Swords: Difference between revisions

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Content added Content deleted
(Added demonstration gifs for all the basic skills.)
(Added all demonstration gifs for all skills.)
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(Required: Cross Cut or Skewer.)
(Required: Cross Cut or Skewer.)
| style="width: 200px; padding: 10px;" |Damage: 12<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 5.0<br />
| style="width: 200px; padding: 10px;" |Damage: 12<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 5.0<br />
|[[File:Veloren Agile Quickdraw.gif|thumb]]
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(Required: Quick Draw.)
(Required: Quick Draw.)
|Build Up Duration: 0.4<br />Cast Duration: 0.3<br />Recover Duration: 0.3<br />Buff kind: Hastened<br />Buff Strength: 0.25<br />Buff Duration: 20.0<br />Energy Cost: 20<br />
|Build Up Duration: 0.4<br />Cast Duration: 0.3<br />Recover Duration: 0.3<br />Buff kind: Hastened<br />Buff Strength: 0.25<br />Buff Duration: 20.0<br />Energy Cost: 20<br />
|[[File:Veloren Agile dancing edge.gif|thumb]]
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(Required: Cross Cut or Skewer.)
(Required: Cross Cut or Skewer.)
|Damage: 8<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 0<br />Range: 3.0<br />
|Damage: 8<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 0<br />Range: 3.0<br />
|[[File:Veloren Agile feint.gif|thumb]]
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(Required: Feint.)
(Required: Feint.)
|Damage: 10<br />Poise: 3<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 6.0<br />Stabs: 3<br />
|Damage: 10<br />Poise: 3<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 6.0<br />Stabs: 3<br />
|[[File:Veloren Agile flurry.gif|thumb]]
|}
|}


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(Required: Skewer or Fell Strike.)
(Required: Skewer or Fell Strike.)
| style="width: 200px; padding: 10px;" |Damage: 16<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 4.0<br />Damage effect: Bleed<br />
| style="width: 200px; padding: 10px;" |Damage: 16<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 4.0<br />Damage effect: Bleed<br />
|[[File:Veloren Criplling gouge.gif|thumb]]
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(Required: Gouge.)
(Required: Gouge.)
|Damage: 16<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 5<br />Energy Cost: 12<br />Range: 3.0<br />Damage Buff: Bleed<br />Buff Strength: 0.7<br />
|Damage: 16<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 5<br />Energy Cost: 12<br />Range: 3.0<br />Damage Buff: Bleed<br />Buff Strength: 0.7<br />
|[[File:Veloren Crippling bloody gash.gif|thumb]]
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(Required: Skewer or Fell Strike.)
(Required: Skewer or Fell Strike.)
|Damage: 16<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 10<br />Range: 4.0<br />Damage effect: Cripple<br />
|Damage: 16<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 10<br />Range: 4.0<br />Damage effect: Cripple<br />
|[[File:Veloren Crippling hamstring.gif|thumb]]
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(Required: Hamstring.)
(Required: Hamstring.)
|Damage: 19<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 17<br />Range: 3.0<br />Damage Buff: Cripple<br />Buff Strength: 0.825<br />
|Damage: 19<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 17<br />Range: 3.0<br />Damage Buff: Cripple<br />Buff Strength: 0.825<br />
|[[File:Veloren Crippling eviscerate.gif|thumb]]
|}
|}


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(Required: Fell Strike or Crescent Slash.)
(Required: Fell Strike or Crescent Slash.)
| style="width: 200px; padding: 10px;" |Damage: 18<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 5<br />Energy Cost: 5<br />Range: 4.0<br />
| style="width: 200px; padding: 10px;" |Damage: 18<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 5<br />Energy Cost: 5<br />Range: 4.0<br />
|[[File:Veloren Crippling riposte.gif|thumb]]
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| style="width: 300px; padding: 10px;" |Shrug of the brunt of attacks, incoming damage is reduced.
| style="width: 300px; padding: 10px;" |Shrug of the brunt of attacks, incoming damage is reduced.
(Required: Riposte.)
(Required: Riposte.)
|Build Up Duration: 0.25<br />Cast Duration: 0.3<br />Recover Duration: 0.25<br />Buff kind: Protetcting Ward<br />Buff Strength: 0.4<br />Buff Duration: 20.0<br />Energy Cost: 20<br />
|Build Up Duration: 0.25<br />Cast Duration: 0.3<br />Recover Duration: 0.25<br />Buff kind: Protecting Ward<br />Buff Strength: 0.4<br />Buff Duration: 20.0<br />Energy Cost: 20<br />
|[[File:Veloren Defensive stalward sword.gif|thumb]]
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(Required: Fell Strike or Crescent Slash.)
(Required: Fell Strike or Crescent Slash.)
|Damage: 10<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 0<br />Range: 6.0<br />
|Damage: 10<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 0<br />Range: 6.0<br />
|[[File:Veloren Defensive disengage.gif|thumb]]
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(Required: Disengage.)
(Required: Disengage.)
|Build Up Duration: 0.4<br />Recover Duration: 0.2<br />Energy Regen: 17.5<br />Energy Cost: 2.5<br />Parry Window: Build Up<br />Block Strength: 0.75<br />Blocks: Projectiles, Beams<br />
|Build Up Duration: 0.4<br />Recover Duration: 0.2<br />Energy Regen: 17.5<br />Energy Cost: 2.5<br />Parry Window: Build Up<br />Block Strength: 0.75<br />Blocks: Projectiles, Beams<br />
|[[File:Veloren Defensive deflect.gif|thumb]]
|}
|}


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(Required: Cross Cut or Cascade.)
(Required: Cross Cut or Cascade.)
| style="width: 200px; padding: 10px;" |Damage: 14<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 4.0<br />Slices: 2<br />
| style="width: 200px; padding: 10px;" |Damage: 14<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 4.0<br />Slices: 2<br />
|[[File:Veloren Cleaving whirlwind slice.gif|thumb]]
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(Required: Whirlwind Slice.)
(Required: Whirlwind Slice.)
|Build Up Duration: 0.4<br />Cast Duration: 0.3<br />Recover Duration: 0.3<br />Buff kind: Reckless<br />Buff Strength: 0.25<br />Buff Duration: 20.0<br />Energy Cost: 20<br />
|Build Up Duration: 0.4<br />Cast Duration: 0.3<br />Recover Duration: 0.3<br />Buff kind: Reckless<br />Buff Strength: 0.25<br />Buff Duration: 20.0<br />Energy Cost: 20<br />
|[[File:Veloren Cleaving blade fever.gif|thumb]]
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(Required: Cross Cut or Cascade.)
(Required: Cross Cut or Cascade.)
|Damage: 10/15<br />Poise: 5/10<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 4.0<br />
|Damage: 10/15<br />Poise: 5/10<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 4.0<br />
|[[File:Veloren Cleaving earth splitter.gif|thumb]]
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(Required: Earth Splitter.)
(Required: Earth Splitter.)
|Damage: 30<br />Poise: 20<br />Knockback: 10<br />Energy Regen: 0<br />Energy Cost: 25<br />Range: 4.0<br />
|Damage: 30<br />Poise: 20<br />Knockback: 10<br />Energy Regen: 0<br />Energy Cost: 25<br />Range: 4.0<br />
|[[File:Veloren Cleaving sky splitter.gif|thumb]]
|}
|}


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(Required: Cascade or Crescent Slash.)
(Required: Cascade or Crescent Slash.)
| style="width: 200px; padding: 10px;" |Damage: 12<br />Poise: 50<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 1.0<br />Damage effect: Stunned<br />Buff Strength: 0.5<br />
| style="width: 200px; padding: 10px;" |Damage: 12<br />Poise: 50<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 1.0<br />Damage effect: Stunned<br />Buff Strength: 0.5<br />
|[[File:Veloren Heavy pommel strike.gif|thumb]]
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(Required: Pommel Strike.)
(Required: Pommel Strike.)
|Damage: 30/10<br />Poise: 40/10<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 15<br />Range: 2.0<br />Damage effect: Stunned<br />Buff Strength: 0.5<br />
|Damage: 30/10<br />Poise: 40/10<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 15<br />Range: 2.0<br />Damage effect: Stunned<br />Buff Strength: 0.5<br />
|[[File:Veloren Heavy pillar thrust.gif|thumb]]
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(Required: Cascade or Crescent Slash.)
(Required: Cascade or Crescent Slash.)
|Damage: 27<br />Poise: 30<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 4.0<br />Damage effect: Stunned<br />Buff Strength: 0.5<br />
|Damage: 27<br />Poise: 30<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 4.0<br />Damage effect: Stunned<br />Buff Strength: 0.5<br />
|[[File:Veloren Heavy sweep.gif|thumb]]
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(Required: heavy Sweep.)
(Required: heavy Sweep.)
|Build Up Duration: 0.2<br />Cast Duration: 0.2<br />Recover Duration: 0.6<br />Buff kind: Fortitude<br />Buff Strength: 1.0<br />Buff Duration: 20.0<br />Energy Cost: 15<br />
|Build Up Duration: 0.2<br />Cast Duration: 0.2<br />Recover Duration: 0.6<br />Buff kind: Fortitude<br />Buff Strength: 1.0<br />Buff Duration: 20.0<br />Energy Cost: 15<br />
|[[File:Veloren Heavy fortitude.gif|thumb]]
|}
|}
Source: [https://gitlab.com/veloren/veloren/-/tree/master/assets/common/abilities/sword abilities/sword/*]
Source: [https://gitlab.com/veloren/veloren/-/tree/master/assets/common/abilities/sword abilities/sword/*]

Revision as of 17:29, 22 November 2023


Swords are a weapon type in Veloren. The sword's abilities feature slashing and piercing damage. Slashing damage reduces the enemy's energy and does extra damage when the enemy is out of energy.

Sword Skill Tree


Basic attacks

The basic left click and right click attacks.

Icon Name Description Statistics Demonstration
Basic Double Slash A basic two-hit combo. Damage: 4/7
Poise: 5
Knockback: 0
Energy Regen: 5/10
Energy Cost: 0
Range: 3.0
Basic Thrust Charging the thrust will make it more powerful. Damage: 15
Poise: 5
Knockback: 0
Energy Regen: 15
Energy Cost: 0
Range: 4.5


Basic sword skills

The basic sword skills are the most simple forms of all sword skills. These will change depending on the sword stance used.

Icon Name Description Statistics Demonstration
Finisher An ability that consumes combo and is meant to end a fight.

The finisher will be different depending on your stance.

Damage: 40
Poise: 10
Knockback: 0
Energy Regen: 0
Energy Cost: 30
Range: 3.0
Minimum Combo: 15
Skewer A stabbing lung. Damage: 18
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 5
Range: 5.0
Fell Strike A quick strong slash. Damage: 20
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 5
Range: 3.5
Crescent Slash An upwards diagonal slash. Damage: 16
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 5
Range: 3.0
Cascade An overhead slash. Damage: 24
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 5
Range: 4.0
Cross Cut A right and left slash. Damage: 10/14
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 2.5
Range: 3.5


Agile sword stance

The agile sword stance is a stance that focuses on mobility during combat at the cost of raw damage. Using any agile skill will put you in the agile stance.

Basic skills and attacks will be faster but will do less damage using this stance.

Icon Name Description Statistics
Quick Draw Dash forward as you draw your blade for a quick attack.

(Required: Cross Cut or Skewer.)

Damage: 12
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 5
Range: 5.0
Dancing Edge Move and attack more swiftly.

(Required: Quick Draw.)

Build Up Duration: 0.4
Cast Duration: 0.3
Recover Duration: 0.3
Buff kind: Hastened
Buff Strength: 0.25
Buff Duration: 20.0
Energy Cost: 20
Feint Step to the side then back before striking

(Required: Cross Cut or Skewer.)

Damage: 8
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 0
Range: 3.0
Flurry Multiple rapid stabs.

(Required: Feint.)

Damage: 10
Poise: 3
Knockback: 0
Energy Regen: 0
Energy Cost: 5
Range: 6.0
Stabs: 3


Crippling Sword Stance

The crippling sword stance focuses on bleed which does damage over time. Using any crippling skill will put you in the crippling stance.

Basic skills and attacks will inflict the bleed status effect using this stance.

Icon Name Description Statistics
Gouge Inflict a lasting wound on your enemy that will continue to bleed.

(Required: Skewer or Fell Strike.)

Damage: 16
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 5
Range: 4.0
Damage effect: Bleed
Bloody Gash Cruelly strike an already bleeding wound, does more damage to bleeding enemies.

(Required: Gouge.)

Damage: 16
Poise: 5
Knockback: 0
Energy Regen: 5
Energy Cost: 12
Range: 3.0
Damage Buff: Bleed
Buff Strength: 0.7
Hamstring Injure the tendons of your foe, leaving them less maneuverable.

(Required: Skewer or Fell Strike.)

Damage: 16
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 10
Range: 4.0
Damage effect: Cripple
Eviscerate Shreds wounds further, deals more damage to crippled enemies.

(Required: Hamstring.)

Damage: 19
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 17
Range: 3.0
Damage Buff: Cripple
Buff Strength: 0.825


Defensive Sword Stance

The Defensive Sword Stance focuses on parrying and reducing/blocking incoming damage. Using any defensive skill will put you in the Defensive stance.

Basic skills will parry melee attacks during their build up and swing and basic attacks will block melee attacks at 50% strength during their build up and swing using this stance.

Icon Name Description Statistics
Riposte Parry a strike before instantly counter-attacking.

(Required: Fell Strike or Crescent Slash.)

Damage: 18
Poise: 5
Knockback: 0
Energy Regen: 5
Energy Cost: 5
Range: 4.0
Stalwart Sword Shrug of the brunt of attacks, incoming damage is reduced.

(Required: Riposte.)

Build Up Duration: 0.25
Cast Duration: 0.3
Recover Duration: 0.25
Buff kind: Protecting Ward
Buff Strength: 0.4
Buff Duration: 20.0
Energy Cost: 20
Disengage Retreat a step backwards after striking.

(Required: Fell Strike or Crescent Slash.)

Damage: 10
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 0
Range: 6.0
Deflect A swift enough maneuver to even block attacks.

(Required: Disengage.)

Build Up Duration: 0.4
Recover Duration: 0.2
Energy Regen: 17.5
Energy Cost: 2.5
Parry Window: Build Up
Block Strength: 0.75
Blocks: Projectiles, Beams


Cleaving Sword Stance

The cleaving sword stance focuses on wide attacks with a large area of effect. Using any cleaving skill will put you in the cleaving stance.

Basic skills and attacks will gain a small aoe (area of effect) using this stance.

Icon Name Description Statistics
Whirlwind Slice Strike all surrounding enemies with circular attacks.

(Required: Cross Cut or Cascade.)

Damage: 14
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 5
Range: 4.0
Slices: 2
Blade Fever Attack more recklessly, increasing the power of your strikes while while leaving yourself open to incoming attacks.

(Required: Whirlwind Slice.)

Build Up Duration: 0.4
Cast Duration: 0.3
Recover Duration: 0.3
Buff kind: Reckless
Buff Strength: 0.25
Buff Duration: 20.0
Energy Cost: 20
Earth Splitter Split the earth, if used while falling will have a much stronger impact.

(Required: Cross Cut or Cascade.)

Damage: 10/15
Poise: 5/10
Knockback: 0
Energy Regen: 0
Energy Cost: 5
Range: 4.0
Sky Splitter A powerful strike that purportedly can even split the sky, but will split through enemies.

(Required: Earth Splitter.)

Damage: 30
Poise: 20
Knockback: 10
Energy Regen: 0
Energy Cost: 25
Range: 4.0


Heavy Sword Stance

The heavy sword stance focuses on slow but powerful attacks. Using any heavy skill will put you in the heavy stance.

Basic skills and attacks will inflict more poise damage with basic skills also inflicting the stunned status effect using this stance.

Icon Name Description Statistics
Pommel Strike Concuss your foe with a blunt strike to the head.

(Required: Cascade or Crescent Slash.)

Damage: 12
Poise: 50
Knockback: 0
Energy Regen: 0
Energy Cost: 5
Range: 1.0
Damage effect: Stunned
Buff Strength: 0.5
Pillar Thrust Stab your sword through down to the enemy, all the way into the ground, is more powerful if used while falling.

(Required: Pommel Strike.)

Damage: 30/10
Poise: 40/10
Knockback: 0
Energy Regen: 0
Energy Cost: 15
Range: 2.0
Damage effect: Stunned
Buff Strength: 0.5
Heavy Sweep A heavy, wide ,sweeping strike that deals more damage to a staggered enemy.

(Required: Cascade or Crescent Slash.)

Damage: 27
Poise: 30
Knockback: 0
Energy Regen: 0
Energy Cost: 5
Range: 4.0
Damage effect: Stunned
Buff Strength: 0.5
Fortitude Increases stagger resistance and as you take more damage your attacks will be more staggering.

(Required: heavy Sweep.)

Build Up Duration: 0.2
Cast Duration: 0.2
Recover Duration: 0.6
Buff kind: Fortitude
Buff Strength: 1.0
Buff Duration: 20.0
Energy Cost: 15

Source: abilities/sword/*

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