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== Sneaking == |
== Sneaking == |
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Sneaking lets you be closer to enemies |
Sneaking lets you be closer to enemies |
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=== Combat rating === |
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Players and NPCs have a combat rating that measures how effective they are in combat. An icon next to their name indicates the range in which they fall, using the same colors as the item quality. For players, the highest attainable level is Epic. |
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{| class="wikitable" |
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!colspan="6"| Combat rating colors |
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| style="width: 100px; height: 50px; text-align: center; font-weight: bold; color: #808080;" | Low |
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| style="width: 400px; padding: 10px;" | Combat rating between 0 and 43 |
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|- |
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| style="width: 100px; height: 50px; text-align: center; font-weight: bold;" | Common |
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| style="width: 400px; padding: 10px;" | Combat rating between 43 and 60 |
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| style="width: 100px; height: 50px; text-align: center; font-weight: bold; color: #008000;" | Moderate |
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| style="width: 400px; padding: 10px;" | Combat rating between 60 and 80 |
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|- |
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| style="width: 100px; height: 50px; text-align: center; font-weight: bold; color: #0000FF;" | High |
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| style="width: 400px; padding: 10px;" | Combat rating between 80 and 100 |
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|- |
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| style="width: 100px; height: 50px; text-align: center; font-weight: bold; color: #8A2BE2;" | Epic |
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| style="width: 400px; padding: 10px;" | Combat rating between 100 and 790 |
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|- |
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| style="width: 100px; height: 50px; text-align: center; font-weight: bold; color: #FFCC33;" | Legendary |
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| style="width: 400px; padding: 10px;" | Combat rating between 790 and 1220 |
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|- |
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| style="width: 100px; height: 50px; text-align: center; font-weight: bold; color: #FF8C00;" | Artifact |
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| style="width: 400px; padding: 10px;" | Combat rating between 1220 and 2000 |
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|} |
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Source: https://gitlab.com/veloren/veloren/-/blob/e6620c21dba3309576eed9ab5cdaf0dfd2f42f5e/voxygen/src/hud/mod.rs#L2966 |
Revision as of 05:47, 27 January 2021
Status Effects
There is currently a Status effect called Bleeding. Its inflicted via Bow with a 10% Chance to add the Status Debuff to the enemy.
Knockback
There are various ways to Inflict Knockback.
Staff attacks do not inflict Knockback.
Stamina/Mana
Normal attacks, Recharges Stamina by 5.
Like you the Enemys have also Stamina/Mana too.
Its Displayed right under the their Health Bar. They recharge them with normal hits and after time like the Player.
Tactic
Its recommended to Pull Mobs one by one.
Getting a Sceptres should be a main Priority for its Healing ability.
Dodge
Roll dodges melee attacks, and reduces the height of your hitbox
Dodging (Roll) cost 10 Stamina.
Its a Key Mechanic for Dodging attack or making Space between you and the Enemy.
Sneaking
Sneaking lets you be closer to enemies
Combat rating
Players and NPCs have a combat rating that measures how effective they are in combat. An icon next to their name indicates the range in which they fall, using the same colors as the item quality. For players, the highest attainable level is Epic.
Combat rating colors | |||||
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Low | Combat rating between 0 and 43 | ||||
Common | Combat rating between 43 and 60 | ||||
Moderate | Combat rating between 60 and 80 | ||||
High | Combat rating between 80 and 100 | ||||
Epic | Combat rating between 100 and 790 | ||||
Legendary | Combat rating between 790 and 1220 | ||||
Artifact | Combat rating between 1220 and 2000 |