres]], [[Staffs|Staves]] and [[Swords]]. Other weapons such as: Daggers, Shields, Ice magic weapons and Spears are planned <u>but not until all weapon's skill tree rework.</u> |
||
As of version 0.8, skills are tied to weapon types. There are three skills for each: [[Combat|A basic attack, a power attack, and a special attack]], with the exception of the sword and axe, which use reworked skill trees. Other weapons' skill trees will also be reworked; you can follow the current progress on [https://gitlab.com/veloren/veloren/-/issues/754 Gitlab]. |
As of version 0.8, skills are tied to weapon types. There are originally three skills for each: [[Combat|A basic attack, a power attack, and a special attack]], with the exception of the sword and axe, which use reworked skill trees. Other weapons' skill trees will also be reworked; you can follow the current progress on [https://gitlab.com/veloren/veloren/-/issues/754 Gitlab]. |
||
Weapons have a [[Durability|durability]] rating that is lowered when a player dies, [[Durability#Stats Loss|reducing its stats]]. But they will not break and can be [[Durability#Repairing Items|repaired]] back to full at a [[Repair Bench]] with the required materials. [[#Primary Components|Primary]] weapon components that have not been assembled into an equippable weapon do not have durability, as they cannot be equipped. |
Weapons, along with armor, have a [[Durability|durability]] rating that is lowered when a player dies, [[Durability#Stats Loss|reducing its stats]]. But they will not break and can be [[Durability#Repairing Items|repaired]] back to full at a [[Repair Bench]] with the required materials. [[#Primary Components|Primary]] weapon components that have not been assembled into an equippable weapon do not have durability, as they cannot be equipped. |
||
== Crafting== |
== Crafting== |
||
Weapons are crafted via the [[Modular Crafting]] system |
Weapons are crafted via the [[Modular Crafting]] system, which is called Modular Weapon in the Crafting Bench, using a primary and secondary component: |
||
=== Primary Components === |
=== Primary Components === |
||
<div class="Weapon-grid"> |
<div class="Weapon-grid"> |
||
Primary components are made of 5 ingots or logs and can have animal materials added for extra stats, with more animal materials needed for higher tiers. Axe, Hammer and Sword heads are made in the Anvil while Bow, Staff and Sceptre components are made in the Crafting Bench. Primary components generally have the same name as the two handed weapon they make, so an ornate hammer head will make an ornate hammer if combined with a long haft or a kilonda if combined with a short haft. |
|||
The requirement for animal material, in the recipe, scale up with the tiers of ingots or logs used. |
|||
{| class="wikitable" style="overflow-x:auto;" |
{| class="wikitable" style="overflow-x:auto;" |
||
! Material Axe/Sword/Hammer |
! Material Axe/Sword/Hammer |
||
Line 24: | Line 24: | ||
|- |
|- |
||
|5x {{Image|Bronze Ingot|25}} [[Ingredients Lists#Ingots|Bronze Ingot]] |
|5x {{Image|Bronze Ingot|25}} [[Ingredients Lists#Ingots|Bronze Ingot]] |
||
|5x {{Image|Wood Logs|25}} [[Ingredients Lists#Logs|Wood Logs]]<br> 2x {{Image| |
|5x {{Image|Wood Logs|25}} [[Ingredients Lists#Logs|Wood Logs]]<br> 2x {{Image|Cloth Strips|25}} [[Ingredients Lists#Textiles|Cloth Strips]] |
||
|5x {{Image|Wood Logs|25}} [[Ingredients Lists#Logs|Wood Logs]] |
|5x {{Image|Wood Logs|25}} [[Ingredients Lists#Logs|Wood Logs]] |
||
|1x [[Ingredients Lists#Animal_Materials|Animal Material]] |
|1x [[Ingredients Lists#Animal_Materials|Animal Material]] |
||
Line 30: | Line 30: | ||
|- |
|- |
||
|5x {{Image|Iron Ingot|25}} [[Ingredients Lists#Ingots|Iron Ingot]] |
|5x {{Image|Iron Ingot|25}} [[Ingredients Lists#Ingots|Iron Ingot]] |
||
|5x {{Image|Bamboo|25}} [[Ingredients Lists#Logs|Bamboo]]<br> 2x {{Image| |
|5x {{Image|Bamboo|25}} [[Ingredients Lists#Logs|Bamboo]]<br> 2x {{Image|Cloth Strips|25}} [[Ingredients Lists#Textiles|Cloth Strips]] |
||
|5x {{Image|Bamboo|25}} [[Ingredients Lists#Logs|Bamboo]] |
|5x {{Image|Bamboo|25}} [[Ingredients Lists#Logs|Bamboo]] |
||
|2x [[Ingredients Lists#Animal_Materials|Animal Materials]] |
|2x [[Ingredients Lists#Animal_Materials|Animal Materials]] |
||
Line 36: | Line 36: | ||
|- |
|- |
||
|5x {{Image|Steel Ingot|25}} [[Ingredients Lists#Ingots|Steel Ingot]] |
|5x {{Image|Steel Ingot|25}} [[Ingredients Lists#Ingots|Steel Ingot]] |
||
|5x {{Image|Hardwood Logs|25}} [[Ingredients Lists#Logs|Hardwood Logs]]<br> 2x {{Image| |
|5x {{Image|Hardwood Logs|25}} [[Ingredients Lists#Logs|Hardwood Logs]]<br> 2x {{Image|Cloth Strips|25}} [[Ingredients Lists#Textiles|Cloth Strips]] |
||
|5x {{Image|Hardwood Logs}} [[Ingredients Lists#Logs|Hardwood Logs]] |
|5x {{Image|Hardwood Logs}} [[Ingredients Lists#Logs|Hardwood Logs]] |
||
|5x [[Ingredients Lists#Animal_Materials|Animal Materials]] |
|5x [[Ingredients Lists#Animal_Materials|Animal Materials]] |
||
Line 42: | Line 42: | ||
|- |
|- |
||
|5x {{Image|Cobalt Ingot|25}} [[Ingredients Lists#Ingots|Cobalt Ingot]] |
|5x {{Image|Cobalt Ingot|25}} [[Ingredients Lists#Ingots|Cobalt Ingot]] |
||
|5x {{Image|Ironwood Logs|25}} [[Ingredients Lists#Logs|Ironwood Logs]]<br> 2x {{Image| |
|5x {{Image|Ironwood Logs|25}} [[Ingredients Lists#Logs|Ironwood Logs]]<br> 2x {{Image|Cloth Strips|25}} [[Ingredients Lists#Textiles|Cloth Strips]] |
||
|5x {{Image|Ironwood Logs|25}} [[Ingredients Lists#Logs|Ironwood Logs]] |
|5x {{Image|Ironwood Logs|25}} [[Ingredients Lists#Logs|Ironwood Logs]] |
||
|10x [[Ingredients Lists#Animal_Materials|Animal Materials]] |
|10x [[Ingredients Lists#Animal_Materials|Animal Materials]] |
||
Line 48: | Line 48: | ||
|- |
|- |
||
|5x {{Image|Bloodsteel Ingot|25}} [[Ingredients Lists#Ingots|Bloodsteel Ingot]] |
|5x {{Image|Bloodsteel Ingot|25}} [[Ingredients Lists#Ingots|Bloodsteel Ingot]] |
||
|5x {{Image|Frostwood Logs|25}} [[Ingredients Lists#Logs|Frostwood Logs]]<br> 2x {{Image| |
|5x {{Image|Frostwood Logs|25}} [[Ingredients Lists#Logs|Frostwood Logs]]<br> 2x {{Image|Cloth Strips|25}} [[Ingredients Lists#Textiles|Cloth Strips]] |
||
|5x {{Image|Frostwood Logs|25}} [[Ingredients Lists#Logs|Frostwood Logs]] |
|5x {{Image|Frostwood Logs|25}} [[Ingredients Lists#Logs|Frostwood Logs]] |
||
|15x [[Ingredients Lists#Animal_Materials|Animal Materials]] |
|15x [[Ingredients Lists#Animal_Materials|Animal Materials]] |
||
Line 54: | Line 54: | ||
|- |
|- |
||
|5x {{Image|Orichalcum Ingot|25}} [[Ingredients Lists#Ingots|Orichalcum Ingot]] |
|5x {{Image|Orichalcum Ingot|25}} [[Ingredients Lists#Ingots|Orichalcum Ingot]] |
||
|5x {{Image|Eldwood Logs|25}} [[Ingredients Lists#Logs|Eldwood Logs]]<br> 2x {{Image| |
|5x {{Image|Eldwood Logs|25}} [[Ingredients Lists#Logs|Eldwood Logs]]<br> 2x {{Image|Cloth Strips|25}} [[Ingredients Lists#Textiles|Cloth Strips]] |
||
|5x {{Image|Eldwood Logs|25}} [[Ingredients Lists#Logs|Eldwood Logs]] |
|5x {{Image|Eldwood Logs|25}} [[Ingredients Lists#Logs|Eldwood Logs]] |
||
|25x [[Ingredients Lists#Animal%20Materials|Animal Materials]] |
|25x [[Ingredients Lists#Animal%20Materials|Animal Materials]] |
||
Line 61: | Line 61: | ||
</div> |
</div> |
||
=== Secondary |
=== Secondary Component === |
||
Secondary components include sword hilt, axe haft, hammer haft and bow grip of either short, medium or long made in the Crafting Table. Biocore and Pyrocore can be made Heavy, normal or Light at the Cauldron. |
|||
<div class="Weapon-grid"> |
<div class="Weapon-grid"> |
||
{| class="wikitable" style="overflow-x:auto;" |
{| class="wikitable" style="overflow-x:auto;" |
||
Line 79: | Line 80: | ||
== Weapon Buffs == |
== Weapon Buffs == |
||
Each Animal Materials provide various buffs at the cost of other stats. |
Each Animal Materials provide various buffs at the cost of other stats. |
||
<div class="Weapon-grid"> |
<div class="Weapon-grid"> |
||
Line 85: | Line 86: | ||
|- |
|- |
||
! |
! |
||
!Material name |
! Material name |
||
!Relative Power |
! Relative Power |
||
!Poise<ref name="Poise" /> |
! Poise<ref name="Poise" /> |
||
!Speed |
! Speed |
||
!Range<ref name="Range" /> |
! Range<ref name="Range" /> |
||
!Energy Efficiency<ref name="Energy Efficiency" /> |
! Energy Efficiency<ref name="Energy Efficiency" /> |
||
!Buff Strength<ref name="Buff Strength" /> |
! Buff Strength<ref name="Buff Strength" /> |
||
!Increase |
! Increase |
||
!Decrease |
! Decrease |
||
|- |
|- |
||
| |
| |
||
|None |
| None |
||
| |
| 0 |
||
| |
| 0 |
||
| |
| 0 |
||
| |
| 0 |
||
| |
| 0 |
||
| |
| 0 |
||
|Standard |
| Standard |
||
|Standard |
| Standard |
||
|- |
|- |
||
|{{Image|Elegant Crest|20}}||[[Elegant Crest]] |
| {{Image|Elegant Crest|20}}||[[Elegant Crest]] |
||
| - |
| -10% |
||
| - |
| -20% |
||
| |
| +10% |
||
| |
| 0 |
||
| |
| +50% |
||
| - |
| -20% |
||
|Energy Efficiency<ref name="Energy Efficiency" /> |
| Energy Efficiency<ref name="Energy Efficiency" /> |
||
| |
| |
||
|- |
|- |
||
|{{Image|Large Horn|20}}||[[Large Horn]] |
| {{Image|Large Horn|20}}||[[Large Horn]] |
||
| |
| +20% |
||
| |
| +50% |
||
| - |
| -20% |
||
| |
| 0 |
||
| - |
| -30% |
||
| |
| 0 |
||
|Poise<ref name="Poise" /> |
| Poise<ref name="Poise" /> |
||
| |
| |
||
|- |
|- |
||
|{{Image|Long Tusk|20}}||[[Long Tusk]] |
| {{Image|Long Tusk|20}}||[[Long Tusk]] |
||
| |
| +20% |
||
| |
| 0 |
||
| - |
| -20% |
||
| |
| +30% |
||
| - |
| -10% |
||
| - |
| -20% |
||
|Crit chance, Range<ref name="Range" /> |
| Crit chance, Range<ref name="Range" /> |
||
| |
| |
||
|- |
|- |
||
|{{Image|Predator Claw|20}}||[[Predator Claw]] |
| {{Image|Predator Claw|20}}||[[Predator Claw]] |
||
| - |
| -20% |
||
| - |
| -20% |
||
| |
| +40% |
||
| |
| 0 |
||
| |
| +30% |
||
| - |
| -10% |
||
|Speed |
| Speed |
||
|Power |
| Power |
||
|- |
|- |
||
|{{Image|Sharp Fang|20}}||[[Sharp Fang]] |
| {{Image|Sharp Fang|20}}||[[Sharp Fang]] |
||
| |
| +30% |
||
| - |
| -20% |
||
| |
| 0 |
||
| - |
| -10% |
||
| - |
| -20% |
||
| |
| +40% |
||
|Buff Strength<ref name="Buff Strength" />, Power |
| Buff Strength<ref name="Buff Strength" />, Power |
||
|Speed |
| Speed |
||
|- |
|- |
||
|{{Image|Strong Pincer|20}}||[[Strong Pincer]] |
| {{Image|Strong Pincer|20}}||[[Strong Pincer]] |
||
| |
| +40% |
||
| - |
| -20% |
||
| - |
| -10% |
||
| |
| 0 |
||
| |
| +10% |
||
| - |
| -20% |
||
|Power |
| Power |
||
|} |
|} |
||
</div> |
</div> |
||
For different hands & cores, here are their buffs stats : |
|||
<div class="Weapon-grid"> |
<div class="Weapon-grid"> |
||
{| class="wikitable" style="overflow-x:auto;" |
{| class="wikitable" style="overflow-x:auto;" |
||
!Hands/Cores |
! Hands/Cores |
||
!Relative Power |
! Relative Power |
||
!Poise<ref name="Poise" /> |
! Poise<ref name="Poise" /> |
||
!Speed |
! Speed |
||
!Range<ref name="Range" /> |
! Range<ref name="Range" /> |
||
!Energy Efficiency<ref name="Energy Efficiency" /> |
! Energy Efficiency<ref name="Energy Efficiency" /> |
||
!Buff Strength<ref name="Buff Strength" /> |
! Buff Strength<ref name="Buff Strength" /> |
||
!Increase |
! Increase |
||
!Decrease |
! Decrease |
||
|- |
|- |
||
|Short/Light |
| Short/Light |
||
| - |
| -15% |
||
| -10% |
| -10% |
||
| |
| +00% |
||
| -16% |
|||
| 14% |
|||
| -10% |
| -10% |
||
| +10% |
|||
|Speed, Crit chance, Energy Efficiency<ref name="Energy Efficiency" /> |
|||
| -10% |
|||
|Power, Poise<ref name="Poise" />, Buff, Range<ref name="Range" /> |
|||
| Speed, Crit chance, Energy Efficiency<ref name="Energy Efficiency" /> |
|||
| Power, Poise<ref name="Poise" />, Buff, Range<ref name="Range" /> |
|||
|- |
|- |
||
|Medium |
| Medium |
||
| |
| 0 |
||
| 0 |
| 0 |
||
| |
| 0 |
||
| |
| 0 |
||
| |
| 0 |
||
| 0 |
| 0 |
||
|Standard |
| Standard |
||
| |
| |
||
|- |
|- |
||
|Long/Heavy |
|Long/Heavy |
||
| |
| +15% |
||
| 10% |
| +10% |
||
| - |
| -20% |
||
| |
| +10% |
||
| - |
| -10% |
||
| 10% |
| +10% |
||
|Power, Poise<ref name="Poise" />, Range<ref name="Range" />, Buff Strength<ref name="Buff Strength" /> |
| Power, Poise<ref name="Poise" />, Range<ref name="Range" />, Buff Strength<ref name="Buff Strength" /> |
||
|Speed |
| Speed |
||
|} |
|} |
||
</div> |
</div> |
||
source : [https://gitlab.com/veloren/veloren/-/tree/master/assets/common/items/modular/weapon /assets/common/items/modular/weapon] |
source : [https://gitlab.com/veloren/veloren/-/tree/master/assets/common/items/modular/weapon /assets/common/items/modular/weapon] |
||
==Weapon Stats== |
==Weapon Stats== |
||
Line 237: | Line 237: | ||
So, we can resume the weapon end stats with this formula :<pre> |
So, we can resume the weapon end stats with this formula :<pre> |
||
Power multiplier (tiers) x Animal material x Hand or Core = Weapon's stats |
Power multiplier (tiers) x Animal material x Hand or Core = Weapon's stats |
||
</pre> |
|||
</pre>{{Note|In this wiki, we need to compare the value of each stats and determinate which one is better for this skill. So we will use a general formula that : <br> |
|||
[ ( Stat - Average stat ) / Average stat ] x 100<br> |
|||
We calculated the average value of Animal Material x (Hands or Core) and then asked each value if it's and increase or decrease compared to the average value.}} |
|||
==Weapon Variants== |
==Weapon Variants== |
||
Line 249: | Line 246: | ||
|- |
|- |
||
|Short/Light |
|Short/Light |
||
| |
| |
||
| |
|||
| -11% |
|||
| |
|||
| +46% |
|||
| |
|||
| -27% |
|||
| |
|||
| +12% |
|||
| |
|||
| -11% |
|||
|- |
|- |
||
|Medium |
|Medium |
||
| |
|||
| +10% |
|||
| |
|||
| -2% |
|||
| |
|||
| -12% |
|||
| |
|||
| -14% |
|||
| |
|||
| -8% |
|||
| |
|||
| -2% |
|||
|- |
|- |
||
|Long/Heavy |
|Long/Heavy |
||
| |
|||
| +37% |
|||
| |
|||
| +8% |
|||
| |
|||
| -22% |
|||
| |
|||
| +3% |
|||
| |
|||
| -8% |
|||
| |
|||
| +8% |
|||
|} |
|} |
||
</div> |
</div> |
||
Line 385: | Line 382: | ||
|- |
|- |
||
| Short/Light |
| Short/Light |
||
| |
|||
| -22% |
|||
| |
|||
| -21% |
|||
| |
|||
| +30% |
|||
| |
|||
| -19% |
|||
| |
|||
| +87% |
|||
| |
|||
| -21% |
|||
|- |
|- |
||
|Medium |
|Medium |
||
| |
|||
| -2% |
|||
| |
|||
| -12% |
|||
| |
|||
| -22% |
|||
| |
|||
| -4% |
|||
| |
|||
| +53% |
|||
| |
|||
| -12% |
|||
|- |
|- |
||
|Long/Heavy |
|Long/Heavy |
||
| |
|||
| 22% |
|||
| |
|||
| -4% |
|||
| |
|||
| -31% |
|||
| |
|||
| +15% |
|||
| |
|||
| +53% |
|||
| |
|||
| -4% |
|||
|} |
|} |
||
</div> |
</div> |
||
Line 519: | Line 516: | ||
|- |
|- |
||
|Short/Light |
|Short/Light |
||
| |
|||
| -41% |
|||
| |
|||
| +48% |
|||
| |
|||
| +30% |
|||
| |
|||
| -19% |
|||
| |
| |
||
| |
|||
| -21% |
|||
|- |
|- |
||
|Medium |
|Medium |
||
| |
|||
| -27% |
|||
| |
|||
| +64% |
|||
| |
|||
| -22% |
|||
| |
|||
| -4% |
|||
| |
|||
| -19% |
|||
| |
|||
| -12% |
|||
|- |
|- |
||
|Long/Heavy |
|Long/Heavy |
||
| |
|||
| -8% |
|||
| |
|||
| +80% |
|||
| |
|||
| -31% |
|||
| |
|||
| +15% |
|||
| |
|||
| -19% |
|||
| |
|||
| -4% |
|||
|} |
|} |
||
Line 621: | Line 618: | ||
|- |
|- |
||
|Short/Light |
|Short/Light |
||
| |
|||
| -41% |
|||
| |
|||
| -21% |
|||
| |
|||
| +30% |
|||
| |
|||
| +6% |
|||
| |
| |
||
| |
|||
| -21% |
|||
|- |
|- |
||
|Medium |
|Medium |
||
| |
|||
| -27% |
|||
| |
|||
| -12% |
|||
| |
|||
| -22% |
|||
| |
|||
| +24% |
|||
| |
|||
| -19% |
|||
| |
|||
| -12% |
|||
|- |
|- |
||
|Long/Heavy |
|Long/Heavy |
||
| |
|||
| -8% |
|||
| |
|||
| -4% |
|||
| |
|||
| -31% |
|||
| |
|||
| +49% |
|||
| |
|||
| -19% |
|||
| |
|||
| -4% |
|||
|} |
|} |
||
</div> |
</div> |
||
Line 723: | Line 720: | ||
|- |
|- |
||
|Short/Light |
|Short/Light |
||
| |
|||
| -22% |
|||
| |
|||
| -21% |
|||
| |
|||
| +103% |
|||
| |
|||
| -19% |
|||
| |
| |
||
| |
|||
| -21% |
|||
|- |
|- |
||
| Medium |
| Medium |
||
| |
|||
| -2% |
|||
| |
|||
| -12% |
|||
| |
|||
| +22% |
|||
| |
|||
| -4% |
|||
| |
|||
| -19% |
|||
| |
|||
| -12% |
|||
|- |
|- |
||
|Long/Heavy |
|Long/Heavy |
||
| |
|||
| +22% |
|||
| |
|||
| -4% |
|||
| |
|||
| +8% |
|||
| |
|||
| +15% |
|||
| |
|||
| -19% |
|||
| |
|||
| -4% |
|||
|} |
|} |
||
</div> |
</div> |
||
Line 858: | Line 855: | ||
|- |
|- |
||
|Short/Light |
|Short/Light |
||
| |
|||
| -2% |
|||
| |
|||
| -21% |
|||
| |
|||
| +14% |
|||
| |
|||
| -19% |
|||
| |
| |
||
| |
|||
| +48% |
|||
|- |
|- |
||
|Medium |
|Medium |
||
| |
|||
| +22% |
|||
| |
|||
| -12% |
|||
| |
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| -32% |
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| |
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| -4% |
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| |
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| -19% |
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| |
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| +64% |
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|- |
|- |
||
|Long/Heavy |
|Long/Heavy |
||
| |
|||
| +53% |
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| |
|||
| -4% |
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| |
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| -39% |
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| |
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| +15% |
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| |
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| -19% |
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| +80% |
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|} |
|} |
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</div> |
</div> |
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|- |
|- |
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|Short/Light |
|Short/Light |
||
| |
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| -8% |
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| |
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| -21% |
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| +30% |
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| -19% |
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| |
| |
||
| |
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| -21% |
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|- |
|- |
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|Medium |
|Medium |
||
| |
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| +14% |
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| |
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| -12% |
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| -22% |
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| -4% |
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| -19% |
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| -12% |
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|- |
|- |
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|Long/Heavy |
|Long/Heavy |
||
| |
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| +43% |
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| |
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| -4% |
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| -31% |
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| +15% |
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| -19% |
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| -4% |
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|} |
|} |
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</div> |
</div> |
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Line 1,097: | Line 1,094: | ||
|[[File:Veloren Frostwood Rod.png|100x100px]] |
|[[File:Veloren Frostwood Rod.png|100x100px]] |
||
| [[File:Veloren Eldwood Rod.png|100x100px]] |
| [[File:Veloren Eldwood Rod.png|100x100px]] |
||
|} |
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</div> |
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==Shields== |
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<div class="Weapon-grid"> |
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{| class="wikitable" style="overflow-x:auto;" |
|||
!Name!!Power!!Speed!!Poise Strength<ref name="Poise" />!!Equip Time (s)!!Quality |
|||
|- |
|||
|[[Wooden Shield]]||0.5||0||0||0||{{Common}} |
|||
|} |
|} |
||
</div> |
</div> |
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|0.3 |
|0.3 |
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|30 |
|30 |
||
| |
| +20 % |
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| - |
| -30 % |
||
|{{Legendary}} |
|{{Legendary}} |
||
|- |
|- |
||
Line 1,123: | Line 1,129: | ||
| 0.4 |
| 0.4 |
||
|30 |
|30 |
||
| |
| +20 % |
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| - |
| -30 % |
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|{{Legendary}} |
|{{Legendary}} |
||
|- |
|- |
||
Line 1,387: | Line 1,393: | ||
</div> |
</div> |
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===Shields=== |
|||
Shields aren't in game currently |
|||
<div class="Weapon-grid"> |
|||
{| class="wikitable" style="overflow-x:auto;" |
|||
!Name!!Power!!Speed!!Poise Strength<ref name="Poise" />!!Equip Time (s)!!Quality |
|||
|- |
|||
|[[A Tattered Targe]]||1||1||1||0.4||{{Common}} |
|||
|} |
|||
</div> |
|||
{{ReferenceWeapon}} |
{{ReferenceWeapon}} |
||
Latest revision as of 10:29, 12 April 2024
The current weapon types in Veloren include Axes, Bows, Hammers, Sceptres, Staves and Swords. Other weapons such as: Daggers, Shields, Ice magic weapons and Spears are planned but not until all weapon's skill tree rework.
As of version 0.8, skills are tied to weapon types. There are originally three skills for each: A basic attack, a power attack, and a special attack, with the exception of the sword and axe, which use reworked skill trees. Other weapons' skill trees will also be reworked; you can follow the current progress on Gitlab.
Weapons, along with armor, have a durability rating that is lowered when a player dies, reducing its stats. But they will not break and can be repaired back to full at a Repair Bench with the required materials. Primary weapon components that have not been assembled into an equippable weapon do not have durability, as they cannot be equipped.
Crafting
Weapons are crafted via the Modular Crafting system, which is called Modular Weapon in the Crafting Bench, using a primary and secondary component:
Primary Components
Primary components are made of 5 ingots or logs and can have animal materials added for extra stats, with more animal materials needed for higher tiers. Axe, Hammer and Sword heads are made in the Anvil while Bow, Staff and Sceptre components are made in the Crafting Bench. Primary components generally have the same name as the two handed weapon they make, so an ornate hammer head will make an ornate hammer if combined with a long haft or a kilonda if combined with a short haft.
Material Axe/Sword/Hammer | Material Staff/ Sceptre | Material Bow | Animal material (Optional) | Tiers |
---|---|---|---|---|
5x Bronze Ingot | 5x Wood Logs 2x Cloth Strips |
5x Wood Logs | 1x Animal Material | Low |
5x Iron Ingot | 5x Bamboo 2x Cloth Strips |
5x Bamboo | 2x Animal Materials | Common |
5x Steel Ingot | 5x Hardwood Logs 2x Cloth Strips |
5x Hardwood Logs | 5x Animal Materials | Moderate |
5x Cobalt Ingot | 5x Ironwood Logs 2x Cloth Strips |
5x Ironwood Logs | 10x Animal Materials | High |
5x Bloodsteel Ingot | 5x Frostwood Logs 2x Cloth Strips |
5x Frostwood Logs | 15x Animal Materials | Epic |
5x Orichalcum Ingot | 5x Eldwood Logs 2x Cloth Strips |
5x Eldwood Logs | 25x Animal Materials | Legendary |
Secondary Component
Secondary components include sword hilt, axe haft, hammer haft and bow grip of either short, medium or long made in the Crafting Table. Biocore and Pyrocore can be made Heavy, normal or Light at the Cauldron.
Sword : Hilt | Axe/Hammer : Haft | Bow : Grip | Staff : Pyrocore | Sceptre : Biocore |
---|---|---|---|---|
1x Wood Logs 1x Leather Strips |
1x Wood Logs 2x Leather Strips |
3x Plant Fiber 2x Leather Strips |
1x Living Embers 3x Velorite Fragment |
1x Sentient Seed 3x Velorite Fragment |
Weapon Buffs
Each Animal Materials provide various buffs at the cost of other stats.
Material name | Relative Power | Poise[1] | Speed | Range[2] | Energy Efficiency[3] | Buff Strength[4] | Increase | Decrease | |
---|---|---|---|---|---|---|---|---|---|
None | 0 | 0 | 0 | 0 | 0 | 0 | Standard | Standard | |
Elegant Crest | -10% | -20% | +10% | 0 | +50% | -20% | Energy Efficiency[3] | ||
Large Horn | +20% | +50% | -20% | 0 | -30% | 0 | Poise[1] | ||
Long Tusk | +20% | 0 | -20% | +30% | -10% | -20% | Crit chance, Range[2] | ||
Predator Claw | -20% | -20% | +40% | 0 | +30% | -10% | Speed | Power | |
Sharp Fang | +30% | -20% | 0 | -10% | -20% | +40% | Buff Strength[4], Power | Speed | |
Strong Pincer | +40% | -20% | -10% | 0 | +10% | -20% | Power |
For different hands & cores, here are their buffs stats :
Hands/Cores | Relative Power | Poise[1] | Speed | Range[2] | Energy Efficiency[3] | Buff Strength[4] | Increase | Decrease |
---|---|---|---|---|---|---|---|---|
Short/Light | -15% | -10% | +00% | -10% | +10% | -10% | Speed, Crit chance, Energy Efficiency[3] | Power, Poise[1], Buff, Range[2] |
Medium | 0 | 0 | 0 | 0 | 0 | 0 | Standard | |
Long/Heavy | +15% | +10% | -20% | +10% | -10% | +10% | Power, Poise[1], Range[2], Buff Strength[4] | Speed |
source : /assets/common/items/modular/weapon
Weapon Stats
Weapons are just stat sticks. The abilities are what matters. In fact their stats are multiplied with the ability used. The final damage is tied to the ability you use, the protection of your foe and of course your skill.
Each component you used to craft your weapon have a set of predetermined stats. Their respective stats are multiplied with the other component's stats :
Power's Bronze x power's Animal material x Power's hands = Weapon's power
And if we check, the spreadsheet of the material stats manifest, we notice that only the power value is incremented by 0.25. Other stats have 1.
Ingot or Log tier | Low | Common | Moderate | High | Epic | Legendary |
---|---|---|---|---|---|---|
Power multiplier | 0.75 | 1 | 1.25 | 1.5 | 1.75 | 2 |
So, we can resume the weapon end stats with this formula :
Power multiplier (tiers) x Animal material x Hand or Core = Weapon's stats
Weapon Variants
No Material
Hands/Cores | Power | Poise[1] | Speed | Range[2] | Energy Efficiency[3] | Buff Strength[4] |
---|---|---|---|---|---|---|
Short/Light | ||||||
Medium | ||||||
Long/Heavy |
Elegant Crest
Hands/Cores | Relative Power | Poise[1] | Speed | Range[2] | Energy Efficiency[3] | Buff Strength[4] |
---|---|---|---|---|---|---|
Short/Light | ||||||
Medium | ||||||
Long/Heavy |
Large Horn
Hands/Cores | Relative Power | Poise[1] | Speed | Range[2] | Energy Efficiency[3] | Buff Strength[4] |
---|---|---|---|---|---|---|
Short/Light | ||||||
Medium | ||||||
Long/Heavy |
Long Tusk
Hands/Cores | Relative Power | Poise[1] | Speed | Range[2] | Energy Efficiency[3] | Buff Strength[4] |
---|---|---|---|---|---|---|
Short/Light | ||||||
Medium | ||||||
Long/Heavy |
Name | Secondary | Hands | Type | Low | Common | Moderate | High | Epic | Legendary |
---|---|---|---|---|---|---|---|---|---|
Poleaxe | Long | 2 | Axe | ||||||
Maul | Long | 2 | Hammer | ||||||
Zweihander | Long | 2 | Sword | ||||||
Longbow | All | 2 | Bow | ||||||
Arbor | All | 2 | Sceptre | ||||||
Longpole | All | 2 | Staff |
Predator Claw
Hands/Cores | Relative Power | Poise[1] | Speed | Range[2] | Energy Efficiency[3] | Buff Strength[4] |
---|---|---|---|---|---|---|
Short/Light | ||||||
Medium | ||||||
Long/Heavy |
Sharp Fang
Hands/Cores | Relative Power | Poise[1] | Speed | Range[2] | Energy Efficiency[3] | Buff Strength[4] |
---|---|---|---|---|---|---|
Short/Light | ||||||
Medium | ||||||
Long/Heavy |
Strong Pincer
Shields
Name | Power | Speed | Poise Strength[1] | Equip Time (s) | Quality |
---|---|---|---|---|---|
Wooden Shield | 0.5 | 0 | 0 | 0 | Common |
Non-craftable
Source : /assets/common/items/weapons
Name | Weapon Type | Rarity | Drop Source | Equip Time (s) | Power | Poise[1] | Speed | Quality | |
---|---|---|---|---|---|---|---|---|---|
Caladbolg | Sword | 5% | Dullahan | 0.3 | 30 | +20 % | -30 % | Legendary | |
Parashu | Axe | 5% | Minotaur | 0.4 | 30 | +20 % | -30 % | Legendary | |
Mjolnir | Hammer | 5% | Cyclops | 0.5 | 30 | 0 % | -40 % | Legendary | |
Sagitta | Bow | 20% | Phoenix | 0.4 | 30 | 0 % | -40 % | Legendary | |
Caduceus | Sceptre | 5% | Dagon | 0.4 | 30 | 0 % | -40 % | Legendary | |
Laevateinn | Staff | 4% | Mindflayer | 0.6 | 30 | 0 % | -40 % | Legendary | |
Magical Cultist Greatsword | Sword | 2.5% | Mindflayer | 0.5 | 17.5 | 0 % | -35 % | Epic | |
Magical Cultist Warhammer | Hammer | 2.5% | Mindflayer | 0.5 | 17.5 | 0 % | -35 % | Epic | |
Cultist Staff | Staff | 2.5% | Mindflayer | 0.3 | 17.5 | 0 % | -35 % | Epic | |
The Root of Evil | Sceptre | 2.5% | Mindflayer | 0.4 | 17.5 | 10 | 0.8 | Epic | |
Malachite Axe | Axe | 3.33% | Mindflayer | 0.4 | 17.5 | 0% | -35% | Epic | |
Velorite Bow | Bow | 3.33% | Mindflayer | 0.4 | 17.5 | 0 | -35% | Epic | |
Velorite Sceptre | Sceptre | 3.33% | Mindflayer | 0.4 | 17.5 | +50 % | -35 % | Epic | |
Frost Saw | Sword | 0.5 | 20 | 10 | 0.8 | Epic | |||
Frost Cleaver | Sword | 0.5 | 17 | 10 | 1 | High | |||
Notched Axe | Starter Axe | 0.4 | 5 | 10 | 1 | Low | |||
Uneven Bow | Starter Bow | 0.4 | 5 | 3 | 1 | Low | |||
Burnt Drumstick | Hammer | 0.5 | 5 | 10 | 1 | Low | |||
Crude Mallet | Hammer | 0.5 | 5 | 10 | 1 | Low | |||
Flimsy Hammer | Hammer | 0.5 | 5 | 0 % | 0 % | Low | |||
Sturdy Old Hammer | Starter Hammer | 0.5 | 5 | 10 | 1 | Low | |||
Naturalist Walking Stick | Starter Sceptre | 0.4 | 5 | -90 % | 0 % | Low | |||
Gnarled Rod | Starter Staff | 0.3 | 5 | 10 | 1 | Low | |||
Damaged Gladius | Starter Sword | Low | |||||||
Admin Greatsword | Sword | 0 | 9999 | 9999 | 1 | Debug | |||
Belzeshrub the Broom-God | Sceptre | Debug |
Not in the game
Daggers
Daggers no longer obtainable in game however the game files still exist.
Name | Power | Speed | Poise Strength[1] | Equip Time (s) | Quality |
---|---|---|---|---|---|
Rusty Dagger | 10 | 1 | 5 | 0.3 | Moderate |
Suspicious Paper Knife | 18 | 1 | 20 | 0 | High |
Magical Cultist Dagger | 20 | 1 | 10 | 0 | Epic |
Note
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Both you and your enemy have and are affected by poise. Different NPCs may have different starting Poise values. Humanoids have an initial poise of 100. When your character is hit, you will likely take some poise damage as well as regular health damage. If an attack brings you under a certain threshold, depending on the severity of that attack, you will suffer one of the following poise state, in order of severity: `Interrupted`, `Stunned`, `Dazzed`, and `Knocked Down`.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Range is a multiplier for the inherent weapon's ability stats.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 Energy efficiency refers to the amount of energy consumed when using an ability that does so. So if an ability has more energy efficiency (a positive percentage) then it'll take up less energy upon cast and vice versa.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Buff strength increases bleed damage (swords, axes, bows), burn damage (fire staves) and makes the Scepter healing buff more effective. Slashing, rush, and piercing are not affected by buff strength.