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Axes are a [[weapons|weapon]] type in Veloren. The axe's abilities feature slashing damage. Slashing damage reduces the enemy's energy and does extra damage when the enemy is out of energy. |
Axes are a [[weapons|weapon]] type in Veloren. The axe's abilities feature slashing damage. Slashing damage reduces the enemy's energy and does extra damage when the enemy is out of energy. |
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== Axe Skill Tree == |
== Axe Skill Tree == |
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| style="width: 110px; height: 50px; text-align: center; font-weight: bold;" |Rake |
| style="width: 110px; height: 50px; text-align: center; font-weight: bold;" |Rake |
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| style="width: 300px; padding: 10px;" |Drag your axe across your foe, inducing bleeding |
| style="width: 300px; padding: 10px;" |Drag your axe across your foe, inducing bleeding |
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| style="width: 200px; padding: 10px;" |Damage: 16<br />Poise: 10<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 12<br />Range: 3.0<br />Damage |
| style="width: 200px; padding: 10px;" |Damage: 16<br />Poise: 10<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 12<br />Range: 3.0<br />Damage Effect: Bleed |
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Debuff Duration: 8 |
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Debuff Strength: 0.25 |
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Angle: 45° |
Angle: 45° |
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|As your fury rises, your strikes generate more combo. |
|As your fury rises, your strikes generate more combo. |
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(Required: Rake, Bloodfeast or Fierce Raze.) |
(Required: Rake, Bloodfeast or Fierce Raze.) |
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|Build Up Duration: 0.3<br />Cast Duration: 0.3<br />Recover Duration: 0.2<br />Buff |
|Build Up Duration: 0.3<br />Cast Duration: 0.3<br />Recover Duration: 0.2<br />Buff Kind: Fury<br />Buff Strength: 1.0<br />Buff Duration: 15.0<br />Energy Cost: 20 |
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|A crippling blow that hampers your foe's movement. Scales with combo on activation, consumes half of combo. |
|A crippling blow that hampers your foe's movement. Scales with combo on activation, consumes half of combo. |
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(Required: Rake, Bloodfeast or Fierce Raze.) |
(Required: Rake, Bloodfeast or Fierce Raze.) |
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|Damage: 16<br />Poise: 10<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 0<br />Range: 3.0<br />Damage |
|Damage: 16<br />Poise: 10<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 0<br />Range: 3.0<br />Damage Effect: Cripple<br />Minimum Combo: 1<br />Max Multiplier: x10 |
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Angle: 45° |
Angle: 45° |
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|Flay your target, causing their lifeblood to flow out.<br />Requires 30 combo to use.<br />Automatically upgrades to Riptide at 50 combo if unlocked. |
|Flay your target, causing their lifeblood to flow out.<br />Requires 30 combo to use.<br />Automatically upgrades to Riptide at 50 combo if unlocked. |
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(Required: Rake, Bloodfeast or Fierce Raze.) |
(Required: Rake, Bloodfeast or Fierce Raze.) |
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|Damage: 10<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 0<br />Range: 3.0<br />Damage |
|Damage: 10<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 0<br />Range: 3.0<br />Damage Effect: Bleed |
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Debuff Duration: 5 |
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Debuff Strength: 1<br />Minimum Combo: 30<br />Angle: 45° |
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|Flay everything nearby, parting them from their blood. <br />Automatically upgrades from Lacerate at 50 combo. |
|Flay everything nearby, parting them from their blood. <br />Automatically upgrades from Lacerate at 50 combo. |
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(Required: Rake, Bloodfeast or Fierce Raze.) |
(Required: Rake, Bloodfeast or Fierce Raze.) |
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|Damage: 10<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 0<br />Range: 3.0<br />Damage |
|Damage: 10<br />Poise: 5<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 0<br />Range: 3.0<br />Damage Effect: Bleed |
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Debuff Duration: 5 |
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Debuff Strength: 1<br />Minimum Combo: 50<br />Angle: 360° |
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|Increase your strength at the cost of leaving you vulnerable. |
|Increase your strength at the cost of leaving you vulnerable. |
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(Required: Brutal Swing.) |
(Required: Brutal Swing.) |
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|Build Up Duration: 0.3<br />Cast Duration: 0.2<br />Recover Duration: 0.1<br />Buff |
|Build Up Duration: 0.3<br />Cast Duration: 0.2<br />Recover Duration: 0.1<br />Buff Kind: Berserk<br />Buff Strength: 0.5<br />Buff Duration: 15.0<br />Energy Cost: 0<br />Combo Cost: 10 |
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|Identify a vital point on your target, ensuring your next strike critically damages them. |
|Identify a vital point on your target, ensuring your next strike critically damages them. |
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(Required: Brutal Swing, Berserk or Rising Tide.) |
(Required: Brutal Swing, Berserk or Rising Tide.) |
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|Build Up Duration: 0.1<br />Cast Duration: 0.1<br />Recover Duration: 0.1<br />Buff |
|Build Up Duration: 0.1<br />Cast Duration: 0.1<br />Recover Duration: 0.1<br />Buff Kind: Imminent Critical<br />Buff Strength: 1.0<br />Buff Duration: 30.0<br />Energy Cost: 15 |
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(Required: Brutal Swing, Berserk or Rising Tide.) |
(Required: Brutal Swing, Berserk or Rising Tide.) |
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|Build Up Duration: 0.2<br />Cast Duration: 0.2<br />Recover Duration: 0.2<br />Buff |
|Build Up Duration: 0.2<br />Cast Duration: 0.2<br />Recover Duration: 0.2<br />Buff Kind: Energy Regen<br />Buff Strength: 0.1<br />Buff Duration: 10.0<br />Energy Cost: 0<br />Minimum combo: 1 |
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|A devestating strike often known to be fatal.<br />Requires 30 combo to use.<br />Automatically upgrades to Maelstrom at 50 combo if unlocked. |
|A devestating strike often known to be fatal.<br />Requires 30 combo to use.<br />Automatically upgrades to Maelstrom at 50 combo if unlocked. |
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(Required: Brutal Swing, Berserk or Rising Tide.) |
(Required: Brutal Swing, Berserk or Rising Tide.) |
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|Damage: 60<br />Poise: 20<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 0<br />Range: 3.0<br />Minimum |
|Damage: 60<br />Poise: 20<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 0<br />Range: 3.0<br />Minimum Combo: 30<br />Angle: 15° |
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|Strike everything in your vicinity with a devestating strike. <br />Automatically upgrades from Execute at 50 combo. |
|Strike everything in your vicinity with a devestating strike. <br />Automatically upgrades from Execute at 50 combo. |
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(Required: Rake, Bloodfeast or Fierce Raze, Execute.) |
(Required: Rake, Bloodfeast or Fierce Raze, Execute.) |
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|Damage: 60<br />Poise: 20<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 0<br />Range: 3.0<br />Minimum |
|Damage: 60<br />Poise: 20<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 0<br />Range: 3.0<br />Minimum Combo: 50<br />Angle: 360° |
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|By changing your grip, you become able to bypass your enemy's armor while restoring your energy more effectivelly. |
|By changing your grip, you become able to bypass your enemy's armor while restoring your energy more effectivelly. |
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(Required: Skullbash.) |
(Required: Skullbash.) |
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|Build Up Duration: 0.2<br />Cast Duration: 0.2<br />Recover Duration: 0.1<br />Buff |
|Build Up Duration: 0.2<br />Cast Duration: 0.2<br />Recover Duration: 0.1<br />Buff Kind: Sunderer<br />Buff Strength: 0.25<br />Buff Duration: 15.0<br />Energy Cost: 0<br />Combo Cost: 10 |
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(Required: Skullbash, Sunder or Plunder.) |
(Required: Skullbash, Sunder or Plunder.) |
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|Damage: 2<br />Poise: 3<br />Pull: 1 |
|Damage: 2<br />Poise: 3<br />Pull: 1 |
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Range: 6.0<br />Energy Cost: 0<br />Minimum |
Range: 6.0<br />Energy Cost: 0<br />Minimum Combo: 1<br />Max Multiplier: x20 |
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Angle: 30°<br /> |
Angle: 30°<br /> |
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|A heavy swing that some say can even stagger titans.<br />Requires 30 combo to use.<br />Automatically upgrades to Capsize at 50 combo if unlocked. |
|A heavy swing that some say can even stagger titans.<br />Requires 30 combo to use.<br />Automatically upgrades to Capsize at 50 combo if unlocked. |
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(Required: Skullbash, Sunder or Plunder.) |
(Required: Skullbash, Sunder or Plunder.) |
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|Damage: 40<br />Poise: 100<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 0<br />Range: 3.0<br />Minimum |
|Damage: 40<br />Poise: 100<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 0<br />Range: 3.0<br />Minimum Combo: 30<br />Angle: 15°<br /> |
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|Stagger everything nearby with a spinning strike. <br />Automatically upgrades from Bulkhead at 50 combo. |
|Stagger everything nearby with a spinning strike. <br />Automatically upgrades from Bulkhead at 50 combo. |
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(Required: Skullbash, Sunder or Plunder, Bulkhead.) |
(Required: Skullbash, Sunder or Plunder, Bulkhead.) |
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|Damage: 40<br />Poise: 100<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 0<br />Range: 3.0<br />Minimum |
|Damage: 40<br />Poise: 100<br />Knockback: 0<br />Energy Regen: 0<br />Energy Cost: 0<br />Range: 3.0<br />Minimum Combo: 50<br />Angle: 360°<br /> |
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Latest revision as of 22:25, 14 May 2024
Axes are a weapon type in Veloren. The axe's abilities feature slashing damage. Slashing damage reduces the enemy's energy and does extra damage when the enemy is out of energy.
Axe Skill Tree
Basic attacks
The basic left click and right click attacks.
Icon | Name | Description | Statistics | Demonstration |
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Triple Chop | Three quick strikes. | Damage: 4/4/8 Poise: 5 Knockback: 0 Energy Regen: 7 Energy Cost: 0 Range: 3.0 |
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Cleave | A downwards chop that can build multiple combo. | Damage: 20 Poise: 5 Knockback: 0 Energy Regen: 20 Energy Cost: 0 Range: 4.5 |
Left Branch
The left branch focuses on using combo for heavy attacks.
Icon | Name | Description | Statistics | Demonstration |
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Rake | Drag your axe across your foe, inducing bleeding | Damage: 16 Poise: 10 Knockback: 0 Energy Regen: 0 Energy Cost: 12 Range: 3.0 Damage Effect: Bleed Debuff Duration: 8 Debuff Strength: 0.25 Angle: 45° |
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Bloodfeast | Your axe thirsts for the blood of your enemies, replenishing you with each strike against a bleeding enemy.
(Required: Rake.) |
Build Up Duration: 0.2 Cast Duration: 0.2 Recover Duration: 0.1 Buff kind: Bloodfeast Buff Strength: 0.1 Buff Duration: 15.0 Energy Cost: 0 Combo Cost: 10 |
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Fierce Raze | A rapid flurry of strikes on your foe.
(Required: Rake.) |
Damage: 7 Poise: 5 Knockback: 0 Energy Regen: 0 Energy Cost: 4 Range: 6.0 Slices: 5 Angle: 10° |
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Furor | As your fury rises, your strikes generate more combo.
(Required: Rake, Bloodfeast or Fierce Raze.) |
Build Up Duration: 0.3 Cast Duration: 0.3 Recover Duration: 0.2 Buff Kind: Fury Buff Strength: 1.0 Buff Duration: 15.0 Energy Cost: 20 |
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Fracture | A crippling blow that hampers your foe's movement. Scales with combo on activation, consumes half of combo.
(Required: Rake, Bloodfeast or Fierce Raze.) |
Damage: 16 Poise: 10 Knockback: 0 Energy Regen: 0 Energy Cost: 0 Range: 3.0 Damage Effect: Cripple Minimum Combo: 1 Max Multiplier: x10 Angle: 45° |
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Lacerate | Flay your target, causing their lifeblood to flow out. Requires 30 combo to use. Automatically upgrades to Riptide at 50 combo if unlocked. (Required: Rake, Bloodfeast or Fierce Raze.) |
Damage: 10 Poise: 5 Knockback: 0 Energy Regen: 0 Energy Cost: 0 Range: 3.0 Damage Effect: Bleed Debuff Duration: 5
Debuff Strength: 1 |
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Riptide | Flay everything nearby, parting them from their blood. Automatically upgrades from Lacerate at 50 combo. (Required: Rake, Bloodfeast or Fierce Raze.) |
Damage: 10 Poise: 5 Knockback: 0 Energy Regen: 0 Energy Cost: 0 Range: 3.0 Damage Effect: Bleed Debuff Duration: 5
Debuff Strength: 1 |
Middle Branch
The middle branch focuses on buffing (applying positive status effects) the character.
Icon | Name | Description | Statistics | Demonstration |
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Brutal Swing | A spinning cleave around you. | Damage: 18 Poise: 10 Knockback: 0 Energy Regen: 0 Energy Cost: 10 Range: 3.0 Angle: 30° |
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Berserk | Increase your strength at the cost of leaving you vulnerable.
(Required: Brutal Swing.) |
Build Up Duration: 0.3 Cast Duration: 0.2 Recover Duration: 0.1 Buff Kind: Berserk Buff Strength: 0.5 Buff Duration: 15.0 Energy Cost: 0 Combo Cost: 10 |
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Rising Tide | An upwards strike that greatly increases combo.
(Required: Brutal Swing.) |
Damage: 16 Poise: 5 Knockback: 0 Energy Regen: 0 Energy Cost: 10 Range: 3.0 Bonus Combo: 4 Angle: 45° |
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Savage Sense | Identify a vital point on your target, ensuring your next strike critically damages them.
(Required: Brutal Swing, Berserk or Rising Tide.) |
Build Up Duration: 0.1 Cast Duration: 0.1 Recover Duration: 0.1 Buff Kind: Imminent Critical Buff Strength: 1.0 Buff Duration: 30.0 Energy Cost: 15 |
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Adrenaline Rush | Consume all your combo to replenish your stamina.
Scales with combo on activation, consumes all combo. (Required: Brutal Swing, Berserk or Rising Tide.) |
Build Up Duration: 0.2 Cast Duration: 0.2 Recover Duration: 0.2 Buff Kind: Energy Regen Buff Strength: 0.1 Buff Duration: 10.0 Energy Cost: 0 Minimum combo: 1 |
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Execute | A devestating strike often known to be fatal. Requires 30 combo to use. Automatically upgrades to Maelstrom at 50 combo if unlocked. (Required: Brutal Swing, Berserk or Rising Tide.) |
Damage: 60 Poise: 20 Knockback: 0 Energy Regen: 0 Energy Cost: 0 Range: 3.0 Minimum Combo: 30 Angle: 15° |
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Maelstrom | Strike everything in your vicinity with a devestating strike. Automatically upgrades from Execute at 50 combo. (Required: Rake, Bloodfeast or Fierce Raze, Execute.) |
Damage: 60 Poise: 20 Knockback: 0 Energy Regen: 0 Energy Cost: 0 Range: 3.0 Minimum Combo: 50 Angle: 360° |
Right Branch
The right branch focuses on staggering and hooking the enemy.
Icon | Name | Description | Statistics | Demonstration |
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Skullbash | A strike with the flat of your axe that can stagger. | Damage: 15 Poise: 50 Knockback: 0 Energy Regen: 0 Energy Cost: 10 Range: 3.0 Angle: 45° |
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Sunder | By changing your grip, you become able to bypass your enemy's armor while restoring your energy more effectivelly.
(Required: Skullbash.) |
Build Up Duration: 0.2 Cast Duration: 0.2 Recover Duration: 0.1 Buff Kind: Sunderer Buff Strength: 0.25 Buff Duration: 15.0 Energy Cost: 0 Combo Cost: 10 |
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Plunder | Quickly step towards your foe, robbing them of their balance with a strike.
(Required: Skullbash.) |
Damage: 16 Poise: 40 Knockback: 10 Energy Regen: 0 Energy Cost: 10 Range: 2.5 Bonus Combo: 4 Angle: 60° |
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Defiance | Stare death in the eye longer as you make yourself resistant to both staggers and death.
(Required: Skullbash, Sunder or Plunder.) |
Build Up Duration: 0.1 Cast Duration: 1.0 Recover Duration: 0.1 Buff kind: Defiance Buff Strength: 1.0 Buff Duration: 8.0 Energy Cost: 20 |
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Keelhaul | Hook your opponent to pull them closer towards you
Scales with combo on activation, consumes half of combo. (Required: Skullbash, Sunder or Plunder.) |
Damage: 2 Poise: 3 Pull: 1 Range: 6.0 |
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Bulkhead | A heavy swing that some say can even stagger titans. Requires 30 combo to use. Automatically upgrades to Capsize at 50 combo if unlocked. (Required: Skullbash, Sunder or Plunder.) |
Damage: 40 Poise: 100 Knockback: 0 Energy Regen: 0 Energy Cost: 0 Range: 3.0 Minimum Combo: 30 Angle: 15° |
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Capsize | Stagger everything nearby with a spinning strike. Automatically upgrades from Bulkhead at 50 combo. (Required: Skullbash, Sunder or Plunder, Bulkhead.) |
Damage: 40 Poise: 100 Knockback: 0 Energy Regen: 0 Energy Cost: 0 Range: 3.0 Minimum Combo: 50 Angle: 360° |
Source: abilities/axe/*