Updates

From Veloren Wiki
Revision as of 12:15, 12 September 2020 by Scott (talk | contribs) (→‎0.7)

A page about all the updates in Veloren.

0.8

Future Update

0.7

Added

  • Display item name over loot/dropped items
  • Added Lottery system for loot
  • Added context-sensitive crosshair
  • Announce alias changes to all clients
  • Dance animation
  • Speech bubbles appear when nearby players talk
  • NPCs call for help when attacked
  • Eyebrows and shapes can now be selected
  • Character name and level information to chat, social tab and /players command
  • Added inventory, armour and weapon saving
  • Show where screenshots are saved in the chat
  • Added basic auto walk
  • Added weapon/attack sound effects
  • M2 attack for bow
  • Hotbar persistence
  • Alpha version Disclaimer
  • Server whitelist
  • Optional server-side maximum view distance
  • MOTD on login
  • Added group chat /join_group /group
  • Added faction chat /join_faction /faction
  • Added regional, local, and global chat (/region, /say, and /world, respectively)
  • Added command shortcuts for each of the above chat modes (/g, /f, /r, /s, and /w, respectively and /t for /tell)
  • Ability to wield 2 × 1h weapons and shields (Note: 1h weapons & shields are not currently avaliable, see !1095 for more info)
  • Zoomable Map
  • M2 attack for hammer
  • Spawnable training dummies
  • New quadruped_low body for reptile-likes
  • Added new animals
  • Better pathfinding
  • Bombs
  • Training dummy items
  • Added spin attack for axe
  • Creature specific stats
  • Minimap compass
  • Initial crafting system implementation
  • Protection stat to armor that reduces incoming damage
  • Loading-Screen tips
  • Feeding animation for some animals
  • Power stat to weapons which affects weapon damage
  • Add detection of entities under the cursor
  • Functional group-system with exp-sharing and disabled damage to group members
  • Some Campfire, fireball & bomb; particle, light & sound effects.
  • Added firework recipe
  • Added setting to change resolution
  • Rare (unfinished) castles
  • Caves with monsters and treasure
  • Furniture and decals in towns


Changed

  • Improved camera aiming
  • Made civsim, sites, etc. deterministic from the same seed
  • Improved animations by adding orientation variation
  • new tail bone for quad_small body
  • slim the game size through lossless asset optimization
  • Lanterns now stop glowing if you throw a lit one out of your inventory
  • Fixed a crash caused by certain audio devices on OSX
  • Bow animations now show held arrows
  • Fixed a bug where walk/run sfx played while a character rolled/dodged
  • Energy regen resets on last ability use instead of on wield
  • Fixed unable to use ability; Secondary and ability3 (fire rod) will now automatically wield
  • Gliding is now a toggle that can be triggered from the ground
  • Replaced log with tracing in all crates
  • Switch to a new network backend that will allow several improvements in the future
  • Connection screen fails after 4 minutes if it can't connect to the server instead of 80 minutes
  • Rebuilt quadruped_medium/quadruped_small animation and assets
  • Disabled destruction of most blocks by explosions
  • Disable damage to pets
  • Made pets healable
  • Rebalanced fire staff
  • Animals are more effective in combat
  • Pathfinding is much smoother and pets are cleverer
  • Animals run/turn at different speeds
  • Updated windowing library (winit 0.19 -> 0.22)
  • Bow M2 is now a charged attack that scales the longer it's held
  • Fixed window resizing on Mac OS X.
  • Dehardcoded many item variants
  • Tooltips avoid the mouse better and disappear when hovered
  • Improved social window functions and visuals
  • Changed agent behaviour to allow fleeing
  • Waypoints now spawn on dungeon staircases


Removed

  • Wield requirement to swap loadout; fixes issue with unable swap loadout outside of combat
  • Disclaimer wall of text on first startup

0.6

0.5

0.4

0.3 and prior

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