Module:Horblegorble/Sandbox/Weapon

From Veloren Wiki

Documentation for this module may be created at Module:Horblegorble/Sandbox/Weapon/doc

local weapons_table = mw.text.jsonDecode(mw.getCurrentFrame():expandTemplate{title='User:Horblegorble/Sandbox/Template/Weapons.json'})

local p = {}

function round(number, decimals)
    local power = 10 ^ decimals
    return math.floor(number * power) / power
end

local weapon_found = false
local weapon_info = {}
local findWeapon = function(page_name)
	if weapon_found then
		return
	end
	for _, v in pairs(weapons_table) do
		weapon_found = true
		if v['name'] == page_name then
			-- general
			weapon_info['name'      ] = v['name'      ]
			weapon_info['kind'      ] = v['kind'      ]
			weapon_info['hands'     ] = v['hands'     ]
			weapon_info['desc'      ] = v['desc'      ]
			weapon_info['craftable' ] = v['craftable' ]
			-- displayed stats
			weapon_info['quality'   ] = v['quality'   ]
			weapon_info['power'     ] = v['power'     ]
			weapon_info['speed'     ] = v['speed'     ]
			weapon_info['poise'     ] = v['poise'     ]
			weapon_info['critchance'] = v['critchance']
			weapon_info['range'     ] = v['range'     ]
			weapon_info['efficiency'] = v['efficiency']
			weapon_info['buff'      ] = v['buff'      ]
			weapon_info['bufftype'  ] = v['bufftype'  ]
			-- detailed stats
			weapon_info['equiptime' ] = v['equiptime' ]
			-- assets
			weapon_info['path'      ] = v['path'      ]
			weapon_info['vox'       ] = v['vox'       ]
			weapon_info['ron'       ] = v['ron'       ]
			weapon_info['manifest'  ] = v['manifest'  ]
			break
		end
	end
end

-- general

p.getWeaponName = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['name']
end

p.getWeaponKind = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['kind']
end

p.getWeaponHands = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['hands']
end

p.getWeaponDesc = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['desc']
end

p.getWeaponCraftable = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['craftable']
end

-- displayed stats

p.getWeaponQuality = function(frame)
	findWeapon(frame.args[1])
	return frame:expandTemplate{ title = weapon_info['quality'] }
end

p.getWeaponPower = function(frame)
	findWeapon(frame.args[1])
	return 10 * weapon_info['power']
end

p.getWeaponSpeed = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['speed']
end

p.getWeaponPoise = function(frame)
	findWeapon(frame.args[1])
	return 10 * weapon_info['poise']
end

p.getWeaponCritChance = function(frame)
	findWeapon(frame.args[1])
	return round(weapon_info['critchance'], 2) .. "%"
end

p.getWeaponRange = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['range']
end

p.getWeaponEfficiency = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['efficiency']
end

p.getWeaponBuff = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['buff']
end

p.getWeaponBuffType = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['bufftype']
end

-- detailed stats

p.getWeaponEquipTime = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['equiptime'] .. ' seconds'
end

-- assets

p.getWeaponPath = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['path']
end

p.getWeaponImage = function(frame)
	findWeapon(frame.args[1])
	return "Veloren_" .. weapon_info['name'] .. ".png"
end
p.getWeaponVox = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['vox']
end

p.getWeaponRon = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['ron']
end

p.getWeaponManifest = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['manifest']
end

return p
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