Content added Content deleted
(→0.7) |
(→0.6) |
||
Line 108: | Line 108: | ||
* Added music system |
* Added music system |
||
* Added zoomable and rotatable minimap |
* Added zoomable and rotatable minimap |
||
* Added rotating orientation marker to main-map |
* Added rotating orientation marker to main-map |
||
* Added daily Mac builds |
* Added daily Mac builds |
||
* Allow spawning individual pet species, not just generic body kinds |
* Allow spawning individual pet species, not just generic body kinds |
||
* Configurable fonts |
* Configurable fonts |
||
* Configurable keybindings from the Controls menu |
* Configurable keybindings from the Controls menu |
||
* Translation status tracking |
* Translation status tracking |
||
* Added gamma setting |
* Added gamma setting |
||
* Added new orc hairstyles |
* Added new orc hairstyles |
||
* Added SFX for wielding/unwielding weapons |
* Added SFX for wielding/unwielding weapons |
||
* Fixed NPCs attacking the player forever after killing them |
* Fixed NPCs attacking the player forever after killing them |
||
* Added SFX for collecting, dropping and using inventory items |
* Added SFX for collecting, dropping and using inventory items |
||
* New attack animation |
* New attack animation |
||
* Weapon control system |
* Weapon control system |
||
* Game pauses when in single player and pause menu |
* Game pauses when in single player and pause menu |
||
* Added authentication system (to play on the official server register on https://account.veloren.net) |
* Added authentication system (to play on the official server register on https://account.veloren.net) |
||
* Added gamepad/controller support |
* Added gamepad/controller support |
||
* Added player feedback when attempting to pickup an item with a full inventory |
* Added player feedback when attempting to pickup an item with a full inventory |
||
* Added free look |
* Added free look |
||
* Added Italian translation |
* Added Italian translation |
||
* Added Portuguese translation |
* Added Portuguese translation |
||
* Added Turkish translation |
* Added Turkish translation |
||
* Added Traditional Chinese translation |
* Added Traditional Chinese translation |
||
* Complete rewrite of the combat system into a state machine |
* Complete rewrite of the combat system into a state machine |
||
* Abilities like Dash and Triplestrike |
* Abilities like Dash and Triplestrike |
||
* Armor can now be equipped as items |
* Armor can now be equipped as items |
||
* Fireball explosions |
* Fireball explosions |
||
* Inventory supports stacking |
* Inventory supports stacking |
||
* Many new armors and weapons to find in chests |
* Many new armors and weapons to find in chests |
||
* Fleshed out "attack" animation into alpha, beta and spin type attacks |
* Fleshed out "attack" animation into alpha, beta and spin type attacks |
||
* Fleshed out range attack into charging and shooting animations for staff/bow |
* Fleshed out range attack into charging and shooting animations for staff/bow |
||
* Customized attack animation for hammers and axes |
* Customized attack animation for hammers and axes |
||
* Added German translation |
* Added German translation |
||
* Added a silhouette for players when they are occluded |
* Added a silhouette for players when they are occluded |
||
* Added transparency to the player when zooming in |
* Added transparency to the player when zooming in |
||
* Made armor and hotbar slots actually function |
* Made armor and hotbar slots actually function |
||
* Added dragging and right-click to use functionality to inventory, armor & hotbar slots |
* Added dragging and right-click to use functionality to inventory, armor & hotbar slots |
||
* Added capes, lanterns, tabards, rings, helmets & necklaces as equippable armor |
* Added capes, lanterns, tabards, rings, helmets & necklaces as equippable armor |
||
* 6 new music tracks |
* 6 new music tracks |
||
* Added basic world and civilization simulation |
* Added basic world and civilization simulation |
||
* Added overhauled towns |
* Added overhauled towns |
||
* Added fields, crops and scarecrows |
* Added fields, crops and scarecrows |
||
* Added paths |
* Added paths |
||
* Added bridges |
* Added bridges |
||
* Added procedural house generation |
* Added procedural house generation |
||
* Added lampposts |
* Added lampposts |
||
* Added NPCs that spawn in towns |
* Added NPCs that spawn in towns |
||
* Added simple dungeons |
* Added simple dungeons |
||
* Added sub-voxel noise effect |
* Added sub-voxel noise effect |
||
* Added waypoints next to dungeons |
* Added waypoints next to dungeons |
||
* Made players spawn in towns |
* Made players spawn in towns |
||
⚫ | |||
⚫ | |||
* Added /sudo command |
* Added /sudo command |
||
* Added a Level of Detail (LoD) system for terrain sprites and entities |
* Added a Level of Detail (LoD) system for terrain sprites and entities |
||
* Added owl, hyena, parrot, cockatrice, red dragon NPCs |
* Added owl, hyena, parrot, cockatrice, red dragon NPCs |
||
* Added dungeon entrances |
* Added dungeon entrances |
||
* Villagers tools and clothing |
* Villagers tools and clothing |
||
* Cultists clothing |
* Cultists clothing |
||
* You can start the game by pressing "enter" from the character selection menu |
* You can start the game by pressing "enter" from the character selection menu |
||
* Added server-side character saving |
* Added server-side character saving |
||
* Player now starts with a lantern. Equipping/unequipping a lantern has the same effect as the /lantern command |
* Player now starts with a lantern. Equipping/unequipping a lantern has the same effect as the /lantern command |
||
* Added tab completion in chat for player names and chat commands |
* Added tab completion in chat for player names and chat commands |
||
* Added server persistence for character stats |
* Added server persistence for character stats |
||
* Added a popup when setting your character's waypoint |
* Added a popup when setting your character's waypoint |
||
* Added dungeon arenas |
* Added dungeon arenas |
||
* Added dungeon bosses and rare boss loot |
* Added dungeon bosses and rare boss loot |
||
* Added 2 sets of armour. One Steel and one Leather. |
* Added 2 sets of armour. One Steel and one Leather. |
||
Line 247: | Line 180: | ||
* The /give_item command can now specify the amount of items. Syntax is now /give_item <name> [num] |
* The /give_item command can now specify the amount of items. Syntax is now /give_item <name> [num] |
||
* Brighter / higher contrast main-map |
* Brighter / higher contrast main-map |
||
* Removed highlighting of non-collectible sprites |
* Removed highlighting of non-collectible sprites |
||
* Fixed /give_exp ignoring player argument |
* Fixed /give_exp ignoring player argument |
||
* Extend run sfx to small animals to prevent sneak attacks by geese. |
* Extend run sfx to small animals to prevent sneak attacks by geese. |
||
* Decreased clientside latency of ServerEvent mediated effects (e.g. projectiles, inventory |
* Decreased clientside latency of ServerEvent mediated effects (e.g. projectiles, inventory |
||
operations, etc) |
operations, etc) |
||
* Started changing the visual theme of the UI |
* Started changing the visual theme of the UI |
||
* Merge of the Bag and Character-Screen |
* Merge of the Bag and Character-Screen |
||
* Merge of the Map and Questlog |
* Merge of the Map and Questlog |
||
* Overhauled icon art |
* Overhauled icon art |
||
* Asset cleanup to lower client-size |
* Asset cleanup to lower client-size |
||
* Rewrote the humanoid skeleton to be more ideal for attack animations |
* Rewrote the humanoid skeleton to be more ideal for attack animations |
||
* Arrows can no longer hurt their owners |
* Arrows can no longer hurt their owners |
||
* Increased overall character scale |
* Increased overall character scale |
||
* /sudo player /tp is short for /sudo player /tp me |
* /sudo player /tp is short for /sudo player /tp me |
||
* The /object command can create any object in comp::object::Body |
* The /object command can create any object in comp::object::Body |
||
* The /help command takes an optional argument. /help /sudo will show you information about only the sudo command. |
* The /help command takes an optional argument. /help /sudo will show you information about only the sudo command. |
||
Revision as of 12:26, 12 September 2020
A page about all the updates in Veloren.
0.8
Future Update
0.7
Added
- Display item name over loot/dropped items
- Added Lottery system for loot
- Added context-sensitive crosshair
- Announce alias changes to all clients
- Dance animation
- Speech bubbles appear when nearby players talk
- NPCs call for help when attacked
- Eyebrows and shapes can now be selected
- Character name and level information to chat, social tab and /players command
- Added inventory, armour and weapon saving
- Show where screenshots are saved in the chat
- Added basic auto walk
- Added weapon/attack sound effects
- M2 attack for bow
- Hotbar persistence
- Alpha version Disclaimer
- Server whitelist
- Optional server-side maximum view distance
- MOTD on login
- Added group chat /join_group /group
- Added faction chat /join_faction /faction
- Added regional, local, and global chat (/region, /say, and /world, respectively)
- Added command shortcuts for each of the above chat modes (/g, /f, /r, /s, and /w, respectively and /t for /tell)
- Ability to wield 2 × 1h weapons and shields (Note: 1h weapons & shields are not currently avaliable, see !1095 for more info)
- Zoomable Map
- M2 attack for hammer
- Spawnable training dummies
- New quadruped_low body for reptile-likes
- Added new animals
- Better pathfinding
- Bombs
- Training dummy items
- Added spin attack for axe
- Creature specific stats
- Minimap compass
- Initial crafting system implementation
- Protection stat to armor that reduces incoming damage
- Loading-Screen tips
- Feeding animation for some animals
- Power stat to weapons which affects weapon damage
- Add detection of entities under the cursor
- Functional group-system with exp-sharing and disabled damage to group members
- Some Campfire, fireball & bomb; particle, light & sound effects.
- Added firework recipe
- Added setting to change resolution
- Rare (unfinished) castles
- Caves with monsters and treasure
- Furniture and decals in towns
Changed
- Improved camera aiming
- Made civsim, sites, etc. deterministic from the same seed
- Improved animations by adding orientation variation
- new tail bone for quad_small body
- slim the game size through lossless asset optimization
- Lanterns now stop glowing if you throw a lit one out of your inventory
- Fixed a crash caused by certain audio devices on OSX
- Bow animations now show held arrows
- Fixed a bug where walk/run sfx played while a character rolled/dodged
- Energy regen resets on last ability use instead of on wield
- Fixed unable to use ability; Secondary and ability3 (fire rod) will now automatically wield
- Gliding is now a toggle that can be triggered from the ground
- Replaced log with tracing in all crates
- Switch to a new network backend that will allow several improvements in the future
- Connection screen fails after 4 minutes if it can't connect to the server instead of 80 minutes
- Rebuilt quadruped_medium/quadruped_small animation and assets
- Disabled destruction of most blocks by explosions
- Disable damage to pets
- Made pets healable
- Rebalanced fire staff
- Animals are more effective in combat
- Pathfinding is much smoother and pets are cleverer
- Animals run/turn at different speeds
- Updated windowing library (winit 0.19 -> 0.22)
- Bow M2 is now a charged attack that scales the longer it's held
- Fixed window resizing on Mac OS X.
- Dehardcoded many item variants
- Tooltips avoid the mouse better and disappear when hovered
- Improved social window functions and visuals
- Changed agent behaviour to allow fleeing
- Waypoints now spawn on dungeon staircases
Removed
- Wield requirement to swap loadout; fixes issue with unable swap loadout outside of combat
- Disclaimer wall of text on first startup
0.6
Added
- Added music system
- Added zoomable and rotatable minimap
- Added rotating orientation marker to main-map
- Added daily Mac builds
- Allow spawning individual pet species, not just generic body kinds
- Configurable fonts
- Configurable keybindings from the Controls menu
- Translation status tracking
- Added gamma setting
- Added new orc hairstyles
- Added SFX for wielding/unwielding weapons
- Fixed NPCs attacking the player forever after killing them
- Added SFX for collecting, dropping and using inventory items
- New attack animation
- Weapon control system
- Game pauses when in single player and pause menu
- Added authentication system (to play on the official server register on https://account.veloren.net)
- Added gamepad/controller support
- Added player feedback when attempting to pickup an item with a full inventory
- Added free look
- Added Italian translation
- Added Portuguese translation
- Added Turkish translation
- Added Traditional Chinese translation
- Complete rewrite of the combat system into a state machine
- Abilities like Dash and Triplestrike
- Armor can now be equipped as items
- Fireball explosions
- Inventory supports stacking
- Many new armors and weapons to find in chests
- Fleshed out "attack" animation into alpha, beta and spin type attacks
- Fleshed out range attack into charging and shooting animations for staff/bow
- Customized attack animation for hammers and axes
- Added German translation
- Added a silhouette for players when they are occluded
- Added transparency to the player when zooming in
- Made armor and hotbar slots actually function
- Added dragging and right-click to use functionality to inventory, armor & hotbar slots
- Added capes, lanterns, tabards, rings, helmets & necklaces as equippable armor
- 6 new music tracks
- Added basic world and civilization simulation
- Added overhauled towns
- Added fields, crops and scarecrows
- Added paths
- Added bridges
- Added procedural house generation
- Added lampposts
- Added NPCs that spawn in towns
- Added simple dungeons
- Added sub-voxel noise effect
- Added waypoints next to dungeons
- Made players spawn in towns
- Added non-uniform block height
- Added /sudo command
- Added a Level of Detail (LoD) system for terrain sprites and entities
- Added owl, hyena, parrot, cockatrice, red dragon NPCs
- Added dungeon entrances
- Villagers tools and clothing
- Cultists clothing
- You can start the game by pressing "enter" from the character selection menu
- Added server-side character saving
- Player now starts with a lantern. Equipping/unequipping a lantern has the same effect as the /lantern command
- Added tab completion in chat for player names and chat commands
- Added server persistence for character stats
- Added a popup when setting your character's waypoint
- Added dungeon arenas
- Added dungeon bosses and rare boss loot
- Added 2 sets of armour. One Steel and one Leather.
Changed
- The /give_item command can now specify the amount of items. Syntax is now /give_item <name> [num]
- Brighter / higher contrast main-map
- Removed highlighting of non-collectible sprites
- Fixed /give_exp ignoring player argument
- Extend run sfx to small animals to prevent sneak attacks by geese.
- Decreased clientside latency of ServerEvent mediated effects (e.g. projectiles, inventory
operations, etc)
- Started changing the visual theme of the UI
- Merge of the Bag and Character-Screen
- Merge of the Map and Questlog
- Overhauled icon art
- Asset cleanup to lower client-size
- Rewrote the humanoid skeleton to be more ideal for attack animations
- Arrows can no longer hurt their owners
- Increased overall character scale
- /sudo player /tp is short for /sudo player /tp me
- The /object command can create any object in comp::object::Body
- The /help command takes an optional argument. /help /sudo will show you information about only the sudo command.
0.5
Added
- Added new debug item
- Bows give experience by projectiles having an owner
- Allow cancelling chunk generation
- Include licence in assets
- Added dropping items
- Added initial region system implementation
- Added /giveitem command
- Strip Linux executables
- Added moon
- Added clouds
- Added tarpaulin coverage
- Added ability to jump while underwater
- Added proper SFX system
- Added changelog
- Added animated Map and Minimap position indicator
- Added visuals to indicate strength compared to the player
- Added Scrolling Combat Text (SCT) & Settings for it
- Added a Death Screen and Hurt Screen
- Added randomly selected Loading Screen background images
- Added options to disable clouds and to use cheaper water rendering
- Added client-side character saving
- Added a localization system to provide multi-language support
to voxygen
- Added French language for Voxygen
- Added rivers and lakes which follow realistic physical paths.
- Added a sophisticated erosion system for world generation which
dramatically changes the world layout.
- Added tracking of sediment vs. bedrock, which is visually reflected in the
world.
- Added map saving and loading for altitude and bedrock, with built in
versioning for forwards compatibility.
- Added a default map, which is used to speed up starting single player.
- Added a 3D renderered map, which is also used by the server to send the map
to the client.
- Added fullscreen and window size to settings so that they can be persisted
- Added coverage based scaling for pixel art
- 28 new mobs
- Added waypoints
- Added pathfinding to NPCs
- Overhauled NPC AI
- Pets now attack enemies and defend their owners
- Added collars to tame wild animals
Changed
- Controls pane in settings window now shows actual configured keys
- Fixed scroll wheel and roll keys on OS X
- Fixed near and far view planes
- Improvements to armor names
- Animation fixes to line up with true positions
- Proper message for command permission check failure
- Improved meshing
- Improved dusk
- Improved movement and climbing
- Improved water rendering and chunk render order
- Moved computations to terrain fragment shaders
- Fixed title music
- Made rolling less violent when changing directions
- Fixed single player crash
- Improved error information in client and server
- Store items as RON files
- Updated download info in readme
- Fixed cloud performance
- Fixed region display name
- Fixed the bow fire rate
- Healthbars now flash on critical health
- Fixed ghosts when going back to character screen
- Fixed not being able to unmount
- Fixed non-humanoids being able to climb and glide
- Made shadows and lights use interpolated positions
- Changed "Create Character" button position
- Made clouds bigger, more performant and prettier
- Terrain meshing optimized further
- Tree leaves no longer color blended
- Actual character stats displayed in character window
- Made significant changes to the noise functions used for world generation.
- Improved colors during world generation.
- Significantly reduced the use of warp during world generation.
- Parallelized and otherwise sped up significant parts of world generation.
- Various performance improvements to world generation.
- Nametags now a fixed size and shown in a limited range
- Non-humanoid skeletons now utilize configs for hotloading, and skeletal attributes.
- Names of NPCs spawned in the wild now include their species.
Removed
- Remove heaptrack as it is now deprecated