Modular Crafting is a method of obtaining weapons by creating them out of several components.
Creating a Modular Weapon
Primary weapon components
The primary weapon component determines what type of weapon you are creating. Currently, you can create axe heads, hammer heads, sword blades, bow limbs, sceptre shafts, and staff shafts. Metal components like blades and heads are created using specific metal ingots with an Anvil. Specific wood logs are used at a Crafting Bench to create wooden components like shafts and bow limbs.
To start creating
a primary weapon component, select the desired primary component in the crafting menu, then drag the desired material from your inventory into the Metal/Wood slot.
While creating a primary weapon component, you can optionally include a animal material. Depending on the animal material used, specific stats will be increased on the primary weapon component while decreasing others on it.
Please note that once a primary weapon component is created, you cannot use a animal material on it afterwards to change its stats.
Material name | Effect | |
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Sharp Fang | Increases Buff Strength |
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Elegant Crest | Increases Energy Efficiency |
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Long Tusk | Increases Range and Critical Chance |
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Large Horn | Increases Poise |
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Strong Pincer | Increases Power |
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Predator Claw | Increases Attack Speed |
After inserting the materials, a preview of the resulting component is shown. Click the Craft button to create the component.
Secondary weapon components
After you've created a primary weapon component, you need to attach it to something. Secondary weapon components are axe hafts, hammer hafts, sword hilts, bow grips, biocores and pyrocores. These use more traditional crafting recipes, requiring specific materials.
Unlike primary weapon components, you cannot use animal materials to affect the stats of the component. Instead, you can select the kind of component you want to create. Each kind uses the same materials but they affect stats just like the animal materials.
Sceptre Secondary Components
Sceptres are made from a primary wooden component (wood, hard wood, ironwood...) and a healing component (Biocore, Heavy Biocore)
Kind | Effect |
---|---|
Long/Heavy | Favors Power, Poise and Buff Strength |
Medium/Standard | Does not favor a specific stat |
Short/Light | Favors Speed and Critical Chance |
Putting the components together
Once you've got your primary and secondary components crafted, it's time to put them together at a Crafting Bench. Drag the primary and secondary components from your inventory into the primary and secondary slots, and a preview of the resulting weapon will be shown. Click the Craft button to create your weapon!