Module:Horblegorble/Sandbox/Weapon: Difference between revisions

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Line 17: Line 17:
weapon_found = true
weapon_found = true
if v['name'] == page_name then
if v['name'] == page_name then
weapon_info['poise'] = v['poise']
weapon_info['name'] = v['name']
weapon_info['kind'] = v['kind']
weapon_info['hands'] = v['hands']
weapon_info['quality'] = v['quality']
weapon_info['power'] = v['power']
weapon_info['power'] = v['power']
weapon_info['speed'] = v['speed']
weapon_info['speed'] = v['speed']
weapon_info['poise'] = v['poise']
weapon_info['critchance'] = v['critchance']
weapon_info['critchance'] = v['critchance']
weapon_info['type'] = v['type']
weapon_info['path'] = v['path']
weapon_info['name'] = v['name']
weapon_info['desc'] = v['desc']
weapon_info['desc'] = v['desc']
weapon_info['damage'] = v['damage']
weapon_info['path'] = v['path']
weapon_info['rating'] = v['rating']
weapon_info['quality'] = v['quality']
break
break
end
end
Line 33: Line 32:
end
end


p.getWeaponImage = function(frame)
p.getWeaponName = function(frame)
findWeapon(frame.args[1])
findWeapon(frame.args[1])
return "veloren_" .. weapon_info['name'] .. ".png"
return weapon_info['name']
end
end


p.getWeaponRating = function(frame)
p.getWeaponKind = function(frame)
findWeapon(frame.args[1])
findWeapon(frame.args[1])
return 10 * round(weapon_info['rating'], 2)
return weapon_info['kind']
end

p.getWeaponHands = function(frame)
findWeapon(frame.args[1])
return weapon_info['hands']
end

p.getWeaponImage = function(frame)
findWeapon(frame.args[1])
return "veloren_" .. weapon_info['name'] .. ".png"
end
end


Line 51: Line 60:
findWeapon(frame.args[1])
findWeapon(frame.args[1])
return round(weapon_info['critchance'], 2) .. "%"
return round(weapon_info['critchance'], 2) .. "%"
end

p.getWeaponName = function(frame)
findWeapon(frame.args[1])
return weapon_info['name']
end
end


Line 73: Line 77:
end
end


p.getWeaponDamage = function(frame)
p.getWeaponPower = function(frame)
findWeapon(frame.args[1])
findWeapon(frame.args[1])
return 10 * weapon_info['power']
return 10 * weapon_info['power']
Line 81: Line 85:
findWeapon(frame.args[1])
findWeapon(frame.args[1])
return weapon_info['speed']
return weapon_info['speed']
end

p.getWeapon = function(frame)
findWeapon(frame.args[1])
image = weapon_info['name']
name = weapon_info['name']
w_type = weapon_info['type']
path = weapon_info['path']
quality = weapon_info['quality']
damage = weapon_info['damage'] * 10
speed = weapon_info['speed']
critchance = weapon_info['critchance']
desc = weapon_info['desc']
txt = frame:expandTemplate{ title = 'Template:Horblegorble/Sandbox/Infobox weapon', args = { image = image .. '.png', title = name, description = desc, power = damage, quality = quality, speed = speed, critchance = critchance .. '%'} }
return txt
end
end



Revision as of 13:54, 15 August 2022

Documentation for this module may be created at Module:Horblegorble/Sandbox/Weapon/doc

local weapons_table = mw.text.jsonDecode(mw.getCurrentFrame():expandTemplate{title='Template:Horblegorble/Sandbox/Weapons.json'})

local p = {}

function round(number, decimals)
    local power = 10 ^ decimals
    return math.floor(number * power) / power
end

local weapon_found = false
local weapon_info = {}
local findWeapon = function(page_name)
	if weapon_found then
		return
	end
	for i, v in ipairs(weapons_table) do
		weapon_found = true
		if v['name'] == page_name then
			weapon_info['name'] = v['name']
			weapon_info['kind'] = v['kind']
			weapon_info['hands'] = v['hands']
			weapon_info['quality'] = v['quality']
			weapon_info['power'] = v['power']
			weapon_info['speed'] = v['speed']
			weapon_info['poise'] = v['poise']
			weapon_info['critchance'] = v['critchance']
			weapon_info['desc'] = v['desc']
			weapon_info['path'] = v['path']
			break
		end
	end
end

p.getWeaponName = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['name']
end

p.getWeaponKind = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['kind']
end

p.getWeaponHands = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['hands']
end

p.getWeaponImage = function(frame)
	findWeapon(frame.args[1])
	return "veloren_" .. weapon_info['name'] .. ".png"
end

p.getWeaponPoise = function(frame)
	findWeapon(frame.args[1])
	return 10 * weapon_info['poise']
end

p.getWeaponCritChance = function(frame)
	findWeapon(frame.args[1])
	return round(weapon_info['critchance'], 2) .. "%"
end

p.getWeaponPath = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['path']
end

p.getWeaponQuality = function(frame)
	findWeapon(frame.args[1])
	return frame:expandTemplate{ title = weapon_info['quality'] }
end

p.getWeaponDesc = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['desc']
end

p.getWeaponPower = function(frame)
	findWeapon(frame.args[1])
	return 10 * weapon_info['power']
end

p.getWeaponSpeed = function(frame)
	findWeapon(frame.args[1])
	return weapon_info['speed']
end

return p
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