Updates: Difference between revisions

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== 0.7 ==
== 0.7 ==
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Display item name over loot/dropped items
Display item name over loot/dropped items

Revision as of 12:10, 12 September 2020

A page about all the updates in Veloren.

0.8

Future Update

0.7

Added

Display item name over loot/dropped items Added Lottery system for loot Added context-sensitive crosshair Announce alias changes to all clients Dance animation Speech bubbles appear when nearby players talk NPCs call for help when attacked Eyebrows and shapes can now be selected Character name and level information to chat, social tab and /players command Added inventory, armour and weapon saving Show where screenshots are saved in the chat Added basic auto walk Added weapon/attack sound effects M2 attack for bow Hotbar persistence Alpha version Disclaimer Server whitelist Optional server-side maximum view distance MOTD on login Added group chat /join_group /group

Added faction chat /join_faction /faction

Added regional, local, and global chat (/region, /say, and /world, respectively) Added command shortcuts for each of the above chat modes (/g, /f, /r, /s, and /w, respectively and /t for /tell) Ability to wield 2 × 1h weapons and shields (Note: 1h weapons & shields are not currently avaliable, see !1095 for more info) Zoomable Map M2 attack for hammer Spawnable training dummies New quadruped_low body for reptile-likes Added new animals Better pathfinding Bombs Training dummy items Added spin attack for axe Creature specific stats Minimap compass Initial crafting system implementation Protection stat to armor that reduces incoming damage Loading-Screen tips Feeding animation for some animals Power stat to weapons which affects weapon damage Add detection of entities under the cursor Functional group-system with exp-sharing and disabled damage to group members Some Campfire, fireball & bomb; particle, light & sound effects. Added firework recipe Added setting to change resolution Rare (unfinished) castles Caves with monsters and treasure Furniture and decals in towns


Changed

Improved camera aiming Made civsim, sites, etc. deterministic from the same seed Improved animations by adding orientation variation new tail bone for quad_small body slim the game size through lossless asset optimization Lanterns now stop glowing if you throw a lit one out of your inventory Fixed a crash caused by certain audio devices on OSX Bow animations now show held arrows Fixed a bug where walk/run sfx played while a character rolled/dodged Energy regen resets on last ability use instead of on wield Fixed unable to use ability; Secondary and ability3 (fire rod) will now automatically wield Gliding is now a toggle that can be triggered from the ground Replaced log with tracing in all crates Switch to a new network backend that will allow several improvements in the future Connection screen fails after 4 minutes if it can't connect to the server instead of 80 minutes Rebuilt quadruped_medium/quadruped_small animation and assets Disabled destruction of most blocks by explosions Disable damage to pets Made pets healable Rebalanced fire staff Animals are more effective in combat Pathfinding is much smoother and pets are cleverer Animals run/turn at different speeds Updated windowing library (winit 0.19 -> 0.22) Bow M2 is now a charged attack that scales the longer it's held Fixed window resizing on Mac OS X. Dehardcoded many item variants Tooltips avoid the mouse better and disappear when hovered Improved social window functions and visuals Changed agent behaviour to allow fleeing Waypoints now spawn on dungeon staircases


Removed

Wield requirement to swap loadout; fixes issue with unable swap loadout outside of combat Disclaimer wall of text on first startup

0.6

0.5

0.4

0.3 and prior

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