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== 0.6 == |
== 0.6 == |
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<div class="mw-collapsible"> |
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<b>Added</b> |
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* Added music system |
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* Added zoomable and rotatable minimap |
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* Added rotating orientation marker to main-map |
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* Added daily Mac builds |
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* Allow spawning individual pet species, not just generic body kinds |
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* Configurable fonts |
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* Configurable keybindings from the Controls menu |
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* Translation status tracking |
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* Added gamma setting |
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* Added new orc hairstyles |
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* Added SFX for wielding/unwielding weapons |
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* Fixed NPCs attacking the player forever after killing them |
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* Added SFX for collecting, dropping and using inventory items |
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* New attack animation |
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* Weapon control system |
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* Game pauses when in single player and pause menu |
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* Added authentication system (to play on the official server register on https://account.veloren.net) |
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* Added gamepad/controller support |
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* Added player feedback when attempting to pickup an item with a full inventory |
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* Added free look |
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* Added Italian translation |
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* Added Portuguese translation |
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* Added Turkish translation |
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* Added Traditional Chinese translation |
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* Complete rewrite of the combat system into a state machine |
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* Abilities like Dash and Triplestrike |
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* Armor can now be equipped as items |
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* Fireball explosions |
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* Inventory supports stacking |
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* Many new armors and weapons to find in chests |
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* Fleshed out "attack" animation into alpha, beta and spin type attacks |
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* Fleshed out range attack into charging and shooting animations for staff/bow |
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* Customized attack animation for hammers and axes |
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* Added German translation |
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* Added a silhouette for players when they are occluded |
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* Added transparency to the player when zooming in |
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* Made armor and hotbar slots actually function |
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* Added dragging and right-click to use functionality to inventory, armor & hotbar slots |
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* Added capes, lanterns, tabards, rings, helmets & necklaces as equippable armor |
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* 6 new music tracks |
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* Added basic world and civilization simulation |
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* Added overhauled towns |
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* Added fields, crops and scarecrows |
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* Added paths |
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* Added bridges |
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* Added procedural house generation |
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* Added lampposts |
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* Added NPCs that spawn in towns |
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* Added simple dungeons |
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* Added sub-voxel noise effect |
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* Added waypoints next to dungeons |
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* Made players spawn in towns |
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* Added non-uniform block heights |
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* Added /sudo command |
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* Added a Level of Detail (LoD) system for terrain sprites and entities |
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* Added owl, hyena, parrot, cockatrice, red dragon NPCs |
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* Added dungeon entrances |
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* Villagers tools and clothing |
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* Cultists clothing |
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* You can start the game by pressing "enter" from the character selection menu |
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* Added server-side character saving |
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* Player now starts with a lantern. Equipping/unequipping a lantern has the same effect as the /lantern command |
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* Added tab completion in chat for player names and chat commands |
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* Added server persistence for character stats |
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* Added a popup when setting your character's waypoint |
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* Added dungeon arenas |
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* Added dungeon bosses and rare boss loot |
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* Added 2 sets of armour. One Steel and one Leather. |
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<b>Changed</b> |
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* The /give_item command can now specify the amount of items. Syntax is now /give_item <name> [num] |
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* Brighter / higher contrast main-map |
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* Removed highlighting of non-collectible sprites |
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* Fixed /give_exp ignoring player argument |
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* Extend run sfx to small animals to prevent sneak attacks by geese. |
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* Decreased clientside latency of ServerEvent mediated effects (e.g. projectiles, inventory |
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operations, etc) |
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* Started changing the visual theme of the UI |
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* Merge of the Bag and Character-Screen |
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* Merge of the Map and Questlog |
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* Overhauled icon art |
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* Asset cleanup to lower client-size |
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* Rewrote the humanoid skeleton to be more ideal for attack animations |
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* Arrows can no longer hurt their owners |
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* Increased overall character scale |
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* /sudo player /tp is short for /sudo player /tp me |
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* The /object command can create any object in comp::object::Body |
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* The /help command takes an optional argument. /help /sudo will show you information about only the sudo command. |
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</div> |
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== 0.5 == |
== 0.5 == |
Revision as of 12:20, 12 September 2020
A page about all the updates in Veloren.
0.8
Future Update
0.7
Added
- Display item name over loot/dropped items
- Added Lottery system for loot
- Added context-sensitive crosshair
- Announce alias changes to all clients
- Dance animation
- Speech bubbles appear when nearby players talk
- NPCs call for help when attacked
- Eyebrows and shapes can now be selected
- Character name and level information to chat, social tab and /players command
- Added inventory, armour and weapon saving
- Show where screenshots are saved in the chat
- Added basic auto walk
- Added weapon/attack sound effects
- M2 attack for bow
- Hotbar persistence
- Alpha version Disclaimer
- Server whitelist
- Optional server-side maximum view distance
- MOTD on login
- Added group chat /join_group /group
- Added faction chat /join_faction /faction
- Added regional, local, and global chat (/region, /say, and /world, respectively)
- Added command shortcuts for each of the above chat modes (/g, /f, /r, /s, and /w, respectively and /t for /tell)
- Ability to wield 2 × 1h weapons and shields (Note: 1h weapons & shields are not currently avaliable, see !1095 for more info)
- Zoomable Map
- M2 attack for hammer
- Spawnable training dummies
- New quadruped_low body for reptile-likes
- Added new animals
- Better pathfinding
- Bombs
- Training dummy items
- Added spin attack for axe
- Creature specific stats
- Minimap compass
- Initial crafting system implementation
- Protection stat to armor that reduces incoming damage
- Loading-Screen tips
- Feeding animation for some animals
- Power stat to weapons which affects weapon damage
- Add detection of entities under the cursor
- Functional group-system with exp-sharing and disabled damage to group members
- Some Campfire, fireball & bomb; particle, light & sound effects.
- Added firework recipe
- Added setting to change resolution
- Rare (unfinished) castles
- Caves with monsters and treasure
- Furniture and decals in towns
Changed
- Improved camera aiming
- Made civsim, sites, etc. deterministic from the same seed
- Improved animations by adding orientation variation
- new tail bone for quad_small body
- slim the game size through lossless asset optimization
- Lanterns now stop glowing if you throw a lit one out of your inventory
- Fixed a crash caused by certain audio devices on OSX
- Bow animations now show held arrows
- Fixed a bug where walk/run sfx played while a character rolled/dodged
- Energy regen resets on last ability use instead of on wield
- Fixed unable to use ability; Secondary and ability3 (fire rod) will now automatically wield
- Gliding is now a toggle that can be triggered from the ground
- Replaced log with tracing in all crates
- Switch to a new network backend that will allow several improvements in the future
- Connection screen fails after 4 minutes if it can't connect to the server instead of 80 minutes
- Rebuilt quadruped_medium/quadruped_small animation and assets
- Disabled destruction of most blocks by explosions
- Disable damage to pets
- Made pets healable
- Rebalanced fire staff
- Animals are more effective in combat
- Pathfinding is much smoother and pets are cleverer
- Animals run/turn at different speeds
- Updated windowing library (winit 0.19 -> 0.22)
- Bow M2 is now a charged attack that scales the longer it's held
- Fixed window resizing on Mac OS X.
- Dehardcoded many item variants
- Tooltips avoid the mouse better and disappear when hovered
- Improved social window functions and visuals
- Changed agent behaviour to allow fleeing
- Waypoints now spawn on dungeon staircases
Removed
- Wield requirement to swap loadout; fixes issue with unable swap loadout outside of combat
- Disclaimer wall of text on first startup
0.6
Added
- Added music system
- Added zoomable and rotatable minimap
- Added rotating orientation marker to main-map
- Added daily Mac builds
- Allow spawning individual pet species, not just generic body kinds
- Configurable fonts
- Configurable keybindings from the Controls menu
- Translation status tracking
- Added gamma setting
- Added new orc hairstyles
- Added SFX for wielding/unwielding weapons
- Fixed NPCs attacking the player forever after killing them
- Added SFX for collecting, dropping and using inventory items
- New attack animation
- Weapon control system
- Game pauses when in single player and pause menu
- Added authentication system (to play on the official server register on https://account.veloren.net)
- Added gamepad/controller support
- Added player feedback when attempting to pickup an item with a full inventory
- Added free look
- Added Italian translation
- Added Portuguese translation
- Added Turkish translation
- Added Traditional Chinese translation
- Complete rewrite of the combat system into a state machine
- Abilities like Dash and Triplestrike
- Armor can now be equipped as items
- Fireball explosions
- Inventory supports stacking
- Many new armors and weapons to find in chests
- Fleshed out "attack" animation into alpha, beta and spin type attacks
- Fleshed out range attack into charging and shooting animations for staff/bow
- Customized attack animation for hammers and axes
- Added German translation
- Added a silhouette for players when they are occluded
- Added transparency to the player when zooming in
- Made armor and hotbar slots actually function
- Added dragging and right-click to use functionality to inventory, armor & hotbar slots
- Added capes, lanterns, tabards, rings, helmets & necklaces as equippable armor
- 6 new music tracks
- Added basic world and civilization simulation
- Added overhauled towns
- Added fields, crops and scarecrows
- Added paths
- Added bridges
- Added procedural house generation
- Added lampposts
- Added NPCs that spawn in towns
- Added simple dungeons
- Added sub-voxel noise effect
- Added waypoints next to dungeons
- Made players spawn in towns
- Added non-uniform block heights
- Added /sudo command
- Added a Level of Detail (LoD) system for terrain sprites and entities
- Added owl, hyena, parrot, cockatrice, red dragon NPCs
- Added dungeon entrances
- Villagers tools and clothing
- Cultists clothing
- You can start the game by pressing "enter" from the character selection menu
- Added server-side character saving
- Player now starts with a lantern. Equipping/unequipping a lantern has the same effect as the /lantern command
- Added tab completion in chat for player names and chat commands
- Added server persistence for character stats
- Added a popup when setting your character's waypoint
- Added dungeon arenas
- Added dungeon bosses and rare boss loot
- Added 2 sets of armour. One Steel and one Leather.
Changed
- The /give_item command can now specify the amount of items. Syntax is now /give_item <name> [num]
- Brighter / higher contrast main-map
- Removed highlighting of non-collectible sprites
- Fixed /give_exp ignoring player argument
- Extend run sfx to small animals to prevent sneak attacks by geese.
- Decreased clientside latency of ServerEvent mediated effects (e.g. projectiles, inventory
operations, etc)
- Started changing the visual theme of the UI
- Merge of the Bag and Character-Screen
- Merge of the Map and Questlog
- Overhauled icon art
- Asset cleanup to lower client-size
- Rewrote the humanoid skeleton to be more ideal for attack animations
- Arrows can no longer hurt their owners
- Increased overall character scale
- /sudo player /tp is short for /sudo player /tp me
- The /object command can create any object in comp::object::Body
- The /help command takes an optional argument. /help /sudo will show you information about only the sudo command.