Content added Content deleted
(→0.7) |
(→0.7) |
||
Line 8: | Line 8: | ||
<b>Added</b> |
<b>Added</b> |
||
Display item name over loot/dropped items |
* Display item name over loot/dropped items |
||
Added Lottery system for loot |
* Added Lottery system for loot |
||
Added context-sensitive crosshair |
* Added context-sensitive crosshair |
||
Announce alias changes to all clients |
* Announce alias changes to all clients |
||
Dance animation |
* Dance animation |
||
Speech bubbles appear when nearby players talk |
* Speech bubbles appear when nearby players talk |
||
NPCs call for help when attacked |
* NPCs call for help when attacked |
||
Eyebrows and shapes can now be selected |
* Eyebrows and shapes can now be selected |
||
Character name and level information to chat, social tab and /players command |
* Character name and level information to chat, social tab and /players command |
||
Added inventory, armour and weapon saving |
* Added inventory, armour and weapon saving |
||
Show where screenshots are saved in the chat |
* Show where screenshots are saved in the chat |
||
Added basic auto walk |
* Added basic auto walk |
||
Added weapon/attack sound effects |
* Added weapon/attack sound effects |
||
M2 attack for bow |
* M2 attack for bow |
||
Hotbar persistence |
* Hotbar persistence |
||
Alpha version Disclaimer |
* Alpha version Disclaimer |
||
Server whitelist |
* Server whitelist |
||
Optional server-side maximum view distance |
* Optional server-side maximum view distance |
||
MOTD on login |
* MOTD on login |
||
Added group chat /join_group /group |
* Added group chat /join_group /group |
||
Added faction chat /join_faction /faction |
* Added faction chat /join_faction /faction |
||
Added regional, local, and global chat (/region, /say, and /world, respectively) |
* Added regional, local, and global chat (/region, /say, and /world, respectively) |
||
Added command shortcuts for each of the above chat modes (/g, /f, /r, /s, and /w, respectively and /t for /tell) |
* Added command shortcuts for each of the above chat modes (/g, /f, /r, /s, and /w, respectively and /t for /tell) |
||
Ability to wield 2 × 1h weapons and shields (Note: 1h weapons & shields are not currently avaliable, see !1095 for more info) |
* Ability to wield 2 × 1h weapons and shields (Note: 1h weapons & shields are not currently avaliable, see !1095 for more info) |
||
Zoomable Map |
* Zoomable Map |
||
M2 attack for hammer |
* M2 attack for hammer |
||
Spawnable training dummies |
* Spawnable training dummies |
||
New quadruped_low body for reptile-likes |
* New quadruped_low body for reptile-likes |
||
Added new animals |
* Added new animals |
||
Better pathfinding |
* Better pathfinding |
||
Bombs |
* Bombs |
||
Training dummy items |
* Training dummy items |
||
Added spin attack for axe |
* Added spin attack for axe |
||
Creature specific stats |
* Creature specific stats |
||
Minimap compass |
* Minimap compass |
||
Initial crafting system implementation |
* Initial crafting system implementation |
||
Protection stat to armor that reduces incoming damage |
* Protection stat to armor that reduces incoming damage |
||
Loading-Screen tips |
* Loading-Screen tips |
||
Feeding animation for some animals |
* Feeding animation for some animals |
||
Power stat to weapons which affects weapon damage |
* Power stat to weapons which affects weapon damage |
||
Add detection of entities under the cursor |
* Add detection of entities under the cursor |
||
Functional group-system with exp-sharing and disabled damage to group members |
* Functional group-system with exp-sharing and disabled damage to group members |
||
Some Campfire, fireball & bomb; particle, light & sound effects. |
* Some Campfire, fireball & bomb; particle, light & sound effects. |
||
Added firework recipe |
* Added firework recipe |
||
Added setting to change resolution |
* Added setting to change resolution |
||
Rare (unfinished) castles |
* Rare (unfinished) castles |
||
Caves with monsters and treasure |
* Caves with monsters and treasure |
||
Furniture and decals in towns |
* Furniture and decals in towns |
||
Line 108: | Line 108: | ||
<b>Changed</b> |
<b>Changed</b> |
||
Improved camera aiming |
* Improved camera aiming |
||
Made civsim, sites, etc. deterministic from the same seed |
* Made civsim, sites, etc. deterministic from the same seed |
||
Improved animations by adding orientation variation |
* Improved animations by adding orientation variation |
||
new tail bone for quad_small body |
* new tail bone for quad_small body |
||
slim the game size through lossless asset optimization |
* slim the game size through lossless asset optimization |
||
Lanterns now stop glowing if you throw a lit one out of your inventory |
* Lanterns now stop glowing if you throw a lit one out of your inventory |
||
Fixed a crash caused by certain audio devices on OSX |
* Fixed a crash caused by certain audio devices on OSX |
||
Bow animations now show held arrows |
* Bow animations now show held arrows |
||
Fixed a bug where walk/run sfx played while a character rolled/dodged |
* Fixed a bug where walk/run sfx played while a character rolled/dodged |
||
Energy regen resets on last ability use instead of on wield |
* Energy regen resets on last ability use instead of on wield |
||
Fixed unable to use ability; Secondary and ability3 (fire rod) will now automatically wield |
* Fixed unable to use ability; Secondary and ability3 (fire rod) will now automatically wield |
||
Gliding is now a toggle that can be triggered from the ground |
* Gliding is now a toggle that can be triggered from the ground |
||
Replaced log with tracing in all crates |
* Replaced log with tracing in all crates |
||
Switch to a new network backend that will allow several improvements in the future |
* Switch to a new network backend that will allow several improvements in the future |
||
Connection screen fails after 4 minutes if it can't connect to the server instead of 80 minutes |
* Connection screen fails after 4 minutes if it can't connect to the server instead of 80 minutes |
||
Rebuilt quadruped_medium/quadruped_small animation and assets |
* Rebuilt quadruped_medium/quadruped_small animation and assets |
||
Disabled destruction of most blocks by explosions |
* Disabled destruction of most blocks by explosions |
||
Disable damage to pets |
* Disable damage to pets |
||
Made pets healable |
* Made pets healable |
||
Rebalanced fire staff |
* Rebalanced fire staff |
||
Animals are more effective in combat |
* Animals are more effective in combat |
||
Pathfinding is much smoother and pets are cleverer |
* Pathfinding is much smoother and pets are cleverer |
||
Animals run/turn at different speeds |
* Animals run/turn at different speeds |
||
Updated windowing library (winit 0.19 -> 0.22) |
* Updated windowing library (winit 0.19 -> 0.22) |
||
Bow M2 is now a charged attack that scales the longer it's held |
* Bow M2 is now a charged attack that scales the longer it's held |
||
Fixed window resizing on Mac OS X. |
* Fixed window resizing on Mac OS X. |
||
Dehardcoded many item variants |
* Dehardcoded many item variants |
||
Tooltips avoid the mouse better and disappear when hovered |
* Tooltips avoid the mouse better and disappear when hovered |
||
Improved social window functions and visuals |
* Improved social window functions and visuals |
||
Changed agent behaviour to allow fleeing |
* Changed agent behaviour to allow fleeing |
||
Waypoints now spawn on dungeon staircases |
* Waypoints now spawn on dungeon staircases |
||
Line 174: | Line 174: | ||
<b>Removed</b> |
<b>Removed</b> |
||
Wield requirement to swap loadout; fixes issue with unable swap loadout outside of combat |
* Wield requirement to swap loadout; fixes issue with unable swap loadout outside of combat |
||
Disclaimer wall of text on first startup |
* Disclaimer wall of text on first startup |
||
</div> |
</div> |
Revision as of 12:15, 12 September 2020
A page about all the updates in Veloren.
0.8
Future Update
0.7
Added
- Display item name over loot/dropped items
- Added Lottery system for loot
- Added context-sensitive crosshair
- Announce alias changes to all clients
- Dance animation
- Speech bubbles appear when nearby players talk
- NPCs call for help when attacked
- Eyebrows and shapes can now be selected
- Character name and level information to chat, social tab and /players command
- Added inventory, armour and weapon saving
- Show where screenshots are saved in the chat
- Added basic auto walk
- Added weapon/attack sound effects
- M2 attack for bow
- Hotbar persistence
- Alpha version Disclaimer
- Server whitelist
- Optional server-side maximum view distance
- MOTD on login
- Added group chat /join_group /group
- Added faction chat /join_faction /faction
- Added regional, local, and global chat (/region, /say, and /world, respectively)
- Added command shortcuts for each of the above chat modes (/g, /f, /r, /s, and /w, respectively and /t for /tell)
- Ability to wield 2 × 1h weapons and shields (Note: 1h weapons & shields are not currently avaliable, see !1095 for more info)
- Zoomable Map
- M2 attack for hammer
- Spawnable training dummies
- New quadruped_low body for reptile-likes
- Added new animals
- Better pathfinding
- Bombs
- Training dummy items
- Added spin attack for axe
- Creature specific stats
- Minimap compass
- Initial crafting system implementation
- Protection stat to armor that reduces incoming damage
- Loading-Screen tips
- Feeding animation for some animals
- Power stat to weapons which affects weapon damage
- Add detection of entities under the cursor
- Functional group-system with exp-sharing and disabled damage to group members
- Some Campfire, fireball & bomb; particle, light & sound effects.
- Added firework recipe
- Added setting to change resolution
- Rare (unfinished) castles
- Caves with monsters and treasure
- Furniture and decals in towns
Changed
- Improved camera aiming
- Made civsim, sites, etc. deterministic from the same seed
- Improved animations by adding orientation variation
- new tail bone for quad_small body
- slim the game size through lossless asset optimization
- Lanterns now stop glowing if you throw a lit one out of your inventory
- Fixed a crash caused by certain audio devices on OSX
- Bow animations now show held arrows
- Fixed a bug where walk/run sfx played while a character rolled/dodged
- Energy regen resets on last ability use instead of on wield
- Fixed unable to use ability; Secondary and ability3 (fire rod) will now automatically wield
- Gliding is now a toggle that can be triggered from the ground
- Replaced log with tracing in all crates
- Switch to a new network backend that will allow several improvements in the future
- Connection screen fails after 4 minutes if it can't connect to the server instead of 80 minutes
- Rebuilt quadruped_medium/quadruped_small animation and assets
- Disabled destruction of most blocks by explosions
- Disable damage to pets
- Made pets healable
- Rebalanced fire staff
- Animals are more effective in combat
- Pathfinding is much smoother and pets are cleverer
- Animals run/turn at different speeds
- Updated windowing library (winit 0.19 -> 0.22)
- Bow M2 is now a charged attack that scales the longer it's held
- Fixed window resizing on Mac OS X.
- Dehardcoded many item variants
- Tooltips avoid the mouse better and disappear when hovered
- Improved social window functions and visuals
- Changed agent behaviour to allow fleeing
- Waypoints now spawn on dungeon staircases
Removed
- Wield requirement to swap loadout; fixes issue with unable swap loadout outside of combat
- Disclaimer wall of text on first startup