Cyclops: Difference between revisions

From Veloren Wiki
Content added Content deleted
No edit summary
mNo edit summary
 
(3 intermediate revisions by the same user not shown)
Line 5: Line 5:
| voxel = npc/cyclops
| voxel = npc/cyclops


| tab1 = Wild
| tab1 = World
| type1 = Wildlife
| type1 = Wildlife
| location1 = World
| location1 = World
Line 15: Line 15:
| path2 = common.entity.dungeon.myrmidon.cyclops
| path2 = common.entity.dungeon.myrmidon.cyclops
}}
}}



This hulking brute has a laser-eyed focus on its target.
This hulking brute has a laser-eyed focus on its target.
Line 25: Line 26:
== Drops ==
== Drops ==
{{DropsTabs
{{DropsTabs
| tab1 = Wild | path1 = common.entity.wild.aggressive.cyclops
| tab1 = World | path1 = common.entity.wild.aggressive.cyclops
| tab2 = Dungeon | path2 = common.entity.dungeon.myrmidon.cyclops
| tab2 = Dungeon | path2 = common.entity.dungeon.myrmidon.cyclops
}}
}}
Line 36: Line 37:
! Name || Damage || Description
! Name || Damage || Description
|-
|-
| Dash || 28.0 - 36.0 || Dashes towards the player while trying to hit them with the hammer.
| Charge || 28.0 - 36.0 || Winds up their hammer and runs at the target for a big swing.
|-
|-
| Doublestrike || 32.0 - 36.0 || Strikes the player two times, causing the [[Buffs & Debuffs|Crippled]] debuff.
| Doublestrike || 32.0 - 36.0 || Strikes the player two times, causing the [[Buffs & Debuffs|Crippled]] debuff.
Line 42: Line 43:
| Hammer Shockwave || 45.0 || Slams the hammer onto the ground, causing a radial shockwave which knocks back players.
| Hammer Shockwave || 45.0 || Slams the hammer onto the ground, causing a radial shockwave which knocks back players.
|-
|-
| Optic Blast || 48.0 || Fires a laser projectile out of its eye, if the player is too far away for melee attacks.
| Optic Blast || 48.0 || At moderate distances, will fire a laser projectile out of its eye that explodes on impact.
|-
|-
| Reinforce || - || Casting [[Buffs & Debuffs|Protecting Ward]] to reduce incoming damage.
| Reinforce || - || Casts a strong [[Buffs & Debuffs|Protecting Ward]] to reduce incoming damage.
|}
|}


Line 59: Line 60:




[[Category:Bestiary]]
[[Category:World]]
[[Category:Mini-boss]]
[[Category:Mini-boss]]
[[Category:Dungeon]]
[[Category:Dungeon]]

Latest revision as of 12:17, 10 December 2023

Cyclops
Type Wildlife
Location World
HP 1,000
Hostile Yes
Technical Info
Config common.entity.wild.aggressive.cyclops
Voxel voxygen/voxel/npc/cyclops
Cyclops
Type Mini-boss
Location Minotaur's dungeon
HP 1,000
Hostile Yes
Technical Info
Config common.entity.dungeon.myrmidon.cyclops
Voxel voxygen/voxel/npc/cyclops


This hulking brute has a laser-eyed focus on its target.


Location

The Cyclops spawns as a solo mini-boss within Minotaur's dungeon. They can also be found wandering in the wild.


Drops

Item Quantity Rarity
All
95%
1
200 - 500
5 - 10
1 5%
Data exported on 2024-05-02
Item Quantity Rarity
All
100%
200 - 500
5 - 10
4 - 8
Misc
52.50%
1 25%
1 15%
1 7.50%
Data exported on 2024-05-02


Combat

Attacks

Name Damage Description
Charge 28.0 - 36.0 Winds up their hammer and runs at the target for a big swing.
Doublestrike 32.0 - 36.0 Strikes the player two times, causing the Crippled debuff.
Hammer Shockwave 45.0 Slams the hammer onto the ground, causing a radial shockwave which knocks back players.
Optic Blast 48.0 At moderate distances, will fire a laser projectile out of its eye that explodes on impact.
Reinforce - Casts a strong Protecting Ward to reduce incoming damage.

Strategy

Suggestions welcome :)


See also


Comments

Cookies help us deliver our services. By using our services, you agree to our use of cookies.