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Combat: Difference between revisions

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== Stamina/Mana ==
== Stamina/Mana ==
Normal attack Recharge Stamina by 5.

Like you the Enemys have also Stamina/Mana too.
Like you the Enemys have also Stamina/Mana too.


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== Tactic ==
== Tactic ==
When playing Solo its recommended to Pull Mobs one by one.
Its recommended to Pull Mobs one by one.


Getting a [[Sceptres]] should be a main Priority for its Healing ability.
Getting a [[Sceptres]] should be a main Priority for its Healing ability.

== Dodge ==
Dodging (Roll) cost 10 Stamina.

Its a Key Mechanic for Dodging attack or making Space between you and the Enemy.

Revision as of 21:44, 24 December 2020

Status Effects

There is currently a Status effect called Bleeding. Its inflicted via Bow with a 10% Chance to add the Status Debuff to the enemy.

Knockback

There are various ways to Inflict Knockback.

Normal Bow Shot and Multi Shot can Inflict Knockback.

Hammer

Stamina/Mana

Normal attack Recharge Stamina by 5.

Like you the Enemys have also Stamina/Mana too.

Its Displayed right under the their Health Bar. They recharge them with normal hits and after time like the Player.

Tactic

Its recommended to Pull Mobs one by one.

Getting a Sceptres should be a main Priority for its Healing ability.

Dodge

Dodging (Roll) cost 10 Stamina.

Its a Key Mechanic for Dodging attack or making Space between you and the Enemy.

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