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Horblegorble (talk | contribs) No edit summary |
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image = weapon_info['name'] |
image = weapon_info['name'] |
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-- image = "veloren_" .. image .. ".png" |
-- image = "veloren_" .. image .. ".png" |
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return |
return weapon_info['name'] |
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end |
end |
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Revision as of 12:17, 15 August 2022
Documentation for this module may be created at Module:Horblegorble/Sandbox/Weapon/doc
local weapons_table = mw.text.jsonDecode(mw.getCurrentFrame():expandTemplate{title='Template:Horblegorble/Sandbox/Weapons.json'})
local p = {}
function round(number, decimals)
local power = 10^decimals
return math.floor(number * power) / power
end
local fields = {}
local weapon_index = -1
local weapon_info = {}
local weapon_found = false
findWeapon = function(page_name)
if weapon_found then
return
end
for i, v in ipairs(weapons_table) do
weapon_found = true
weapon_index = i
if v['name'] == page_name then
weapon_info['poise'] = v['poise']
weapon_info['power'] = v['power']
weapon_info['speed'] = v['speed']
weapon_info['critchance'] = v['critchance']
weapon_info['type'] = v['type']
weapon_info['path'] = v['path']
weapon_info['name'] = v['name']
weapon_info['desc'] = v['desc']
weapon_info['damage'] = v['damage']
break
end
end
end
p.getWeaponImage = function(frame)
findWeapon(frame.args[1])
-- local weapon = frame.args[1]
-- for k, v in pairs(weapons_table) do
-- if v['name'] == weapon then
-- image = v['name']
-- else
-- image = frame.args[1]
-- end
-- end
image = weapon_info['name']
-- image = "veloren_" .. image .. ".png"
return weapon_info['name']
end
p.getWeaponRating = function(frame)
local weapon = frame.args[1]
for k, v in pairs(weapons_table) do
if v['name'] == weapon then
rating = v['rating']
end
end
return round(rating, 2) * 10
end
p.getWeaponPoise = function(frame)
local weapon = frame.args[1]
for k, v in pairs(weapons_table) do
if v['name'] == weapon then
poise = v['poise'] * 10
end
end
return poise
end
p.getWeaponCritChance = function(frame)
local weapon = frame.args[1]
for k, v in pairs(weapons_table) do
if v['name'] == weapon then
critchance = v['critchance'] * 100
end
end
return round(critchance, 2) .. "%"
end
p.getWeaponName = function(frame)
local weapon = frame.args[1]
for k, v in pairs(weapons_table) do
if v['name'] == weapon then
name = v['name']
end
end
return name
end
p.getWeaponPath = function(frame)
local weapon = frame.args[1]
for k, v in pairs(weapons_table) do
if v['name'] == weapon then
path = v['path']
end
end
return path
end
p.getWeaponQuality = function(frame)
local weapon = frame.args[1]
for k, v in pairs(weapons_table) do
if v['name'] == weapon then
quality = v['quality']
end
end
return frame:expandTemplate{ title = quality }
end
p.getWeaponDesc = function(frame)
local weapon = frame.args[1]
for k, v in pairs(weapons_table) do
if v['name'] == weapon then
desc = v['desc']
end
end
return desc
end
p.getWeaponDamage = function(frame)
local weapon = frame.args[1]
for k, v in pairs(weapons_table) do
if v['name'] == weapon then
damage = v['power'] * 10
end
end
return damage
end
p.getWeaponSpeed = function(frame)
local weapon = frame.args[1]
for k, v in pairs(weapons_table) do
if v['name'] == weapon then
speed = v['speed']
end
end
return speed
end
p.getWeapon = function(frame)
local weapon = frame.args[1]
for k, v in pairs(weapons_table) do
if v['name'] == weapon then
image = v['name']
name = v['name']
w_type = v['type']
path = v['path']
quality = v['quality']
damage = v['damage'] * 10
speed = v['speed']
critchance = v['critchance']
desc = v['desc']
end
end
txt = frame:expandTemplate{ title = 'Template:Horblegorble/Sandbox/Infobox weapon', args = { image = image .. '.png', title = name, description = desc, power = damage, quality = quality, speed = speed, critchance = critchance .. '%'} }
return txt
end
return p