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<templatestyles src="https://wiki.veloren.net/wiki/User:Ajima/MyStyle.css" /> |
<templatestyles src="https://wiki.veloren.net/wiki/User:Ajima/MyStyle.css" /> |
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{{Navbox}} |
{{Navbox}} |
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[[File:Veloren Weapon.png|thumb|200x200px |
[[File:Veloren Weapon.png|thumb|200x200px]] |
||
The current weapon types in Veloren include [[Axes]], [[Bows]], [[Hammers]], [[Sceptres]], [[Staffs]] and [[Swords]]. |
The current weapon types in Veloren include [[Axes]], [[Bows]], [[Hammers]], [[Sceptres]], [[Staffs|Staves]] and [[Swords]]. Other weapons such as: Daggers, Shields, Ice magic weapons and Spears are planned <u>but not until all weapon's skill tree rework.</u> |
||
As of version 0.8, skills are tied to weapon types. There are originally three skills for each: [[Combat|A basic attack, a power attack, and a special attack]], with the exception of the sword and axe, which use reworked skill trees. Other weapons' skill trees will also be reworked; you can follow the current progress on [https://gitlab.com/veloren/veloren/-/issues/754 Gitlab]. |
|||
Weapons, along with armor, have a [[Durability|durability]] rating that is lowered when a player dies, [[Durability#Stats Loss|reducing its stats]]. But they will not break and can be [[Durability#Repairing Items|repaired]] back to full at a [[Repair Bench]] with the required materials. [[#Primary Components|Primary]] weapon components that have not been assembled into an equippable weapon do not have durability, as they cannot be equipped. |
|||
As of version 0.8, skills are tied to weapon types. There are three skills for each: [[Combat|A basic attack, a power attack, and a special attack.]] Those skills will change later, starting with the sword's skill tree, and a period for testing sword's new skills. You can follow the current progress on : [https://gitlab.com/veloren/veloren/-/issues/754 Gitlab] |
|||
== Crafting== |
== Crafting== |
||
Weapons are crafted via the [[Modular Crafting]] system |
Weapons are crafted via the [[Modular Crafting]] system, which is called Modular Weapon in the Crafting Bench, using a primary and secondary component: |
||
Primary Components |
=== Primary Components === |
||
<div class="Weapon-grid"> |
<div class="Weapon-grid"> |
||
Primary components are made of 5 ingots or logs and can have animal materials added for extra stats, with more animal materials needed for higher tiers. Axe, Hammer and Sword heads are made in the Anvil while Bow, Staff and Sceptre components are made in the Crafting Bench. Primary components generally have the same name as the two handed weapon they make, so an ornate hammer head will make an ornate hammer if combined with a long haft or a kilonda if combined with a short haft. |
|||
The requirement for animal material, in the recipe, scale up with the tiers of ingots or logs used. |
|||
{| class="wikitable" style="overflow-x:auto;" |
{| class="wikitable" style="overflow-x:auto;" |
||
!Tiers |
|||
! Material Axe/Sword/Hammer |
! Material Axe/Sword/Hammer |
||
!Material Staff/ Sceptre |
!Material Staff/ Sceptre |
||
!Material Bow |
!Material Bow |
||
!Animal material (Optional) |
!Animal material (Optional) |
||
!Tiers |
|||
|- |
|- |
||
|5x {{Image|Bronze Ingot|25}} [[Ingredients Lists#Ingots|Bronze Ingot]] |
|||
|5x {{Image|Wood Logs|25}} [[Ingredients Lists#Logs|Wood Logs]]<br> 2x {{Image|Cloth Strips|25}} [[Ingredients Lists#Textiles|Cloth Strips]] |
|||
|5x {{Image|Wood Logs|25}} [[Ingredients Lists#Logs|Wood Logs]] |
|||
|1x [[Ingredients Lists#Animal_Materials|Animal Material]] |
|||
|{{Low}} |
|{{Low}} |
||
|5x [[Ingredients Lists#Ingots|Bronze Ingot]] |
|||
|5x [[Ingredients Lists#Logs|Wood Logs]] 2x [[Ingredients Lists#Leathers|Leather Strips]] |
|||
|5x [[Ingredients Lists#Logs|Wood Logs]] |
|||
|1x [[Ingredients Lists#Animal%20Materials|Animal Material]] |
|||
|- |
|- |
||
|5x {{Image|Iron Ingot|25}} [[Ingredients Lists#Ingots|Iron Ingot]] |
|||
|5x {{Image|Bamboo|25}} [[Ingredients Lists#Logs|Bamboo]]<br> 2x {{Image|Cloth Strips|25}} [[Ingredients Lists#Textiles|Cloth Strips]] |
|||
|5x {{Image|Bamboo|25}} [[Ingredients Lists#Logs|Bamboo]] |
|||
|2x [[Ingredients Lists#Animal_Materials|Animal Materials]] |
|||
|{{Common}} |
|{{Common}} |
||
|5x [[Ingredients Lists#Ingots|Iron Ingot]] |
|||
|5x [[Ingredients Lists#Logs|Bamboo]] 2x [[Ingredients Lists#Leathers|Leather Strips]] |
|||
|5x [[Ingredients Lists#Logs|Bamboo]] |
|||
|2x [[Ingredients Lists#Animal%20Materials|Animal Materials]] |
|||
|- |
|- |
||
|5x {{Image|Steel Ingot|25}} [[Ingredients Lists#Ingots|Steel Ingot]] |
|||
|5x {{Image|Hardwood Logs|25}} [[Ingredients Lists#Logs|Hardwood Logs]]<br> 2x {{Image|Cloth Strips|25}} [[Ingredients Lists#Textiles|Cloth Strips]] |
|||
|5x {{Image|Hardwood Logs}} [[Ingredients Lists#Logs|Hardwood Logs]] |
|||
|5x [[Ingredients Lists#Animal_Materials|Animal Materials]] |
|||
|{{Moderate}} |
|{{Moderate}} |
||
|5x [[Ingredients Lists#Ingots|Steel Ingot]] |
|||
|5x [[Ingredients Lists#Logs|Hardwood Logs]] 2x [[Ingredients Lists#Leathers|Leather Strips]] |
|||
|5x [[Ingredients Lists#Logs|Hardwood Logs]] |
|||
|5x [[Ingredients Lists#Animal%20Materials|Animal Materials]] |
|||
|- |
|- |
||
|5x {{Image|Cobalt Ingot|25}} [[Ingredients Lists#Ingots|Cobalt Ingot]] |
|||
|5x {{Image|Ironwood Logs|25}} [[Ingredients Lists#Logs|Ironwood Logs]]<br> 2x {{Image|Cloth Strips|25}} [[Ingredients Lists#Textiles|Cloth Strips]] |
|||
|5x {{Image|Ironwood Logs|25}} [[Ingredients Lists#Logs|Ironwood Logs]] |
|||
|10x [[Ingredients Lists#Animal_Materials|Animal Materials]] |
|||
|{{High}} |
|{{High}} |
||
|5x [[Ingredients Lists#Ingots|Cobalt Ingot]] |
|||
|5x [[Ingredients Lists#Logs|Ironwood Logs]] 2x [[Ingredients Lists#Leathers|Leather Strips]] |
|||
|5x [[Ingredients Lists#Logs|Ironwood Logs]] |
|||
|10x [[Ingredients Lists#Animal%20Materials|Animal Materials]] |
|||
|- |
|- |
||
|5x {{Image|Bloodsteel Ingot|25}} [[Ingredients Lists#Ingots|Bloodsteel Ingot]] |
|||
|5x {{Image|Frostwood Logs|25}} [[Ingredients Lists#Logs|Frostwood Logs]]<br> 2x {{Image|Cloth Strips|25}} [[Ingredients Lists#Textiles|Cloth Strips]] |
|||
|5x {{Image|Frostwood Logs|25}} [[Ingredients Lists#Logs|Frostwood Logs]] |
|||
|15x [[Ingredients Lists#Animal_Materials|Animal Materials]] |
|||
|{{Epic}} |
|{{Epic}} |
||
|5x [[Ingredients Lists#Ingots|Bloodsteel Ingot]] |
|||
|5x [[Ingredients Lists#Logs|Frostwood Logs]] 2 x [[Ingredients Lists#Leathers|Leather Strips]] |
|||
|5x [[Ingredients Lists#Logs|Frostwood Logs]] |
|||
|15x [[Ingredients Lists#Animal%20Materials|Animal Materials]] |
|||
|- |
|- |
||
|5x {{Image|Orichalcum Ingot|25}} [[Ingredients Lists#Ingots|Orichalcum Ingot]] |
|||
|{{Legendary}} |
|||
|5x {{Image|Eldwood Logs|25}} [[Ingredients Lists#Logs|Eldwood Logs]]<br> 2x {{Image|Cloth Strips|25}} [[Ingredients Lists#Textiles|Cloth Strips]] |
|||
|5x [[Ingredients Lists#Ingots|Orichalcum Ingot]] |
|||
|5x |
|5x {{Image|Eldwood Logs|25}} [[Ingredients Lists#Logs|Eldwood Logs]] |
||
|5x [[Ingredients Lists#Logs|Eldwood Logs]] |
|||
|25x [[Ingredients Lists#Animal%20Materials|Animal Materials]] |
|25x [[Ingredients Lists#Animal%20Materials|Animal Materials]] |
||
|{{Legendary}} |
|||
|} |
|} |
||
</div> |
</div> |
||
Secondary Component |
=== Secondary Component === |
||
Secondary components include sword hilt, axe haft, hammer haft and bow grip of either short, medium or long made in the Crafting Table. Biocore and Pyrocore can be made Heavy, normal or Light at the Cauldron. |
|||
<div class="Weapon-grid"> |
<div class="Weapon-grid"> |
||
{| class="wikitable" style="overflow-x:auto;" |
{| class="wikitable" style="overflow-x:auto;" |
||
!Axe : Haft |
|||
!Sword : Hilt |
!Sword : Hilt |
||
! |
!Axe/Hammer : Haft |
||
!Bow : Grip |
|||
!Staff : Pyrocore |
!Staff : Pyrocore |
||
!Sceptre : Biocore |
!Sceptre : Biocore |
||
|- |
|- |
||
|1x [[Ingredients Lists#Logs|Wood Logs]] |
|1x {{Image|Wood Logs|25}} [[Ingredients Lists#Logs|Wood Logs]]<br> 1x {{Image|Leather Strips|25}} [[Ingredients Lists#Leathers|Leather Strips]] |
||
|1x [[Ingredients Lists#Logs|Wood Logs]] |
|1x {{Image|Wood Logs|25}} [[Ingredients Lists#Logs|Wood Logs]]<br> 2x {{Image|Leather Strips|25}} [[Ingredients Lists#Leathers|Leather Strips]] |
||
|3x [[Ingredients Lists#Feathers, Fibers, Vines|Plant Fiber]] |
|3x {{Image|Plant Fiber|25}} [[Ingredients Lists#Feathers, Fibers, Vines|Plant Fiber]]<br> 2x {{Image|Leather Strips|25}} [[Ingredients Lists#Leathers|Leather Strips]] |
||
|1x [[Ingredients Lists# |
|1x {{Image|Living Embers|25}} [[Ingredients Lists#Miscs_2|Living Embers]]<br> 3x {{Image|Velorite Fragment|25}} [[Ingredients Lists#Gems|Velorite Fragment]] |
||
|1x [[Ingredients Lists# |
|1x {{Image|Sentient Seed|25}} [[Ingredients Lists#Miscs_2|Sentient Seed]]<br> 3x {{Image|Velorite Fragment|25}} [[Ingredients Lists#Gems|Velorite Fragment]] |
||
|} |
|} |
||
</div> |
</div> |
||
source : [https://gitlab.com/veloren/veloren/-/tree/master/assets/common/items/modular/weapon /assets/common/items/modular/weapon] |
|||
==Weapon |
== Weapon Buffs == |
||
Each Animal Materials provide various buffs at the cost of other stats. |
Each Animal Materials provide various buffs at the cost of other stats. |
||
<div class="Weapon-grid"> |
<div class="Weapon-grid"> |
||
Line 83: | Line 86: | ||
|- |
|- |
||
! |
! |
||
!Material name |
! Material name |
||
!Relative Power |
! Relative Power |
||
!Poise<ref name="Poise" /> |
! Poise<ref name="Poise" /> |
||
!Speed |
! Speed |
||
! Range<ref name="Range" /> |
|||
!Crit Chance |
|||
! |
! Energy Efficiency<ref name="Energy Efficiency" /> |
||
! |
! Buff Strength<ref name="Buff Strength" /> |
||
! Increase |
|||
!Buff Strength<ref name="Buff Strength" /> |
|||
! Decrease |
|||
!Increase |
|||
!Decrease |
|||
|- |
|- |
||
| |
| |
||
|None |
| None |
||
| |
| 0 |
||
| |
| 0 |
||
| |
| 0 |
||
| |
| 0 |
||
| |
| 0 |
||
| |
| 0 |
||
| Standard |
|||
| -2% |
|||
|Standard |
| Standard |
||
|Standard |
|||
|- |
|- |
||
| |
| {{Image|Elegant Crest|20}}||[[Elegant Crest]] |
||
| - |
| -10% |
||
| - |
| -20% |
||
| |
| +10% |
||
| |
| 0 |
||
| |
| +50% |
||
| |
| -20% |
||
| Energy Efficiency<ref name="Energy Efficiency" /> |
|||
| -13% |
|||
|Energy Efficiency<ref name="Energy Efficiency" /> |
|||
| |
| |
||
|- |
|- |
||
| |
| {{Image|Large Horn|20}}||[[Large Horn]] |
||
| |
| +20% |
||
| |
| +50% |
||
| - |
| -20% |
||
| |
| 0 |
||
| - |
| -30% |
||
| |
| 0 |
||
| Poise<ref name="Poise" /> |
|||
| -13% |
|||
|Poise<ref name="Poise" /> |
|||
| |
| |
||
|- |
|- |
||
| |
| {{Image|Long Tusk|20}}||[[Long Tusk]] |
||
| |
| +20% |
||
| |
| 0 |
||
| - |
| -20% |
||
| |
| +30% |
||
| |
| -10% |
||
| - |
| -20% |
||
| Crit chance, Range<ref name="Range" /> |
|||
| -13% |
|||
|Crit chance, Range<ref name="Range" /> |
|||
| |
| |
||
|- |
|- |
||
| |
| {{Image|Predator Claw|20}}||[[Predator Claw]] |
||
| - |
| -20% |
||
| - |
| -20% |
||
| |
| +40% |
||
| |
| 0 |
||
| |
| +30% |
||
| - |
| -10% |
||
| |
| Speed |
||
| Power |
|||
|Speed |
|||
|Power |
|||
|- |
|- |
||
| |
| {{Image|Sharp Fang|20}}||[[Sharp Fang]] |
||
| |
| +30% |
||
| - |
| -20% |
||
| |
| 0 |
||
| - |
| -10% |
||
| - |
| -20% |
||
| |
| +40% |
||
| Buff Strength<ref name="Buff Strength" />, Power |
|||
|64% |
|||
| Speed |
|||
|Buff Strength<ref name="Buff Strength" />, Power |
|||
|Speed |
|||
|- |
|- |
||
| |
| {{Image|Strong Pincer|20}}||[[Strong Pincer]] |
||
| |
| +40% |
||
| - |
| -20% |
||
| - |
| -10% |
||
| |
| 0 |
||
| |
| +10% |
||
| - |
| -20% |
||
| |
| Power |
||
|Power |
|||
|} |
|} |
||
</div> |
</div> |
||
For different hands & cores, here are their buffs stats : |
|||
<div class="Weapon-grid"> |
<div class="Weapon-grid"> |
||
{| class="wikitable" style="overflow-x:auto;" |
{| class="wikitable" style="overflow-x:auto;" |
||
!Hands/Cores |
! Hands/Cores |
||
!Relative Power |
! Relative Power |
||
!Poise<ref name="Poise" /> |
! Poise<ref name="Poise" /> |
||
!Speed |
! Speed |
||
! Range<ref name="Range" /> |
|||
!Crit Chance |
|||
! |
! Energy Efficiency<ref name="Energy Efficiency" /> |
||
! |
! Buff Strength<ref name="Buff Strength" /> |
||
! Increase |
|||
!Buff Strength<ref name="Buff Strength" /> |
|||
! Decrease |
|||
!Increase |
|||
!Decrease |
|||
|- |
|- |
||
|Short/Light |
| Short/Light |
||
| - |
| -15% |
||
| -10% |
| -10% |
||
| |
| +00% |
||
|14% |
|||
| -16% |
|||
| 14% |
|||
| -10% |
| -10% |
||
| +10% |
|||
|Speed, Crit chance, Energy Efficiency<ref name="Energy Efficiency" /> |
|||
| -10% |
|||
|Power, Poise<ref name="Poise" />, Buff, Range<ref name="Range" /> |
|||
| Speed, Crit chance, Energy Efficiency<ref name="Energy Efficiency" /> |
|||
| Power, Poise<ref name="Poise" />, Buff, Range<ref name="Range" /> |
|||
|- |
|- |
||
|Medium |
| Medium |
||
| |
| 0 |
||
| 0 |
| 0 |
||
| |
| 0 |
||
| |
| 0 |
||
| |
| 0 |
||
| |
| 0 |
||
| Standard |
|||
| 0% |
|||
|Standard |
|||
| |
| |
||
|- |
|- |
||
|Long/Heavy |
|Long/Heavy |
||
| |
| +15% |
||
| 10% |
| +10% |
||
| - |
| -20% |
||
| |
| +10% |
||
| |
| -10% |
||
| |
| +10% |
||
| Power, Poise<ref name="Poise" />, Range<ref name="Range" />, Buff Strength<ref name="Buff Strength" /> |
|||
| 10% |
|||
| Speed |
|||
|Power, Poise<ref name="Poise" />, Range<ref name="Range" />, Buff Strength<ref name="Buff Strength" /> |
|||
|Speed |
|||
|} |
|} |
||
</div> |
</div> |
||
==Weapon's stats== |
|||
source : [https://gitlab.com/veloren/veloren/-/tree/master/assets/common/items/modular/weapon /assets/common/items/modular/weapon] |
|||
==Weapon Stats== |
|||
Weapons are just stat sticks. The abilities are what matters. In fact their stats are multiplied with the ability used. The final damage is tied to the ability you use, the protection of your foe and of course your skill. |
Weapons are just stat sticks. The abilities are what matters. In fact their stats are multiplied with the ability used. The final damage is tied to the ability you use, the protection of your foe and of course your skill. |
||
Line 243: | Line 237: | ||
So, we can resume the weapon end stats with this formula :<pre> |
So, we can resume the weapon end stats with this formula :<pre> |
||
Power multiplier (tiers) x Animal material x Hand or Core = Weapon's stats |
Power multiplier (tiers) x Animal material x Hand or Core = Weapon's stats |
||
</pre> |
|||
</pre>{{Note|In this wiki, we need to compare the value of each stats and determinate which one is better for this skill. So we will use a general formula that : <br> |
|||
[ ( Stat - Average stat ) / Average stat ] x 100<br> |
|||
We calculated the average value of Animal Material x (Hands or Core) and then asked each value if it's and increase or decrease compared to the average value.}} |
|||
== |
==Weapon Variants== |
||
===No Material=== |
|||
<div class="Weapon-grid"> |
<div class="Weapon-grid"> |
||
{| class="wikitable" style="overflow-x:auto;" |
{| class="wikitable" style="overflow-x:auto;" |
||
!Hands/Cores!!Power!!Poise<ref name="Poise" />!!Speed |
!Hands/Cores!!Power!!Poise<ref name="Poise" />!!Speed!!Range<ref name="Range" />!!Energy Efficiency<ref name="Energy Efficiency" />!!Buff Strength<ref name="Buff Strength" /> |
||
|- |
|- |
||
|Short/Light |
|Short/Light |
||
| |
| |
||
| |
|||
| -11% |
|||
| |
| |
||
| |
| |
||
| |
|||
| -27% |
|||
| |
|||
| 12% |
|||
| -11% |
|||
|- |
|- |
||
|Medium |
|Medium |
||
| |
|||
| 10% |
|||
| |
|||
| -2% |
|||
| |
|||
| -12% |
|||
| |
|||
| -15% |
|||
| |
|||
| -14% |
|||
| |
|||
| -8% |
|||
| -2% |
|||
|- |
|- |
||
|Long/Heavy |
|Long/Heavy |
||
| |
| |
||
| |
| |
||
| |
|||
| -22% |
|||
| |
|||
| -15% |
|||
| |
| |
||
| |
|||
| -8% |
|||
| 8% |
|||
|} |
|} |
||
</div> |
</div> |
||
Line 386: | Line 376: | ||
</div> |
</div> |
||
==Elegant Crest== |
===Elegant Crest=== |
||
<div class="Weapon-grid"> |
<div class="Weapon-grid"> |
||
{| class="wikitable" style="overflow-x:auto;" |
{| class="wikitable" style="overflow-x:auto;" |
||
!Hands/Cores!!Relative Power!!Poise<ref name="Poise" />!!Speed |
!Hands/Cores!!Relative Power!!Poise<ref name="Poise" />!!Speed!!Range<ref name="Range" />!!Energy Efficiency<ref name="Energy Efficiency" />!!Buff Strength<ref name="Buff Strength" /> |
||
|- |
|- |
||
| Short/Light |
| Short/Light |
||
| |
|||
| -22% |
|||
| |
|||
| -21% |
|||
| |
| |
||
| |
| |
||
| |
|||
| -19% |
|||
| |
|||
| 87% |
|||
| -21% |
|||
|- |
|- |
||
|Medium |
|Medium |
||
| |
|||
| -2% |
|||
| |
|||
| -12% |
|||
| |
|||
| -22% |
|||
| |
|||
| -6% |
|||
| |
|||
| -4% |
|||
| |
| |
||
| -12% |
|||
|- |
|- |
||
|Long/Heavy |
|Long/Heavy |
||
| |
| |
||
| |
|||
| -4% |
|||
| |
|||
| -31% |
|||
| |
|||
| -6% |
|||
| |
| |
||
| |
| |
||
| -4% |
|||
|} |
|} |
||
</div> |
</div> |
||
<div class="Weapon-grid"> |
<div class="Weapon-grid"> |
||
{| class="wikitable" style="overflow-x:auto;" |
{| class="wikitable" style="overflow-x:auto;" |
||
! Name!! |
! Name!!Secondary!!Hands!!Type||{{RowLow}}||{{RowCommon}}||{{RowModerate}}||{{RowHigh}}||{{RowEpic}}||{{RowLegendary}} |
||
|- |
|- |
||
|Kilonda |
|Kilonda |
||
Line 524: | Line 511: | ||
</div> |
</div> |
||
==Large Horn== |
===Large Horn=== |
||
{| class="wikitable" |
{| class="wikitable" |
||
!Hands/Cores!!Relative Power!!Poise<ref name="Poise" />!!Speed |
!Hands/Cores!!Relative Power!!Poise<ref name="Poise" />!!Speed!!Range<ref name="Range" />!!Energy Efficiency<ref name="Energy Efficiency" />!!Buff Strength<ref name="Buff Strength" /> |
||
|- |
|- |
||
|Short/Light |
|Short/Light |
||
| |
|||
| -41% |
|||
| |
|||
|48% |
|||
| |
| |
||
| |
|||
| -13% |
|||
| |
|||
| -19% |
|||
| |
| |
||
| -21% |
|||
|- |
|- |
||
|Medium |
|Medium |
||
| |
|||
| -27% |
|||
| |
| |
||
| |
|||
| -22% |
|||
| |
|||
| -29% |
|||
| |
|||
| -4% |
|||
| |
|||
| -19% |
|||
| -12% |
|||
|- |
|- |
||
|Long/Heavy |
|Long/Heavy |
||
| |
|||
| -8% |
|||
| |
| |
||
| |
|||
| -31% |
|||
| |
|||
| -29% |
|||
| |
| |
||
| |
|||
| -19% |
|||
| -4% |
|||
|} |
|} |
||
<div class="Weapon-grid"> |
<div class="Weapon-grid"> |
||
{| class="wikitable" style="overflow-x:auto;" |
{| class="wikitable" style="overflow-x:auto;" |
||
!Name!! |
!Name!!Secondary!!Hands!!Type||{{RowLow}}||{{RowCommon}}||{{RowModerate}}||{{RowHigh}}||{{RowEpic}}||{{RowLegendary}} |
||
|- |
|- |
||
|Greataxe |
|Greataxe |
||
|Long |
|||
|All |
|||
|2 |
|2 |
||
|Axe |
|Axe |
||
Line 572: | Line 556: | ||
|- |
|- |
||
|Greathammer |
|Greathammer |
||
|Long |
|||
|All |
|||
|2 |
|2 |
||
|Hammer |
|Hammer |
||
Line 583: | Line 567: | ||
|- |
|- |
||
|Greatsword |
|Greatsword |
||
|Long |
|||
|All |
|||
|2 |
|2 |
||
|Sword |
|Sword |
||
Line 628: | Line 612: | ||
</div> |
</div> |
||
==Long Tusk== |
===Long Tusk=== |
||
<div class="Weapon-grid"> |
<div class="Weapon-grid"> |
||
{| class="wikitable" style="overflow-x:auto;" |
{| class="wikitable" style="overflow-x:auto;" |
||
!Hands/Cores!!Relative Power!!Poise<ref name="Poise" />!!Speed |
!Hands/Cores!!Relative Power!!Poise<ref name="Poise" />!!Speed!!Range<ref name="Range" />!!Energy Efficiency<ref name="Energy Efficiency" />!!Buff Strength<ref name="Buff Strength" /> |
||
|- |
|- |
||
|Short/Light |
|Short/Light |
||
| |
|||
| -41% |
|||
| |
|||
| -21% |
|||
| |
| |
||
| |
|||
|131% |
|||
| |
| |
||
| |
| |
||
| -21% |
|||
|- |
|- |
||
|Medium |
|Medium |
||
| |
|||
| -27% |
|||
| |
|||
| -12% |
|||
| |
|||
| -22% |
|||
| |
| |
||
| |
| |
||
| |
|||
| -19% |
|||
| -12% |
|||
|- |
|- |
||
|Long/Heavy |
|Long/Heavy |
||
| |
|||
| -8% |
|||
| |
|||
| -4% |
|||
| |
|||
| -31% |
|||
| |
| |
||
| |
| |
||
| |
|||
| -19% |
|||
| -4% |
|||
|} |
|} |
||
</div> |
</div> |
||
<div class="Weapon-grid"> |
<div class="Weapon-grid"> |
||
{| class="wikitable" style="overflow-x:auto;" |
{| class="wikitable" style="overflow-x:auto;" |
||
!Name!! |
!Name!!Secondary!!Hands!!Type||{{RowLow}}||{{RowCommon}}||{{RowModerate}}||{{RowHigh}}||{{RowEpic}}||{{RowLegendary}} |
||
|- |
|- |
||
|Poleaxe |
|Poleaxe |
||
|Long |
|||
|All |
|||
|2 |
|2 |
||
|Axe |
|Axe |
||
Line 677: | Line 658: | ||
|- |
|- |
||
|Maul |
|Maul |
||
|Long |
|||
|All |
|||
|2 |
|2 |
||
|Hammer |
|Hammer |
||
Line 687: | Line 668: | ||
|[[File:Veloren Orichalcum Maul.png|100x100px]] |
|[[File:Veloren Orichalcum Maul.png|100x100px]] |
||
|- |
|- |
||
| |
|Zweihander |
||
|Long |
|||
|All |
|||
|2 |
|2 |
||
|Sword |
|Sword |
||
Line 733: | Line 714: | ||
</div> |
</div> |
||
==Predator Claw== |
===Predator Claw=== |
||
<div class="Weapon-grid"> |
<div class="Weapon-grid"> |
||
{| class="wikitable" style="overflow-x:auto;" |
{| class="wikitable" style="overflow-x:auto;" |
||
! Hands/Cores!!Relative Power!!Poise<ref name="Poise" />!!Speed |
! Hands/Cores!!Relative Power!!Poise<ref name="Poise" />!!Speed!!Range<ref name="Range" />!!Energy Efficiency<ref name="Energy Efficiency" />!!Buff Strength<ref name="Buff Strength" /> |
||
|- |
|- |
||
|Short/Light |
|Short/Light |
||
| |
|||
| -22% |
|||
| |
|||
| -21% |
|||
| |
|||
|103% |
|||
| |
|||
| -13% |
|||
| |
|||
| -19% |
|||
| |
| |
||
| -21% |
|||
|- |
|- |
||
| Medium |
| Medium |
||
| |
|||
| -2% |
|||
| |
|||
| -12% |
|||
| |
| |
||
| |
|||
| -29% |
|||
| |
|||
| -4% |
|||
| |
|||
| -19% |
|||
| -12% |
|||
|- |
|- |
||
|Long/Heavy |
|Long/Heavy |
||
| |
| |
||
| |
|||
| -4% |
|||
| |
| |
||
| |
|||
| -29% |
|||
| |
| |
||
| |
|||
| -19% |
|||
| -4% |
|||
|} |
|} |
||
</div> |
</div> |
||
<div class="Weapons-Grid"> |
<div class="Weapons-Grid"> |
||
{| class="wikitable" style="overflow-x:auto;" |
{| class="wikitable" style="overflow-x:auto;" |
||
!Name!! |
!Name!!Secondary!!Hands!!Type||{{RowLow}}||{{RowCommon}}||{{RowModerate}}||{{RowHigh}}||{{RowEpic}}||{{RowLegendary}} |
||
|- |
|- |
||
|Cleaver |
|Cleaver |
||
Line 871: | Line 849: | ||
</div> |
</div> |
||
==Sharp Fang== |
===Sharp Fang=== |
||
<div class="Weapon-grid"> |
<div class="Weapon-grid"> |
||
{| class="wikitable" style="overflow-x:auto;" |
{| class="wikitable" style="overflow-x:auto;" |
||
!Hands/Cores!!Relative Power!!Poise<ref name="Poise" />!!Speed |
!Hands/Cores!!Relative Power!!Poise<ref name="Poise" />!!Speed!!Range<ref name="Range" />!!Energy Efficiency<ref name="Energy Efficiency" />!!Buff Strength<ref name="Buff Strength" /> |
||
|- |
|- |
||
|Short/Light |
|Short/Light |
||
| |
|||
| -2% |
|||
| |
|||
| -21% |
|||
| |
| |
||
| |
|||
| -13% |
|||
| |
|||
| -19% |
|||
| |
| |
||
|48% |
|||
|- |
|- |
||
|Medium |
|Medium |
||
| |
| |
||
| |
|||
| -12% |
|||
| |
|||
| -32% |
|||
| |
|||
| -29% |
|||
| |
|||
| -4% |
|||
| |
|||
| -19% |
|||
|64% |
|||
|- |
|- |
||
|Long/Heavy |
|Long/Heavy |
||
| |
| |
||
| |
|||
| -4% |
|||
| |
|||
| -39% |
|||
| |
|||
| -29% |
|||
| |
| |
||
| |
|||
| -19% |
|||
|80% |
|||
|} |
|} |
||
</div> |
</div> |
||
<div class="Weapon-grid"> |
<div class="Weapon-grid"> |
||
{| class="wikitable" style="overflow-x:auto;" |
{| class="wikitable" style="overflow-x:auto;" |
||
!Name!! |
!Name!!Secondary!!Hands!!Type||{{RowLow}}||{{RowCommon}}||{{RowModerate}}||{{RowHigh}}||{{RowEpic}}||{{RowLegendary}} |
||
|- |
|- |
||
|Tomahawk |
|Tomahawk |
||
Line 1,009: | Line 984: | ||
</div> |
</div> |
||
==Strong Pincer== |
===Strong Pincer=== |
||
<div class="Weapon-grid"> |
<div class="Weapon-grid"> |
||
{| class="wikitable" style="overflow-x:auto;" |
{| class="wikitable" style="overflow-x:auto;" |
||
!Hands/Cores!!Relative Power!!Poise<ref name="Poise" />!!Speed |
!Hands/Cores!!Relative Power!!Poise<ref name="Poise" />!!Speed!!Range<ref name="Range" />!!Energy Efficiency<ref name="Energy Efficiency" />!!Buff Strength<ref name="Buff Strength" /> |
||
|- |
|- |
||
|Short/Light |
|Short/Light |
||
| |
|||
| -8% |
|||
| |
|||
| -21% |
|||
| |
| |
||
| |
|||
| -13% |
|||
| |
|||
| -19% |
|||
| |
| |
||
| -21% |
|||
|- |
|- |
||
|Medium |
|Medium |
||
| |
| |
||
| |
|||
| -12% |
|||
| |
|||
| -22% |
|||
| |
|||
| -29% |
|||
| |
|||
| -4% |
|||
| |
|||
| -19% |
|||
| -12% |
|||
|- |
|- |
||
|Long/Heavy |
|Long/Heavy |
||
| |
|||
|43% |
|||
| |
|||
| -4% |
|||
| |
|||
| -31% |
|||
| |
|||
| -29% |
|||
| |
| |
||
| |
|||
| -19% |
|||
| -4% |
|||
|} |
|} |
||
</div> |
</div> |
||
<div class="Weapon-grid"> |
<div class="Weapon-grid"> |
||
{| class="wikitable" style="overflow-x:auto;" |
{| class="wikitable" style="overflow-x:auto;" |
||
!Name!! |
!Name!!Secondary!!Hands!!Type||{{RowLow}}||{{RowCommon}}||{{RowModerate}}||{{RowHigh}}||{{RowEpic}}||{{RowLegendary}} |
||
|- |
|- |
||
|Labrys |
|Labrys |
||
|Long |
|||
|All |
|||
|2 |
|2 |
||
|Axe |
|Axe |
||
Line 1,058: | Line 1,030: | ||
|- |
|- |
||
|Greatmace |
|Greatmace |
||
|Long |
|||
|All |
|||
|2 |
|2 |
||
|Hammer |
|Hammer |
||
Line 1,125: | Line 1,097: | ||
</div> |
</div> |
||
== |
==Shields== |
||
<div class="Weapon-grid"> |
|||
{| class="wikitable" style="overflow-x:auto;" |
|||
!Name!!Power!!Speed!!Poise Strength<ref name="Poise" />!!Equip Time (s)!!Quality |
|||
|- |
|||
|[[Wooden Shield]]||0.5||0||0||0||{{Common}} |
|||
|} |
|||
</div> |
|||
==Non-craftable== |
|||
Source : [https://gitlab.com/veloren/veloren/-/tree/master/assets/common/items/weapons /assets/common/items/weapons] |
Source : [https://gitlab.com/veloren/veloren/-/tree/master/assets/common/items/weapons /assets/common/items/weapons] |
||
<div class="Weapon-grid"> |
<div class="Weapon-grid"> |
||
{| class="wikitable sortable" style="overflow-x:auto;" |
{| class="wikitable sortable" style="overflow-x:auto;" |
||
!Name!!Weapon Type!!Rarity!!Drop Source!!Equip Time (s)!!Power!!Poise<ref name="Poise" />!!Speed |
!Name!!Weapon Type!!Rarity!!Drop Source!!Equip Time (s)!!Power!!Poise<ref name="Poise" />!!Speed!!Quality |
||
|- |
|||
|[[Caladbolg]] |
|||
|Sword |
|||
|5% |
|||
|[[Dullahan]] |
|||
|0.3 |
|||
|30 |
|||
| +20 % |
|||
| -30 % |
|||
|{{Legendary}} |
|||
|- |
|||
|[[Parashu]] |
|||
|Axe |
|||
|5% |
|||
|[[Minotaur]] |
|||
| 0.4 |
|||
|30 |
|||
| +20 % |
|||
| -30 % |
|||
|{{Legendary}} |
|||
|- |
|||
|[[Mjolnir]] |
|||
|Hammer |
|||
|5% |
|||
|[[Cyclops]] |
|||
|0.5 |
|||
|30 |
|||
|0 % |
|||
| -40 % |
|||
|{{Legendary}} |
|||
|- |
|||
|[[Sagitta]] |
|||
|Bow |
|||
|20% |
|||
|[[Phoenix]] |
|||
|0.4 |
|||
|30 |
|||
| 0 % |
|||
| -40 % |
|||
|{{Legendary}} |
|||
|- |
|||
|[[Caduceus]] |
|||
|Sceptre |
|||
|5% |
|||
|[[Dagon]] |
|||
|0.4 |
|||
|30 |
|||
|0 % |
|||
| -40 % |
|||
|{{Legendary}} |
|||
|- |
|||
|[[Laevateinn]] |
|||
|Staff |
|||
|4% |
|||
|[[Mindflayer]] |
|||
|0.6 |
|||
|30 |
|||
|0 % |
|||
| -40 % |
|||
|{{Legendary}} |
|||
|- |
|||
|[[Magical Cultist Greatsword]] |
|||
|Sword |
|||
|2.5% |
|||
|[[Mindflayer]] |
|||
|0.5 |
|||
|17.5 |
|||
|0 % |
|||
| -35 % |
|||
|{{Epic}} |
|||
|- |
|||
|[[Magical Cultist Warhammer]] |
|||
|Hammer |
|||
|2.5% |
|||
|[[Mindflayer]] |
|||
|0.5 |
|||
|17.5 |
|||
|0 % |
|||
| -35 % |
|||
|{{Epic}} |
|||
|- |
|||
|[[Cultist Staff]] |
|||
|Staff |
|||
|2.5% |
|||
|[[Mindflayer]] |
|||
|0.3 |
|||
|17.5 |
|||
|0 % |
|||
| -35 % |
|||
|{{Epic}} |
|||
|- |
|||
|[[The Root of Evil]] |
|||
|Sceptre |
|||
|2.5% |
|||
|[[Mindflayer]] |
|||
|0.4 |
|||
|17.5 |
|||
|10 |
|||
|0.8 |
|||
|{{Epic}} |
|||
|- |
|- |
||
|[[Malachite Axe]] |
|[[Malachite Axe]] |
||
|Axe |
|Axe |
||
|3.33% |
|||
| |
|||
|[[Mindflayer]] |
|||
| |
|||
|0.4 |
|0.4 |
||
|17.5 |
|17.5 |
||
|0% |
|0% |
||
| -35% |
| -35% |
||
|14.1% |
|||
|{{Epic}} |
|{{Epic}} |
||
|- |
|||
|[[Velorite Bow]] |
|||
|Bow |
|||
|3.33% |
|||
|[[Mindflayer]] |
|||
|0.4 |
|||
|17.5 |
|||
|0 |
|||
| -35% |
|||
|{{Epic}} |
|||
|- |
|||
|[[Velorite Sceptre]] |
|||
|Sceptre |
|||
|3.33% |
|||
|[[Mindflayer]] |
|||
|0.4 |
|||
|17.5 |
|||
| +50 % |
|||
| -35 % |
|||
|{{Epic}} |
|||
|- |
|||
|[[Frost Saw]] |
|||
|Sword |
|||
| |
|||
| |
|||
|0.5 |
|||
|20 |
|||
|10 |
|||
|0.8 |
|||
|{{Epic}} |
|||
| |
|||
|- |
|||
|[[Frost Cleaver]] |
|||
|Sword |
|||
| |
|||
| |
|||
|0.5 |
|||
|17 |
|||
|10 |
|||
|1 |
|||
|{{High}} |
|||
|- |
|- |
||
|[[Notched Axe]] |
|[[Notched Axe]] |
||
Line 1,151: | Line 1,272: | ||
|10 |
|10 |
||
|1 |
|1 |
||
|0.09 |
|||
|{{Low}} |
|{{Low}} |
||
|- |
|||
|[[Parashu]] |
|||
|Axe |
|||
|1,33% |
|||
|[[Minotaur]] |
|||
| 0.4 |
|||
|30 |
|||
|0% |
|||
| -40% |
|||
|20% |
|||
|{{Legendary}} |
|||
|- |
|||
|[[Sagitta]] |
|||
|Bow |
|||
|0.6% |
|||
|[[Mindflayer]] |
|||
|0.4 |
|||
|30 |
|||
|0 % |
|||
| -40 % |
|||
|20 % |
|||
|{{Legendary}} |
|||
|- |
|- |
||
|[[Uneven Bow]] |
|[[Uneven Bow]] |
||
Line 1,184: | Line 1,282: | ||
|3 |
|3 |
||
|1 |
|1 |
||
|9% |
|||
|{{Low}} |
|{{Low}} |
||
|- |
|||
|[[Velorite Bow]] |
|||
|Bow |
|||
| |
|||
| |
|||
|0.4 |
|||
|17.5 |
|||
|0 |
|||
| -35% |
|||
|14.1% |
|||
|{{Epic}} |
|||
|- |
|- |
||
|[[Burnt Drumstick]] |
|[[Burnt Drumstick]] |
||
Line 1,206: | Line 1,292: | ||
|10 |
|10 |
||
|1 |
|1 |
||
|0.09 |
|||
|{{Low}} |
|{{Low}} |
||
|- |
|- |
||
Line 1,217: | Line 1,302: | ||
|10 |
|10 |
||
|1 |
|1 |
||
|0.09 |
|||
|{{Low}} |
|{{Low}} |
||
|- |
|- |
||
Line 1,226: | Line 1,310: | ||
|0.5 |
|0.5 |
||
|5 |
|5 |
||
|0 % |
| 0 % |
||
|0 % |
| 0 % |
||
|9.4 % |
|||
|{{Low}} |
|{{Low}} |
||
|- |
|||
|[[Magical Cultist Warhammer]] |
|||
|Hammer |
|||
|5.95 |
|||
|[[Mindflayer]] |
|||
|0.5 |
|||
| 17.5 |
|||
|0 % |
|||
| -35 % |
|||
|14.1 % |
|||
|{{Epic}} |
|||
|- |
|||
|[[Mjolnir]] |
|||
| Hammer |
|||
|1,33% |
|||
|[[Minotaur]] |
|||
|0.5 |
|||
|30 |
|||
|0 % |
|||
| -40 % |
|||
|20 % |
|||
|{{Legendary}} |
|||
|- |
|- |
||
|[[Sturdy Old Hammer]] |
|[[Sturdy Old Hammer]] |
||
Line 1,258: | Line 1,318: | ||
| |
| |
||
| |
| |
||
|0.5 |
|0.5 |
||
|5 |
|5 |
||
|10 |
|10 |
||
|1 |
|1 |
||
|0.09 |
|||
|{{Low}} |
|{{Low}} |
||
|- |
|||
|Amethyst Sceptre |
|||
|Sceptre |
|||
| |
|||
| |
|||
| |
|||
| |
|||
| |
|||
| |
|||
| |
|||
|{{Epic}} |
|||
|- |
|||
|[[Belzeshrub the Broom-God]] |
|||
|Sceptre |
|||
| |
|||
| |
|||
| |
|||
| |
|||
| |
|||
| |
|||
| |
|||
|{{Debug}} |
|||
|- |
|||
|[[Caduceus]] |
|||
|Sceptre |
|||
|0.6% |
|||
|[[Mindflayer]] |
|||
|0.4 |
|||
|30 |
|||
|0 % |
|||
| -40 % |
|||
|20 % |
|||
|{{Legendary}} |
|||
|- |
|- |
||
|[[Naturalist Walking Stick]] |
|[[Naturalist Walking Stick]] |
||
Line 1,303: | Line 1,329: | ||
| |
| |
||
|0.4 |
|0.4 |
||
|5 |
| 5 |
||
| -90 % |
| -90 % |
||
|0 % |
|0 % |
||
|9.4 % |
|||
|{{Low}} |
|{{Low}} |
||
|- |
|||
|[[The Root of Evil]] |
|||
|Sceptre |
|||
| |
|||
|[[Mindflayer]] |
|||
|0.4 |
|||
|17.5 |
|||
|10 |
|||
|0.8 |
|||
|0.08 |
|||
|{{Epic}} |
|||
|- |
|||
|[[Velorite Sceptre]] |
|||
|Sceptre |
|||
| |
|||
| |
|||
|0.4 |
|||
|17.5 |
|||
| +50 % |
|||
| -35 % |
|||
|21.2 % |
|||
|{{Epic}} |
|||
|- |
|||
|[[Cultist Staff]] |
|||
|Staff |
|||
|5,95 |
|||
|[[Mindflayer]] |
|||
| 0.3 |
|||
| 17.5 |
|||
| 0 % |
|||
| -35 % |
|||
|14.1 % |
|||
|{{Epic}} |
|||
|- |
|- |
||
|[[Gnarled Rod]] |
|[[Gnarled Rod]] |
||
Line 1,350: | Line 1,342: | ||
|10 |
|10 |
||
|1 |
|1 |
||
|0.09 |
|||
|{{Low}} |
|{{Low}} |
||
|- |
|- |
||
|[[ |
|[[Damaged Gladius]] |
||
|Starter Sword |
|||
|Staff |
|||
| |
|||
| |
|||
| |
|||
| |
|||
| |
| |
||
| |
| |
||
|0.2 |
|||
|5 |
|||
|10 |
|||
|1 |
|||
|0.09 |
|||
|{{Low}} |
|{{Low}} |
||
|- |
|||
|[[Laevateinn]] |
|||
|Staff |
|||
|0.6 |
|||
|[[Mindflayer]] |
|||
|0.6 |
|||
|30 |
|||
|0 % |
|||
| -40 % |
|||
|20 % |
|||
|{{Legendary}} |
|||
|- |
|- |
||
|[[Admin Greatsword]] |
|[[Admin Greatsword]] |
||
Line 1,381: | Line 1,360: | ||
|0 |
|0 |
||
|9999 |
|9999 |
||
|9999 |
|9999 |
||
|1 |
|1 |
||
|{{Debug}} |
|||
| 0.5 |
|||
|{{Admin}} |
|||
|- |
|- |
||
|[[Belzeshrub the Broom-God]] |
|||
|[[Caladbolg]] |
|||
|Sceptre |
|||
|Sword |
|||
|1,33% |
|||
|[[Minotaur]] |
|||
|0.3 |
|||
|30 |
|||
|0 % |
|||
| -40 % |
|||
|20 % |
|||
| {{Legendary}} |
|||
|- |
|||
|Damaged Gladius |
|||
|Starter Sword |
|||
| |
| |
||
| |
| |
||
Line 1,405: | Line 1,372: | ||
| |
| |
||
| |
| |
||
|{{Debug}} |
|||
| |
|||
|{{Low}} |
|||
|- |
|- |
||
|[[Frost Cleaver]] |
|||
|Sword |
|||
| |
|||
| |
|||
|0.5 |
|||
|17 |
|||
| 10 |
|||
|1 |
|||
|0.13 |
|||
| {{High}} |
|||
|- |
|||
|[[Frost Saw]] |
|||
|Sword |
|||
| |
|||
| |
|||
|0.5 |
|||
|20 |
|||
|10 |
|||
|0.8 |
|||
|0.14 |
|||
|{{Epic}} |
|||
|- |
|||
|[[Magical Cultist Greatsword]] |
|||
|Sword |
|||
| |
|||
|[[Mindflayer]] |
|||
|0.5 |
|||
|30.6 |
|||
|0 % |
|||
| -35 % |
|||
|20 % |
|||
|{{Epic}} |
|||
|} |
|} |
||
</div> |
</div> |
||
== Not in the game== |
|||
==Not in the game== |
|||
===Daggers=== |
===Daggers=== |
||
Daggers no longer obtainable in game however the game files still exist. |
Daggers no longer obtainable in game however the game files still exist. |
||
<div class="Weapon-grid"> |
<div class="Weapon-grid"> |
||
{| class="wikitable" style="overflow-x:auto;" |
{| class="wikitable" style="overflow-x:auto;" |
||
!Name!! |
!Name!!Power!!Speed!!Poise Strength<ref name="Poise" />!!Equip Time (s)!!Quality |
||
|- |
|- |
||
|[[Rusty Dagger]] |
|[[Rusty Dagger]]||10||1||5||0.3||{{Moderate}} |
||
|- |
|- |
||
|[[Suspicious Paper Knife]]||18||1||20 |
|[[Suspicious Paper Knife]]||18||1||20||0||{{High}} |
||
|- |
|||
|[[Magical Cultist Dagger]]||20 ||1||10 ||0.14||0||{{Epic}} |
|||
|} |
|||
</div> |
|||
===Shields=== |
|||
Shields aren't in game currently |
|||
<div class="Weapon-grid"> |
|||
{| class="wikitable" style="overflow-x:auto;" |
|||
!Name !!Power!!Speed!!Poise Strength<ref name="Poise" />!! Crit Chance!!Equip Time (s)!!Quality |
|||
|- |
|- |
||
|[[ |
|[[Magical Cultist Dagger]]||20||1||10||0||{{Epic}} |
||
|} |
|} |
||
</div> |
</div> |
||
== Note== |
|||
<references> |
|||
<ref name="Poise">Both you and your enemy have and are affected by [[Combat#Poise|poise]]. Different NPCs may have different starting Poise values. Humanoids have an initial poise of 100. When your character is hit, you will likely take some poise damage as well as regular health damage. |
|||
{{ReferenceWeapon}} |
|||
If an attack brings you under a certain threshold, depending on the severity of that attack, you will suffer one of the following poise state, in order of severity: `Interrupted`, `Stunned`, `Dazzed`, and `Knocked Down`.</ref> |
|||
<ref name="Energy Efficiency">Energy efficiency refers to the amount of energy consumed when using an ability that does so. So if an ability has more energy efficiency (a positive percentage) then it'll take up less energy upon cast and vice versa.</ref> |
|||
<ref name="Buff Strength">Buff strength increases bleed damage (swords, axes, bows), burn damage (fire staves) and makes the Scepter healing buff more effective.</ref> |
|||
<ref name="Range">Range is a multiplier for the inherent weapon's ability stats.</ref> |
|||
</references> |
|||
__TOC__ |
__TOC__ |
Latest revision as of 10:29, 12 April 2024
The current weapon types in Veloren include Axes, Bows, Hammers, Sceptres, Staves and Swords. Other weapons such as: Daggers, Shields, Ice magic weapons and Spears are planned but not until all weapon's skill tree rework.
As of version 0.8, skills are tied to weapon types. There are originally three skills for each: A basic attack, a power attack, and a special attack, with the exception of the sword and axe, which use reworked skill trees. Other weapons' skill trees will also be reworked; you can follow the current progress on Gitlab.
Weapons, along with armor, have a durability rating that is lowered when a player dies, reducing its stats. But they will not break and can be repaired back to full at a Repair Bench with the required materials. Primary weapon components that have not been assembled into an equippable weapon do not have durability, as they cannot be equipped.
Crafting
Weapons are crafted via the Modular Crafting system, which is called Modular Weapon in the Crafting Bench, using a primary and secondary component:
Primary Components
Primary components are made of 5 ingots or logs and can have animal materials added for extra stats, with more animal materials needed for higher tiers. Axe, Hammer and Sword heads are made in the Anvil while Bow, Staff and Sceptre components are made in the Crafting Bench. Primary components generally have the same name as the two handed weapon they make, so an ornate hammer head will make an ornate hammer if combined with a long haft or a kilonda if combined with a short haft.
Material Axe/Sword/Hammer | Material Staff/ Sceptre | Material Bow | Animal material (Optional) | Tiers |
---|---|---|---|---|
5x Bronze Ingot | 5x Wood Logs 2x Cloth Strips |
5x Wood Logs | 1x Animal Material | Low |
5x Iron Ingot | 5x Bamboo 2x Cloth Strips |
5x Bamboo | 2x Animal Materials | Common |
5x Steel Ingot | 5x Hardwood Logs 2x Cloth Strips |
5x Hardwood Logs | 5x Animal Materials | Moderate |
5x Cobalt Ingot | 5x Ironwood Logs 2x Cloth Strips |
5x Ironwood Logs | 10x Animal Materials | High |
5x Bloodsteel Ingot | 5x Frostwood Logs 2x Cloth Strips |
5x Frostwood Logs | 15x Animal Materials | Epic |
5x Orichalcum Ingot | 5x Eldwood Logs 2x Cloth Strips |
5x Eldwood Logs | 25x Animal Materials | Legendary |
Secondary Component
Secondary components include sword hilt, axe haft, hammer haft and bow grip of either short, medium or long made in the Crafting Table. Biocore and Pyrocore can be made Heavy, normal or Light at the Cauldron.
Sword : Hilt | Axe/Hammer : Haft | Bow : Grip | Staff : Pyrocore | Sceptre : Biocore |
---|---|---|---|---|
1x Wood Logs 1x Leather Strips |
1x Wood Logs 2x Leather Strips |
3x Plant Fiber 2x Leather Strips |
1x Living Embers 3x Velorite Fragment |
1x Sentient Seed 3x Velorite Fragment |
Weapon Buffs
Each Animal Materials provide various buffs at the cost of other stats.
Material name | Relative Power | Poise[1] | Speed | Range[2] | Energy Efficiency[3] | Buff Strength[4] | Increase | Decrease | |
---|---|---|---|---|---|---|---|---|---|
None | 0 | 0 | 0 | 0 | 0 | 0 | Standard | Standard | |
Elegant Crest | -10% | -20% | +10% | 0 | +50% | -20% | Energy Efficiency[3] | ||
Large Horn | +20% | +50% | -20% | 0 | -30% | 0 | Poise[1] | ||
Long Tusk | +20% | 0 | -20% | +30% | -10% | -20% | Crit chance, Range[2] | ||
Predator Claw | -20% | -20% | +40% | 0 | +30% | -10% | Speed | Power | |
Sharp Fang | +30% | -20% | 0 | -10% | -20% | +40% | Buff Strength[4], Power | Speed | |
Strong Pincer | +40% | -20% | -10% | 0 | +10% | -20% | Power |
For different hands & cores, here are their buffs stats :
Hands/Cores | Relative Power | Poise[1] | Speed | Range[2] | Energy Efficiency[3] | Buff Strength[4] | Increase | Decrease |
---|---|---|---|---|---|---|---|---|
Short/Light | -15% | -10% | +00% | -10% | +10% | -10% | Speed, Crit chance, Energy Efficiency[3] | Power, Poise[1], Buff, Range[2] |
Medium | 0 | 0 | 0 | 0 | 0 | 0 | Standard | |
Long/Heavy | +15% | +10% | -20% | +10% | -10% | +10% | Power, Poise[1], Range[2], Buff Strength[4] | Speed |
source : /assets/common/items/modular/weapon
Weapon Stats
Weapons are just stat sticks. The abilities are what matters. In fact their stats are multiplied with the ability used. The final damage is tied to the ability you use, the protection of your foe and of course your skill.
Each component you used to craft your weapon have a set of predetermined stats. Their respective stats are multiplied with the other component's stats :
Power's Bronze x power's Animal material x Power's hands = Weapon's power
And if we check, the spreadsheet of the material stats manifest, we notice that only the power value is incremented by 0.25. Other stats have 1.
Ingot or Log tier | Low | Common | Moderate | High | Epic | Legendary |
---|---|---|---|---|---|---|
Power multiplier | 0.75 | 1 | 1.25 | 1.5 | 1.75 | 2 |
So, we can resume the weapon end stats with this formula :
Power multiplier (tiers) x Animal material x Hand or Core = Weapon's stats
Weapon Variants
No Material
Hands/Cores | Power | Poise[1] | Speed | Range[2] | Energy Efficiency[3] | Buff Strength[4] |
---|---|---|---|---|---|---|
Short/Light | ||||||
Medium | ||||||
Long/Heavy |
Elegant Crest
Hands/Cores | Relative Power | Poise[1] | Speed | Range[2] | Energy Efficiency[3] | Buff Strength[4] |
---|---|---|---|---|---|---|
Short/Light | ||||||
Medium | ||||||
Long/Heavy |
Large Horn
Hands/Cores | Relative Power | Poise[1] | Speed | Range[2] | Energy Efficiency[3] | Buff Strength[4] |
---|---|---|---|---|---|---|
Short/Light | ||||||
Medium | ||||||
Long/Heavy |
Long Tusk
Hands/Cores | Relative Power | Poise[1] | Speed | Range[2] | Energy Efficiency[3] | Buff Strength[4] |
---|---|---|---|---|---|---|
Short/Light | ||||||
Medium | ||||||
Long/Heavy |
Name | Secondary | Hands | Type | Low | Common | Moderate | High | Epic | Legendary |
---|---|---|---|---|---|---|---|---|---|
Poleaxe | Long | 2 | Axe | ||||||
Maul | Long | 2 | Hammer | ||||||
Zweihander | Long | 2 | Sword | ||||||
Longbow | All | 2 | Bow | ||||||
Arbor | All | 2 | Sceptre | ||||||
Longpole | All | 2 | Staff |
Predator Claw
Hands/Cores | Relative Power | Poise[1] | Speed | Range[2] | Energy Efficiency[3] | Buff Strength[4] |
---|---|---|---|---|---|---|
Short/Light | ||||||
Medium | ||||||
Long/Heavy |
Sharp Fang
Hands/Cores | Relative Power | Poise[1] | Speed | Range[2] | Energy Efficiency[3] | Buff Strength[4] |
---|---|---|---|---|---|---|
Short/Light | ||||||
Medium | ||||||
Long/Heavy |
Strong Pincer
Shields
Name | Power | Speed | Poise Strength[1] | Equip Time (s) | Quality |
---|---|---|---|---|---|
Wooden Shield | 0.5 | 0 | 0 | 0 | Common |
Non-craftable
Source : /assets/common/items/weapons
Name | Weapon Type | Rarity | Drop Source | Equip Time (s) | Power | Poise[1] | Speed | Quality | |
---|---|---|---|---|---|---|---|---|---|
Caladbolg | Sword | 5% | Dullahan | 0.3 | 30 | +20 % | -30 % | Legendary | |
Parashu | Axe | 5% | Minotaur | 0.4 | 30 | +20 % | -30 % | Legendary | |
Mjolnir | Hammer | 5% | Cyclops | 0.5 | 30 | 0 % | -40 % | Legendary | |
Sagitta | Bow | 20% | Phoenix | 0.4 | 30 | 0 % | -40 % | Legendary | |
Caduceus | Sceptre | 5% | Dagon | 0.4 | 30 | 0 % | -40 % | Legendary | |
Laevateinn | Staff | 4% | Mindflayer | 0.6 | 30 | 0 % | -40 % | Legendary | |
Magical Cultist Greatsword | Sword | 2.5% | Mindflayer | 0.5 | 17.5 | 0 % | -35 % | Epic | |
Magical Cultist Warhammer | Hammer | 2.5% | Mindflayer | 0.5 | 17.5 | 0 % | -35 % | Epic | |
Cultist Staff | Staff | 2.5% | Mindflayer | 0.3 | 17.5 | 0 % | -35 % | Epic | |
The Root of Evil | Sceptre | 2.5% | Mindflayer | 0.4 | 17.5 | 10 | 0.8 | Epic | |
Malachite Axe | Axe | 3.33% | Mindflayer | 0.4 | 17.5 | 0% | -35% | Epic | |
Velorite Bow | Bow | 3.33% | Mindflayer | 0.4 | 17.5 | 0 | -35% | Epic | |
Velorite Sceptre | Sceptre | 3.33% | Mindflayer | 0.4 | 17.5 | +50 % | -35 % | Epic | |
Frost Saw | Sword | 0.5 | 20 | 10 | 0.8 | Epic | |||
Frost Cleaver | Sword | 0.5 | 17 | 10 | 1 | High | |||
Notched Axe | Starter Axe | 0.4 | 5 | 10 | 1 | Low | |||
Uneven Bow | Starter Bow | 0.4 | 5 | 3 | 1 | Low | |||
Burnt Drumstick | Hammer | 0.5 | 5 | 10 | 1 | Low | |||
Crude Mallet | Hammer | 0.5 | 5 | 10 | 1 | Low | |||
Flimsy Hammer | Hammer | 0.5 | 5 | 0 % | 0 % | Low | |||
Sturdy Old Hammer | Starter Hammer | 0.5 | 5 | 10 | 1 | Low | |||
Naturalist Walking Stick | Starter Sceptre | 0.4 | 5 | -90 % | 0 % | Low | |||
Gnarled Rod | Starter Staff | 0.3 | 5 | 10 | 1 | Low | |||
Damaged Gladius | Starter Sword | Low | |||||||
Admin Greatsword | Sword | 0 | 9999 | 9999 | 1 | Debug | |||
Belzeshrub the Broom-God | Sceptre | Debug |
Not in the game
Daggers
Daggers no longer obtainable in game however the game files still exist.
Name | Power | Speed | Poise Strength[1] | Equip Time (s) | Quality |
---|---|---|---|---|---|
Rusty Dagger | 10 | 1 | 5 | 0.3 | Moderate |
Suspicious Paper Knife | 18 | 1 | 20 | 0 | High |
Magical Cultist Dagger | 20 | 1 | 10 | 0 | Epic |
Note
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Both you and your enemy have and are affected by poise. Different NPCs may have different starting Poise values. Humanoids have an initial poise of 100. When your character is hit, you will likely take some poise damage as well as regular health damage. If an attack brings you under a certain threshold, depending on the severity of that attack, you will suffer one of the following poise state, in order of severity: `Interrupted`, `Stunned`, `Dazzed`, and `Knocked Down`.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Range is a multiplier for the inherent weapon's ability stats.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 Energy efficiency refers to the amount of energy consumed when using an ability that does so. So if an ability has more energy efficiency (a positive percentage) then it'll take up less energy upon cast and vice versa.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Buff strength increases bleed damage (swords, axes, bows), burn damage (fire staves) and makes the Scepter healing buff more effective. Slashing, rush, and piercing are not affected by buff strength.