Updates: Difference between revisions

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== 0.6 ==
== 0.6 ==
<div class="mw-collapsible">

<b>Added</b>

* Added music system

* Added zoomable and rotatable minimap

* Added rotating orientation marker to main-map

* Added daily Mac builds

* Allow spawning individual pet species, not just generic body kinds

* Configurable fonts

* Configurable keybindings from the Controls menu

* Translation status tracking

* Added gamma setting

* Added new orc hairstyles

* Added SFX for wielding/unwielding weapons

* Fixed NPCs attacking the player forever after killing them

* Added SFX for collecting, dropping and using inventory items

* New attack animation

* Weapon control system

* Game pauses when in single player and pause menu

* Added authentication system (to play on the official server register on https://account.veloren.net)

* Added gamepad/controller support

* Added player feedback when attempting to pickup an item with a full inventory

* Added free look

* Added Italian translation

* Added Portuguese translation

* Added Turkish translation

* Added Traditional Chinese translation

* Complete rewrite of the combat system into a state machine

* Abilities like Dash and Triplestrike

* Armor can now be equipped as items

* Fireball explosions

* Inventory supports stacking

* Many new armors and weapons to find in chests

* Fleshed out "attack" animation into alpha, beta and spin type attacks

* Fleshed out range attack into charging and shooting animations for staff/bow

* Customized attack animation for hammers and axes

* Added German translation

* Added a silhouette for players when they are occluded

* Added transparency to the player when zooming in

* Made armor and hotbar slots actually function

* Added dragging and right-click to use functionality to inventory, armor & hotbar slots

* Added capes, lanterns, tabards, rings, helmets & necklaces as equippable armor

* 6 new music tracks

* Added basic world and civilization simulation

* Added overhauled towns

* Added fields, crops and scarecrows

* Added paths

* Added bridges

* Added procedural house generation

* Added lampposts

* Added NPCs that spawn in towns

* Added simple dungeons

* Added sub-voxel noise effect

* Added waypoints next to dungeons

* Made players spawn in towns

* Added non-uniform block heights

* Added /sudo command

* Added a Level of Detail (LoD) system for terrain sprites and entities

* Added owl, hyena, parrot, cockatrice, red dragon NPCs

* Added dungeon entrances

* Villagers tools and clothing

* Cultists clothing

* You can start the game by pressing "enter" from the character selection menu

* Added server-side character saving

* Player now starts with a lantern. Equipping/unequipping a lantern has the same effect as the /lantern command

* Added tab completion in chat for player names and chat commands

* Added server persistence for character stats

* Added a popup when setting your character's waypoint

* Added dungeon arenas

* Added dungeon bosses and rare boss loot

* Added 2 sets of armour. One Steel and one Leather.


<b>Changed</b>

* The /give_item command can now specify the amount of items. Syntax is now /give_item <name> [num]

* Brighter / higher contrast main-map

* Removed highlighting of non-collectible sprites

* Fixed /give_exp ignoring player argument

* Extend run sfx to small animals to prevent sneak attacks by geese.

* Decreased clientside latency of ServerEvent mediated effects (e.g. projectiles, inventory
operations, etc)

* Started changing the visual theme of the UI

* Merge of the Bag and Character-Screen

* Merge of the Map and Questlog

* Overhauled icon art

* Asset cleanup to lower client-size

* Rewrote the humanoid skeleton to be more ideal for attack animations

* Arrows can no longer hurt their owners

* Increased overall character scale


* /sudo player /tp is short for /sudo player /tp me

* The /object command can create any object in comp::object::Body

* The /help command takes an optional argument. /help /sudo will show you information about only the sudo command.

</div>


== 0.5 ==
== 0.5 ==

Revision as of 12:20, 12 September 2020

A page about all the updates in Veloren.

0.8

Future Update

0.7

Added

  • Display item name over loot/dropped items
  • Added Lottery system for loot
  • Added context-sensitive crosshair
  • Announce alias changes to all clients
  • Dance animation
  • Speech bubbles appear when nearby players talk
  • NPCs call for help when attacked
  • Eyebrows and shapes can now be selected
  • Character name and level information to chat, social tab and /players command
  • Added inventory, armour and weapon saving
  • Show where screenshots are saved in the chat
  • Added basic auto walk
  • Added weapon/attack sound effects
  • M2 attack for bow
  • Hotbar persistence
  • Alpha version Disclaimer
  • Server whitelist
  • Optional server-side maximum view distance
  • MOTD on login
  • Added group chat /join_group /group
  • Added faction chat /join_faction /faction
  • Added regional, local, and global chat (/region, /say, and /world, respectively)
  • Added command shortcuts for each of the above chat modes (/g, /f, /r, /s, and /w, respectively and /t for /tell)
  • Ability to wield 2 × 1h weapons and shields (Note: 1h weapons & shields are not currently avaliable, see !1095 for more info)
  • Zoomable Map
  • M2 attack for hammer
  • Spawnable training dummies
  • New quadruped_low body for reptile-likes
  • Added new animals
  • Better pathfinding
  • Bombs
  • Training dummy items
  • Added spin attack for axe
  • Creature specific stats
  • Minimap compass
  • Initial crafting system implementation
  • Protection stat to armor that reduces incoming damage
  • Loading-Screen tips
  • Feeding animation for some animals
  • Power stat to weapons which affects weapon damage
  • Add detection of entities under the cursor
  • Functional group-system with exp-sharing and disabled damage to group members
  • Some Campfire, fireball & bomb; particle, light & sound effects.
  • Added firework recipe
  • Added setting to change resolution
  • Rare (unfinished) castles
  • Caves with monsters and treasure
  • Furniture and decals in towns


Changed

  • Improved camera aiming
  • Made civsim, sites, etc. deterministic from the same seed
  • Improved animations by adding orientation variation
  • new tail bone for quad_small body
  • slim the game size through lossless asset optimization
  • Lanterns now stop glowing if you throw a lit one out of your inventory
  • Fixed a crash caused by certain audio devices on OSX
  • Bow animations now show held arrows
  • Fixed a bug where walk/run sfx played while a character rolled/dodged
  • Energy regen resets on last ability use instead of on wield
  • Fixed unable to use ability; Secondary and ability3 (fire rod) will now automatically wield
  • Gliding is now a toggle that can be triggered from the ground
  • Replaced log with tracing in all crates
  • Switch to a new network backend that will allow several improvements in the future
  • Connection screen fails after 4 minutes if it can't connect to the server instead of 80 minutes
  • Rebuilt quadruped_medium/quadruped_small animation and assets
  • Disabled destruction of most blocks by explosions
  • Disable damage to pets
  • Made pets healable
  • Rebalanced fire staff
  • Animals are more effective in combat
  • Pathfinding is much smoother and pets are cleverer
  • Animals run/turn at different speeds
  • Updated windowing library (winit 0.19 -> 0.22)
  • Bow M2 is now a charged attack that scales the longer it's held
  • Fixed window resizing on Mac OS X.
  • Dehardcoded many item variants
  • Tooltips avoid the mouse better and disappear when hovered
  • Improved social window functions and visuals
  • Changed agent behaviour to allow fleeing
  • Waypoints now spawn on dungeon staircases


Removed

  • Wield requirement to swap loadout; fixes issue with unable swap loadout outside of combat
  • Disclaimer wall of text on first startup

0.6

Added

  • Added music system
  • Added zoomable and rotatable minimap
  • Added rotating orientation marker to main-map
  • Added daily Mac builds
  • Allow spawning individual pet species, not just generic body kinds
  • Configurable fonts
  • Configurable keybindings from the Controls menu
  • Translation status tracking
  • Added gamma setting
  • Added new orc hairstyles
  • Added SFX for wielding/unwielding weapons
  • Fixed NPCs attacking the player forever after killing them
  • Added SFX for collecting, dropping and using inventory items
  • New attack animation
  • Weapon control system
  • Game pauses when in single player and pause menu
  • Added gamepad/controller support
  • Added player feedback when attempting to pickup an item with a full inventory
  • Added free look
  • Added Italian translation
  • Added Portuguese translation
  • Added Turkish translation
  • Added Traditional Chinese translation
  • Complete rewrite of the combat system into a state machine
  • Abilities like Dash and Triplestrike
  • Armor can now be equipped as items
  • Fireball explosions
  • Inventory supports stacking
  • Many new armors and weapons to find in chests
  • Fleshed out "attack" animation into alpha, beta and spin type attacks
  • Fleshed out range attack into charging and shooting animations for staff/bow
  • Customized attack animation for hammers and axes
  • Added German translation
  • Added a silhouette for players when they are occluded
  • Added transparency to the player when zooming in
  • Made armor and hotbar slots actually function
  • Added dragging and right-click to use functionality to inventory, armor & hotbar slots
  • Added capes, lanterns, tabards, rings, helmets & necklaces as equippable armor
  • 6 new music tracks
  • Added basic world and civilization simulation
  • Added overhauled towns
  • Added fields, crops and scarecrows
  • Added paths
  • Added bridges
  • Added procedural house generation
  • Added lampposts
  • Added NPCs that spawn in towns
  • Added simple dungeons
  • Added sub-voxel noise effect
  • Added waypoints next to dungeons
  • Made players spawn in towns
  • Added non-uniform block heights
  • Added /sudo command
  • Added a Level of Detail (LoD) system for terrain sprites and entities
  • Added owl, hyena, parrot, cockatrice, red dragon NPCs
  • Added dungeon entrances
  • Villagers tools and clothing
  • Cultists clothing
  • You can start the game by pressing "enter" from the character selection menu
  • Added server-side character saving
  • Player now starts with a lantern. Equipping/unequipping a lantern has the same effect as the /lantern command
  • Added tab completion in chat for player names and chat commands
  • Added server persistence for character stats
  • Added a popup when setting your character's waypoint
  • Added dungeon arenas
  • Added dungeon bosses and rare boss loot
  • Added 2 sets of armour. One Steel and one Leather.


Changed

  • The /give_item command can now specify the amount of items. Syntax is now /give_item <name> [num]
  • Brighter / higher contrast main-map
  • Removed highlighting of non-collectible sprites
  • Fixed /give_exp ignoring player argument
  • Extend run sfx to small animals to prevent sneak attacks by geese.
  • Decreased clientside latency of ServerEvent mediated effects (e.g. projectiles, inventory

operations, etc)

  • Started changing the visual theme of the UI
  • Merge of the Bag and Character-Screen
  • Merge of the Map and Questlog
  • Overhauled icon art
  • Asset cleanup to lower client-size
  • Rewrote the humanoid skeleton to be more ideal for attack animations
  • Arrows can no longer hurt their owners
  • Increased overall character scale


  • /sudo player /tp is short for /sudo player /tp me
  • The /object command can create any object in comp::object::Body
  • The /help command takes an optional argument. /help /sudo will show you information about only the sudo command.

0.5

0.4

0.3 and prior

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