Modular Crafting: Difference between revisions

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[[File:Veloren_crafting_modular_weapon_ingame.png|thumb|right|alt=A ingame screenshot of the crafting method showing the "Modular Weapon" entry.|This is the crafting menu, showing the "Modular Weapon" entry selected]]
[[File:Veloren_crafting_modular_weapon_ingame.png|thumb|right|alt=A ingame screenshot of the crafting method showing the "Modular Weapon" entry.|This is the crafting menu, showing the "Modular Weapon" entry selected]]
Modular Crafting is a method of obtaining weapons by creating them out of several components.
Modular Crafting is a method of obtaining [[Weapons]] by creating them out of several components.

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== Creating a Modular Weapon == <!--T:3-->
== Creating a Modular Weapon == <!--T:3-->
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To start creating a primary weapon component, select the desired primary component in the crafting menu, then drag the desired material from your inventory into the Metal/Wood slot.
To start creating


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While creating a primary weapon component, you can optionally include a animal material. Depending on the animal material used, specific stats will be increased on the primary weapon component while decreasing others on it. The amount of animal material required to make the weapon component will vary based on weapon tier, for example, a orichalcum weapon component requires 25 animal material, while a bronze weapon requires 1.
a primary weapon component, select the desired primary component in the crafting menu, then drag the desired material from your inventory into the Metal/Wood slot.


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While creating a primary weapon component, you can optionally include a animal material. Depending on the animal material used, specific stats will be increased on the primary weapon component while decreasing others on it.

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Please note that once a primary weapon component is created, you cannot use a animal material on it afterwards to change its stats.
Please note that once a primary weapon component is created, you cannot use a animal material on it afterwards to change its stats.


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{| class="wikitable"
{| class="wikitable"
|+ Table of animal materials
|+ Table of animal materials
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! !!Material name !! Effect
! !!Material name !! Effect
|-
|-
| [[Image:sharp_fang.png|x20px|link=]] || [[Sharp Fang]] || Increases Buff Strength
| [[Image:Veloren_Sharp_Fang.png|x20px|link=]] || [[Sharp Fang]] || Increases Buff Strength, and Weapon Power, Decreases Poise, Range, and Energy Eff
|-
|-
| [[Image:elegant_crest.png|x20px|link=]] || [[Elegant Crest]] || Increases Energy Efficiency
| [[Image:Veloren_Elegant_Crest.png|x20px|link=]] || [[Elegant Crest]] || Increases Energy Efficiency, and Weapon Speed, Decreases Poise
|-
|-
| [[Image:long_tusk.png|x20px|link=]] || [[Long Tusk]] || Increases Range and Critical Chance
| [[Image:Veloren_Long_Tusk.png|x20px|link=]] || [[Long Tusk]] || Increases Range and Energy Eff, Decreases Poise, and Weapon Speed
|-
|-
| [[Image:large_horn.png|x20px|link=]] || [[Large Horn]] || Increases Poise
| [[Image:Veloren_Large_Horn.png|x20px|link=]] || [[Large Horn]] || Increases Poise
|-
|-
| [[Image:strong_pincer.png|x20px|link=]] || [[Strong Pincer]] || Increases Power
| [[Image:Veloren_Strong_Pincer.png|x20px|link=]] || [[Strong Pincer]] || Greatly Increases Power, Decreases Energy Eff, and Weapon Speed
|-
|-
| [[Image:claw.png|x20px|link=]] || [[Predator Claw]] || Increases Attack Speed
| [[Image:Veloren_Predator_Claw.png|x20px|link=]] || [[Predator Claw]] || Increases Attack Speed
|}
|}


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After inserting the materials, a preview of the resulting component is shown. Click the Craft button to create the component.
After inserting the [[Material|materials]], a preview of the resulting component is shown. Click the Craft button to create the component.

==== Tips for choosing animal material ====
[[Strong Pincer]] will directly increase your damage. so it highly preferred.

[[Sharp Fang]] is especially valuable for [[Sceptres]] as it applies buff strength which applies to it's healing and armor buff, aswell as weapon damage up.

[[Predator Claw]] is good solution for two handed melee weapon, as it allows you to make more hits before dodge-rolling. Despite losing "on paper", fast weapon allows to hit 2 times instead of one, which results in higher damage per second.

[[Long Tusk]] should be used for range buff in the first place.


=== Secondary weapon components === <!--T:10-->
=== Secondary weapon components === <!--T:9-->
After you've created a primary weapon component, you need to attach it to something. Secondary weapon components are axe hafts, hammer hafts, sword hilts, bow grips, biocores and pyrocores. These use more traditional crafting recipes, requiring specific materials.
After you've created a primary weapon component, you need to attach it to something. Secondary weapon components are axe hafts, hammer hafts, sword hilts, bow grips, biocores and pyrocores. These use more traditional crafting recipes, requiring specific materials.


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Unlike primary weapon components, you cannot use animal materials to affect the stats of the component. Instead, you can select the kind of component you want to create. Each kind uses the same materials but they affect stats just like the animal materials.
Unlike primary weapon components, you cannot use animal materials to affect the stats of the component. Instead, you can select the kind of component you want to create. Each kind uses the same materials but they affect stats just like the animal materials.


=== Sceptre Secondary Components === <!--T:12-->
=== Sceptre Secondary Components === <!--T:11-->
Sceptres are made from a primary wooden component (wood, hard wood, ironwood...) and a healing component (Biocore, Heavy Biocore)
Sceptres are made from a primary wooden component (wood, hard wood, ironwood...) and a healing component (Biocore, Heavy Biocore)
{| class="wikitable"
{| class="wikitable"
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| Medium/Standard || Does not favor a specific stat
| Medium/Standard || Does not favor a specific stat
|-
|-
| Short/Light || Favors Speed and Critical Chance
| Short/Light || Favors Speed and Energy Efficiency
|}
|}


=== Putting the components together === <!--T:13-->
=== Putting the components together === <!--T:12-->
Once you've got your primary and secondary components crafted, it's time to put them together at a Crafting Bench. Drag the primary and secondary components from your inventory into the primary and secondary slots, and a preview of the resulting weapon will be shown. Click the Craft button to create your weapon!</translate>
Once you've got your primary and secondary components crafted, it's time to put them together at a Crafting Bench. Drag the primary and secondary components from your inventory into the primary and secondary slots, and a preview of the resulting weapon will be shown. Click the Craft button to create your weapon!

=== Notes ===
<references />

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[[Category:Modular Crafting]]
[[Category:Modular Crafting]]

Latest revision as of 14:24, 24 March 2024

Other languages:
A ingame screenshot of the crafting method showing the "Modular Weapon" entry.
This is the crafting menu, showing the "Modular Weapon" entry selected

Modular Crafting is a method of obtaining Weapons by creating them out of several components.

Creating a Modular Weapon

Primary weapon components

The primary weapon component determines what type of weapon you are creating. Currently, you can create axe heads, hammer heads, sword blades, bow limbs, sceptre shafts, and staff shafts. Metal components like blades and heads are created using specific metal ingots with an Anvil. Specific wood logs are used at a Crafting Bench to create wooden components like shafts and bow limbs.

To start creating a primary weapon component, select the desired primary component in the crafting menu, then drag the desired material from your inventory into the Metal/Wood slot.

While creating a primary weapon component, you can optionally include a animal material. Depending on the animal material used, specific stats will be increased on the primary weapon component while decreasing others on it. The amount of animal material required to make the weapon component will vary based on weapon tier, for example, a orichalcum weapon component requires 25 animal material, while a bronze weapon requires 1.

Please note that once a primary weapon component is created, you cannot use a animal material on it afterwards to change its stats.

Table of animal materials
Material name Effect
Sharp Fang Increases Buff Strength, and Weapon Power, Decreases Poise, Range, and Energy Eff
Elegant Crest Increases Energy Efficiency, and Weapon Speed, Decreases Poise
Long Tusk Increases Range and Energy Eff, Decreases Poise, and Weapon Speed
Large Horn Increases Poise
Strong Pincer Greatly Increases Power, Decreases Energy Eff, and Weapon Speed
Predator Claw Increases Attack Speed

After inserting the materials, a preview of the resulting component is shown. Click the Craft button to create the component.

Tips for choosing animal material

Strong Pincer will directly increase your damage. so it highly preferred.

Sharp Fang is especially valuable for Sceptres as it applies buff strength which applies to it's healing and armor buff, aswell as weapon damage up.

Predator Claw is good solution for two handed melee weapon, as it allows you to make more hits before dodge-rolling. Despite losing "on paper", fast weapon allows to hit 2 times instead of one, which results in higher damage per second.

Long Tusk should be used for range buff in the first place.

Secondary weapon components

After you've created a primary weapon component, you need to attach it to something. Secondary weapon components are axe hafts, hammer hafts, sword hilts, bow grips, biocores and pyrocores. These use more traditional crafting recipes, requiring specific materials.

Unlike primary weapon components, you cannot use animal materials to affect the stats of the component. Instead, you can select the kind of component you want to create. Each kind uses the same materials but they affect stats just like the animal materials.

Sceptre Secondary Components

Sceptres are made from a primary wooden component (wood, hard wood, ironwood...) and a healing component (Biocore, Heavy Biocore)

Secondary weapon component kinds
Kind Effect
Long/Heavy Favors Power, Poise and Buff Strength
Medium/Standard Does not favor a specific stat
Short/Light Favors Speed and Energy Efficiency

Putting the components together

Once you've got your primary and secondary components crafted, it's time to put them together at a Crafting Bench. Drag the primary and secondary components from your inventory into the primary and secondary slots, and a preview of the resulting weapon will be shown. Click the Craft button to create your weapon!

Notes

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