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m (Added bloodsteel armor stats) |
m (Added stats) |
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Line 3:
| type = Back
| quality = {{Epic}}
| armor = 7.8
| stunres = 2.5
| maxenergy =
| energy =
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==Crafting==
{{RecipeHeader}}<onlyinclude>
{{RecipeRow|result=Bloodsteel Cape|qtt1=3|item1=Bloodsteel Ingot|qtt2=1|item2=Hard Carapace|qtt3=3|item3=Lifecloth|qtt4=1|item4=Ruby|station1=Anvil|check=1|year=24|month=01|archive=0}}
</onlyinclude>{{RecipeEnd}}
|
Latest revision as of 14:27, 15 January 2024
Bloodsteel Cape | |
Forged to preserve life, at the cost of another. | |
Statistics | |
Type | Back |
Quality | Epic |
Craftable | Yes |
Armor | 7.8 |
Stun Resistance | 2.5 |
Technical Information | |
.vox File | back.vox |
.ron File | back.ron |
Recipe | L1517 |
Sprite Manifest | [ ] |
Bloodsteel Armor
checked |
Anvil | Armor | Stun Rez [1] | Max Energy [2] | Energy reward [3] | Crit power | Stealth [4] |
---|---|---|---|---|---|---|---|
Bloodsteel Cape | 3x Bloodsteel Ingot, 1x Hard Carapace, 3x Lifecloth, 1x Ruby | 7.8 | 2.5 | 0 | 0 | 0 | 0 |
Bloodsteel Chest | 10x Bloodsteel Ingot, 4x Hard Carapace, 2x Diamond, 2x Ruby | 46.8 | 15 | 0 | 0 | 0 | 0 |
Bloodsteel Gauntlets | 3x Bloodsteel Ingot, 2x Hard Carapace | 15.6 | 5 | 0 | 0 | 0 | 0 |
Bloodsteel Girdle | 2x Bloodsteel Ingot, 2x Hard Carapace | 7.8 | 2.5 | 0 | 0 | 0 | 0 |
Bloodsteel Legs | 8x Bloodsteel Ingot, 3x Hard Carapace, 2x Ruby | 31.2 | 10 | 0 | 0 | 0 | 0 |
Bloodsteel Pauldrons | 8x Bloodsteel Ingot, 4x Hard Carapace, 2x Ruby | 31.2 | 10 | 0 | 0 | 0 | 0 |
Bloodsteel Sabatons | 3x Bloodsteel Ingot, 2x Hard Carapace | 15.6 | 5 | 0 | 0 | 0 | 0 |
Bloodsteel Armor | 37x Bloodsteel Ingot, 18x Hard Carapace, 5x Lifecloth, 7x Ruby, 2x Diamond | 156 | 50 | 0 | 0 | 0 | 0 |
Crafting
Result | Ingredients | Crafting Station | Revision |
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Drop Sources
Source | Quantity | Rarity |
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Notes
- ↑ In game file, this is called the poise resilience. It protects you against four buffs : interrupted, stunned, dazzed and knocked down.
- ↑ Increase your max energy bar.
- ↑ You gain more energy when hitting enemies with some of your skills. Currently it's the basic attack (left mouse) but it will change later.
- ↑ Limit the detection range of hostile NPCs and allow to sneak around. However it won't work if your are in front of the hostile NPCs vision.