Weapons

From Veloren Wiki
Revision as of 09:36, 9 June 2023 by Horblegorble (talk | contribs)

The current weapon types in Veloren include Axes, Bows, Hammers, Sceptres, Staffs and Swords. Others weapons as : Daggers, Shields, Ice magic weapons and Spears are planned but not until all weapon's skill tree rework.

As of version 0.8, skills are tied to weapon types. There are three skills for each: A basic attack, a power attack, and a special attack, with the exception of the sword which uses a reworked skill tree structure. Other weapons' skill trees will also be reworked; you can follow the current progress on Gitlab.

Crafting

Weapons are crafted via the Modular Crafting system with several components :

Primary Components :

The requirement for animal material, in the recipe, scale up with the tiers of ingots or logs used.

Tiers Material Axe/Sword/Hammer Material Staff/ Sceptre Material Bow Animal material (Optional)
Low 5x Bronze Ingot 5x Wood Logs 2x Leather Strips 5x Wood Logs 1x Animal Material
Common 5x Iron Ingot 5x Bamboo 2x Leather Strips 5x Bamboo 2x Animal Materials
Moderate 5x Steel Ingot 5x Hardwood Logs 2x Leather Strips 5x Hardwood Logs 5x Animal Materials
High 5x Cobalt Ingot 5x Ironwood Logs 2x Leather Strips 5x Ironwood Logs 10x Animal Materials
Epic 5x Bloodsteel Ingot 5x Frostwood Logs 2 x Leather Strips 5x Frostwood Logs 15x Animal Materials
Legendary 5x Orichalcum Ingot 5x Eldwood Logs 2 x Leather Strips 5x Eldwood Logs 25x Animal Materials

Secondary Component :

Axe : Haft Sword : Hilt Bow : Grips Staff : Pyrocore Sceptre : Biocore
1x Wood Logs 2 x Leather Strips 1x Wood Logs 1x Leather Strips 3x Plant Fiber 2X Leather Strips 1x Ruby 1x Living Embers 3x Velorite Fragment 1x Emerald 3x Velorite Fragment

source : /assets/common/items/modular/weapon

Weapon's Buff

Each Animal Materials provide various buffs at the cost of other stats. Here is their relative stats compared to their average value :

Material name Relative Power Poise[1] Speed Crit Chance Range[2] Energy Efficiency[3] Buff Strength[4] Increase Decrease
None -1% -2% 4% -9% -13% -2% -2% Standard Standard
Elegant Crest -12% -13% -7% 1% -3% 64% -13% Energy Efficiency[3]
Large Horn -12% 64% -7% -24% -3% -13% -13% Poise[1]
Long Tusk -12% -13% -7% 103% 26% -13% -13% Crit chance, Range[2]
Predator Claw -12% -13% 45% -24% -3% -13% -13% Speed Power
Sharp Fang 10% -13% -19% -24% -3% -13% 64% Buff Strength[4], Power Speed
Strong Pincer 38% -13% -7% -24% -3% -13% -13% Power

Hands & cores, here is their relative stats compared to their average value :

Hands/Cores Relative Power Poise[1] Speed Crit Chance Range[2] Energy Efficiency[3] Buff Strength[4] Increase Decrease
Short/Light -21% -10% 41% 14% -16% 14% -10% Speed, Crit chance, Energy Efficiency[3] Power, Poise[1], Buff, Range[2]
Medium -2% 0% -16% -7% -2% -7% 0% Standard
Long/Heavy 23% 10% -25% -7% 18% -7% 10% Power, Poise[1], Range[2], Buff Strength[4] Speed

Weapon's stats

Weapons are just stat sticks. The abilities are what matters. In fact their stats are multiplied with the ability used. The final damage is tied to the ability you use, the protection of your foe and of course your skill.

Each component you used to craft your weapon have a set of predetermined stats. Their respective stats are multiplied with the other component's stats :

Power's Bronze x power's Animal material x Power's hands = Weapon's power


And if we check, the spreadsheet of the material stats manifest, we notice that only the power value is incremented by 0.25. Other stats have 1.

Ingot or Log tier Low Common Moderate High Epic Legendary
Power multiplier 0.75 1 1.25 1.5 1.75 2

So, we can resume the weapon end stats with this formula :

Power multiplier (tiers) x Animal material x Hand or Core = Weapon's stats
In this wiki, we need to compare the value of each stats and determinate which one is better for this skill. So we will use a general formula that :

[ ( Stat - Average stat ) / Average stat ] x 100

We calculated the average value of Animal Material x (Hands or Core) and then asked each value if it's and increase or decrease compared to the average value.

None

Hands/Cores Power Poise[1] Speed Crit Chance Range[2] Energy Efficiency[3] Buff Strength[4]
Short/Light -12% -11% 46% 4% -27% 12% -11%
Medium 10% -2% -12% -15% -14% -8% -2%
Long/Heavy 37% 8% -22% -15% 3% -8% 8%
Name Haft/Hilt Hands Type Low Common Moderate High Epic Legendary
Hatchet Short, Medium 1 Axe
Axe Long 2 Axe
Club Short, Medium 1 Hammer Iron club
Hammer Long 2 Hammer
Shortsword Short, Medium 1 Sword
Longsword Long 2 Sword
Bow All 2 Bow
Staff All 2 Staff
Sceptre All 2 Sceptre

Elegant Crest

Hands/Cores Relative Power Poise[1] Speed Crit Chance Range[2] Energy Efficiency[3] Buff Strength[4]
Short/Light -22% -21% 30% 15% -19% 87% -21%
Medium -2% -12% -22% -6% -4% 53% -12%
Long/Heavy 22% -4% -31% -6% 15% 53% -4%
Name Haft/Hilt Hands Type Low Common Moderate High Epic Legendary
Kilonda Short, Medium 1 Axe
Ornate Axe Long 2 Axe
Cudget Short, Medium 1 Hammer
Ornate Hammer Long 2 Hammer
Rapier Short, Medium 1 Sword
Ornate Sword Long 2 Sword
Ornate Bow All 2 Bow
Ornate sceptre All 2 Sceptre
Ornate Staff All 2 Staff

Large Horn

Hands/Cores Relative Power Poise[1] Speed Crit Chance Range[2] Energy Efficiency[3] Buff Strength[4]
Short/Light -41% 48% 30% -13% -19% 0% -21%
Medium -27% 64% -22% -29% -4% -19% -12%
Long/Heavy -8% 80% -31% -29% 15% -19% -4%
Name Haft/Hilt Hands Type Low Common Moderate High Epic Legendary
Greataxe All 2 Axe
Greathammer All 2 Hammer
Greatsword All 2 Sword
Greatbow All 2 Bow
Grandsceptre All 2 Sceptre
Grandstaff All 2 Staff

Long Tusk

Hands/Cores Relative Power Poise[1] Speed Crit Chance Range[2] Energy Efficiency[3] Buff Strength[4]
Short/Light -41% -21% 30% 131% 6% 0% -21%
Medium -27% -12% -22% 89% 24% -19% -12%
Long/Heavy -8% -4% -31% 89% 49% -19% -4%
Name Haft/Hilt Hands Type Low Common Moderate High Epic Legendary
Poleaxe All 2 Axe
Maul All 2 Hammer
Zweihander All 2 Sword
Longbow All 2 Bow
Arbor All 2 Sceptre
Longpole All 2 Staff

Predator Claw

Hands/Cores Relative Power Poise[1] Speed Crit Chance Range[2] Energy Efficiency[3] Buff Strength[4]
Short/Light -22% -21% 103% -13% -19% 0% -21%
Medium -2% -12% 22% -29% -4% -19% -12%
Long/Heavy 22% -4% 8% -29% 15% -19% -4%
Name Haft/Hilt Hands Type Low Common Moderate High Epic Legendary
Cleaver Short, Medium 1 Axe
Battleaxe Long 2 Axe
Mallet Short, Medium 1 Hammer
Warhammer Long 2 Hammer
Swiftblade Short, Medium 1 Sword
Katana Long 2 Sword
Shortbow All 2 Bow
Crozier All 2 Sceptre
Brand All 2 Staff

Sharp Fang

Hands/Cores Relative Power Poise[1] Speed Crit Chance Range[2] Energy Efficiency[3] Buff Strength[4]
Short/Light -2% -21% 14% -13% -19% 0% 48%
Medium 22% -12% -32% -29% -4% -19% 64%
Long/Heavy 53% -4% -39% -29% 15% -19% 80%
Name Haft/Hilt Hands Type Low Common Moderate High Epic Legendary
Tomahawk Short, Medium 1 Axe
Jagged Axe Long 2 Axe
Mace Short, Medium 1 Hammer
Spicked Mace Long 2 Hammer
Sawback Short, Medium 1 Sword
Sawblade Long 2 Sword
Composite Bow All Bow
Crook All Sceptre
Pole All Staff

Strong Pincer

Hands/Cores Relative Power Poise[1] Speed Crit Chance Range[2] Energy Efficiency[3] Buff Strength[4]
Short/Light -8% -21% 30% -13% -19% 0% -21%
Medium 14% -12% -22% -29% -4% -19% -12%
Long/Heavy 43% -4% -31% -29% 15% -19% -4%
Name Haft/Hilt Hands Type Low Common Moderate High Epic Legendary
Labrys All 2 Axe
Greatmace All 2 Hammer
Scimitar Short, Medium 1 Sword
Sabre Long 2 ? Sword
Warbow All 2 Bow
Cane All 2 Sceptre
Rod All 2 Staff

Loot

Source : /assets/common/items/weapons

Name Weapon Type Rarity Drop Source Equip Time (s) Power Poise[1] Speed Crit Chance Quality
Malachite Axe Axe 5.95% Mindflayer 0.4 17.5 0% -35% 14.1% Epic
Notched Axe Starter Axe 0.4 5 10 1 0.09 Low
Parashu Axe 1.28% Minotaur 0.4 30 0% -40% 20% Legendary
Sagitta Bow 1.19% Mindflayer 0.4 30 0 % -40 % 20 % Legendary
Uneven Bow Starter Bow 0.4 5 3 1 9% Low
Velorite Bow Bow 5.95% Mindflayer 0.4 17.5 0 -35% 14.1% Epic
Burnt Drumstick Hammer 0.5 5 10 1 0.09 Low
Crude Mallet Hammer 0.5 5 10 1 0.09 Low
Flimsy Hammer Hammer 0.5 5 0 % 0 % 9.4 % Low
Magical Cultist Warhammer Hammer 4.46% Mindflayer 0.5 17.5 0 % -35 % 14.1 % Epic
Mjolnir Hammer 1.28% Minotaur 0.5 30 0 % -40 % 20 % Legendary
Sturdy Old Hammer Starter Hammer 0.5 5 10 1 0.09 Low
Amethyst Sceptre Sceptre Epic
Belzeshrub the Broom-God Sceptre Debug
Caduceus Sceptre 1.19% Mindflayer 0.4 30 0 % -40 % 20 % Legendary
Naturalist Walking Stick Starter Sceptre 0.4 5 -90 % 0 % 9.4 % Low
The Root of Evil Sceptre 4.46% Mindflayer 0.4 17.5 10 0.8 0.08 Epic
Velorite Sceptre Sceptre 5.95% Mindflayer 0.4 17.5 +50 % -35 % 21.2 % Epic
Cultist Staff Staff 4.46% Mindflayer 0.3 17.5 0 % -35 % 14.1 % Epic
Gnarled Rod Starter Staff 0.3 5 10 1 0.09 Low
Humble Stick Staff 0.2 5 10 1 0.09 Low
Laevateinn Staff 1.19% Mindflayer 0.6 30 0 % -40 % 20 % Legendary
Admin Greatsword Sword 0 9999 9999 1 0.5 7 Admin
Caladbolg Sword 1.28% Minotaur 0.3 30 0 % -40 % 20 % Legendary
Damaged Gladius Starter Sword Low
Frost Cleaver Sword 0.5 17 10 1 0.13 High
Frost Saw Sword 0.5 20 10 0.8 0.14 Epic
Magical Cultist Greatsword Sword 4.46% Mindflayer 0.5 30.6 0 % -35 % 20 % Epic

Not in the game

Daggers

Daggers no longer obtainable in game however the game files still exist.

Name Power Speed Poise Strength[1] Crit Chance Equip Time (s) Quality
Rusty Dagger 10 1 5 0.15 0.3 Moderate
Suspicious Paper Knife 18 1 20 0.14 0 High
Magical Cultist Dagger 20 1 10 0.14 0 Epic

Shields

Shields aren't in game currently

Name Power Speed Poise Strength[1] Crit Chance Equip Time (s) Quality
A Tattered Targe 1 1 1 0.11 0.4 Common

Note

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Both you and your enemy have and are affected by poise. Different NPCs may have different starting Poise values. Humanoids have an initial poise of 100. When your character is hit, you will likely take some poise damage as well as regular health damage. If an attack brings you under a certain threshold, depending on the severity of that attack, you will suffer one of the following poise state, in order of severity: `Interrupted`, `Stunned`, `Dazzed`, and `Knocked Down`.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Range is a multiplier for the inherent weapon's ability stats.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 Energy efficiency refers to the amount of energy consumed when using an ability that does so. So if an ability has more energy efficiency (a positive percentage) then it'll take up less energy upon cast and vice versa.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Buff strength increases bleed damage (swords, axes, bows), burn damage (fire staves) and makes the Scepter healing buff more effective. Slashing, rush, and piercing are not affected by buff strength.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.