Module:Horblegorble/Sandbox/Weapon: Difference between revisions

From Veloren Wiki
Content added Content deleted
No edit summary
No edit summary
Line 1: Line 1:
local weapons_table = mw.text.jsonDecode(mw.getCurrentFrame():expandTemplate{title='Template:Horblegorble/Sandbox/Weapons.json'})
local frame = mw.getCurrentFrame()
local weapons_table = mw.text.jsonDecode(frame:expandTemplate{title='Template:Horblegorble/Sandbox/Weapons.json'})


local p = {}
local p = {}
Line 8: Line 9:
end
end


local weapon_found = false
local weapon_info = {}
local weapon_info = {}
page_name = frame.args[1]
local findWeapon = function(page_name)
for i, v in ipairs(weapons_table) do
local frame = mw.getCurrentFrame()
if v['name'] == page_name then
page_name = frame.args[1]
weapon_info['poise'] = v['poise']
if weapon_found then
weapon_info['power'] = v['power']
return
weapon_info['speed'] = v['speed']
end
weapon_info['critchance'] = v['critchance']
for i, v in ipairs(weapons_table) do
weapon_info['type'] = v['type']
weapon_found = true
if v['name'] == page_name then
weapon_info['path'] = v['path']
weapon_info['poise'] = v['poise']
weapon_info['name'] = v['name']
weapon_info['power'] = v['power']
weapon_info['desc'] = v['desc']
weapon_info['speed'] = v['speed']
weapon_info['damage'] = v['damage']
break
weapon_info['critchance'] = v['critchance']
weapon_info['type'] = v['type']
weapon_info['path'] = v['path']
weapon_info['name'] = v['name']
weapon_info['desc'] = v['desc']
weapon_info['damage'] = v['damage']
break
end
end
end
end
end
Line 36: Line 29:


p.getWeaponImage = function(frame)
p.getWeaponImage = function(frame)
return "veloren_" .. weapon_info['name'] .. ".png"
-- local page_name = frame.args[1]
-- findWeapon(page_name)
local image = "veloren_" .. weapon_info['name'] .. ".png"
return image
end
end



Revision as of 12:30, 15 August 2022

Documentation for this module may be created at Module:Horblegorble/Sandbox/Weapon/doc

local frame = mw.getCurrentFrame()
local weapons_table = mw.text.jsonDecode(frame:expandTemplate{title='Template:Horblegorble/Sandbox/Weapons.json'})

local p = {}

function round(number, decimals)
    local power = 10 ^ decimals
    return math.floor(number * power) / power
end

local weapon_info = {}
page_name = frame.args[1]
for i, v in ipairs(weapons_table) do
	if v['name'] == page_name then
		weapon_info['poise'] = v['poise']
		weapon_info['power'] = v['power']
		weapon_info['speed'] = v['speed']
		weapon_info['critchance'] = v['critchance']
		weapon_info['type'] = v['type']
		weapon_info['path'] = v['path']
		weapon_info['name'] = v['name']
		weapon_info['desc'] = v['desc']
		weapon_info['damage'] = v['damage']
		break
	end
end

findWeapon('')

p.getWeaponImage = function(frame)
	return "veloren_" .. weapon_info['name'] .. ".png"
end

p.getWeaponRating = function(frame)
	local page_name = frame.args[1]
	findWeapon(page_name)
	return 10 * round(weapon_info['rating'], 2)
end

p.getWeaponPoise = function(frame)
	local page_name = frame.args[1]
	findWeapon(page_name)
	return 10 * weapon_info['poise']
end

p.getWeaponCritChance = function(frame)
	local page_name = frame.args[1]
	findWeapon(page_name)
	return round(weapon_info['critchance'], 2) .. "%"
end

p.getWeaponName = function(frame)
	local page_name = frame.args[1]
	findWeapon(page_name)
	return weapon_info['name']
end

p.getWeaponPath = function(frame)
	local page_name = frame.args[1]
	findWeapon(page_name)
	return weapon_info['path']
end

p.getWeaponQuality = function(frame)
	local page_name = frame.args[1]
	findWeapon(page_name)
	return frame:expandTemplate{ title = weapon_info['quality'] }
end

p.getWeaponDesc = function(frame)
	local page_name = frame.args[1]
	findWeapon(page_name)
	return weapon_info['desc']
end

p.getWeaponDamage = function(frame)
	local weapon = frame.args[1]
	for k, v in pairs(weapons_table) do
		if v['name'] == weapon then
			damage = v['power'] * 10
		end
	end
	return damage
end

p.getWeaponSpeed = function(frame)
	local page_name = frame.args[1]
	findWeapon(page_name)
	return weapon_info['speed']
end

p.getWeapon = function(frame)
	local page_name = frame.args[1]
	findWeapon(page_name)
	image = weapon_info['name']
	name = weapon_info['name']
	w_type = weapon_info['type']
	path = weapon_info['path']
	quality = weapon_info['quality']
	damage = weapon_info['damage'] * 10
	speed = weapon_info['speed']
	critchance = weapon_info['critchance']
	desc = weapon_info['desc']
	txt = frame:expandTemplate{ title = 'Template:Horblegorble/Sandbox/Infobox weapon', args = { image = image .. '.png', title = name, description = desc, power = damage, quality = quality, speed = speed, critchance = critchance .. '%'} }
	return txt
end

return p
Cookies help us deliver our services. By using our services, you agree to our use of cookies.