Module:Horblegorble/Sandbox/Weapon: Difference between revisions

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local frame = mw.getCurrentFrame()
local weapons_table = mw.text.jsonDecode(mw.getCurrentFrame():expandTemplate{title='Template:Horblegorble/Sandbox/Weapons.json'})
local weapons_table = mw.text.jsonDecode(frame:expandTemplate{title='Template:Horblegorble/Sandbox/Weapons.json'})


local p = {}
local p = {}
Line 9: Line 8:
end
end


local weapon_info = {}
local weapon_found = false
local weapon_found = false
local page_name = frame.args[1]
local weapon_info = {}
local findWeapon = function(page_name)
for i, v in ipairs(weapons_table) do
if v['name'] == page_name then
if weapon_found then
return
end
for i, v in ipairs(weapons_table) do
weapon_found = true
weapon_found = true
weapon_info['poise'] = v['poise']
if v['name'] == page_name then
weapon_info['power'] = v['power']
weapon_info['poise'] = v['poise']
weapon_info['speed'] = v['speed']
weapon_info['power'] = v['power']
weapon_info['critchance'] = v['critchance']
weapon_info['speed'] = v['speed']
weapon_info['type'] = v['type']
weapon_info['critchance'] = v['critchance']
weapon_info['path'] = v['path']
weapon_info['type'] = v['type']
weapon_info['name'] = v['name']
weapon_info['path'] = v['path']
weapon_info['desc'] = v['desc']
weapon_info['name'] = v['name']
weapon_info['damage'] = v['damage']
weapon_info['desc'] = v['desc']
weapon_info['damage'] = v['damage']
break
break
end
end
end
end
if not weapon_found then
weapon_info['name'] = page_name
end
end


-- findWeapon('')
p.getWeaponImage = function()

return "veloren_" .. weapon_info['name'] .. ".png"
p.getWeaponImage = function(frame)
-- local page_name = frame.args[1]
-- findWeapon(page_name)
local image = "veloren_" .. weapon_info['name'] .. ".png"
return image
end
end


p.getWeaponRating = function(frame)
p.getWeaponRating = function(frame)
-- local page_name = frame.args[1]
local page_name = frame.args[1]
-- findWeapon(page_name)
findWeapon(page_name)
return 10 * round(weapon_info['rating'], 2)
return 10 * round(weapon_info['rating'], 2)
end
end


p.getWeaponPoise = function(frame)
p.getWeaponPoise = function(frame)
-- local page_name = frame.args[1]
local page_name = frame.args[1]
-- findWeapon(page_name)
findWeapon(page_name)
return 10 * weapon_info['poise']
return 10 * weapon_info['poise']
end
end


p.getWeaponCritChance = function(frame)
p.getWeaponCritChance = function(frame)
-- local page_name = frame.args[1]
local page_name = frame.args[1]
-- findWeapon(page_name)
findWeapon(page_name)
return round(weapon_info['critchance'], 2) .. "%"
return round(weapon_info['critchance'], 2) .. "%"
end
end


p.getWeaponName = function(frame)
p.getWeaponName = function(frame)
-- local page_name = frame.args[1]
local page_name = frame.args[1]
-- findWeapon(page_name)
findWeapon(page_name)
return weapon_info['name']
return weapon_info['name']
end
end


p.getWeaponPath = function(frame)
p.getWeaponPath = function(frame)
-- local page_name = frame.args[1]
local page_name = frame.args[1]
-- findWeapon(page_name)
findWeapon(page_name)
return weapon_info['path']
return weapon_info['path']
end
end


p.getWeaponQuality = function(frame)
p.getWeaponQuality = function(frame)
-- local page_name = frame.args[1]
local page_name = frame.args[1]
-- findWeapon(page_name)
findWeapon(page_name)
return frame:expandTemplate{ title = weapon_info['quality'] }
return frame:expandTemplate{ title = weapon_info['quality'] }
end
end


p.getWeaponDesc = function(frame)
p.getWeaponDesc = function(frame)
-- local page_name = frame.args[1]
local page_name = frame.args[1]
-- findWeapon(page_name)
findWeapon(page_name)
return weapon_info['desc']
return weapon_info['desc']
end
end


p.getWeaponDamage = function(frame)
p.getWeaponDamage = function(frame)
-- local page_name = frame.args[1]
local weapon = frame.args[1]
for k, v in pairs(weapons_table) do
-- findWeapon(page_name)
if v['name'] == weapon then
return 10 * weapon_info['power']
damage = v['power'] * 10
end
end
return damage
end
end


p.getWeaponSpeed = function(frame)
p.getWeaponSpeed = function(frame)
-- local page_name = frame.args[1]
local page_name = frame.args[1]
-- findWeapon(page_name)
findWeapon(page_name)
return weapon_info['speed']
return weapon_info['speed']
end
end


p.getWeapon = function(frame)
p.getWeapon = function(frame)
-- local page_name = frame.args[1]
local page_name = frame.args[1]
-- findWeapon(page_name)
findWeapon(page_name)
image = weapon_info['name']
image = weapon_info['name']
name = weapon_info['name']
name = weapon_info['name']

Revision as of 12:39, 15 August 2022

Documentation for this module may be created at Module:Horblegorble/Sandbox/Weapon/doc

local weapons_table = mw.text.jsonDecode(mw.getCurrentFrame():expandTemplate{title='Template:Horblegorble/Sandbox/Weapons.json'})

local p = {}

function round(number, decimals)
    local power = 10 ^ decimals
    return math.floor(number * power) / power
end

local weapon_found = false
local weapon_info = {}
local findWeapon = function(page_name)
	if weapon_found then
		return
	end
	for i, v in ipairs(weapons_table) do
		weapon_found = true
		if v['name'] == page_name then
			weapon_info['poise'] = v['poise']
			weapon_info['power'] = v['power']
			weapon_info['speed'] = v['speed']
			weapon_info['critchance'] = v['critchance']
			weapon_info['type'] = v['type']
			weapon_info['path'] = v['path']
			weapon_info['name'] = v['name']
			weapon_info['desc'] = v['desc']
			weapon_info['damage'] = v['damage']
			break
		end
	end
end

-- findWeapon('')

p.getWeaponImage = function(frame)
	-- local page_name = frame.args[1]
	-- findWeapon(page_name)
	local image = "veloren_" .. weapon_info['name'] .. ".png"
	return image
end

p.getWeaponRating = function(frame)
	local page_name = frame.args[1]
	findWeapon(page_name)
	return 10 * round(weapon_info['rating'], 2)
end

p.getWeaponPoise = function(frame)
	local page_name = frame.args[1]
	findWeapon(page_name)
	return 10 * weapon_info['poise']
end

p.getWeaponCritChance = function(frame)
	local page_name = frame.args[1]
	findWeapon(page_name)
	return round(weapon_info['critchance'], 2) .. "%"
end

p.getWeaponName = function(frame)
	local page_name = frame.args[1]
	findWeapon(page_name)
	return weapon_info['name']
end

p.getWeaponPath = function(frame)
	local page_name = frame.args[1]
	findWeapon(page_name)
	return weapon_info['path']
end

p.getWeaponQuality = function(frame)
	local page_name = frame.args[1]
	findWeapon(page_name)
	return frame:expandTemplate{ title = weapon_info['quality'] }
end

p.getWeaponDesc = function(frame)
	local page_name = frame.args[1]
	findWeapon(page_name)
	return weapon_info['desc']
end

p.getWeaponDamage = function(frame)
	local weapon = frame.args[1]
	for k, v in pairs(weapons_table) do
		if v['name'] == weapon then
			damage = v['power'] * 10
		end
	end
	return damage
end

p.getWeaponSpeed = function(frame)
	local page_name = frame.args[1]
	findWeapon(page_name)
	return weapon_info['speed']
end

p.getWeapon = function(frame)
	local page_name = frame.args[1]
	findWeapon(page_name)
	image = weapon_info['name']
	name = weapon_info['name']
	w_type = weapon_info['type']
	path = weapon_info['path']
	quality = weapon_info['quality']
	damage = weapon_info['damage'] * 10
	speed = weapon_info['speed']
	critchance = weapon_info['critchance']
	desc = weapon_info['desc']
	txt = frame:expandTemplate{ title = 'Template:Horblegorble/Sandbox/Infobox weapon', args = { image = image .. '.png', title = name, description = desc, power = damage, quality = quality, speed = speed, critchance = critchance .. '%'} }
	return txt
end

return p
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