mNo edit summary |
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|1x [[Ingredients Lists#Gems|Emerald]] 3x [[Ingredients Lists#Gems|Velorite Fragment]] |
|1x [[Ingredients Lists#Gems|Emerald]] 3x [[Ingredients Lists#Gems|Velorite Fragment]] |
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|} |
|} |
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</div> |
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source : [https://gitlab.com/veloren/veloren/-/tree/master/assets/common/items/modular/weapon /assets/common/items/modular/weapon] |
source : [https://gitlab.com/veloren/veloren/-/tree/master/assets/common/items/modular/weapon /assets/common/items/modular/weapon] |
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</div> |
</div> |
||
<div class="Weapon-grid"> |
<div class="Weapon-grid"> |
||
{| class="wikitable" style="overflow-x:auto; |
{| class="wikitable" style="overflow-x:auto;" |
||
!Hands/Cores |
!Hands/Cores |
||
!Relative Power |
!Relative Power |
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== None == |
== None == |
||
<div class="Weapon-grid"> |
|||
{| class="wikitable" style="overflow-x:auto;" |
|||
!Hands/Cores!!Relative Power!!Poise!!Speed!!Crit Chance!!Range!!Energy Efficiency!!Buff Strength |
!Hands/Cores!!Relative Power!!Poise!!Speed!!Crit Chance!!Range!!Energy Efficiency!!Buff Strength |
||
|- |
|- |
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| -1 % |
| -1 % |
||
|} |
|} |
||
</div> |
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<div class="Weapon-grid"> |
<div class="Weapon-grid"> |
||
{| class="wikitable" style="overflow-x:auto;" |
{| class="wikitable" style="overflow-x:auto;" |
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==Elegant Crest== |
==Elegant Crest== |
||
<div class="Weapon-grid"> |
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{| class="wikitable" style="overflow-x:auto;" |
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!Hands/Cores!!Relative Power!!Poise!!Speed!!Crit Chance!!Range!!Energy Efficiency!!Buff Strength |
!Hands/Cores!!Relative Power!!Poise!!Speed!!Crit Chance!!Range!!Energy Efficiency!!Buff Strength |
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|- |
|- |
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| -12 % |
| -12 % |
||
|} |
|} |
||
</div> |
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<div class="Weapon-grid"> |
<div class="Weapon-grid"> |
||
{| class="wikitable" style="overflow-x:auto;" |
{| class="wikitable" style="overflow-x:auto;" |
||
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| -12 % |
| -12 % |
||
|} |
|} |
||
</div> |
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<div class="Weapon-grid"> |
<div class="Weapon-grid"> |
||
{| class="wikitable" style="overflow-x:auto; |
{| class="wikitable" style="overflow-x:auto; |
||
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==Long Tusk== |
==Long Tusk== |
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<div class="Weapon-grid"> |
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{| class="wikitable" style="overflow-x:auto;" |
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!Hands/Cores!!Relative Power!!Poise!!Speed!!Crit Chance!!Range!!Energy Efficiency!!Buff Strength |
!Hands/Cores!!Relative Power!!Poise!!Speed!!Crit Chance!!Range!!Energy Efficiency!!Buff Strength |
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|- |
|- |
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| -12 % |
| -12 % |
||
|} |
|} |
||
</div> |
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<div class="Weapon-grid"> |
<div class="Weapon-grid"> |
||
{| class="wikitable" style="overflow-x:auto; |
{| class="wikitable" style="overflow-x:auto;" |
||
!Name!!Haft/Hilt!!Hands!!Type||{{RowLow}}||{{RowCommon}}||{{RowModerate}}||{{RowHigh}}||{{RowEpic}}||{{RowLegendary}} |
!Name!!Haft/Hilt!!Hands!!Type||{{RowLow}}||{{RowCommon}}||{{RowModerate}}||{{RowHigh}}||{{RowEpic}}||{{RowLegendary}} |
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|- |
|- |
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==Predator Claw== |
==Predator Claw== |
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<div class="Weapon-grid"> |
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{| class="wikitable" style="overflow-x:auto;" |
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!Hands/Cores!!Relative Power!!Poise!!Speed!!Crit Chance!!Range!!Energy Efficiency!!Buff Strength |
!Hands/Cores!!Relative Power!!Poise!!Speed!!Crit Chance!!Range!!Energy Efficiency!!Buff Strength |
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|- |
|- |
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| -12 % |
| -12 % |
||
|} |
|} |
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</div> |
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<div class="Weapons-Grid"> |
<div class="Weapons-Grid"> |
||
{| class="wikitable" style="overflow-x:auto;" |
{| class="wikitable" style="overflow-x:auto;" |
||
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==Sharp Fang== |
==Sharp Fang== |
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<div class="Weapon-grid"> |
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{| class="wikitable" style="overflow-x:auto;" |
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!Hands/Cores!!Relative Power!!Poise!!Speed!!Crit Chance!!Range!!Energy Efficiency!!Buff Strength |
!Hands/Cores!!Relative Power!!Poise!!Speed!!Crit Chance!!Range!!Energy Efficiency!!Buff Strength |
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|- |
|- |
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|65 % |
|65 % |
||
|} |
|} |
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</div> |
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<div class="Weapon-grid"> |
<div class="Weapon-grid"> |
||
{| class="wikitable" style="overflow-x:auto;" |
{| class="wikitable" style="overflow-x:auto;" |
||
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==Strong Pincer== |
==Strong Pincer== |
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<div class="Weapon-grid"> |
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{| class="wikitable" style="overflow-x:auto;" |
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! Hands/Cores!!Relative Power!!Poise!!Speed!!Crit Chance!!Range!!Energy Efficiency!!Buff Strength |
! Hands/Cores!!Relative Power!!Poise!!Speed!!Crit Chance!!Range!!Energy Efficiency!!Buff Strength |
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|- |
|- |
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| -12 % |
| -12 % |
||
|} |
|} |
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</div> |
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<div class="Weapon-grid"> |
<div class="Weapon-grid"> |
||
{| class="wikitable" style="overflow-x:auto; |
{| class="wikitable" style="overflow-x:auto; |
||
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<div class="Weapon-grid"> |
<div class="Weapon-grid"> |
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{| class="wikitable sortable" style="overflow-x:auto; |
{| class="wikitable sortable" style="overflow-x:auto;" |
||
!Name!!Weapon Type!!Rarity!!Drop Source!!Equip Time (s)!!Power!!Poise!!Speed!!Crit Chance!!Quality |
!Name!!Weapon Type!!Rarity!!Drop Source!!Equip Time (s)!!Power!!Poise!!Speed!!Crit Chance!!Quality |
||
|- |
|- |
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===Daggers=== |
===Daggers=== |
||
Daggers no longer obtainable in game however the game files still exist. |
Daggers no longer obtainable in game however the game files still exist. |
||
<div class="Weapon-grid"> |
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{| class="wikitable" style="overflow-x:auto;" |
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!Name!!Power!!Speed!!Poise Strength!!Crit Chance!!Equip Time (s)!!Quality |
!Name!!Power!!Speed!!Poise Strength!!Crit Chance!!Equip Time (s)!!Quality |
||
|- |
|- |
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|[[Magical Cultist Dagger]]||20||1||10||0.14||0||{{Epic}} |
|[[Magical Cultist Dagger]]||20||1||10||0.14||0||{{Epic}} |
||
|} |
|} |
||
</div> |
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===Shields=== |
===Shields=== |
||
Shields aren't in game currently |
Shields aren't in game currently |
||
<div class="Weapon-grid"> |
|||
{| class="wikitable" style="overflow-x:auto;" |
|||
!Name!!Power!!Speed!!Poise Strength!!Crit Chance!!Equip Time (s)!!Quality |
!Name!!Power!!Speed!!Poise Strength!!Crit Chance!!Equip Time (s)!!Quality |
||
|- |
|- |
||
|[[A Tattered Targe]]||1||1||1||0.11||0.4||{{Common}} |
|[[A Tattered Targe]]||1||1||1||0.11||0.4||{{Common}} |
||
|} |
|} |
||
</div> |
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==Note== |
==Note== |
||
<reference> |
<reference> |
Revision as of 09:21, 10 October 2022
The current weapon types in Veloren include Axes, Bows, Hammers, Sceptres, Staffs and Swords. Others weapons as : Daggers, Shields, Ice magic weapons and Spears are planned but not until all weapon's skill tree rework.
As of version 0.8, skills are tied to weapon types. There are three skills for each: A basic attack, a power attack, and a special attack. Those skills will change later, starting with the sword's skill tree, and a period for testing sword's new skills. You can follow the current progress on : Gitlab and Matrix's Channel Discord's Channel
Weapons are crafted via the Modular Crafting system with several components :
Primary Components :
Tiers | Material Axe/Sword/Hammer | Material Staff/ Sceptre | Material Bow | Animal Weapon Modifiers | Power multiplier |
---|---|---|---|---|---|
Low | 5x Bronze Ingot | 5x Wood Logs 2x Leather Strips | 5x Wood Logs | 1x Animal Material | x0.75 |
Common | 5x Iron Ingot | 5x Bamboo 2x Leather Strips | 5x Bamboo | 2x Animal Materials | x1 |
Moderate | 5x Steel Ingot | 5x Hardwood Logs 2x Leather Strips | 5x Hardwood Logs | 5x Animal Materials | x1.25 |
High | 5x Cobalt Ingot | 5x Ironwood Logs 2x Leather Strips | 5x Ironwood Logs | 10x Animal Materials | x1.5 |
Epic | 5x Bloodsteel Ingot | 5x Frostwood Logs 2 x Leather Strips | 5x Frostwood Logs | 15x Animal Materials | x1.75 |
Legendary | 5x Orichalcum Ingot | 5x Eldwood Logs 2 x Leather Strips | 5x Eldwood Logs | 25x Animal Materials | x2 |
Secondary Component :
Axe : Haft | Sword : Hilt | Bow : Grips | Staff : Pyrocore | Sceptre : Biocore |
---|---|---|---|---|
1x Wood Logs 2 x Leather Strips | 1x Wood Logs 1x Leather Strips | 3x Plant Fiber 2X Leather Strips | 1x Ruby 3x Velorite Fragment | 1x Emerald 3x Velorite Fragment |
source : /assets/common/items/modular/weapon
Weapon's Buff
Each Animal Materials provide various buffs at the cost of other stats. Here is their relative stats : (WIP)
Material name | Relative Power | Poise | Speed | Crit Chance | Range | Energy Efficiency | Buff Strength | Increase | Decrease | |
---|---|---|---|---|---|---|---|---|---|---|
None | -1 | -10 | -10 | 9 % | -10 | -10 | -10 | Standard | Standard | |
Elegant Crest | -12 | -20 | -20 | 10 % | 0 | 50 | -20 | Energy Efficiency | ||
Large Horn | -12 | 50 | -20 | 8 % | 0 | -20 | -20 | Poise | ||
Long Tusk | -12 | -20 | -20 | 20 % | 30 | -20 | -20 | Crit chance, Range | ||
Predator Claw | -12 | -20 | 25 | 8 % | 0 | -20 | -20 | Speed | Power | |
Sharp Fang | 10 | -20 | -30 | 8 % | 0 | -20 | 50 | Buff Strength, Power | Speed | |
Strong Pincer | 38 | -20 | -20 | 8 % | 0 | -20 | -20 | Power |
Hands/Cores | Relative Power | Poise | Speed | Crit Chance | Range | Energy Efficiency | Buff Strength | Increase | Decrease |
---|---|---|---|---|---|---|---|---|---|
Short/Light | -22% | -19 % | 35 % | 10 % | -24 % | -1 % | -19 % | Speed, Crit chance, Energy Efficiency | Power, Poise, Buff, Range |
Medium | -2% | -10 % | -19 % | 8 % | -10 % | -19 % | -10 % | Standard | Standard |
Long/Heavy | 22% | -1 % | -28 % | 8 % | 8 % | -19 % | -1 % | Power, Poise, Range, Buff Strength | Speed |
Here are all the fixed and predetermined weapons that exist :
None
Hands/Cores | Relative Power | Poise | Speed | Crit Chance | Range | Energy Efficiency | Buff Strength |
---|---|---|---|---|---|---|---|
Short/Light | -22% | -19 % | 35 % | 10 % | -24 % | -1 % | -19 % |
Medium | -2% | -10 % | -19 % | 8 % | -10 % | -19 % | -10 % |
Long/Heavy | 22% | -1 % | -28 % | 8 % | 8 % | -19 % | -1 % |
Elegant Crest
Hands/Cores | Relative Power | Poise | Speed | Crit Chance | Range | Energy Efficiency | Buff Strength |
---|---|---|---|---|---|---|---|
Short/Light | -31% | -28 % | 20 % | 11 % | -15 % | 65 % | -28 % |
Medium | -13% | -20 % | -28 % | 9 % | 0 % | 35 % | -20 % |
Long/Heavy | 8% | -12 % | -36 % | 9 % | 20 % | 35 % | -12 % |
Large Horn
Hands/Cores | Relative Power | Poise | Speed | Crit Chance | Range | Energy Efficiency | Buff Strength |
---|---|---|---|---|---|---|---|
Short/Light | -31% | 35 % | 20 % | 8 % | -15 % | -12 % | -28 % |
Medium | -13% | 50 % | -28 % | 7 % | 0 % | -28 % | -20 % |
Long/Heavy | 8% | 65 % | -36 % | 7 % | 20 % | -28 % | -12 % |
Long Tusk
Hands/Cores | Relative Power | Poise | Speed | Crit Chance | Range | Energy Efficiency | Buff Strength |
---|---|---|---|---|---|---|---|
Short/Light | -31% | -28 % | 20 % | 22 % | 11 % | -12 % | -28 % |
Medium | -13% | -20 % | -28 % | 18 % | 30 % | -28 % | -20 % |
Long/Heavy | 8% | -12 % | -36 % | 18 % | 56 % | -28 % | -12 % |
Predator Claw
Hands/Cores | Relative Power | Poise | Speed | Crit Chance | Range | Energy Efficiency | Buff Strength |
---|---|---|---|---|---|---|---|
Short/Light | -31% | -28 % | 88 % | 8 % | -15 % | -12 % | -28 % |
Medium | -13% | -20 % | 13 % | 7 % | 0 % | -28 % | -20 % |
Long/Heavy | 8% | -12 % | 0 % | 7 % | 20 % | -28 % | -12 % |
Sharp Fang
Hands/Cores | Relative Power | Poise | Speed | Crit Chance | Range | Energy Efficiency | Buff Strength |
---|---|---|---|---|---|---|---|
Short/Light | -13% | -28 % | 5 % | 8 % | -15 % | -12 % | 35 % |
Medium | 8% | -20 % | -37 % | 7 % | 0 % | -28 % | 50 % |
Long/Heavy | 36% | -12 % | -44 % | 7 % | 20 % | -28 % | 65 % |
Strong Pincer
Hands/Cores | Relative Power | Poise | Speed | Crit Chance | Range | Energy Efficiency | Buff Strength |
---|---|---|---|---|---|---|---|
Short/Light | 8% | -28 % | 20 % | 8 % | -15 % | -12 % | -28 % |
Medium | 36% | -20 % | -28 % | 7 % | 0 % | -28 % | -20 % |
Long/Heavy | 69% | -12 % | -36 % | 7 % | 20 % | -28 % | -12 % |
Loot
Source : /assets/common/items/weapons
Name | Weapon Type | Rarity | Drop Source | Equip Time (s) | Power | Poise | Speed | Crit Chance | Quality |
---|---|---|---|---|---|---|---|---|---|
Malachite Axe | Axe | 0.4 | 17.5 | 0% | -35% | 14.1% | Epic | ||
Notched Axe | Starter Axe | 0.4 | 5 | 10 | 1 | 0.09 | Low | ||
Parashu | Axe | 1,33% | Minotaur | 0.4 | 30 | 0% | -40% | 20% | Legendary |
Sagitta | Bow | 0.6% | Mindflayer | 0.4 | 30 | 0 % | -40 % | 20 % | Legendary |
Uneven Bow | Starter Bow | 0.4 | 5 | 3 | 1 | 9% | Low | ||
Velorite Bow | Bow | 0.4 | 17.5 | 0 | -35% | 14.1% | Epic | ||
Burnt Drumstick | Hammer | 0.5 | 5 | 10 | 1 | 0.09 | Low | ||
Crude Mallet | Hammer | 0.5 | 5 | 10 | 1 | 0.09 | Low | ||
Flimsy Hammer | Hammer | 0.5 | 5 | 0 % | 0 % | 9.4 % | Low | ||
Magical Cultist Warhammer | Hammer | 5.95 | Mindflayer | 0.5 | 17.5 | 0 % | -35 % | 14.1 % | Epic |
Mjolnir | Hammer | 1,33% | Minotaur | 0.5 | 30 | 0 % | -40 % | 20 % | Legendary |
Sturdy Old Hammer | Starter Hammer | 0.5 | 5 | 10 | 1 | 0.09 | Low | ||
Amethyst Sceptre | Sceptre | Epic | |||||||
Belzeshrub the Broom-God | Sceptre | Debug | |||||||
Caduceus | Sceptre | 0.6% | Mindflayer | 0.4 | 30 | 0 % | -40 % | 20 % | Legendary |
Naturalist Walking Stick | Starter Sceptre | 0.4 | 5 | -90 % | 0 % | 9.4 % | Low | ||
The Root of Evil | Sceptre | Mindflayer | 0.4 | 17.5 | 10 | 0.8 | 0.08 | Epic | |
Velorite Sceptre | Sceptre | 0.4 | 17.5 | +50 % | -35 % | 21.2 % | Epic | ||
Cultist Staff | Staff | 5,95 | Mindflayer | 0.3 | 17.5 | 0 % | -35 % | 14.1 % | Epic |
Gnarled Rod | Starter Staff | 0.3 | 5 | 10 | 1 | 0.09 | Low | ||
Humble Stick | Staff | 0.2 | 5 | 10 | 1 | 0.09 | Low | ||
Laevateinn | Staff | 0.6 | Mindflayer | 0.6 | 30 | 0 % | -40 % | 20 % | Legendary |
Admin Greatsword | Sword | 0 | 9999 | 9999 | 1 | 0.5 | 7 Admin | ||
Caladbolg | Sword | 1,33% | Minotaur | 0.3 | 30 | 0 % | -40 % | 20 % | Legendary |
Damaged Gladius | Starter Sword | Low | |||||||
Frost Cleaver | Sword | 0.5 | 17 | 10 | 1 | 0.13 | High | ||
Frost Saw | Sword | 0.5 | 20 | 10 | 0.8 | 0.14 | Epic | ||
Magical Cultist Greatsword | Sword | Mindflayer | 0.5 | 30.6 | 0 % | -35 % | 20 % | Epic |
Not in the game
Daggers
Daggers no longer obtainable in game however the game files still exist.
Name | Power | Speed | Poise Strength | Crit Chance | Equip Time (s) | Quality |
---|---|---|---|---|---|---|
Rusty Dagger | 10 | 1 | 5 | 0.15 | 0.3 | Moderate |
Suspicious Paper Knife | 18 | 1 | 20 | 0.14 | 0 | High |
Magical Cultist Dagger | 20 | 1 | 10 | 0.14 | 0 | Epic |
Shields
Shields aren't in game currently
Name | Power | Speed | Poise Strength | Crit Chance | Equip Time (s) | Quality |
---|---|---|---|---|---|---|
A Tattered Targe | 1 | 1 | 1 | 0.11 | 0.4 | Common |
Note
<reference> [1] [2] [3] [4] [5] </reference>
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedRelative Power
- ↑ Both you and your enemy have and are affected by poise. Different NPCs may have different starting Poise values. Humanoids have an initial poise of 100. When your character is hit, you will likely take some poise damage as well as regular health damage. If an attack brings you under a certain threshold, depending on the severity of that attack, you will suffer one of the following poise state, in order of severity: `Interrupted`, `Stunned`, `Dazzed`, and `Knocked Down`.
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedRange
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedEnergy Efficiency
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedBuff Strength