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Getting Started

From Veloren Wiki
Revision as of 18:27, 19 September 2020 by en>Scott (→‎Gear)

Character Creation

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The Character Creation Screen

Welcome to the character creation screen! Currently only aesthetic choices are shown; eventually this interface will be expanded to contain lore on each species, guidance on chosen weapons, and starting stats of each species.

There are currently six playable species in Veloren; Human, Orc, Dwarf, Elf, Undead, and Danari. The Danari are the only species you won’t be familiar with; they’re a special species created for the game.

Each species has slightly different starting stats. At this point in the game these have negligible effect on playstyle and can be ignored - they’re not even displayed in the Character Creation screen. The size differences between the species have no bearing on how they play in-game and is just an aesthetic difference.

As well as choosing your species, here you choose your starting weapon. Daggers are still being implemented, and so their icon is greyed out and un-selectable. There are no species restrictions on weapons, and choosing your starter weapon does not lock you into that choice; as you play you’ll find weapons of the other types and can switch to those with no penalty.

You can set your hair style and colour, skin colour, eye details, eye colour, and - only available to some species - accessories.

When you’ve finished creating your character, enter a name, and then click Create. Choose your character from the list, click Enter World, and you’ll enter the game world.

First Steps

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You’ll enter the world in a little village nestled at the foot of a mountain. This is the default world and will be the same for every character you make. This is a pre-generated world; it is possible to generate your own world with a new seed, but this process takes a long time, and so this current world has been pre-generated for your convenience.

Look around your interface. At the top left you’ll see that you can press F1 to show keybinds; have a look at this. On the bottom right, you’ll see a few icons and their corresponding keybinds.

  • P - Opens spells (not currently implemented)
  • M - Opens the map (this isn’t the final map; the map system is being reworked)
  • O - Opens your social tab
  • N - Opens your settings
  • B - Opens your bag / inventory

You’ll notice NPCs and animals wandering around town. In general, predatory animals and monsters will attack the player on sight, while docile creatures and NPCs will ignore the player until attacked. Observe carefully and you may notice wildlife interacting with each other. A player might even be able to score easy loot this way!

There are also currently no guards; if you attack an NPC they will cry for help and will attack you in return, but otherwise there are no consequences and you can kill them (meanie).

Managing your Inventory

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The first nine slots of your bag space, across the topmost row, correspond to slots 1 - 9 in your hotbar. If you drag something from slot 1 of your bag to slot 1 of your hotbar, it binds that slot in your bag to slot 1 of the hotbar. Right now I’ve moved my cheese there, but if I run out of cheese and move an apple into that first slot in my bag, slot 1 of my hotbar will change to the apple. If I run out of cheese and meanwhile loot a weapon that falls into slot 1 of my bag, I’ll see that weapon in slot 1 of my hotbar.

Looting and Gathering

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Try switching to first person view by scrolling all the way in (or pressing the 0 key) to make gathering easier.

Gear

Gear can be crafted or looted from fallen enemies and chests. Currently, the only stats associated with gear are "power" and "armor" values. Higher power gives a weapon more damage. Higher armor on worn gear gives damage reduction scaled to your total armor. Gear is the fastest and easiest method of progressing, so get started early!

Crafting

For a more intensive look visit Crafting

Weapons and Combat

Character Progression

Enemies

Taming & Mounts

Campfires

Chests

Gliding

Dungeons

Caves

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