Updates

From Veloren Wiki
Revision as of 12:13, 12 September 2020 by Scott (talk | contribs) (→‎0.7)

A page about all the updates in Veloren.

0.8

Future Update

0.7

Added

Display item name over loot/dropped items

Added Lottery system for loot

Added context-sensitive crosshair

Announce alias changes to all clients

Dance animation

Speech bubbles appear when nearby players talk

NPCs call for help when attacked

Eyebrows and shapes can now be selected

Character name and level information to chat, social tab and /players command

Added inventory, armour and weapon saving

Show where screenshots are saved in the chat

Added basic auto walk

Added weapon/attack sound effects

M2 attack for bow

Hotbar persistence

Alpha version Disclaimer

Server whitelist

Optional server-side maximum view distance

MOTD on login

Added group chat /join_group /group

Added faction chat /join_faction /faction

Added regional, local, and global chat (/region, /say, and /world, respectively)

Added command shortcuts for each of the above chat modes (/g, /f, /r, /s, and /w, respectively and /t for /tell)

Ability to wield 2 × 1h weapons and shields (Note: 1h weapons & shields are not currently avaliable, see !1095 for more info)

Zoomable Map

M2 attack for hammer

Spawnable training dummies

New quadruped_low body for reptile-likes

Added new animals

Better pathfinding

Bombs

Training dummy items

Added spin attack for axe

Creature specific stats

Minimap compass

Initial crafting system implementation

Protection stat to armor that reduces incoming damage

Loading-Screen tips

Feeding animation for some animals

Power stat to weapons which affects weapon damage

Add detection of entities under the cursor

Functional group-system with exp-sharing and disabled damage to group members

Some Campfire, fireball & bomb; particle, light & sound effects.

Added firework recipe

Added setting to change resolution

Rare (unfinished) castles

Caves with monsters and treasure

Furniture and decals in towns


Changed

Improved camera aiming

Made civsim, sites, etc. deterministic from the same seed

Improved animations by adding orientation variation

new tail bone for quad_small body

slim the game size through lossless asset optimization

Lanterns now stop glowing if you throw a lit one out of your inventory

Fixed a crash caused by certain audio devices on OSX

Bow animations now show held arrows

Fixed a bug where walk/run sfx played while a character rolled/dodged

Energy regen resets on last ability use instead of on wield

Fixed unable to use ability; Secondary and ability3 (fire rod) will now automatically wield

Gliding is now a toggle that can be triggered from the ground

Replaced log with tracing in all crates

Switch to a new network backend that will allow several improvements in the future

Connection screen fails after 4 minutes if it can't connect to the server instead of 80 minutes

Rebuilt quadruped_medium/quadruped_small animation and assets

Disabled destruction of most blocks by explosions

Disable damage to pets

Made pets healable

Rebalanced fire staff

Animals are more effective in combat

Pathfinding is much smoother and pets are cleverer

Animals run/turn at different speeds

Updated windowing library (winit 0.19 -> 0.22)

Bow M2 is now a charged attack that scales the longer it's held

Fixed window resizing on Mac OS X.

Dehardcoded many item variants

Tooltips avoid the mouse better and disappear when hovered

Improved social window functions and visuals

Changed agent behaviour to allow fleeing

Waypoints now spawn on dungeon staircases


Removed

Wield requirement to swap loadout; fixes issue with unable swap loadout outside of combat Disclaimer wall of text on first startup

0.6

0.5

0.4

0.3 and prior

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