Main Page: Difference between revisions

From Veloren Wiki
Content added Content deleted
en>Scott
No edit summary
en>Scott
No edit summary
Line 2: Line 2:
{{Top}}
{{Top}}
{{Updates}}
{{Updates}}



{| align="left" style="margin-bottom:1px; text-align: left; border: 2px solid #754c3f; padding: 2px 10px; background: #b7dbe9; color: #000000; border-radius: .5em
{| align="left" style="margin-bottom:1px; text-align: left; border: 2px solid #754c3f; padding: 2px 10px; background: #b7dbe9; color: #000000; border-radius: .5em

Revision as of 18:50, 19 December 2020

Welcome to the official Veloren Wiki.
The wiki is still a work in progress and any help is appreciated.
Head over to Wiki Contribution to see how you can help out.

About Veloren

Veloren is an open-world, open-source multiplayer voxel RPG written in Rust Language. The game is in an early stage of development, but is playable. It is inspired by games such as Cube World, Legend of Zelda: Breath of the Wild, Dwarf Fortress and Minecraft.

Veloren is fully open-source, licensed under GPL 3. It uses original graphics, music and other assets created by its community. Being contributor-driven, its development community and user community is one and the same: developers, players, artists and musicians come together to develop the game.

Development of Veloren started in mid-2018. There are around 20 active developers working on the game, with another 20 artists, writers, designers, and composers contributing as well. Over 150 people have contributed to the project. Veloren currently has builds for Windows, Linux, and MacOS.

Template:Updates


USEFUL PAGES
Recent UpdatesGetting StartedNPCsBossesGame Documents InventoryCraftingQualityItemsWeaponsMap



ABOUT VELOREN
Veloren is an open-world, open-source multiplayer voxel RPG written in Rust Language. The game is in an early stage of development, but is playable. It is inspired by games such as Cube World, Legend of Zelda: Breath of the Wild, Dwarf Fortress and Minecraft. Veloren is fully open-source, licensed under GPL 3. It uses original graphics, musics and other assets created by its community. Being contributor-driven, its development community and user community is one and the same: developers, players, artists and musicians come together to develop the game
DEVELOPMENT
Development began on May 28th, 2018. The project roughly follows a three month release cycle where each "stable" release serves more as a milestone than a stable version. Communication for the project takes place on the Veloren Discord server. Development is broken into different working groups. A smaller group of core developers has the final say on what is included in the game and a group of admins moderates the community. Team leads organize the work within each group.




History

Veloren was created when Zesterer created a post on the Cube World subreddit about creating a clone. Many people were dissatisfied with the slow progress of Cube World and a Discord server was made the same day.

Developers

Latest Update

Version 0.8 is the most recent major update as of November 28th, 2020.

Want to help

Discord : https://discord.gg/kjwJwjK

Gitlab : https://gitlab.com/veloren/veloren

Cookies help us deliver our services. By using our services, you agree to our use of cookies.