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Documentation for this module may be created at Module:Horblegorble/Sandbox/Weapon/doc
local weapons_table = mw.text.jsonDecode(mw.getCurrentFrame():expandTemplate{title='User:Horblegorble/Sandbox/Template/Weapons.json'})
local p = {}
function round(number, decimals)
local power = 10 ^ decimals
return math.floor(number * power) / power
end
local weapon_found = false
local weapon_info = {}
local findWeapon = function(page_name)
if weapon_found then
return
end
for _, v in pairs(weapons_table) do
weapon_found = true
if v['name'] == page_name then
-- general
weapon_info['name' ] = v['name' ]
weapon_info['kind' ] = v['kind' ]
weapon_info['hands' ] = v['hands' ]
weapon_info['desc' ] = v['desc' ]
weapon_info['craftable' ] = v['craftable' ]
-- displayed stats
weapon_info['quality' ] = v['quality' ]
weapon_info['power' ] = v['power' ]
weapon_info['speed' ] = v['speed' ]
weapon_info['poise' ] = v['poise' ]
weapon_info['critchance'] = v['critchance']
weapon_info['range' ] = v['range' ]
weapon_info['efficiency'] = v['efficiency']
weapon_info['buff' ] = v['buff' ]
weapon_info['bufftype' ] = v['bufftype' ]
-- detailed stats
weapon_info['equiptime' ] = v['equiptime' ]
-- assets
weapon_info['path' ] = v['path' ]
weapon_info['vox' ] = v['vox' ]
weapon_info['ron' ] = v['ron' ]
weapon_info['manifest' ] = v['manifest' ]
break
end
end
end
-- general
p.getWeaponName = function(frame)
findWeapon(frame.args[1])
return weapon_info['name']
end
p.getWeaponKind = function(frame)
findWeapon(frame.args[1])
return weapon_info['kind']
end
p.getWeaponHands = function(frame)
findWeapon(frame.args[1])
return weapon_info['hands']
end
p.getWeaponDesc = function(frame)
findWeapon(frame.args[1])
return weapon_info['desc']
end
p.getWeaponCraftable = function(frame)
findWeapon(frame.args[1])
return weapon_info['craftable']
end
-- displayed stats
p.getWeaponQuality = function(frame)
findWeapon(frame.args[1])
return frame:expandTemplate{ title = weapon_info['quality'] }
end
p.getWeaponPower = function(frame)
findWeapon(frame.args[1])
return 10 * weapon_info['power']
end
p.getWeaponSpeed = function(frame)
findWeapon(frame.args[1])
return weapon_info['speed']
end
p.getWeaponPoise = function(frame)
findWeapon(frame.args[1])
return 10 * weapon_info['poise']
end
p.getWeaponCritChance = function(frame)
findWeapon(frame.args[1])
return round(weapon_info['critchance'], 2) .. "%"
end
p.getWeaponRange = function(frame)
findWeapon(frame.args[1])
return weapon_info['range']
end
p.getWeaponEfficiency = function(frame)
findWeapon(frame.args[1])
return weapon_info['efficiency']
end
p.getWeaponBuff = function(frame)
findWeapon(frame.args[1])
return weapon_info['buff']
end
p.getWeaponBuffType = function(frame)
findWeapon(frame.args[1])
return weapon_info['bufftype']
end
-- detailed stats
p.getWeaponEquipTime = function(frame)
findWeapon(frame.args[1])
return weapon_info['equiptime'] .. ' seconds'
end
-- assets
p.getWeaponPath = function(frame)
findWeapon(frame.args[1])
return weapon_info['path']
end
p.getWeaponImage = function(frame)
findWeapon(frame.args[1])
return "Veloren_" .. weapon_info['name'] .. ".png"
end
p.getWeaponVox = function(frame)
findWeapon(frame.args[1])
return weapon_info['vox']
end
p.getWeaponRon = function(frame)
findWeapon(frame.args[1])
return weapon_info['ron']
end
p.getWeaponManifest = function(frame)
findWeapon(frame.args[1])
return weapon_info['manifest']
end
return p