Swords: Difference between revisions

From Veloren Wiki
Content added Content deleted
No edit summary
No edit summary
(3 intermediate revisions by one other user not shown)
Line 21: Line 21:
File:Basic double slash.png
File:Basic double slash.png
</gallery>
</gallery>
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Basic Double Slash
| style="width: 110px; height: 0px; text-align: center; font-weight: bold;" |Basic Double Slash
| style="width: 300px; padding: 10px;" |A basic two-hit combo.
| style="width: 300px; padding: 10px;" |A basic two-hit combo.
|Damage: 4/7<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 5/10<br />Energy Cost: 0<br />Range: 3.0<br />
| style="width: 200px; padding: 10px;" |Damage: 4/7<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 5/10<br />Energy Cost: 0<br />Range: 3.0<br />
|[[File:Veloren Basic double slash.gif|thumb]]
|[[File:Veloren Basic double slash.gif|thumb]]
|-
|-
Line 29: Line 29:
File:Basic thrust.png
File:Basic thrust.png
</gallery>
</gallery>
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Basic Thrust
| style="width: 110px; height: 50px; text-align: center; font-weight: bold;" |Basic Thrust
| style="width: 300px; padding: 10px;" |Charging the thrust will make it more powerful.
| style="width: 300px; padding: 10px;" |Charging the thrust will make it more powerful.
|Damage: 15<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 15<br />Energy Cost: 0<br />Range: 4.5<br />
|Damage: 15<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 15<br />Energy Cost: 0<br />Range: 4.5<br />
Line 44: Line 44:
!Description
!Description
!Statistics
!Statistics
|Demonstration
|-
|-
|<gallery>
|<gallery>
Line 49: Line 50:
</gallery>
</gallery>
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Finisher
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Finisher
| style="width: 400px; padding: 10px;" |An ability that consumes combo and is meant to end a fight.
| style="width: 300px; padding: 10px;" |An ability that consumes combo and is meant to end a fight.
The finisher will be different depending on your stance.
The finisher will be different depending on your stance.
|Damage: 40<br />Poise: 10<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 30<br />Range: 3.0<br />Minimum Combo: 15<br />
| style="width: 200px; padding: 10px;" |Damage: 40<br />Poise: 10<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 30<br />Range: 3.0<br />Minimum Combo: 15<br />
|[[File:Veloren Finisher.gif|thumb]]
|-
|-
|<gallery>
|<gallery>
File:Veloren Basic skewer.png
File:Veloren Basic skewer.png
</gallery>
</gallery>
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Skewer
|'''Skewer'''
|A stabbing lung.
|A stabbing lung.
|Damage: 18<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 5.0<br />
|Damage: 18<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 5.0<br />
|[[File:Veloren Skewer.gif|thumb]]
|-
|-
|<gallery>
|<gallery>
File:Veloren Basic fell strike.png
File:Veloren Basic fell strike.png
</gallery>
</gallery>
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Fell Strike
|'''Fell Strike'''
|A quick strong slash.
| style="width: 300px; padding: 10px;" |A quick strong slash.
|Damage: 20<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 3.5<br />
|Damage: 20<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 3.5<br />
|[[File:Veloren basic fell strike.gif|thumb]]
|-
|-
|<gallery>
|<gallery>
File:Veloren Basic crescent slash.png
File:Veloren Basic crescent slash.png
</gallery>
</gallery>
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Crescent Slash
|'''Crescent Slash'''
|An upwards diagonal slash.
|An upwards diagonal slash.
|Damage: 16<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 3.0<br />
|Damage: 16<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 3.0<br />
|[[File:Veloren Crescent slash.gif|thumb]]
|-
|-
|<gallery>
|<gallery>
File:Veloren Basic cascade.png
File:Veloren Basic cascade.png
</gallery>
</gallery>
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Cascade
|'''Cascade'''
|An overhead slash.
|An overhead slash.
|Damage: 24<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 4.0<br />
|Damage: 24<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 4.0<br />
|[[File:Veloren Basic cascade.gif|thumb]]
|-
|-
|<gallery>
|<gallery>
File:Veloren Cross cut.png
File:Veloren Cross cut.png
</gallery>
</gallery>
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Cross Cut
|'''Cross Cut'''
|A right and left slash.
|A right and left slash.
|Damage: 10/14<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 2.5<br />Range: 3.5<br />
|Damage: 10/14<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 2.5<br />Range: 3.5<br />
|[[File:Veloren Basic crosscut.gif|thumb]]
|}
|}


Line 100: Line 107:
!Description
!Description
!Statistics
!Statistics
|Demonstration
|-
|-
|<gallery>
|<gallery>
Line 105: Line 113:
</gallery>
</gallery>
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Quick Draw
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Quick Draw
| style="width: 400px; padding: 10px;" |Dash forward as you draw your blade for a quick attack.
| style="width: 300px; padding: 10px;" |Dash forward as you draw your blade for a quick attack.
(Required: Cross Cut or Skewer.)
(Required: Cross Cut or Skewer.)
|Damage: 12<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 5.0<br />
| style="width: 200px; padding: 10px;" |Damage: 12<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 5.0<br />
|[[File:Veloren Agile Quickdraw.gif|thumb]]
|-
|-
|<gallery>
|<gallery>
Line 113: Line 122:
</gallery>
</gallery>
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Dancing Edge
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Dancing Edge
| style="width: 400px; padding: 10px;" |Move and attack more swiftly.
| style="width: 300px; padding: 10px;" |Move and attack more swiftly.
(Required: Quick Draw.)
(Required: Quick Draw.)
|Build Up Duration: 0.4<br />Cast Duration: 0.3<br />Recover Duration: 0.3<br />Buff kind: Hastened<br />Buff Strength: 0.25<br />Buff Duration: 20.0<br />Energy Cost: 20<br />
|Build Up Duration: 0.4<br />Cast Duration: 0.3<br />Recover Duration: 0.3<br />Buff kind: Hastened<br />Buff Strength: 0.25<br />Buff Duration: 20.0<br />Energy Cost: 20<br />
|[[File:Veloren Agile dancing edge.gif|thumb]]
|-
|-
|<gallery>
|<gallery>
File:Veloren Agile feint.png
File:Veloren Agile feint.png
</gallery>
</gallery>
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |'''Feint'''
|'''Feint'''
|Step to the side then back before striking
|Step to the side then back before striking
(Required: Cross Cut or Skewer.)
(Required: Cross Cut or Skewer.)
|Damage: 8<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 0<br />Range: 3.0<br />
|Damage: 8<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 0<br />Range: 3.0<br />
|[[File:Veloren Agile feint.gif|thumb]]
|-
|-
|<gallery>
|<gallery>
File:Veloren Agile flurry.png
File:Veloren Agile flurry.png
</gallery>
</gallery>
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |'''Flurry'''
|'''Flurry'''
|Multiple rapid stabs.
|Multiple rapid stabs.
(Required: Feint.)
(Required: Feint.)
|Damage: 10<br />Poise: 3<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 6.0<br />Stabs: 3<br />
|Damage: 10<br />Poise: 3<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 6.0<br />Stabs: 3<br />
|[[File:Veloren Agile flurry.gif|thumb]]
|}
|}


Line 144: Line 156:
!Description
!Description
!Statistics
!Statistics
|Demonstration
|-
|-
|<gallery>
|<gallery>
Line 149: Line 162:
</gallery>
</gallery>
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Gouge
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Gouge
| style="width: 400px; padding: 10px;" |Inflict a lasting wound on your enemy that will continue to bleed.
| style="width: 300px; padding: 10px;" |Inflict a lasting wound on your enemy that will continue to bleed.
(Required: Skewer or Fell Strike.)
(Required: Skewer or Fell Strike.)
|Damage: 16<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 4.0<br />Damage effect: Bleed<br />
| style="width: 200px; padding: 10px;" |Damage: 16<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 4.0<br />Damage effect: Bleed<br />
|[[File:Veloren Criplling gouge.gif|thumb]]
|-
|-
|<gallery>
|<gallery>
Line 157: Line 171:
</gallery>
</gallery>
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Bloody Gash
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Bloody Gash
| style="width: 400px; padding: 10px;" |Cruelly strike an already bleeding wound, does more damage to bleeding enemies.
| style="width: 300px; padding: 10px;" |Cruelly strike an already bleeding wound, does more damage to bleeding enemies.
(Required: Gouge.)
(Required: Gouge.)
|Damage: 16<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 5<br />Energy Cost: 12<br />Range: 3.0<br />Damage Buff: Bleed<br />Buff Strength: 0.7<br />
|Damage: 16<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 5<br />Energy Cost: 12<br />Range: 3.0<br />Damage Buff: Bleed<br />Buff Strength: 0.7<br />
|[[File:Veloren Crippling bloody gash.gif|thumb]]
|-
|-
|<gallery>
|<gallery>
File:Veloren Crippling hamstring.png
File:Veloren Crippling hamstring.png
</gallery>
</gallery>
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |'''Hamstring'''
|'''Hamstring'''
|Injure the tendons of your foe, leaving them less maneuverable.
|Injure the tendons of your foe, leaving them less maneuverable.
(Required: Skewer or Fell Strike.)
(Required: Skewer or Fell Strike.)
|Damage: 16<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 10<br />Range: 4.0<br />Damage effect: Cripple<br />
|Damage: 16<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 10<br />Range: 4.0<br />Damage effect: Cripple<br />
|[[File:Veloren Crippling hamstring.gif|thumb]]
|-
|-
|<gallery>
|<gallery>
File:Veloren Crippling eviscerate.png
File:Veloren Crippling eviscerate.png
</gallery>
</gallery>
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |'''Eviscerate'''
|'''Eviscerate'''
|Shreds wounds further, deals more damage to crippled enemies.
|Shreds wounds further, deals more damage to crippled enemies.
(Required: Hamstring.)
(Required: Hamstring.)
|Damage: 19<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 17<br />Range: 3.0<br />Damage Buff: Cripple<br />Buff Strength: 0.825<br />
|Damage: 19<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 17<br />Range: 3.0<br />Damage Buff: Cripple<br />Buff Strength: 0.825<br />
|[[File:Veloren Crippling eviscerate.gif|thumb]]
|}
|}


Line 188: Line 205:
!Description
!Description
!Statistics
!Statistics
|Demonstration
|-
|-
|<gallery>
|<gallery>
Line 193: Line 211:
</gallery>
</gallery>
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Riposte
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Riposte
| style="width: 400px; padding: 10px;" |Parry a strike before instantly counter-attacking.
| style="width: 300px; padding: 10px;" |Parry a strike before instantly counter-attacking.
(Required: Fell Strike or Crescent Slash.)
(Required: Fell Strike or Crescent Slash.)
|Damage: 18<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 5<br />Energy Cost: 5<br />Range: 4.0<br />
| style="width: 200px; padding: 10px;" |Damage: 18<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 5<br />Energy Cost: 5<br />Range: 4.0<br />
|[[File:Veloren Crippling riposte.gif|thumb]]
|-
|-
|<gallery>
|<gallery>
Line 201: Line 220:
</gallery>
</gallery>
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Stalwart Sword
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Stalwart Sword
| style="width: 400px; padding: 10px;" |Shrug of the brunt of attacks, incoming damage is reduced.
| style="width: 300px; padding: 10px;" |Shrug of the brunt of attacks, incoming damage is reduced.
(Required: Riposte.)
(Required: Riposte.)
|Build Up Duration: 0.25<br />Cast Duration: 0.3<br />Recover Duration: 0.25<br />Buff kind: Protetcting Ward<br />Buff Strength: 0.4<br />Buff Duration: 20.0<br />Energy Cost: 20<br />
|Build Up Duration: 0.25<br />Cast Duration: 0.3<br />Recover Duration: 0.25<br />Buff kind: Protecting Ward<br />Buff Strength: 0.4<br />Buff Duration: 20.0<br />Energy Cost: 20<br />
|[[File:Veloren Defensive stalward sword.gif|thumb]]
|-
|-
|<gallery>
|<gallery>
File:Veloren Defensive disengage.png
File:Veloren Defensive disengage.png
</gallery>
</gallery>
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |'''Disengage'''
|'''Disengage'''
|Retreat a step backwards after striking.
|Retreat a step backwards after striking.
(Required: Fell Strike or Crescent Slash.)
(Required: Fell Strike or Crescent Slash.)
|Damage: 10<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 0<br />Range: 6.0<br />
|Damage: 10<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 0<br />Range: 6.0<br />
|[[File:Veloren Defensive disengage.gif|thumb]]
|-
|-
|<gallery>
|<gallery>
File:Veloren Defensive deflect.png
File:Veloren Defensive deflect.png
</gallery>
</gallery>
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |'''Deflect'''
|'''Deflect'''
|A swift enough maneuver to even block attacks.
|A swift enough maneuver to even block attacks.
(Required: Disengage.)
(Required: Disengage.)
|Build Up Duration: 0.4<br />Recover Duration: 0.2<br />Energy Regen: 17.5<br />Energy Cost: 2.5<br />Parry Window: Build Up<br />Block Strength: 0.75<br />Blocks: Projectiles, Beams<br />
|Build Up Duration: 0.4<br />Recover Duration: 0.2<br />Energy Regen: 17.5<br />Energy Cost: 2.5<br />Parry Window: Build Up<br />Block Strength: 0.75<br />Blocks: Projectiles, Beams<br />
|[[File:Veloren Defensive deflect.gif|thumb]]
|}
|}


Line 232: Line 254:
!Description
!Description
!Statistics
!Statistics
|Demonstration
|-
|-
|<gallery>
|<gallery>
Line 237: Line 260:
</gallery>
</gallery>
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Whirlwind Slice
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Whirlwind Slice
| style="width: 400px; padding: 10px;" |Strike all surrounding enemies with circular attacks.
| style="width: 300px; padding: 10px;" |Strike all surrounding enemies with circular attacks.
(Required: Cross Cut or Cascade.)
(Required: Cross Cut or Cascade.)
|Damage: 14<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 4.0<br />Slices: 2<br />
| style="width: 200px; padding: 10px;" |Damage: 14<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 4.0<br />Slices: 2<br />
|[[File:Veloren Cleaving whirlwind slice.gif|thumb]]
|-
|-
|<gallery>
|<gallery>
Line 245: Line 269:
</gallery>
</gallery>
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Blade Fever
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Blade Fever
| style="width: 400px; padding: 10px;" |Attack more recklessly, increasing the power of your strikes while while leaving yourself open to incoming attacks.
| style="width: 300px; padding: 10px;" |Attack more recklessly, increasing the power of your strikes while while leaving yourself open to incoming attacks.
(Required: Whirlwind Slice.)
(Required: Whirlwind Slice.)
|Build Up Duration: 0.4<br />Cast Duration: 0.3<br />Recover Duration: 0.3<br />Buff kind: Reckless<br />Buff Strength: 0.25<br />Buff Duration: 20.0<br />Energy Cost: 20<br />
|Build Up Duration: 0.4<br />Cast Duration: 0.3<br />Recover Duration: 0.3<br />Buff kind: Reckless<br />Buff Strength: 0.25<br />Buff Duration: 20.0<br />Energy Cost: 20<br />
|[[File:Veloren Cleaving blade fever.gif|thumb]]
|-
|-
|<gallery>
|<gallery>
File:Veloren Cleaving earth splitter.png
File:Veloren Cleaving earth splitter.png
</gallery>
</gallery>
|'''Earth Splitter'''
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |'''Earth Splitter'''
|Split the earth, if used while falling will have a much stronger impact.
|Split the earth, if used while falling will have a much stronger impact.
(Required: Cross Cut or Cascade.)
(Required: Cross Cut or Cascade.)
|Damage: 10/15<br />Poise: 5/10<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 4.0<br />
|Damage: 4<br />Poise: 5<br />Knockback: 4<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 2.0<br />
|[[File:Veloren Cleaving earth splitter.gif|thumb]]
|-
|-
|<gallery>
|<gallery>
File:Veloren Cleaving sky splitter.png
File:Veloren Cleaving sky splitter.png
</gallery>
</gallery>
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |'''Sky Splitter'''
|'''Sky Splitter'''
|A powerful strike that purportedly can even split the sky, but will split through enemies.
|A powerful strike that purportedly can even split the sky, but will split through enemies.
(Required: Earth Splitter.)
(Required: Earth Splitter.)
|Damage: 30<br />Poise: 20<br />Knockback: 10<br />Energy Regen: 0<br />Energy Cost: 25<br />Range: 4.0<br />
|Damage: 30<br />Poise: 20<br />Knockback: 10<br />Energy Regen: 0<br />Energy Cost: 25<br />Range: 4.0<br />
|[[File:Veloren Cleaving sky splitter.gif|thumb]]
|}
|}


Line 276: Line 303:
!Description
!Description
!Statistics
!Statistics
|Demonstration
|-
|-
|<gallery>
|<gallery>
Line 281: Line 309:
</gallery>
</gallery>
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Pommel Strike
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Pommel Strike
| style="width: 400px; padding: 10px;" |Concuss your foe with a blunt strike to the head.
| style="width: 300px; padding: 10px;" |Concuss your foe with a blunt strike to the head.
(Required: Cascade or Crescent Slash.)
(Required: Cascade or Crescent Slash.)
|Damage: 12<br />Poise: 50<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 1.0<br />Damage effect: Stunned<br />Buff Strength: 0.5<br />
| style="width: 200px; padding: 10px;" |Damage: 12<br />Poise: 50<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 1.0<br />Damage effect: Stunned<br />Buff Strength: 0.5<br />
|[[File:Veloren Heavy pommel strike.gif|thumb]]
|-
|-
|<gallery>
|<gallery>
Line 289: Line 318:
</gallery>
</gallery>
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Pillar Thrust
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Pillar Thrust
| style="width: 400px; padding: 10px;" |Stab your sword through down to the enemy, all the way into the ground, is more powerful if used while falling.
| style="width: 300px; padding: 10px;" |Stab your sword through down to the enemy, all the way into the ground, is more powerful if used while falling.
(Required: Pommel Strike.)
(Required: Pommel Strike.)
|Damage: 30/10<br />Poise: 40/10<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 15<br />Range: 2.0<br />Damage effect: Stunned<br />Buff Strength: 0.5<br />
|Damage: 30/10<br />Poise: 40/10<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 15<br />Range: 2.0<br />Damage effect: Stunned<br />Buff Strength: 0.5<br />
|[[File:Veloren Heavy pillar thrust.gif|thumb]]
|-
|-
|<gallery>
|<gallery>
File:Veloren Heavy sweep.png
File:Veloren Heavy sweep.png
</gallery>
</gallery>
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |'''Heavy Sweep'''
|'''Heavy Sweep'''
|A heavy, wide ,sweeping strike that deals more damage to a staggered enemy.
|A heavy, wide ,sweeping strike that deals more damage to a staggered enemy.
(Required: Cascade or Crescent Slash.)
(Required: Cascade or Crescent Slash.)
|Damage: 27<br />Poise: 30<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 4.0<br />Damage effect: Stunned<br />Buff Strength: 0.5<br />
|Damage: 27<br />Poise: 30<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 5<br />Range: 4.0<br />Damage effect: Stunned<br />Buff Strength: 0.5<br />
|[[File:Veloren Heavy sweep.gif|thumb]]
|-
|-
|<gallery>
|<gallery>
File:Veloren Heavy fortitude.png
File:Veloren Heavy fortitude.png
</gallery>
</gallery>
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |'''Fortitude'''
|'''Fortitude'''
|Increases stagger resistance and as you take more damage your attacks will be more staggering.
|Increases stagger resistance and as you take more damage your attacks will be more staggering.
(Required: heavy Sweep.)
(Required: heavy Sweep.)
|Build Up Duration: 0.2<br />Cast Duration: 0.2<br />Recover Duration: 0.6<br />Buff kind: Fortitude<br />Buff Strength: 1.0<br />Buff Duration: 20.0<br />Energy Cost: 15<br />
|Build Up Duration: 0.2<br />Cast Duration: 0.2<br />Recover Duration: 0.6<br />Buff kind: Fortitude<br />Buff Strength: 1.0<br />Buff Duration: 20.0<br />Energy Cost: 15<br />
|[[File:Veloren Heavy fortitude.gif|thumb]]
|}
|}
Source: [https://gitlab.com/veloren/veloren/-/tree/master/assets/common/abilities/sword abilities/sword/*]
Source: [https://gitlab.com/veloren/veloren/-/tree/master/assets/common/abilities/sword abilities/sword/*]

Revision as of 07:29, 28 January 2024


Swords are a weapon type in Veloren. The sword's abilities feature slashing and piercing damage. Slashing damage reduces the enemy's energy and does extra damage when the enemy is out of energy.

Sword Skill Tree


Basic attacks

The basic left click and right click attacks.

Icon Name Description Statistics Demonstration
Basic Double Slash A basic two-hit combo. Damage: 4/7
Poise: 5
Knockback: 0
Energy Regen: 5/10
Energy Cost: 0
Range: 3.0
Basic Thrust Charging the thrust will make it more powerful. Damage: 15
Poise: 5
Knockback: 0
Energy Regen: 15
Energy Cost: 0
Range: 4.5


Basic sword skills

The basic sword skills are the most simple forms of all sword skills. These will change depending on the sword stance used.

Icon Name Description Statistics Demonstration
Finisher An ability that consumes combo and is meant to end a fight.

The finisher will be different depending on your stance.

Damage: 40
Poise: 10
Knockback: 0
Energy Regen: 0
Energy Cost: 30
Range: 3.0
Minimum Combo: 15
Skewer A stabbing lung. Damage: 18
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 5
Range: 5.0
Fell Strike A quick strong slash. Damage: 20
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 5
Range: 3.5
Crescent Slash An upwards diagonal slash. Damage: 16
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 5
Range: 3.0
Cascade An overhead slash. Damage: 24
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 5
Range: 4.0
Cross Cut A right and left slash. Damage: 10/14
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 2.5
Range: 3.5


Agile sword stance

The agile sword stance is a stance that focuses on mobility during combat at the cost of raw damage. Using any agile skill will put you in the agile stance.

Basic skills and attacks will be faster but will do less damage using this stance.

Icon Name Description Statistics Demonstration
Quick Draw Dash forward as you draw your blade for a quick attack.

(Required: Cross Cut or Skewer.)

Damage: 12
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 5
Range: 5.0
Dancing Edge Move and attack more swiftly.

(Required: Quick Draw.)

Build Up Duration: 0.4
Cast Duration: 0.3
Recover Duration: 0.3
Buff kind: Hastened
Buff Strength: 0.25
Buff Duration: 20.0
Energy Cost: 20
Feint Step to the side then back before striking

(Required: Cross Cut or Skewer.)

Damage: 8
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 0
Range: 3.0
Flurry Multiple rapid stabs.

(Required: Feint.)

Damage: 10
Poise: 3
Knockback: 0
Energy Regen: 0
Energy Cost: 5
Range: 6.0
Stabs: 3


Crippling Sword Stance

The crippling sword stance focuses on bleed which does damage over time. Using any crippling skill will put you in the crippling stance.

Basic skills and attacks will inflict the bleed status effect using this stance.

Icon Name Description Statistics Demonstration
Gouge Inflict a lasting wound on your enemy that will continue to bleed.

(Required: Skewer or Fell Strike.)

Damage: 16
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 5
Range: 4.0
Damage effect: Bleed
Bloody Gash Cruelly strike an already bleeding wound, does more damage to bleeding enemies.

(Required: Gouge.)

Damage: 16
Poise: 5
Knockback: 0
Energy Regen: 5
Energy Cost: 12
Range: 3.0
Damage Buff: Bleed
Buff Strength: 0.7
Hamstring Injure the tendons of your foe, leaving them less maneuverable.

(Required: Skewer or Fell Strike.)

Damage: 16
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 10
Range: 4.0
Damage effect: Cripple
Eviscerate Shreds wounds further, deals more damage to crippled enemies.

(Required: Hamstring.)

Damage: 19
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 17
Range: 3.0
Damage Buff: Cripple
Buff Strength: 0.825


Defensive Sword Stance

The Defensive Sword Stance focuses on parrying and reducing/blocking incoming damage. Using any defensive skill will put you in the Defensive stance.

Basic skills will parry melee attacks during their build up and swing and basic attacks will block melee attacks at 50% strength during their build up and swing using this stance.

Icon Name Description Statistics Demonstration
Riposte Parry a strike before instantly counter-attacking.

(Required: Fell Strike or Crescent Slash.)

Damage: 18
Poise: 5
Knockback: 0
Energy Regen: 5
Energy Cost: 5
Range: 4.0
Stalwart Sword Shrug of the brunt of attacks, incoming damage is reduced.

(Required: Riposte.)

Build Up Duration: 0.25
Cast Duration: 0.3
Recover Duration: 0.25
Buff kind: Protecting Ward
Buff Strength: 0.4
Buff Duration: 20.0
Energy Cost: 20
Disengage Retreat a step backwards after striking.

(Required: Fell Strike or Crescent Slash.)

Damage: 10
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 0
Range: 6.0
Deflect A swift enough maneuver to even block attacks.

(Required: Disengage.)

Build Up Duration: 0.4
Recover Duration: 0.2
Energy Regen: 17.5
Energy Cost: 2.5
Parry Window: Build Up
Block Strength: 0.75
Blocks: Projectiles, Beams


Cleaving Sword Stance

The cleaving sword stance focuses on wide attacks with a large area of effect. Using any cleaving skill will put you in the cleaving stance.

Basic skills and attacks will gain a small aoe (area of effect) using this stance.

Icon Name Description Statistics Demonstration
Whirlwind Slice Strike all surrounding enemies with circular attacks.

(Required: Cross Cut or Cascade.)

Damage: 14
Poise: 5
Knockback: 0
Energy Regen: 0
Energy Cost: 5
Range: 4.0
Slices: 2
Blade Fever Attack more recklessly, increasing the power of your strikes while while leaving yourself open to incoming attacks.

(Required: Whirlwind Slice.)

Build Up Duration: 0.4
Cast Duration: 0.3
Recover Duration: 0.3
Buff kind: Reckless
Buff Strength: 0.25
Buff Duration: 20.0
Energy Cost: 20
Earth Splitter Split the earth, if used while falling will have a much stronger impact.

(Required: Cross Cut or Cascade.)

Damage: 4
Poise: 5
Knockback: 4
Energy Regen: 0
Energy Cost: 5
Range: 2.0
Sky Splitter A powerful strike that purportedly can even split the sky, but will split through enemies.

(Required: Earth Splitter.)

Damage: 30
Poise: 20
Knockback: 10
Energy Regen: 0
Energy Cost: 25
Range: 4.0


Heavy Sword Stance

The heavy sword stance focuses on slow but powerful attacks. Using any heavy skill will put you in the heavy stance.

Basic skills and attacks will inflict more poise damage with basic skills also inflicting the stunned status effect using this stance.

Icon Name Description Statistics Demonstration
Pommel Strike Concuss your foe with a blunt strike to the head.

(Required: Cascade or Crescent Slash.)

Damage: 12
Poise: 50
Knockback: 0
Energy Regen: 0
Energy Cost: 5
Range: 1.0
Damage effect: Stunned
Buff Strength: 0.5
Pillar Thrust Stab your sword through down to the enemy, all the way into the ground, is more powerful if used while falling.

(Required: Pommel Strike.)

Damage: 30/10
Poise: 40/10
Knockback: 0
Energy Regen: 0
Energy Cost: 15
Range: 2.0
Damage effect: Stunned
Buff Strength: 0.5
Heavy Sweep A heavy, wide ,sweeping strike that deals more damage to a staggered enemy.

(Required: Cascade or Crescent Slash.)

Damage: 27
Poise: 30
Knockback: 0
Energy Regen: 0
Energy Cost: 5
Range: 4.0
Damage effect: Stunned
Buff Strength: 0.5
Fortitude Increases stagger resistance and as you take more damage your attacks will be more staggering.

(Required: heavy Sweep.)

Build Up Duration: 0.2
Cast Duration: 0.2
Recover Duration: 0.6
Buff kind: Fortitude
Buff Strength: 1.0
Buff Duration: 20.0
Energy Cost: 15

Source: abilities/sword/*

Cookies help us deliver our services. By using our services, you agree to our use of cookies.