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{{infobox armor
| description = "Once belonged to a cultist."
| type =
| quality =
| craftable =
| armor = 0.5
| stunres = 0
Line 12 ⟶ 10:
| critpower = 0.01
| stealth = 0
| vox =
| voxtext = ring.vox
| ron =
| rontext = ring.ron
}}
=Drop Sources=▼
"Once belonged to a cultist."
[[Category:Armors]][[Category:Rings]]▼
== Cultist Armor ==
{{:Cultist Armor/Stats}}
{{Sources|common.items.armor.cultist.ring}}
== See Also ==
* [[Cultist Amulet]]
== Comments ==
*
{{ReferenceArmor}}
[[Category:Rings]]
|
Latest revision as of 05:45, 2 May 2024
Cultist Signet Ring | |
"Once belonged to a cultist." | |
Statistics | |
Type | Ring |
Quality | Epic |
Craftable | No |
Armor | 0.5 |
Stun Resistance | 0 |
Max Energy | 2.5 |
Energy Reward | 0.01 |
Critical Power | 0.01 |
Stealth | 0 |
Technical Information | |
.vox File | ring.vox |
.ron File | ring.ron |
Sprite Manifest | [ ] |
"Once belonged to a cultist."
Cultist Armor
checked |
Armor | Stun Rez[1] | Max Energy[2] | Energy reward[3] | Crit power | Stealth[4] |
---|---|---|---|---|---|---|
Cultist Amulet | 2 | 0 | 4.5 | 0.03 | 0.02 | 0 |
Cultist Bandana | 6 | 1 | 2 | 0.03 | 0.01 | 0.04 |
Cultist Belt | 5 | 1 | 1.5 | 0.02 | 0.01 | 0.02 |
Cultist Boots | 10 | 2 | 3 | 0.04 | 0.03 | 0.04 |
Cultist Chest | 30 | 6 | 9 | 0.12 | 0.08 | 0.12 |
Cultist Gloves | 10 | 2 | 3 | 0.04 | 0.03 | 0.04 |
Cultist Mantle | 20 | 4 | 6 | 0.08 | 0.05 | 0.08 |
Cultist Signet Ring | 0.5 | 0 | 2.5 | 0.01 | 0.01 | 0 |
Cultist Skirt | 20 | 4 | 6 | 0.08 | 0.05 | 0.08 |
Purple Cultist Cape | 5 | 1 | 1.5 | 0.02 | 0.01 | 0.02 |
Cultist Armor Set | 108.5 | 21 | 39 | 0.47 | 0.3 | 0.44 |
Sources
Entity | Amount | Chance | |
---|---|---|---|
2 | 5.56% x 1-2 | ||
2 | 2.22% | ||
2 | 2.22% | ||
2 | 0.37% | ||
Data exported on 2024-05-24 |
See Also
Comments
Notes
- ↑ In game file, this is called the poise resilience. It protects you against four buffs : interrupted, stunned, dazzed and knocked down.
- ↑ Increase your max energy bar.
- ↑ You gain more energy when hitting enemies with some of your skills. Currently it's the basic attack (left mouse) but it will change later.
- ↑ Limit the detection range of hostile NPCs and allow to sneak around. However it won't work if your are in front of the hostile NPCs vision.