(remoded average value. do not revertqthis change.) |
|||
Line 80: | Line 80: | ||
== Weapon Buffs == |
== Weapon Buffs == |
||
Each Animal Materials provide various buffs at the cost of other stats. |
Each Animal Materials provide various buffs at the cost of other stats. |
||
div class="Weapon-grid"> |
|||
{| class="wikitable sortable" style="overflow-x:auto;" |
{| class="wikitable sortable" style="overflow-x:auto;" |
||
|- |
|- |
||
Line 98: | Line 98: | ||
| |
| |
||
|None |
|None |
||
| |
|||
| -1% |
|||
| |
|||
| -2% |
|||
| |
| |
||
| |
|||
| -13% |
|||
| |
|||
| -2% |
|||
| |
|||
| -2% |
|||
|Standard |
|Standard |
||
|Standard |
|Standard |
||
|- |
|- |
||
|{{Image|Elegant Crest|20}}||[[Elegant Crest]] |
|{{Image|Elegant Crest|20}}||[[Elegant Crest]] |
||
| |
|||
| -12% |
|||
| |
|||
| -13% |
|||
| |
|||
| -7% |
|||
| |
|||
| -3% |
|||
| |
|||
| 64% |
|||
| |
|||
| -13% |
|||
|Energy Efficiency<ref name="Energy Efficiency" /> |
|Energy Efficiency<ref name="Energy Efficiency" /> |
||
| |
| |
||
|- |
|- |
||
|{{Image|Large Horn|20}}||[[Large Horn]] |
|{{Image|Large Horn|20}}||[[Large Horn]] |
||
| |
|||
| -12% |
|||
| |
|||
| 64% |
|||
| |
|||
| -7% |
|||
| |
|||
| -3% |
|||
| |
|||
| -13% |
|||
| |
|||
| -13% |
|||
|Poise<ref name="Poise" /> |
|Poise<ref name="Poise" /> |
||
| |
| |
||
|- |
|- |
||
|{{Image|Long Tusk|20}}||[[Long Tusk]] |
|{{Image|Long Tusk|20}}||[[Long Tusk]] |
||
| |
|||
| -12% |
|||
| |
|||
| -13% |
|||
| |
|||
| -7% |
|||
| |
|||
| 26% |
|||
| |
|||
| -13% |
|||
| |
|||
| -13% |
|||
|Crit chance, Range<ref name="Range" /> |
|Crit chance, Range<ref name="Range" /> |
||
| |
| |
||
|- |
|- |
||
|{{Image|Predator Claw|20}}||[[Predator Claw]] |
|{{Image|Predator Claw|20}}||[[Predator Claw]] |
||
| |
|||
| -12% |
|||
| |
|||
| -13% |
|||
| |
|||
| 45% |
|||
| |
|||
| -3% |
|||
| |
|||
| -13% |
|||
| |
|||
| -13% |
|||
|Speed |
|Speed |
||
|Power |
|Power |
||
|- |
|- |
||
|{{Image|Sharp Fang|20}}||[[Sharp Fang]] |
|{{Image|Sharp Fang|20}}||[[Sharp Fang]] |
||
| |
| |
||
| |
|||
| -13% |
|||
| |
|||
| -19% |
|||
| |
|||
| -3% |
|||
| |
|||
| -13% |
|||
| |
|||
|64% |
|||
|Buff Strength<ref name="Buff Strength" />, Power |
|Buff Strength<ref name="Buff Strength" />, Power |
||
|Speed |
|Speed |
||
|- |
|- |
||
|{{Image|Strong Pincer|20}}||[[Strong Pincer]] |
|{{Image|Strong Pincer|20}}||[[Strong Pincer]] |
||
| |
|||
| 38% |
|||
| |
|||
| -13% |
|||
| |
|||
| -7% |
|||
| |
|||
| -3% |
|||
| |
|||
| -13% |
|||
| |
|||
| -13% |
|||
|Power |
|Power |
||
|} |
|} |
||
</div> |
</div> |
||
Hands & cores, here is their |
Hands & cores, here is their buffs stats : |
||
<div class="Weapon-grid"> |
<div class="Weapon-grid"> |
||
{| class="wikitable" style="overflow-x:auto;" |
{| class="wikitable" style="overflow-x:auto;" |
||
Line 182: | Line 182: | ||
|- |
|- |
||
|Short/Light |
|Short/Light |
||
| |
|||
| -21% |
|||
| |
|||
| -10% |
|||
| |
|||
| 41% |
|||
| |
|||
| -16% |
|||
| |
|||
| 14% |
|||
| |
|||
| -10% |
|||
|Speed, Crit chance, Energy Efficiency<ref name="Energy Efficiency" /> |
|Speed, Crit chance, Energy Efficiency<ref name="Energy Efficiency" /> |
||
|Power, Poise<ref name="Poise" />, Buff, Range<ref name="Range" /> |
|Power, Poise<ref name="Poise" />, Buff, Range<ref name="Range" /> |
||
|- |
|- |
||
|Medium |
|Medium |
||
| |
|||
| -2% |
|||
| |
| |
||
| |
|||
| -16% |
|||
| |
|||
| -2% |
|||
| |
|||
| -7% |
|||
| |
| |
||
|Standard |
|Standard |
||
| |
| |
||
|- |
|- |
||
|Long/Heavy |
|Long/Heavy |
||
| |
|||
| 23% |
|||
| |
|||
| 10% |
|||
| |
|||
| -25% |
|||
| |
|||
| 18% |
|||
| |
|||
| -7% |
|||
| |
|||
| 10% |
|||
|Power, Poise<ref name="Poise" />, Range<ref name="Range" />, Buff Strength<ref name="Buff Strength" /> |
|Power, Poise<ref name="Poise" />, Range<ref name="Range" />, Buff Strength<ref name="Buff Strength" /> |
||
|Speed |
|Speed |
||
Line 238: | Line 238: | ||
So, we can resume the weapon end stats with this formula :<pre> |
So, we can resume the weapon end stats with this formula :<pre> |
||
Power multiplier (tiers) x Animal material x Hand or Core = Weapon's stats |
Power multiplier (tiers) x Animal material x Hand or Core = Weapon's stats |
||
</pre>{{Note|In this wiki, we need to compare the value of each stats and determinate which one is better for this skill. So we will use a general formula that : <br> |
|||
[ ( Stat - Average stat ) / Average stat ] x 100<br> |
|||
We calculated the average value of Animal Material x (Hands or Core) and then asked each value if it's and increase or decrease compared to the average value.}} |
|||
Line 250: | Line 247: | ||
|- |
|- |
||
|Short/Light |
|Short/Light |
||
| |
| |
||
| |
|||
| -11% |
|||
| |
|||
| +46% |
|||
| |
|||
| -27% |
|||
| |
|||
| +12% |
|||
| |
|||
| -11% |
|||
|- |
|- |
||
|Medium |
|Medium |
||
| |
|||
| +10% |
|||
| |
|||
| -2% |
|||
| |
|||
| -12% |
|||
| |
|||
| -14% |
|||
| |
|||
| -8% |
|||
| |
|||
| -2% |
|||
|- |
|- |
||
|Long/Heavy |
|Long/Heavy |
||
| |
|||
| +37% |
|||
| |
|||
| +8% |
|||
| |
|||
| -22% |
|||
| |
|||
| +3% |
|||
| |
|||
| -8% |
|||
| |
|||
| +8% |
|||
|} |
|} |
||
</div> |
</div> |
||
Line 386: | Line 383: | ||
|- |
|- |
||
| Short/Light |
| Short/Light |
||
| |
|||
| -22% |
|||
| |
|||
| -21% |
|||
| |
|||
| +30% |
|||
| |
|||
| -19% |
|||
| |
|||
| +87% |
|||
| |
|||
| -21% |
|||
|- |
|- |
||
|Medium |
|Medium |
||
| |
|||
| -2% |
|||
| |
|||
| -12% |
|||
| |
|||
| -22% |
|||
| |
|||
| -4% |
|||
| |
|||
| +53% |
|||
| |
|||
| -12% |
|||
|- |
|- |
||
|Long/Heavy |
|Long/Heavy |
||
| |
|||
| 22% |
|||
| |
|||
| -4% |
|||
| |
|||
| -31% |
|||
| |
|||
| +15% |
|||
| |
|||
| +53% |
|||
| |
|||
| -4% |
|||
|} |
|} |
||
</div> |
</div> |
||
Line 520: | Line 517: | ||
|- |
|- |
||
|Short/Light |
|Short/Light |
||
| |
|||
| -41% |
|||
| |
|||
| +48% |
|||
| |
|||
| +30% |
|||
| |
|||
| -19% |
|||
| |
| |
||
| |
|||
| -21% |
|||
|- |
|- |
||
|Medium |
|Medium |
||
| |
|||
| -27% |
|||
| |
|||
| +64% |
|||
| |
|||
| -22% |
|||
| |
|||
| -4% |
|||
| |
|||
| -19% |
|||
| |
|||
| -12% |
|||
|- |
|- |
||
|Long/Heavy |
|Long/Heavy |
||
| |
|||
| -8% |
|||
| |
|||
| +80% |
|||
| |
|||
| -31% |
|||
| |
|||
| +15% |
|||
| |
|||
| -19% |
|||
| |
|||
| -4% |
|||
|} |
|} |
||
Line 622: | Line 619: | ||
|- |
|- |
||
|Short/Light |
|Short/Light |
||
| |
|||
| -41% |
|||
| |
|||
| -21% |
|||
| |
|||
| +30% |
|||
| |
|||
| +6% |
|||
| |
| |
||
| |
|||
| -21% |
|||
|- |
|- |
||
|Medium |
|Medium |
||
| |
|||
| -27% |
|||
| |
|||
| -12% |
|||
| |
|||
| -22% |
|||
| |
|||
| +24% |
|||
| |
|||
| -19% |
|||
| |
|||
| -12% |
|||
|- |
|- |
||
|Long/Heavy |
|Long/Heavy |
||
| |
|||
| -8% |
|||
| |
|||
| -4% |
|||
| |
|||
| -31% |
|||
| |
|||
| +49% |
|||
| |
|||
| -19% |
|||
| |
|||
| -4% |
|||
|} |
|} |
||
</div> |
</div> |
||
Line 724: | Line 721: | ||
|- |
|- |
||
|Short/Light |
|Short/Light |
||
| |
|||
| -22% |
|||
| |
|||
| -21% |
|||
| |
|||
| +103% |
|||
| |
|||
| -19% |
|||
| |
| |
||
| |
|||
| -21% |
|||
|- |
|- |
||
| Medium |
| Medium |
||
| |
|||
| -2% |
|||
| |
|||
| -12% |
|||
| |
|||
| +22% |
|||
| |
|||
| -4% |
|||
| |
|||
| -19% |
|||
| |
|||
| -12% |
|||
|- |
|- |
||
|Long/Heavy |
|Long/Heavy |
||
| |
|||
| +22% |
|||
| |
|||
| -4% |
|||
| |
|||
| +8% |
|||
| |
|||
| +15% |
|||
| |
|||
| -19% |
|||
| |
|||
| -4% |
|||
|} |
|} |
||
</div> |
</div> |
||
Line 859: | Line 856: | ||
|- |
|- |
||
|Short/Light |
|Short/Light |
||
| |
|||
| -2% |
|||
| |
|||
| -21% |
|||
| |
|||
| +14% |
|||
| |
|||
| -19% |
|||
| |
| |
||
| |
|||
| +48% |
|||
|- |
|- |
||
|Medium |
|Medium |
||
| |
|||
| +22% |
|||
| |
|||
| -12% |
|||
| |
|||
| -32% |
|||
| |
|||
| -4% |
|||
| |
|||
| -19% |
|||
| |
|||
| +64% |
|||
|- |
|- |
||
|Long/Heavy |
|Long/Heavy |
||
| |
|||
| +53% |
|||
| |
|||
| -4% |
|||
| |
|||
| -39% |
|||
| |
|||
| +15% |
|||
| |
|||
| -19% |
|||
| |
|||
| +80% |
|||
|} |
|} |
||
</div> |
</div> |
||
Line 994: | Line 991: | ||
|- |
|- |
||
|Short/Light |
|Short/Light |
||
| |
|||
| -8% |
|||
| |
|||
| -21% |
|||
| |
|||
| +30% |
|||
| |
|||
| -19% |
|||
| |
| |
||
| |
|||
| -21% |
|||
|- |
|- |
||
|Medium |
|Medium |
||
| |
|||
| +14% |
|||
| |
|||
| -12% |
|||
| |
|||
| -22% |
|||
| |
|||
| -4% |
|||
| |
|||
| -19% |
|||
| |
|||
| -12% |
|||
|- |
|- |
||
|Long/Heavy |
|Long/Heavy |
||
| |
|||
| +43% |
|||
| |
|||
| -4% |
|||
| |
|||
| -31% |
|||
| |
|||
| +15% |
|||
| |
|||
| -19% |
|||
| |
|||
| -4% |
|||
|} |
|} |
||
</div> |
</div> |
Revision as of 19:03, 21 February 2024
The current weapon types in Veloren include Axes, Bows, Hammers, Sceptres, Staves and Swords. Other weapons such as: Daggers, Shields, Ice magic weapons and Spears are planned but not until all weapon's skill tree rework.
As of version 0.8, skills are tied to weapon types. There are originally three skills for each: A basic attack, a power attack, and a special attack, with the exception of the sword and axe, which use reworked skill trees. Other weapons' skill trees will also be reworked; you can follow the current progress on Gitlab.
Weapons, along with armor, have a durability rating that is lowered when a player dies, reducing its stats. But they will not break and can be repaired back to full at a Repair Bench with the required materials. Primary weapon components that have not been assembled into an equippable weapon do not have durability, as they cannot be equipped.
Crafting
Weapons are crafted via the Modular Crafting system, which is called Modular Weapon in the Crafting Bench, using a primary and secondary component:
Primary Components
Primary components are made of 5 ingots or logs and can have animal materials added for extra stats, with more animal materials needed for higher tiers. Axe, Hammer and Sword heads are made in the Anvil while Bow, Staff and Sceptre components are made in the Crafting Bench. Primary components generally have the same name as the two handed weapon they make, so an ornate hammer head will make an ornate hammer if combined with a long haft or a kilonda if combined with a short haft.
Material Axe/Sword/Hammer | Material Staff/ Sceptre | Material Bow | Animal material (Optional) | Tiers |
---|---|---|---|---|
5x Bronze Ingot | 5x Wood Logs 2x Cloth Strips |
5x Wood Logs | 1x Animal Material | Low |
5x Iron Ingot | 5x Bamboo 2x Cloth Strips |
5x Bamboo | 2x Animal Materials | Common |
5x Steel Ingot | 5x Hardwood Logs 2x Cloth Strips |
5x Hardwood Logs | 5x Animal Materials | Moderate |
5x Cobalt Ingot | 5x Ironwood Logs 2x Cloth Strips |
5x Ironwood Logs | 10x Animal Materials | High |
5x Bloodsteel Ingot | 5x Frostwood Logs 2x Cloth Strips |
5x Frostwood Logs | 15x Animal Materials | Epic |
5x Orichalcum Ingot | 5x Eldwood Logs 2x Cloth Strips |
5x Eldwood Logs | 25x Animal Materials | Legendary |
Secondary Component
Secondary components include sword hilt, axe haft, hammer haft and bow grip of either short, medium or long made in the Crafting Table. Biocore and Pyrocore can be made Heavy, normal or Light at the Cauldron.
Sword : Hilt | Axe/Hammer : Haft | Bow : Grip | Staff : Pyrocore | Sceptre : Biocore |
---|---|---|---|---|
1x Wood Logs 1x Leather Strips |
1x Wood Logs 2x Leather Strips |
3x Plant Fiber 2x Leather Strips |
1x Living Embers 3x Velorite Fragment |
1x Sentient Seed 3x Velorite Fragment |
Weapon Buffs
Each Animal Materials provide various buffs at the cost of other stats.
div class="Weapon-grid">
Material name | Relative Power | Poise[1] | Speed | Range[2] | Energy Efficiency[3] | Buff Strength[4] | Increase | Decrease | |
---|---|---|---|---|---|---|---|---|---|
None | Standard | Standard | |||||||
Elegant Crest | Energy Efficiency[3] | ||||||||
Large Horn | Poise[1] | ||||||||
Long Tusk | Crit chance, Range[2] | ||||||||
Predator Claw | Speed | Power | |||||||
Sharp Fang | Buff Strength[4], Power | Speed | |||||||
Strong Pincer | Power |
Hands & cores, here is their buffs stats :
Hands/Cores | Relative Power | Poise[1] | Speed | Range[2] | Energy Efficiency[3] | Buff Strength[4] | Increase | Decrease |
---|---|---|---|---|---|---|---|---|
Short/Light | Speed, Crit chance, Energy Efficiency[3] | Power, Poise[1], Buff, Range[2] | ||||||
Medium | Standard | |||||||
Long/Heavy | Power, Poise[1], Range[2], Buff Strength[4] | Speed |
source : /assets/common/items/modular/weapon
Weapon Stats
Weapons are just stat sticks. The abilities are what matters. In fact their stats are multiplied with the ability used. The final damage is tied to the ability you use, the protection of your foe and of course your skill.
Each component you used to craft your weapon have a set of predetermined stats. Their respective stats are multiplied with the other component's stats :
Power's Bronze x power's Animal material x Power's hands = Weapon's power
And if we check, the spreadsheet of the material stats manifest, we notice that only the power value is incremented by 0.25. Other stats have 1.
Ingot or Log tier | Low | Common | Moderate | High | Epic | Legendary |
---|---|---|---|---|---|---|
Power multiplier | 0.75 | 1 | 1.25 | 1.5 | 1.75 | 2 |
So, we can resume the weapon end stats with this formula :
Power multiplier (tiers) x Animal material x Hand or Core = Weapon's statsWeapon Variants
No Material
Hands/Cores Power Poise[1] Speed Range[2] Energy Efficiency[3] Buff Strength[4] Short/Light Medium Long/Heavy Elegant Crest
Hands/Cores Relative Power Poise[1] Speed Range[2] Energy Efficiency[3] Buff Strength[4] Short/Light Medium Long/Heavy Large Horn
Hands/Cores | Relative Power | Poise[1] | Speed | Range[2] | Energy Efficiency[3] | Buff Strength[4] |
---|---|---|---|---|---|---|
Short/Light | ||||||
Medium | ||||||
Long/Heavy |
Long Tusk
Hands/Cores | Relative Power | Poise[1] | Speed | Range[2] | Energy Efficiency[3] | Buff Strength[4] |
---|---|---|---|---|---|---|
Short/Light | ||||||
Medium | ||||||
Long/Heavy |
Name | Secondary | Hands | Type | Low | Common | Moderate | High | Epic | Legendary |
---|---|---|---|---|---|---|---|---|---|
Poleaxe | Long | 2 | Axe | ||||||
Maul | Long | 2 | Hammer | ||||||
Zweihander | Long | 2 | Sword | ||||||
Longbow | All | 2 | Bow | ||||||
Arbor | All | 2 | Sceptre | ||||||
Longpole | All | 2 | Staff |
Predator Claw
Hands/Cores | Relative Power | Poise[1] | Speed | Range[2] | Energy Efficiency[3] | Buff Strength[4] |
---|---|---|---|---|---|---|
Short/Light | ||||||
Medium | ||||||
Long/Heavy |
Sharp Fang
Hands/Cores | Relative Power | Poise[1] | Speed | Range[2] | Energy Efficiency[3] | Buff Strength[4] |
---|---|---|---|---|---|---|
Short/Light | ||||||
Medium | ||||||
Long/Heavy |
Strong Pincer
Non-craftable
Name | Weapon Type | Rarity | Drop Source | Equip Time (s) | Power | Poise[1] | Speed | Quality | |
---|---|---|---|---|---|---|---|---|---|
Caladbolg | Sword | 5% | Dullahan | 0.3 | 30 | +20 % | -30 % | Legendary | |
Parashu | Axe | 5% | Minotaur | 0.4 | 30 | +20 % | -30 % | Legendary | |
Mjolnir | Hammer | 5% | Cyclops | 0.5 | 30 | 0 % | -40 % | Legendary | |
Sagitta | Bow | 20% | Phoenix | 0.4 | 30 | 0 % | -40 % | Legendary | |
Caduceus | Sceptre | 5% | Dagon | 0.4 | 30 | 0 % | -40 % | Legendary | |
Laevateinn | Staff | 4% | Mindflayer | 0.6 | 30 | 0 % | -40 % | Legendary | |
Magical Cultist Greatsword | Sword | 2.5% | Mindflayer | 0.5 | 17.5 | 0 % | -35 % | Epic | |
Magical Cultist Warhammer | Hammer | 2.5% | Mindflayer | 0.5 | 17.5 | 0 % | -35 % | Epic | |
Cultist Staff | Staff | 2.5% | Mindflayer | 0.3 | 17.5 | 0 % | -35 % | Epic | |
The Root of Evil | Sceptre | 2.5% | Mindflayer | 0.4 | 17.5 | 10 | 0.8 | Epic | |
Malachite Axe | Axe | 3.33% | Mindflayer | 0.4 | 17.5 | 0% | -35% | Epic | |
Velorite Bow | Bow | 3.33% | Mindflayer | 0.4 | 17.5 | 0 | -35% | Epic | |
Velorite Sceptre | Sceptre | 3.33% | Mindflayer | 0.4 | 17.5 | +50 % | -35 % | Epic | |
Frost Saw | Sword | 0.5 | 20 | 10 | 0.8 | Epic | |||
Frost Cleaver | Sword | 0.5 | 17 | 10 | 1 | High | |||
Notched Axe | Starter Axe | 0.4 | 5 | 10 | 1 | Low | |||
Uneven Bow | Starter Bow | 0.4 | 5 | 3 | 1 | Low | |||
Burnt Drumstick | Hammer | 0.5 | 5 | 10 | 1 | Low | |||
Crude Mallet | Hammer | 0.5 | 5 | 10 | 1 | Low | |||
Flimsy Hammer | Hammer | 0.5 | 5 | 0 % | 0 % | Low | |||
Sturdy Old Hammer | Starter Hammer | 0.5 | 5 | 10 | 1 | Low | |||
Naturalist Walking Stick | Starter Sceptre | 0.4 | 5 | -90 % | 0 % | Low | |||
Gnarled Rod | Starter Staff | 0.3 | 5 | 10 | 1 | Low | |||
Damaged Gladius | Starter Sword | Low | |||||||
Admin Greatsword | Sword | 0 | 9999 | 9999 | 1 | Debug | |||
Belzeshrub the Broom-God | Sceptre | Debug |
Not in the game
Daggers
Daggers no longer obtainable in game however the game files still exist.Name | Power | Speed | Poise Strength[1] | Equip Time (s) | Quality |
---|---|---|---|---|---|
Rusty Dagger | 10 | 1 | 5 | 0.3 | Moderate |
Suspicious Paper Knife | 18 | 1 | 20 | 0 | High |
Magical Cultist Dagger | 20 | 1 | 10 | 0 | Epic |
Shields
Shields aren't in game currentlyName | Power | Speed | Poise Strength[1] | Equip Time (s) | Quality |
---|---|---|---|---|---|
A Tattered Targe | 1 | 1 | 1 | 0.4 | Common |
Note
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Both you and your enemy have and are affected by poise. Different NPCs may have different starting Poise values. Humanoids have an initial poise of 100. When your character is hit, you will likely take some poise damage as well as regular health damage. If an attack brings you under a certain threshold, depending on the severity of that attack, you will suffer one of the following poise state, in order of severity: `Interrupted`, `Stunned`, `Dazzed`, and `Knocked Down`.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Range is a multiplier for the inherent weapon's ability stats.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 Energy efficiency refers to the amount of energy consumed when using an ability that does so. So if an ability has more energy efficiency (a positive percentage) then it'll take up less energy upon cast and vice versa.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Buff strength increases bleed damage (swords, axes, bows), burn damage (fire staves) and makes the Scepter healing buff more effective. Slashing, rush, and piercing are not affected by buff strength.