(Added the middle branch) |
(Added the right branch) |
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|Flay your target, causing their lifeblood to flow out.<br />Requires 30 combo to use.<br />Automatically upgrades to Riptide at 50 combo if unlocked. |
|Flay your target, causing their lifeblood to flow out.<br />Requires 30 combo to use.<br />Automatically upgrades to Riptide at 50 combo if unlocked. |
||
(Required: Rake, Bloodfeast or Fierce Raze.) |
(Required: Rake, Bloodfeast or Fierce Raze.) |
||
|Damage: 10<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 0<br />Range: 3.0<br />Damage effect: Bleed<br />Minimum combo: 30<br />Angle 45° |
|Damage: 10<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 0<br />Range: 3.0<br />Damage effect: Bleed<br />Minimum combo: 30<br />Angle: 45° |
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|[[File:Veloren Basic crosscut.gif|thumb]] |
|[[File:Veloren Basic crosscut.gif|thumb]] |
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|- |
|- |
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Line 103: | Line 103: | ||
</gallery> |
</gallery> |
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| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Riptide |
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Riptide |
||
|Flay everything nearby, parting them from their blood. Automatically upgrades from Lacerate at 50 combo. |
|Flay everything nearby, parting them from their blood. <br />Automatically upgrades from Lacerate at 50 combo. |
||
(Required: Rake, Bloodfeast or Fierce Raze.) |
(Required: Rake, Bloodfeast or Fierce Raze.) |
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|Damage: 10<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 0<br />Range: 3.0<br />Damage effect: Bleed<br />Minimum combo: 50<br />Angle 360° |
|Damage: 10<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 0<br />Range: 3.0<br />Damage effect: Bleed<br />Minimum combo: 50<br />Angle: 360° |
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|[[File:Veloren Basic crosscut.gif|thumb]] |
|[[File:Veloren Basic crosscut.gif|thumb]] |
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|} |
|} |
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Line 142: | Line 142: | ||
| style="width: 300px; padding: 10px;" |An upwards strike that greatly increases combo. |
| style="width: 300px; padding: 10px;" |An upwards strike that greatly increases combo. |
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(Required: Brutal Swing.) |
(Required: Brutal Swing.) |
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|Damage: 16<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 10<br />Range: 3.0<br />Bonus Combo: 4 |
|Damage: 16<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 10<br />Range: 3.0<br />Bonus Combo: 4 |
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|[[File:Veloren basic fell strike.gif|thumb]] |
|[[File:Veloren basic fell strike.gif|thumb]] |
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|- |
|- |
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|Identify a vital point on your target, ensuring your next strike critically damages them. |
|Identify a vital point on your target, ensuring your next strike critically damages them. |
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(Required: Brutal Swing, Berserk or Rising Tide.) |
(Required: Brutal Swing, Berserk or Rising Tide.) |
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|Build Up Duration: 0.1<br />Cast Duration: 0.1<br />Recover Duration: 0.1<br />Buff kind: Imminent Critical<br />Buff Strength: 1.0<br />Buff Duration: 30.0<br />Energy Cost: 15 |
|Build Up Duration: 0.1<br />Cast Duration: 0.1<br />Recover Duration: 0.1<br />Buff kind: Imminent Critical<br />Buff Strength: 1.0<br />Buff Duration: 30.0<br />Energy Cost: 15 |
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|[[File:Veloren Crescent slash.gif|thumb]] |
|[[File:Veloren Crescent slash.gif|thumb]] |
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|- |
|- |
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Line 162: | Line 162: | ||
(Required: Brutal Swing, Berserk or Rising Tide.) |
(Required: Brutal Swing, Berserk or Rising Tide.) |
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|Build Up Duration: 0.2<br />Cast Duration: 0.2<br />Recover Duration: 0.2<br />Buff kind: Energy Regen<br />Buff Strength: 0.1<br />Buff Duration: 10.0<br />Energy Cost: 0<br />Minimum combo: 1 |
|Build Up Duration: 0.2<br />Cast Duration: 0.2<br />Recover Duration: 0.2<br />Buff kind: Energy Regen<br />Buff Strength: 0.1<br />Buff Duration: 10.0<br />Energy Cost: 0<br />Minimum combo: 1 |
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|[[File:Veloren Basic cascade.gif|thumb]] |
|[[File:Veloren Basic cascade.gif|thumb]] |
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|- |
|- |
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Line 170: | Line 170: | ||
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Execute |
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Execute |
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|A devestating strike often known to be fatal.<br />Requires 30 combo to use.<br />Automatically upgrades to Maelstrom at 50 combo if unlocked. |
|A devestating strike often known to be fatal.<br />Requires 30 combo to use.<br />Automatically upgrades to Maelstrom at 50 combo if unlocked. |
||
(Required: |
(Required: Brutal Swing, Berserk or Rising Tide.) |
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|Damage: 60<br />Poise: 20<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 0<br />Range: 3.0<br />Minimum combo: 30<br />Angle |
|Damage: 60<br />Poise: 20<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 0<br />Range: 3.0<br />Minimum combo: 30<br />Angle: 15° |
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|[[File:Veloren Basic crosscut.gif|thumb]] |
|[[File:Veloren Basic crosscut.gif|thumb]] |
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|- |
|- |
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Line 178: | Line 178: | ||
</gallery> |
</gallery> |
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| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Maelstrom |
| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Maelstrom |
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|Strike everything in your vicinity with a devestating strike. Automatically upgrades from Execute at 50 combo. |
|Strike everything in your vicinity with a devestating strike. <br />Automatically upgrades from Execute at 50 combo. |
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(Required: Rake, Bloodfeast or Fierce Raze.) |
(Required: Rake, Bloodfeast or Fierce Raze, Execute.) |
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|Damage: 60<br />Poise: 20<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 0<br />Range: 3.0<br />Minimum combo: 50<br />Angle 360° |
|Damage: 60<br />Poise: 20<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 0<br />Range: 3.0<br />Minimum combo: 50<br />Angle: 360° |
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|[[File:Veloren Basic crosscut.gif|thumb]] |
|[[File:Veloren Basic crosscut.gif|thumb]] |
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|} |
|} |
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== Right Branch == |
== Right Branch == |
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The right branch focuses on staggering and hooking the enemy. |
The right branch focuses on staggering and hooking the enemy. |
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{| class="wikitable" |
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!Icon |
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!Name |
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!Description |
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!Statistics |
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|Demonstration |
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|- |
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|<gallery> |
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File:Veloren Basic Skull bash.png |
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</gallery> |
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| style="width: 110px; height: 50px; text-align: center; font-weight: bold;" |Skullbash |
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| style="width: 300px; padding: 10px;" |A strike with the flat of your axe that can stagger. |
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| style="width: 200px; padding: 10px;" |Damage: 15<br />Poise: 50<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 10<br />Range: 3.0 |
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|[[File:Veloren Finisher.gif|thumb]] |
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|- |
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|<gallery> |
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File:Veloren Basic Sunder.png |
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</gallery> |
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| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Sunder |
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|By changing your grip, you become able to bypass your enemy's armor while restoring your energy more effectivelly. |
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(Required: Skullbash.) |
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|Build Up Duration: 0.2<br />Cast Duration: 0.2<br />Recover Duration: 0.1<br />Buff kind: Sunderer<br />Buff Strength: 0.25<br />Buff Duration: 15.0<br />Energy Cost: 0<br />Combo Cost: 10 |
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|[[File:Veloren Skewer.gif|thumb]] |
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|- |
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|<gallery> |
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File:Veloren Basic Plunder.png |
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</gallery> |
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| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Plunder |
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| style="width: 300px; padding: 10px;" |Quickly step towards your foe, robbing them of their balance with a strike. |
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(Required: Skullbash.) |
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|Damage: 16<br />Poise: 40<br />Knockback: 10<br />Energy Regen: 0<br />Energy Cost: 10<br />Range: 2.5<br />Bonus Combo: 4 |
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|[[File:Veloren basic fell strike.gif|thumb]] |
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|- |
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|<gallery> |
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File:Veloren Basic Defiance.png |
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</gallery> |
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| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Defiance |
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|Stare death in the eye longer as you make yourself resistant to both staggers and death. |
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(Required: Skullbash, Sunder or Plunder.) |
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|Build Up Duration: 0.1<br />Cast Duration: 3.0<br />Recover Duration: 0.1<br />Buff kind: Defiance<br />Buff Strength: 1.0<br />Buff Duration: 3.0<br />Energy Cost: 20<br /> |
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|[[File:Veloren Crescent slash.gif|thumb]] |
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|- |
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|<gallery> |
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File:Veloren Basic Keelhaul.png |
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</gallery> |
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| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Keelhaul |
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|Hook your opponent to pull them closer towards you |
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Scales with combo on activation, consumes half of combo. |
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(Required: Skullbash, Sunder or Plunder.) |
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|Damage: 2<br />Poise: 3<br />Pull: 1 |
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Range: 6.0<br />Energy Cost: 0<br />Minimum combo: 1<br />Max multiplier: x20<br /> |
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|[[File:Veloren Basic cascade.gif|thumb]] |
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|- |
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|<gallery> |
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File:Veloren Basic Bulkhead.png |
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</gallery> |
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| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Bulkhead |
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|A heavy swing that some say can even stagger titans.<br />Requires 30 combo to use.<br />Automatically upgrades to Capsize at 50 combo if unlocked. |
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(Required: Skullbash, Sunder or Plunder.) |
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|Damage: 40<br />Poise: 100<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 0<br />Range: 3.0<br />Minimum combo: 30<br />Angle: 15°<br /> |
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|[[File:Veloren Basic crosscut.gif|thumb]] |
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|- |
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|<gallery> |
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File:Veloren Basic Capsize.png |
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</gallery> |
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| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" |Capsize |
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|Stagger everything nearby with a spinning strike. <br />Automatically upgrades from Bulkhead at 50 combo. |
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(Required: Skullbash, Sunder or Plunder, Bulkhead.) |
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|Damage: 40<br />Poise: 100<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 0<br />Range: 3.0<br />Minimum combo: 50<br />Angle: 360°<br /> |
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|[[File:Veloren Basic crosscut.gif|thumb]] |
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|} |
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Source: [https://gitlab.com/veloren/veloren/-/tree/master/assets/common/abilities/axe abilities/axe/*] |
Source: [https://gitlab.com/veloren/veloren/-/tree/master/assets/common/abilities/axe abilities/axe/*] |
Revision as of 15:36, 25 November 2023
Axes are a weapon type in Veloren. The axe's abilities feature slashing damage. Slashing damage reduces the enemy's energy and does extra damage when the enemy is out of energy.
Axe Skill Tree
Basic attacks
The basic left click and right click attacks.
Icon | Name | Description | Statistics | Demonstration |
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Triple Chop | Three quick strikes. | Damage: 4/4/8 Poise: 5 Knockback: 0 Energy Regen: 5 Energy Cost: 0 Range: 3.0 |
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Cleave | A downwards chop that can build multiple combo. | Damage: 20 Poise: 5 Knockback: 0 Energy Regen: 15 Energy Cost: 0 Range: 4.5 |
Left Branch
The left branch focuses on using combo for heavy attacks.
Icon | Name | Description | Statistics | Demonstration |
---|---|---|---|---|
Rake | Drag your axe across your foe, inducing bleeding | Damage: 16 Poise: 10 Knockback: 0 Energy Regen: 0 Energy Cost: 12 Range: 3.0 Damage effect: Bleed |
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Bloodfeast | Your axe thirsts for the blood of your enemies, replenishing you with each strike against a bleeding enemy.
(Required: Rake.) |
Build Up Duration: 0.2 Cast Duration: 0.2 Recover Duration: 0.1 Buff kind: Bloodfeast Buff Strength: 1.0 Buff Duration: 15.0 Energy Cost: 0 Combo Cost: 10 |
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Fierce Raze | A rapid flurry of strikes on your foe.
(Required: Rake.) |
Damage: 7 Poise: 5 Knockback: 0 Energy Regen: 0 Energy Cost: 4 Range: 6.0 Slices: 5 |
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Furor | As your fury rises, your strikes generate more combo.
(Required: Rake, Bloodfeast or Fierce Raze.) |
Build Up Duration: 0.3 Cast Duration: 0.3 Recover Duration: 0.2 Buff kind: Fury Buff Strength: 1.0 Buff Duration: 15.0 Energy Cost: 20 |
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Fracture | A crippling blow that hampers your foe's movement. Scales with combo on activation, consumes half of combo.
(Required: Rake, Bloodfeast or Fierce Raze.) |
Damage: 16 Poise: 10 Knockback: 0 Energy Regen: 0 Energy Cost: 0 Range: 3.0 Damage effect: Cripple Minimum combo: 1 Max multiplier: x10 |
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Lacerate | Flay your target, causing their lifeblood to flow out. Requires 30 combo to use. Automatically upgrades to Riptide at 50 combo if unlocked. (Required: Rake, Bloodfeast or Fierce Raze.) |
Damage: 10 Poise: 5 Knockback: 0 Energy Regen: 0 Energy Cost: 0 Range: 3.0 Damage effect: Bleed Minimum combo: 30 Angle: 45° |
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Riptide | Flay everything nearby, parting them from their blood. Automatically upgrades from Lacerate at 50 combo. (Required: Rake, Bloodfeast or Fierce Raze.) |
Damage: 10 Poise: 5 Knockback: 0 Energy Regen: 0 Energy Cost: 0 Range: 3.0 Damage effect: Bleed Minimum combo: 50 Angle: 360° |
Middle Branch
The middle branch focuses on buffing (applying positive status effects) the character.
Icon | Name | Description | Statistics | Demonstration |
---|---|---|---|---|
Brutal Swing | A spinning cleave around you. | Damage: 18 Poise: 10 Knockback: 0 Energy Regen: 0 Energy Cost: 10 Range: 3.0 |
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Berserk | Increase your strength at the cost of leaving you vulnerable.
(Required: Brutal Swing.) |
Build Up Duration: 0.3 Cast Duration: 0.2 Recover Duration: 0.1 Buff kind: Berserk Buff Strength: 0.5 Buff Duration: 15.0 Energy Cost: 0 Combo Cost: 10 |
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Rising Tide | An upwards strike that greatly increases combo.
(Required: Brutal Swing.) |
Damage: 16 Poise: 5 Knockback: 0 Energy Regen: 0 Energy Cost: 10 Range: 3.0 Bonus Combo: 4 |
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Savage Sense | Identify a vital point on your target, ensuring your next strike critically damages them.
(Required: Brutal Swing, Berserk or Rising Tide.) |
Build Up Duration: 0.1 Cast Duration: 0.1 Recover Duration: 0.1 Buff kind: Imminent Critical Buff Strength: 1.0 Buff Duration: 30.0 Energy Cost: 15 |
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Adrenaline Rush | Consume all your combo to replenish your stamina.
Scales with combo on activation, consumes all combo. (Required: Brutal Swing, Berserk or Rising Tide.) |
Build Up Duration: 0.2 Cast Duration: 0.2 Recover Duration: 0.2 Buff kind: Energy Regen Buff Strength: 0.1 Buff Duration: 10.0 Energy Cost: 0 Minimum combo: 1 |
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Execute | A devestating strike often known to be fatal. Requires 30 combo to use. Automatically upgrades to Maelstrom at 50 combo if unlocked. (Required: Brutal Swing, Berserk or Rising Tide.) |
Damage: 60 Poise: 20 Knockback: 0 Energy Regen: 0 Energy Cost: 0 Range: 3.0 Minimum combo: 30 Angle: 15° |
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Maelstrom | Strike everything in your vicinity with a devestating strike. Automatically upgrades from Execute at 50 combo. (Required: Rake, Bloodfeast or Fierce Raze, Execute.) |
Damage: 60 Poise: 20 Knockback: 0 Energy Regen: 0 Energy Cost: 0 Range: 3.0 Minimum combo: 50 Angle: 360° |
Right Branch
The right branch focuses on staggering and hooking the enemy.
Icon | Name | Description | Statistics | Demonstration |
---|---|---|---|---|
Skullbash | A strike with the flat of your axe that can stagger. | Damage: 15 Poise: 50 Knockback: 0 Energy Regen: 0 Energy Cost: 10 Range: 3.0 |
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Sunder | By changing your grip, you become able to bypass your enemy's armor while restoring your energy more effectivelly.
(Required: Skullbash.) |
Build Up Duration: 0.2 Cast Duration: 0.2 Recover Duration: 0.1 Buff kind: Sunderer Buff Strength: 0.25 Buff Duration: 15.0 Energy Cost: 0 Combo Cost: 10 |
||
Plunder | Quickly step towards your foe, robbing them of their balance with a strike.
(Required: Skullbash.) |
Damage: 16 Poise: 40 Knockback: 10 Energy Regen: 0 Energy Cost: 10 Range: 2.5 Bonus Combo: 4 |
||
Defiance | Stare death in the eye longer as you make yourself resistant to both staggers and death.
(Required: Skullbash, Sunder or Plunder.) |
Build Up Duration: 0.1 Cast Duration: 3.0 Recover Duration: 0.1 Buff kind: Defiance Buff Strength: 1.0 Buff Duration: 3.0 Energy Cost: 20 |
||
Keelhaul | Hook your opponent to pull them closer towards you
Scales with combo on activation, consumes half of combo. (Required: Skullbash, Sunder or Plunder.) |
Damage: 2 Poise: 3 Pull: 1 Range: 6.0 |
||
Bulkhead | A heavy swing that some say can even stagger titans. Requires 30 combo to use. Automatically upgrades to Capsize at 50 combo if unlocked. (Required: Skullbash, Sunder or Plunder.) |
Damage: 40 Poise: 100 Knockback: 0 Energy Regen: 0 Energy Cost: 0 Range: 3.0 Minimum combo: 30 Angle: 15° |
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Capsize | Stagger everything nearby with a spinning strike. Automatically upgrades from Bulkhead at 50 combo. (Required: Skullbash, Sunder or Plunder, Bulkhead.) |
Damage: 40 Poise: 100 Knockback: 0 Energy Regen: 0 Energy Cost: 0 Range: 3.0 Minimum combo: 50 Angle: 360° |
Source: abilities/axe/*