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| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Basic Thrust
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Basic Thrust
| style="width: 400px; padding: 10px;" |Charging the thrust will make it more powerful.
| style="width: 400px; padding: 10px;" |Charging the thrust will make it more powerful.
|Damage: 15<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 15<br />Energy Cost: 0<br />Range: 4.5<br />
|Damage: 15<br />
Poise: 5<br />
Knockback: 0<br />
Energy Regen: 15<br />
Energy Cost: 0<br />
Range: 4.5<br />
|}
|}


Line 54: Line 49:
| style="width: 400px; padding: 10px;" |An ability that consumes combo and is meant to end a fight.
| style="width: 400px; padding: 10px;" |An ability that consumes combo and is meant to end a fight.
The finisher will be different depending on your stance.
The finisher will be different depending on your stance.
|Damage: 40<br />Poise: 10<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 30<br />Range: 3.0<br />Minimum Combo: 15<br />
|Damage: 40<br />
Poise: 10<br />
Knockback: 0<br />
Energy Regen: 0<br />
Energy Cost: 30<br />
Range: 3.0<br />
Minimum Combo: 15<br />
|-
|-
|<gallery>
|<gallery>
Line 67: Line 56:
|'''Skewer'''
|'''Skewer'''
|A stabbing lung.
|A stabbing lung.
|Damage: 18<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 5.0<br />
|Damage: 18<br />
Poise: 5<br />
Knockback: 0<br />
Energy Regen: 0<br />
Energy Cost: 5<br />
Range: 5.0<br />
|-
|-
|<gallery>
|<gallery>
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|'''Fell Strike'''
|'''Fell Strike'''
|A quick strong slash.
|A quick strong slash.
|Damage: 20<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 3.5<br />
|Damage: 20<br />
Poise: 5<br />
Knockback: 0<br />
Energy Regen: 0<br />
Energy Cost: 5<br />
Range: 3.5<br />
|-
|-
|<gallery>
|<gallery>
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|'''Crescent Slash'''
|'''Crescent Slash'''
|An upwards diagonal slash.
|An upwards diagonal slash.
|Damage: 16<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 3.0<br />
|Damage: 16<br />
Poise: 5<br />
Knockback: 0<br />
Energy Regen: 0<br />
Energy Cost: 5<br />
Range: 3.0<br />
|-
|-
|<gallery>
|<gallery>
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|'''Cascade'''
|'''Cascade'''
|An overhead slash.
|An overhead slash.
|Damage: 24<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 4.0<br />
|Damage: 24<br />
Poise: 5<br />
Knockback: 0<br />
Energy Regen: 0<br />
Energy Cost: 5<br />
Range: 4.0<br />
|-
|-
|<gallery>
|<gallery>
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|'''Cross Cut'''
|'''Cross Cut'''
|A right and left slash.
|A right and left slash.
|Damage: 10/14<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 2.5<br />Range: 3.5<br />
|Damage: 10/14<br />
Poise: 5<br />
Knockback: 0<br />
Energy Regen: 0<br />
Energy Cost: 2.5<br />
Range: 3.5<br />
|}
|}


Line 139: Line 103:
| style="width: 400px; padding: 10px;" |Dash forward as you draw your blade for a quick attack.
| style="width: 400px; padding: 10px;" |Dash forward as you draw your blade for a quick attack.
(Required: Cross Cut or Skewer.)
(Required: Cross Cut or Skewer.)
|Damage: 12<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 5.0<br />
|Damage: 12<br />
Poise: 5<br />
Knockback: 0<br />
Energy Regen: 0<br />
Energy Cost: 5<br />
Range: 5.0<br />
|-
|-
|<gallery>
|<gallery>
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| style="width: 400px; padding: 10px;" |Move and attack more swiftly.
| style="width: 400px; padding: 10px;" |Move and attack more swiftly.
(Required: Quick Draw.)
(Required: Quick Draw.)
|Build Up Duration: 0.4<br />Cast Duration: 0.3<br />Recover Duration: 0.3<br />Buff kind: Hastened<br />Buff Strength: 0.25<br />Buff Duration: 20.0<br />Energy Cost: 20<br />
|Build Up Duration: 0.4<br />
Cast Duration: 0.3<br />
Recover Duration: 0.3<br />
Buff kind: Hastened<br />
Buff Strength: 0.25<br />
Buff Duration: 20.0<br />
Energy Cost: 20<br />
|-
|-
|<gallery>
|<gallery>
Line 166: Line 119:
|Step to the side then back before striking
|Step to the side then back before striking
(Required: Cross Cut or Skewer.)
(Required: Cross Cut or Skewer.)
|Damage: 8<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 0<br />Range: 3.0<br />
|Damage: 8<br />
Poise: 5<br />
Knockback: 0<br />
Energy Regen: 0<br />
Energy Cost: 0<br />
Range: 3.0<br />
|-
|-
|<gallery>
|<gallery>
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|Multiple rapid stabs.
|Multiple rapid stabs.
(Required: Feint.)
(Required: Feint.)
|Damage: 10<br />Poise: 3<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 6.0<br />Stabs: 3<br />
|Damage: 10<br />
Poise: 3<br />
Knockback: 0<br />
Energy Regen: 0<br />
Energy Cost: 5<br />
Range: 6.0<br />
Stabs: 3<br />
|}
|}


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| style="width: 400px; padding: 10px;" |Inflict a lasting wound on your enemy that will continue to bleed.
| style="width: 400px; padding: 10px;" |Inflict a lasting wound on your enemy that will continue to bleed.
(Required: Skewer or Fell Strike.)
(Required: Skewer or Fell Strike.)
|Damage: 16<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 4.0<br />Damage effect: Bleed<br />
|Damage: 16<br />
Poise: 5<br />
Knockback: 0<br />
Energy Regen: 0<br />
Energy Cost: 5<br />
Range: 4.0<br />
Damage effect: Bleed<br />
|-
|-
|<gallery>
|<gallery>
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| style="width: 400px; padding: 10px;" |Cruelly strike an already bleeding wound, does more damage to bleeding enemies.
| style="width: 400px; padding: 10px;" |Cruelly strike an already bleeding wound, does more damage to bleeding enemies.
(Required: Gouge.)
(Required: Gouge.)
|Damage: 16<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 5<br />Energy Cost: 12<br />Range: 3.0<br />Damage Buff: Bleed<br />Buff Strength: 0.7<br />
|Damage: 16<br />
Poise: 5<br />
Knockback: 0<br />
Energy Regen: 5<br />
Energy Cost: 12<br />
Range: 3.0<br />
Damage Buff: Bleed<br />
Buff Strength: 0.7<br />
|-
|-
|<gallery>
|<gallery>
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|Injure the tendons of your foe, leaving them less maneuverable.
|Injure the tendons of your foe, leaving them less maneuverable.
(Required: Skewer or Fell Strike.)
(Required: Skewer or Fell Strike.)
|Damage: 16<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 10<br />Range: 4.0<br />Damage effect: Cripple<br />
|Damage: 16<br />
Poise: 5<br />
Knockback: 0<br />
Energy Regen: 0<br />
Energy Cost: 10<br />
Range: 4.0<br />
Damage effect: Cripple<br />
|-
|-
|<gallery>
|<gallery>
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|Shreds wounds further, deals more damage to crippled enemies.
|Shreds wounds further, deals more damage to crippled enemies.
(Required: Hamstring.)
(Required: Hamstring.)
|Damage: 19<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 17<br />Range: 3.0<br />Damage Buff: Cripple<br />Buff Strength: 0.825<br />
|Damage: 19<br />
Poise: 5<br />
Knockback: 0<br />
Energy Regen: 0<br />
Energy Cost: 17<br />
Range: 3.0<br />
Damage Buff: Cripple<br />
Buff Strength: 0.825<br />
|}
|}


Line 271: Line 187:
| style="width: 400px; padding: 10px;" |Parry a strike before instantly counter-attacking.
| style="width: 400px; padding: 10px;" |Parry a strike before instantly counter-attacking.
(Required: Fell Strike or Crescent Slash.)
(Required: Fell Strike or Crescent Slash.)
|Damage: 18<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 5<br />Energy Cost: 5<br />Range: 4.0<br />
|Damage: 18<br />
Poise: 5<br />
Knockback: 0<br />
Energy Regen: 5<br />
Energy Cost: 5<br />
Range: 4.0<br />
|-
|-
|<gallery>
|<gallery>
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| style="width: 400px; padding: 10px;" |Shrug of the brunt of attacks, incoming damage is reduced.
| style="width: 400px; padding: 10px;" |Shrug of the brunt of attacks, incoming damage is reduced.
(Required: Riposte.)
(Required: Riposte.)
|Build Up Duration: 0.25<br />Cast Duration: 0.3<br />Recover Duration: 0.25<br />Buff kind: Protetcting Ward<br />Buff Strength: 0.4<br />Buff Duration: 20.0<br />Energy Cost: 20<br />
|Build Up Duration: 0.25<br />
Cast Duration: 0.3<br />
Recover Duration: 0.25<br />
Buff kind: Protetcting Ward<br />
Buff Strength: 0.4<br />
Buff Duration: 20.0<br />
Energy Cost: 20<br />
|-
|-
|<gallery>
|<gallery>
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|Retreat a step backwards after striking.
|Retreat a step backwards after striking.
(Required: Fell Strike or Crescent Slash.)
(Required: Fell Strike or Crescent Slash.)
|Damage: 10<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 0<br />Range: 6.0<br />
|Damage: 10<br />
Poise: 5<br />
Knockback: 0<br />
Energy Regen: 0<br />
Energy Cost: 0<br />
Range: 6.0<br />
|-
|-
|<gallery>
|<gallery>
Line 311: Line 211:
|A swift enough maneuver to even block attacks.
|A swift enough maneuver to even block attacks.
(Required: Disengage.)
(Required: Disengage.)
|Build Up Duration: 0.4<br />Recover Duration: 0.2<br />Energy Regen: 17.5<br />Energy Cost: 2.5<br />Parry Window: Build Up<br />Block Strength: 0.75<br />Blocks: Projectiles, Beams<br />
|Build Up Duration: 0.4<br />
Recover Duration: 0.2<br />
Energy Regen: 17.5<br />
Energy Cost: 2.5<br />
Parry Window: Build Up<br />
Block Strength: 0.75<br />
Blocks: Projectiles, Beams<br />
|}
|}


Line 335: Line 229:
| style="width: 400px; padding: 10px;" |Strike all surrounding enemies with circular attacks.
| style="width: 400px; padding: 10px;" |Strike all surrounding enemies with circular attacks.
(Required: Cross Cut or Cascade.)
(Required: Cross Cut or Cascade.)
|Damage: 14<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 4.0<br />Slices: 2<br />
|Damage: 14<br />
Poise: 5<br />
Knockback: 0<br />
Energy Regen: 0<br />
Energy Cost: 5<br />
Range: 4.0<br />
Slices: 2<br />
|-
|-
|<gallery>
|<gallery>
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| style="width: 400px; padding: 10px;" |Attack more recklessly, increasing the power of your strikes while while leaving yourself open to incoming attacks.
| style="width: 400px; padding: 10px;" |Attack more recklessly, increasing the power of your strikes while while leaving yourself open to incoming attacks.
(Required: Whirlwind Slice.)
(Required: Whirlwind Slice.)
|Build Up Duration: 0.4<br />Cast Duration: 0.3<br />Recover Duration: 0.3<br />Buff kind: Reckless<br />Buff Strength: 0.25<br />Buff Duration: 20.0<br />Energy Cost: 20<br />
|Build Up Duration: 0.4<br />
Cast Duration: 0.3<br />
Recover Duration: 0.3<br />
Buff kind: Reckless<br />
Buff Strength: 0.25<br />
Buff Duration: 20.0<br />
Energy Cost: 20<br />
|-
|-
|<gallery>
|<gallery>
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|Split the earth, if used while falling will have a much stronger impact.
|Split the earth, if used while falling will have a much stronger impact.
(Required: Cross Cut or Cascade.)
(Required: Cross Cut or Cascade.)
|Damage: 10/15<br />Poise: 5/10<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 4.0<br />
|Damage: 10/15<br />
Poise: 5/10<br />
Knockback: 0<br />
Energy Regen: 0<br />
Energy Cost: 5<br />
Range: 4.0<br />
|-
|-
|<gallery>
|<gallery>
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|A powerful strike that purportedly can even split the sky, but will split through enemies.
|A powerful strike that purportedly can even split the sky, but will split through enemies.
(Required: Earth Splitter.)
(Required: Earth Splitter.)
|Damage: 30<br />Poise: 20<br />Knockback: 10<br />Energy Regen: 0<br />Energy Cost: 25<br />Range: 4.0<br />
|Damage: 30<br />
Poise: 20<br />
Knockback: 10<br />
Energy Regen: 0<br />
Energy Cost: 25<br />
Range: 4.0<br />
|}
|}


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| style="width: 400px; padding: 10px;" |Concuss your foe with a blunt strike to the head.
| style="width: 400px; padding: 10px;" |Concuss your foe with a blunt strike to the head.
(Required: Cascade or Crescent Slash.)
(Required: Cascade or Crescent Slash.)
|Damage: 12<br />Poise: 50<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 1.0<br />Damage effect: Stunned<br />Buff Strength: 0.5<br />
|Damage: 12<br />
Poise: 50<br />
Knockback: 0<br />
Energy Regen: 0<br />
Energy Cost: 5<br />
Range: 1.0<br />
Damage effect: Stunned<br />
Buff Strength: 0.5<br />
|-
|-
|<gallery>
|<gallery>
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| style="width: 400px; padding: 10px;" |Stab your sword through down to the enemy, all the way into the ground, is more powerful if used while falling.
| style="width: 400px; padding: 10px;" |Stab your sword through down to the enemy, all the way into the ground, is more powerful if used while falling.
(Required: Pommel Strike.)
(Required: Pommel Strike.)
|Damage: 30/10<br />Poise: 40/10<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 15<br />Range: 2.0<br />Damage effect: Stunned<br />Buff Strength: 0.5<br />
|Damage: 30/10<br />
Poise: 40/10<br />
Knockback: 0<br />
Energy Regen: 0<br />
Energy Cost: 15<br />
Range: 2.0<br />
Damage effect: Stunned<br />
Buff Strength: 0.5<br />
|-
|-
|<gallery>
|<gallery>
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|A heavy, wide ,sweeping strike that deals more damage to a staggered enemy.
|A heavy, wide ,sweeping strike that deals more damage to a staggered enemy.
(Required: Cascade or Crescent Slash.)
(Required: Cascade or Crescent Slash.)
|Damage: 27<br />Poise: 30<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 4.0<br />Damage effect: Stunned<br />Buff Strength: 0.5<br />
|Damage: 27<br />
Poise: 30<br />
Knockback: 0<br />
Energy Regen: 0<br />
Energy Cost: 5<br />
Range: 4.0<br />
Damage effect: Stunned<br />
Buff Strength: 0.5<br />
|-
|-
|<gallery>
|<gallery>
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|Increases stagger resistance and as you take more damage your attacks will be more staggering.
|Increases stagger resistance and as you take more damage your attacks will be more staggering.
(Required: heavy Sweep.)
(Required: heavy Sweep.)
|Build Up Duration: 0.2<br />Cast Duration: 0.2<br />Recover Duration: 0.6<br />Buff kind: Fortitude<br />Buff Strength: 1.0<br />Buff Duration: 20.0<br />Energy Cost: 15<br />
|Build Up Duration: 0.2<br />
Cast Duration: 0.2<br />
Recover Duration: 0.6<br />
Buff kind: Fortitude<br />
Buff Strength: 1.0<br />
Buff Duration: 20.0<br />
Energy Cost: 15<br />
|}
|}
Source: [https://gitlab.com/veloren/veloren/-/tree/master/assets/common/abilities/sword abilities/sword/*]
Source: [https://gitlab.com/veloren/veloren/-/tree/master/assets/common/abilities/sword abilities/sword/*]

Revision as of 17:27, 17 November 2023

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Swords are a weapon type in Veloren. The sword's abilities feature slashing and piercing damage. Slashing damage reduces the enemy's energy and does extra damage when the enemy is out of energy.

Sword Skill Tree


Basic attacks

The basic left click and right click attacks.

Icon Name Description Statistics
Basic Double Slash A basic two-hit combo. Damage: 4/7
Poise: 5
Knockback: 0
Energy Regen: 5/10
Energy Cost: 0
Range: 3.0
Basic Thrust Charging the thrust will make it more powerful. Damage: 15
Poise: 5
Knockback: 0
Energy Regen: 15
Energy Cost: 0
Range: 4.5


Basic sword skills

The basic sword skills are the most simple forms of all sword skills. These can change depending on the sword stance used.

Icon Name Description Statistics
Finisher An ability that consumes combo and is meant to end a fight.

The finisher will be different depending on your stance.

Damage: 40
Poise: 10
Knockback: 0
Energy Regen: 0
Energy Cost: 30
Range: 3.0
Minimum Combo: 15
Skewer A stabbing lung. Damage: 18
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 5
Range: 5.0
Fell Strike A quick strong slash. Damage: 20
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 5
Range: 3.5
Crescent Slash An upwards diagonal slash. Damage: 16
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 5
Range: 3.0
Cascade An overhead slash. Damage: 24
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 5
Range: 4.0
Cross Cut A right and left slash. Damage: 10/14
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 2.5
Range: 3.5


Agile sword stance

The agile sword stance is a stance that focuses on mobility during combat at the cost of raw damage.

Icon Name Description Statistics
Quick Draw Dash forward as you draw your blade for a quick attack.

(Required: Cross Cut or Skewer.)

Damage: 12
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 5
Range: 5.0
Dancing Edge Move and attack more swiftly.

(Required: Quick Draw.)

Build Up Duration: 0.4
Cast Duration: 0.3
Recover Duration: 0.3
Buff kind: Hastened
Buff Strength: 0.25
Buff Duration: 20.0
Energy Cost: 20
Feint Step to the side then back before striking

(Required: Cross Cut or Skewer.)

Damage: 8
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 0
Range: 3.0
Flurry Multiple rapid stabs.

(Required: Feint.)

Damage: 10
Poise: 3
Knockback: 0
Energy Regen: 0
Energy Cost: 5
Range: 6.0
Stabs: 3


Crippling Sword Stance

The crippling sword stance focuses on bleed which does damage over time.

Icon Name Description Statistics
Gouge Inflict a lasting wound on your enemy that will continue to bleed.

(Required: Skewer or Fell Strike.)

Damage: 16
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 5
Range: 4.0
Damage effect: Bleed
Bloody Gash Cruelly strike an already bleeding wound, does more damage to bleeding enemies.

(Required: Gouge.)

Damage: 16
Poise: 5
Knockback: 0
Energy Regen: 5
Energy Cost: 12
Range: 3.0
Damage Buff: Bleed
Buff Strength: 0.7
Hamstring Injure the tendons of your foe, leaving them less maneuverable.

(Required: Skewer or Fell Strike.)

Damage: 16
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 10
Range: 4.0
Damage effect: Cripple
Eviscerate Shreds wounds further, deals more damage to crippled enemies.

(Required: Hamstring.)

Damage: 19
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 17
Range: 3.0
Damage Buff: Cripple
Buff Strength: 0.825


Defensive Sword Stance

The Defensive Sword Stance focuses on parrying and reducing/blocking incoming damage.

Icon Name Description Statistics
Riposte Parry a strike before instantly counter-attacking.

(Required: Fell Strike or Crescent Slash.)

Damage: 18
Poise: 5
Knockback: 0
Energy Regen: 5
Energy Cost: 5
Range: 4.0
Stalwart Sword Shrug of the brunt of attacks, incoming damage is reduced.

(Required: Riposte.)

Build Up Duration: 0.25
Cast Duration: 0.3
Recover Duration: 0.25
Buff kind: Protetcting Ward
Buff Strength: 0.4
Buff Duration: 20.0
Energy Cost: 20
Disengage Retreat a step backwards after striking.

(Required: Fell Strike or Crescent Slash.)

Damage: 10
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 0
Range: 6.0
Deflect A swift enough maneuver to even block attacks.

(Required: Disengage.)

Build Up Duration: 0.4
Recover Duration: 0.2
Energy Regen: 17.5
Energy Cost: 2.5
Parry Window: Build Up
Block Strength: 0.75
Blocks: Projectiles, Beams


Cleaving Sword Stance

The cleaving sword stance focuses on wide attacks with a large area of effect.

Icon Name Description Statistics
Whirlwind Slice Strike all surrounding enemies with circular attacks.

(Required: Cross Cut or Cascade.)

Damage: 14
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 5
Range: 4.0
Slices: 2
Blade Fever Attack more recklessly, increasing the power of your strikes while while leaving yourself open to incoming attacks.

(Required: Whirlwind Slice.)

Build Up Duration: 0.4
Cast Duration: 0.3
Recover Duration: 0.3
Buff kind: Reckless
Buff Strength: 0.25
Buff Duration: 20.0
Energy Cost: 20
Earth Splitter Split the earth, if used while falling will have a much stronger impact.

(Required: Cross Cut or Cascade.)

Damage: 10/15
Poise: 5/10
Knockback: 0
Energy Regen: 0
Energy Cost: 5
Range: 4.0
Sky Splitter A powerful strike that purportedly can even split the sky, but will split through enemies.

(Required: Earth Splitter.)

Damage: 30
Poise: 20
Knockback: 10
Energy Regen: 0
Energy Cost: 25
Range: 4.0


Heavy Sword Stance

The heavy sword stance focuses on slow but powerful attacks.

Icon Name Description Statistics
Pommel Strike Concuss your foe with a blunt strike to the head.

(Required: Cascade or Crescent Slash.)

Damage: 12
Poise: 50
Knockback: 0
Energy Regen: 0
Energy Cost: 5
Range: 1.0
Damage effect: Stunned
Buff Strength: 0.5
Pillar Thrust Stab your sword through down to the enemy, all the way into the ground, is more powerful if used while falling.

(Required: Pommel Strike.)

Damage: 30/10
Poise: 40/10
Knockback: 0
Energy Regen: 0
Energy Cost: 15
Range: 2.0
Damage effect: Stunned
Buff Strength: 0.5
Heavy Sweep A heavy, wide ,sweeping strike that deals more damage to a staggered enemy.

(Required: Cascade or Crescent Slash.)

Damage: 27
Poise: 30
Knockback: 0
Energy Regen: 0
Energy Cost: 5
Range: 4.0
Damage effect: Stunned
Buff Strength: 0.5
Fortitude Increases stagger resistance and as you take more damage your attacks will be more staggering.

(Required: heavy Sweep.)

Build Up Duration: 0.2
Cast Duration: 0.2
Recover Duration: 0.6
Buff kind: Fortitude
Buff Strength: 1.0
Buff Duration: 20.0
Energy Cost: 15

Source: abilities/sword/*

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