(→0.7) |
(→0.7) |
||
Line 19: | Line 19: | ||
Speech bubbles appear when nearby players talk |
Speech bubbles appear when nearby players talk |
||
NPCs call for help when attacked |
NPCs call for help when attacked |
||
Eyebrows and shapes can now be selected |
Eyebrows and shapes can now be selected |
||
Character name and level information to chat, social tab and /players command |
Character name and level information to chat, social tab and /players command |
||
Added inventory, armour and weapon saving |
Added inventory, armour and weapon saving |
||
Show where screenshots are saved in the chat |
Show where screenshots are saved in the chat |
||
Added basic auto walk |
Added basic auto walk |
||
Added weapon/attack sound effects |
Added weapon/attack sound effects |
||
M2 attack for bow |
M2 attack for bow |
||
Hotbar persistence |
Hotbar persistence |
||
Alpha version Disclaimer |
Alpha version Disclaimer |
||
Server whitelist |
Server whitelist |
||
Optional server-side maximum view distance |
Optional server-side maximum view distance |
||
MOTD on login |
MOTD on login |
||
Added group chat /join_group /group |
Added group chat /join_group /group |
||
Line 37: | Line 51: | ||
Added regional, local, and global chat (/region, /say, and /world, respectively) |
Added regional, local, and global chat (/region, /say, and /world, respectively) |
||
Added command shortcuts for each of the above chat modes (/g, /f, /r, /s, and /w, respectively and /t for /tell) |
Added command shortcuts for each of the above chat modes (/g, /f, /r, /s, and /w, respectively and /t for /tell) |
||
Ability to wield 2 × 1h weapons and shields (Note: 1h weapons & shields are not currently avaliable, see !1095 for more info) |
Ability to wield 2 × 1h weapons and shields (Note: 1h weapons & shields are not currently avaliable, see !1095 for more info) |
||
Zoomable Map |
Zoomable Map |
||
M2 attack for hammer |
M2 attack for hammer |
||
Spawnable training dummies |
Spawnable training dummies |
||
New quadruped_low body for reptile-likes |
New quadruped_low body for reptile-likes |
||
Added new animals |
Added new animals |
||
Better pathfinding |
Better pathfinding |
||
Bombs |
Bombs |
||
Training dummy items |
Training dummy items |
||
Added spin attack for axe |
Added spin attack for axe |
||
Creature specific stats |
Creature specific stats |
||
Minimap compass |
Minimap compass |
||
Initial crafting system implementation |
Initial crafting system implementation |
||
Protection stat to armor that reduces incoming damage |
Protection stat to armor that reduces incoming damage |
||
Loading-Screen tips |
Loading-Screen tips |
||
Feeding animation for some animals |
Feeding animation for some animals |
||
Power stat to weapons which affects weapon damage |
Power stat to weapons which affects weapon damage |
||
Add detection of entities under the cursor |
Add detection of entities under the cursor |
||
Functional group-system with exp-sharing and disabled damage to group members |
Functional group-system with exp-sharing and disabled damage to group members |
||
Some Campfire, fireball & bomb; particle, light & sound effects. |
Some Campfire, fireball & bomb; particle, light & sound effects. |
||
Added firework recipe |
Added firework recipe |
||
Added setting to change resolution |
Added setting to change resolution |
||
Rare (unfinished) castles |
Rare (unfinished) castles |
||
Caves with monsters and treasure |
Caves with monsters and treasure |
||
Furniture and decals in towns |
Furniture and decals in towns |
||
Changed |
<b>Changed</b> |
||
Improved camera aiming |
Improved camera aiming |
||
Made civsim, sites, etc. deterministic from the same seed |
Made civsim, sites, etc. deterministic from the same seed |
||
Improved animations by adding orientation variation |
Improved animations by adding orientation variation |
||
new tail bone for quad_small body |
new tail bone for quad_small body |
||
slim the game size through lossless asset optimization |
slim the game size through lossless asset optimization |
||
Lanterns now stop glowing if you throw a lit one out of your inventory |
Lanterns now stop glowing if you throw a lit one out of your inventory |
||
Fixed a crash caused by certain audio devices on OSX |
Fixed a crash caused by certain audio devices on OSX |
||
Bow animations now show held arrows |
Bow animations now show held arrows |
||
Fixed a bug where walk/run sfx played while a character rolled/dodged |
Fixed a bug where walk/run sfx played while a character rolled/dodged |
||
Energy regen resets on last ability use instead of on wield |
Energy regen resets on last ability use instead of on wield |
||
Fixed unable to use ability; Secondary and ability3 (fire rod) will now automatically wield |
Fixed unable to use ability; Secondary and ability3 (fire rod) will now automatically wield |
||
Gliding is now a toggle that can be triggered from the ground |
Gliding is now a toggle that can be triggered from the ground |
||
Replaced log with tracing in all crates |
Replaced log with tracing in all crates |
||
Switch to a new network backend that will allow several improvements in the future |
Switch to a new network backend that will allow several improvements in the future |
||
Connection screen fails after 4 minutes if it can't connect to the server instead of 80 minutes |
Connection screen fails after 4 minutes if it can't connect to the server instead of 80 minutes |
||
Rebuilt quadruped_medium/quadruped_small animation and assets |
Rebuilt quadruped_medium/quadruped_small animation and assets |
||
Disabled destruction of most blocks by explosions |
Disabled destruction of most blocks by explosions |
||
Disable damage to pets |
Disable damage to pets |
||
Made pets healable |
Made pets healable |
||
Rebalanced fire staff |
Rebalanced fire staff |
||
Animals are more effective in combat |
Animals are more effective in combat |
||
Pathfinding is much smoother and pets are cleverer |
Pathfinding is much smoother and pets are cleverer |
||
Animals run/turn at different speeds |
Animals run/turn at different speeds |
||
Updated windowing library (winit 0.19 -> 0.22) |
Updated windowing library (winit 0.19 -> 0.22) |
||
Bow M2 is now a charged attack that scales the longer it's held |
Bow M2 is now a charged attack that scales the longer it's held |
||
Fixed window resizing on Mac OS X. |
Fixed window resizing on Mac OS X. |
||
Dehardcoded many item variants |
Dehardcoded many item variants |
||
Tooltips avoid the mouse better and disappear when hovered |
Tooltips avoid the mouse better and disappear when hovered |
||
Improved social window functions and visuals |
Improved social window functions and visuals |
||
Changed agent behaviour to allow fleeing |
Changed agent behaviour to allow fleeing |
||
Waypoints now spawn on dungeon staircases |
Waypoints now spawn on dungeon staircases |
||
Removed |
<b>Removed</b> |
||
Wield requirement to swap loadout; fixes issue with unable swap loadout outside of combat |
Wield requirement to swap loadout; fixes issue with unable swap loadout outside of combat |
||
Disclaimer wall of text on first startup |
Disclaimer wall of text on first startup |
||
</div> |
</div> |
||
Revision as of 12:13, 12 September 2020
A page about all the updates in Veloren.
0.8
Future Update
0.7
Added
Display item name over loot/dropped items
Added Lottery system for loot
Added context-sensitive crosshair
Announce alias changes to all clients
Dance animation
Speech bubbles appear when nearby players talk
NPCs call for help when attacked
Eyebrows and shapes can now be selected
Character name and level information to chat, social tab and /players command
Added inventory, armour and weapon saving
Show where screenshots are saved in the chat
Added basic auto walk
Added weapon/attack sound effects
M2 attack for bow
Hotbar persistence
Alpha version Disclaimer
Server whitelist
Optional server-side maximum view distance
MOTD on login
Added group chat /join_group /group
Added faction chat /join_faction /faction
Added regional, local, and global chat (/region, /say, and /world, respectively)
Added command shortcuts for each of the above chat modes (/g, /f, /r, /s, and /w, respectively and /t for /tell)
Ability to wield 2 × 1h weapons and shields (Note: 1h weapons & shields are not currently avaliable, see !1095 for more info)
Zoomable Map
M2 attack for hammer
Spawnable training dummies
New quadruped_low body for reptile-likes
Added new animals
Better pathfinding
Bombs
Training dummy items
Added spin attack for axe
Creature specific stats
Minimap compass
Initial crafting system implementation
Protection stat to armor that reduces incoming damage
Loading-Screen tips
Feeding animation for some animals
Power stat to weapons which affects weapon damage
Add detection of entities under the cursor
Functional group-system with exp-sharing and disabled damage to group members
Some Campfire, fireball & bomb; particle, light & sound effects.
Added firework recipe
Added setting to change resolution
Rare (unfinished) castles
Caves with monsters and treasure
Furniture and decals in towns
Changed
Improved camera aiming
Made civsim, sites, etc. deterministic from the same seed
Improved animations by adding orientation variation
new tail bone for quad_small body
slim the game size through lossless asset optimization
Lanterns now stop glowing if you throw a lit one out of your inventory
Fixed a crash caused by certain audio devices on OSX
Bow animations now show held arrows
Fixed a bug where walk/run sfx played while a character rolled/dodged
Energy regen resets on last ability use instead of on wield
Fixed unable to use ability; Secondary and ability3 (fire rod) will now automatically wield
Gliding is now a toggle that can be triggered from the ground
Replaced log with tracing in all crates
Switch to a new network backend that will allow several improvements in the future
Connection screen fails after 4 minutes if it can't connect to the server instead of 80 minutes
Rebuilt quadruped_medium/quadruped_small animation and assets
Disabled destruction of most blocks by explosions
Disable damage to pets
Made pets healable
Rebalanced fire staff
Animals are more effective in combat
Pathfinding is much smoother and pets are cleverer
Animals run/turn at different speeds
Updated windowing library (winit 0.19 -> 0.22)
Bow M2 is now a charged attack that scales the longer it's held
Fixed window resizing on Mac OS X.
Dehardcoded many item variants
Tooltips avoid the mouse better and disappear when hovered
Improved social window functions and visuals
Changed agent behaviour to allow fleeing
Waypoints now spawn on dungeon staircases
Removed
Wield requirement to swap loadout; fixes issue with unable swap loadout outside of combat Disclaimer wall of text on first startup