A page about all the updates in Veloren.
0.8
Future Update
0.7
Added
- Display item name over loot/dropped items
- Added Lottery system for loot
- Added context-sensitive crosshair
- Announce alias changes to all clients
- Dance animation
- Speech bubbles appear when nearby players talk
- NPCs call for help when attacked
- Eyebrows and shapes can now be selected
- Character name and level information to chat, social tab and /players command
- Added inventory, armour and weapon saving
- Show where screenshots are saved in the chat
- Added basic auto walk
- Added weapon/attack sound effects
- M2 attack for bow
- Hotbar persistence
- Alpha version Disclaimer
- Server whitelist
- Optional server-side maximum view distance
- MOTD on login
- Added group chat /join_group /group
- Added faction chat /join_faction /faction
- Added regional, local, and global chat (/region, /say, and /world, respectively)
- Added command shortcuts for each of the above chat modes (/g, /f, /r, /s, and /w, respectively and /t for /tell)
- Ability to wield 2 × 1h weapons and shields (Note: 1h weapons & shields are not currently avaliable, see !1095 for more info)
- Zoomable Map
- M2 attack for hammer
- Spawnable training dummies
- New quadruped_low body for reptile-likes
- Added new animals
- Better pathfinding
- Bombs
- Training dummy items
- Added spin attack for axe
- Creature specific stats
- Minimap compass
- Initial crafting system implementation
- Protection stat to armor that reduces incoming damage
- Loading-Screen tips
- Feeding animation for some animals
- Power stat to weapons which affects weapon damage
- Add detection of entities under the cursor
- Functional group-system with exp-sharing and disabled damage to group members
- Some Campfire, fireball & bomb; particle, light & sound effects.
- Added firework recipe
- Added setting to change resolution
- Rare (unfinished) castles
- Caves with monsters and treasure
- Furniture and decals in towns
Changed
- Improved camera aiming
- Made civsim, sites, etc. deterministic from the same seed
- Improved animations by adding orientation variation
- new tail bone for quad_small body
- slim the game size through lossless asset optimization
- Lanterns now stop glowing if you throw a lit one out of your inventory
- Fixed a crash caused by certain audio devices on OSX
- Bow animations now show held arrows
- Fixed a bug where walk/run sfx played while a character rolled/dodged
- Energy regen resets on last ability use instead of on wield
- Fixed unable to use ability; Secondary and ability3 (fire rod) will now automatically wield
- Gliding is now a toggle that can be triggered from the ground
- Replaced log with tracing in all crates
- Switch to a new network backend that will allow several improvements in the future
- Connection screen fails after 4 minutes if it can't connect to the server instead of 80 minutes
- Rebuilt quadruped_medium/quadruped_small animation and assets
- Disabled destruction of most blocks by explosions
- Disable damage to pets
- Made pets healable
- Rebalanced fire staff
- Animals are more effective in combat
- Pathfinding is much smoother and pets are cleverer
- Animals run/turn at different speeds
- Updated windowing library (winit 0.19 -> 0.22)
- Bow M2 is now a charged attack that scales the longer it's held
- Fixed window resizing on Mac OS X.
- Dehardcoded many item variants
- Tooltips avoid the mouse better and disappear when hovered
- Improved social window functions and visuals
- Changed agent behaviour to allow fleeing
- Waypoints now spawn on dungeon staircases
Removed
- Wield requirement to swap loadout; fixes issue with unable swap loadout outside of combat
- Disclaimer wall of text on first startup