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Module:Horblegorble/Sandbox/Weapon: Difference between revisions

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Line 1:
local frameweapons_table = mw.text.jsonDecode(mw.getCurrentFrame():expandTemplate{title='User:Horblegorble/Sandbox/Template/Weapons.json'})
local weapons_table = mw.text.jsonDecode(frame:expandTemplate{title='Template:Horblegorble/Sandbox/Weapons.json'})
 
local p = {}
Line 9 ⟶ 8:
end
 
local weapon_info = {}
local weapon_found = false
local page_nameweapon_info = frame.args[1]{}
local findWeapon = function(page_name)
for i, v in ipairs(weapons_table) do
if v['name'] == page_nameweapon_found then
return
end
for _, v in pairs(weapons_table) do
weapon_found = true
weapon_infoif v['poisename'] == v['poise']page_name then
-- general
weapon_info['power'] = v['power']
weapon_info['speedname' ] = v['speedname' ]
weapon_info['critchancekind' ] = v['critchancekind' ]
weapon_info['typehands' ] = v['typehands' ]
weapon_info['pathdesc' ] = v['pathdesc' ]
weapon_info['namecraftable' ] = v['namecraftable' ]
-- displayed stats
weapon_info['desc'] = v['desc']
weapon_info['damagequality' ] = v['damagequality' ]
weapon_info['power' ] = v['power' ]
break
weapon_info['speed' ] = v['speed' ]
weapon_info['poise' ] = v['poise' ]
weapon_info['critchance'] = v['critchance']
weapon_info['range' ] = v['range' ]
weapon_info['efficiency'] = v['efficiency']
weapon_info['buff' ] = v['buff' ]
weapon_info['bufftype' ] = v['bufftype' ]
-- detailed stats
weapon_info['equiptime' ] = v['equiptime' ]
-- assets
weapon_info['path' ] = v['path' ]
weapon_info['vox' ] = v['vox' ]
weapon_info['ron' ] = v['ron' ]
weapon_info['manifest' ] = v['manifest' ]
break
end
end
end
 
if not weapon_found then
-- general
weapon_info['name'] = 'not found'
 
p.getWeaponName = function(frame)
findWeapon(frame.args[1])
return weapon_info['name']
end
 
p.getWeaponImagegetWeaponKind = function(frame)
findWeapon(frame.args[1])
return "veloren_" .. weapon_info['name'] .. ".png"
return weapon_info['kind']
end
 
p.getWeaponRatinggetWeaponHands = function(frame)
-- local page_name = findWeapon(frame.args[1])
return weapon_info['hands']
-- findWeapon(page_name)
end
return 10 * round(weapon_info['rating'], 2)
 
p.getWeaponDesc = function(frame)
findWeapon(frame.args[1])
return weapon_info['desc']
end
 
p.getWeaponCraftable = function(frame)
findWeapon(frame.args[1])
return weapon_info['craftable']
end
 
-- displayed stats
 
p.getWeaponQuality = function(frame)
findWeapon(frame.args[1])
return frame:expandTemplate{ title = weapon_info['quality'] }
end
 
p.getWeaponPower = function(frame)
findWeapon(frame.args[1])
return 10 * weapon_info['power']
end
 
p.getWeaponSpeed = function(frame)
findWeapon(frame.args[1])
return weapon_info['speed']
end
 
p.getWeaponPoise = function(frame)
-- local page_name = findWeapon(frame.args[1])
-- findWeapon(page_name)
return 10 * weapon_info['poise']
end
 
p.getWeaponCritChance = function(frame)
-- local page_name = findWeapon(frame.args[1])
-- findWeapon(page_name)
return round(weapon_info['critchance'], 2) .. "%"
end
 
p.getWeaponNamegetWeaponRange = function(frame)
-- local page_name = findWeapon(frame.args[1])
return weapon_info['range']
-- findWeapon(page_name)
return weapon_info['name']
end
 
p.getWeaponPathgetWeaponEfficiency = function(frame)
-- local page_name = findWeapon(frame.args[1])
return weapon_info['efficiency']
-- findWeapon(page_name)
return weapon_info['path']
end
 
p.getWeaponQualitygetWeaponBuff = function(frame)
-- local page_name = findWeapon(frame.args[1])
return weapon_info['buff']
-- findWeapon(page_name)
return frame:expandTemplate{ title = weapon_info['quality'] }
end
 
p.getWeaponDescgetWeaponBuffType = function(frame)
-- local page_name = findWeapon(frame.args[1])
return weapon_info['bufftype']
-- findWeapon(page_name)
return weapon_info['desc']
end
 
-- detailed stats
p.getWeaponDamage = function(frame)
 
-- local page_name = frame.args[1]
p.getWeaponEquipTime = function(frame)
-- findWeapon(page_name)
findWeapon(frame.args[1])
return 10 * weapon_info['power']
return weapon_info['equiptime'] .. ' seconds'
end
 
-- assets
p.getWeaponSpeed = function(frame)
 
-- local page_name = frame.args[1]
p.getWeaponPath = function(frame)
-- findWeapon(page_name)
findWeapon(frame.args[1])
return weapon_info['speed']
return weapon_info['path']
end
 
p.getWeaponImage = function(frame)
findWeapon(frame.args[1])
return "Veloren_" .. weapon_info['name'] .. ".png"
end
p.getWeaponVox = function(frame)
findWeapon(frame.args[1])
return weapon_info['vox']
end
 
p.getWeaponRon = function(frame)
findWeapon(frame.args[1])
return weapon_info['ron']
end
 
p.getWeapongetWeaponManifest = function(frame)
-- local page_name = findWeapon(frame.args[1])
return weapon_info['manifest']
-- findWeapon(page_name)
image = weapon_info['name']
name = weapon_info['name']
w_type = weapon_info['type']
path = weapon_info['path']
quality = weapon_info['quality']
damage = weapon_info['damage'] * 10
speed = weapon_info['speed']
critchance = weapon_info['critchance']
desc = weapon_info['desc']
txt = frame:expandTemplate{ title = 'Template:Horblegorble/Sandbox/Infobox weapon', args = { image = image .. '.png', title = name, description = desc, power = damage, quality = quality, speed = speed, critchance = critchance .. '%'} }
return txt
end
 

Latest revision as of 08:19, 25 August 2022

Documentation for this module may be created at Module:Horblegorble/Sandbox/Weapon/doc

local weapons_table = mw.text.jsonDecode(mw.getCurrentFrame():expandTemplate{title='User:Horblegorble/Sandbox/Template/Weapons.json'})

local p = {}

function round(number, decimals)
    local power = 10 ^ decimals
    return math.floor(number * power) / power
end

local weapon_found = false
local weapon_info = {}
local findWeapon = function(page_name)
	if weapon_found then
		return
	end
	for _, v in pairs(weapons_table) do
		weapon_found = true
		if v['name'] == page_name then
			-- general
			weapon_info['name'      ] = v['name'      ]
			weapon_info['kind'      ] = v['kind'      ]
			weapon_info['hands'     ] = v['hands'     ]
			weapon_info['desc'      ] = v['desc'      ]
			weapon_info['craftable' ] = v['craftable' ]
			-- displayed stats
			weapon_info['quality'   ] = v['quality'   ]
			weapon_info['power'     ] = v['power'     ]
			weapon_info['speed'     ] = v['speed'     ]
			weapon_info['poise'     ] = v['poise'     ]
			weapon_info['critchance'] = v['critchance']
			weapon_info['range'     ] = v['range'     ]
			weapon_info['efficiency'] = v['efficiency']
			weapon_info['buff'      ] = v['buff'      ]
			weapon_info['bufftype'  ] = v['bufftype'  ]
			-- detailed stats
			weapon_info['equiptime' ] = v['equiptime' ]
			-- assets
			weapon_info['path'      ] = v['path'      ]
			weapon_info['vox'       ] = v['vox'       ]
			weapon_info['ron'       ] = v['ron'       ]
			weapon_info['manifest'  ] = v['manifest'  ]
			break
		end
	end
end

-- general

p.getWeaponName = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['name']
end

p.getWeaponKind = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['kind']
end

p.getWeaponHands = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['hands']
end

p.getWeaponDesc = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['desc']
end

p.getWeaponCraftable = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['craftable']
end

-- displayed stats

p.getWeaponQuality = function(frame)
	findWeapon(frame.args[1])
	return frame:expandTemplate{ title = weapon_info['quality'] }
end

p.getWeaponPower = function(frame)
	findWeapon(frame.args[1])
	return 10 * weapon_info['power']
end

p.getWeaponSpeed = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['speed']
end

p.getWeaponPoise = function(frame)
	findWeapon(frame.args[1])
	return 10 * weapon_info['poise']
end

p.getWeaponCritChance = function(frame)
	findWeapon(frame.args[1])
	return round(weapon_info['critchance'], 2) .. "%"
end

p.getWeaponRange = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['range']
end

p.getWeaponEfficiency = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['efficiency']
end

p.getWeaponBuff = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['buff']
end

p.getWeaponBuffType = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['bufftype']
end

-- detailed stats

p.getWeaponEquipTime = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['equiptime'] .. ' seconds'
end

-- assets

p.getWeaponPath = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['path']
end

p.getWeaponImage = function(frame)
	findWeapon(frame.args[1])
	return "Veloren_" .. weapon_info['name'] .. ".png"
end
p.getWeaponVox = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['vox']
end

p.getWeaponRon = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['ron']
end

p.getWeaponManifest = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['manifest']
end

return p
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