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; Saturation |
; Saturation |
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: Restores health/time for some period for consumables. Strength should be the healing per second |
: [[File:Veloren Buff Saturation.png|left|40x40px]]Restores health/time for some period for consumables. Strength should be the healing per second |
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; Potion |
; Potion |
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: Applied when drinking a potion. Strength should be the healing per second |
: [[File:Veloren Buff Potion.png|left|40x40px]]Applied when drinking a potion. Strength should be the healing per second |
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; Campfire Heal |
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; CampfireHeal |
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: Applied when sitting at a campfire. Strength is fraction of health restored per second |
: [[File:Veloren Buff CampfireHeal.png|left|40x40px]]Applied when sitting at a campfire. Strength is fraction of health restored per second |
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; Energy Regen |
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; EnergyRegen |
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: Restores energy/time for some period. Strength should be the healing per second |
: Restores energy/time for some period. Strength should be the healing per second |
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; Invulnerability |
; Invulnerability |
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: Makes you immune to attacks. Strength does not affect this buff |
: [[File:Veloren Buff Invincibility.png|left|thumb|32x32px]]Makes you immune to attacks. Strength does not affect this buff |
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; Protecting Ward |
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; ProtectingWard |
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: Reduces incoming damage. Strength scales the damage reduction non-linearly. 0.5 provides 50% DR, 1.0 provides 67% DR |
: Reduces incoming damage. Strength scales the damage reduction non-linearly. 0.5 provides 50% DR, 1.0 provides 67% DR |
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; Frenzied |
; Frenzied |
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: Increases movement speed and gives health regeneration. Strength scales the movement speed linearly. 0.5 is 150% speed, 1.0 is 200% speed. Provides regeneration at 10x the value of the strength. |
: [[File:Veloren Buff Frenzy.png|left|40x40px]]Increases movement speed and gives health regeneration. Strength scales the movement speed linearly. 0.5 is 150% speed, 1.0 is 200% speed. Provides regeneration at 10x the value of the strength. |
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; Hastened |
; Hastened |
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: Increases movement and attack speed. Strength scales strength of both effects linearly. 0.5 is a 50% increase, 1.0 is a 100% increase. |
: [[File:Veloren Buff Haste.png|left|40x40px]]Increases movement and attack speed. Strength scales strength of both effects linearly. 0.5 is a 50% increase, 1.0 is a 100% increase. |
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; Bleeding |
; Bleeding |
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: Lowers health over time for some duration. Strength should be the DPS of the debuff |
: [[File:Veloren Debuff Bleed.png|left|40x40px]]Lowers health over time for some duration. Strength should be the DPS of the debuff |
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; Cursed |
; Cursed |
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; Crippled |
; Crippled |
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: Reduces movement speed and causes bleeding damage. Strength scales the movement speed debuff non-linearly. 0.5 is 50% speed, 1.0 is 33% speed. Bleeding is at 4x the value of the strength. |
: [[File:Veloren Debuff Crippled.png|left|40x40px]]Reduces movement speed and causes bleeding damage. Strength scales the movement speed debuff non-linearly. 0.5 is 50% speed, 1.0 is 33% speed. Bleeding is at 4x the value of the strength. |
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; Frozen |
; Frozen |
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: Slows movement and attack speed.Strength scales the attack speed debuff non-linearly. 0.5 is ~50% speed, 1.0 is 33% speed. Movement speed debuff is scaled to be slightly smaller than attack speed debuff. |
: [[File:Veloren Debuff Frozen.png|left|40x40px]]Slows movement and attack speed.Strength scales the attack speed debuff non-linearly. 0.5 is ~50% speed, 1.0 is 33% speed. Movement speed debuff is scaled to be slightly smaller than attack speed debuff. |
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; Wet |
; Wet |
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: Makes you wet and causes you to have reduced friction on the ground. Strength scales the friction you ignore non-linearly. 0.5 is 50% ground friction, 1.0 is 33% ground friction. |
: [[File:Veloren Debuff Wet.png|left|40x40px]]Makes you wet and causes you to have reduced friction on the ground. Strength scales the friction you ignore non-linearly. 0.5 is 50% ground friction, 1.0 is 33% ground friction. |
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; Ensnared |
; Ensnared |
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: Makes you move slower. Strength scales the movement speed debuff non-linearly. 0.5 is 50% speed, 1.0 is 33% speed. |
: [[File:Veloren Debuff Ensnarred.png|left|40x40px]]Makes you move slower. Strength scales the movement speed debuff non-linearly. 0.5 is 50% speed, 1.0 is 33% speed. |
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; Poisoned |
; Poisoned |
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: Drain stamina to a creature over time. Strength should be the energy per second of the debuff |
: [[File:Veloren Debuff Poisoned.png|left|40x40px]]Drain stamina to a creature over time. Strength should be the energy per second of the debuff |
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Revision as of 03:51, 18 October 2022
Here is all the existing buffs and debuffs in Veloren :
source : https://gitlab.com/veloren/veloren/-/blob/master/common/src/comp/buff.rs
Buffs
- Regeneration
- Restores health/time for some period. Strength should be the healing per second
- Saturation
- Restores health/time for some period for consumables. Strength should be the healing per second
- Potion
- Applied when drinking a potion. Strength should be the healing per second
- Campfire Heal
- Applied when sitting at a campfire. Strength is fraction of health restored per second
- Energy Regen
- Restores energy/time for some period. Strength should be the healing per second
- Increase Max Energy
- Raises maximum energy. Strength should be 10x the effect to max energy
- Increase Max Health
- Raises maximum health. Strength should be the effect to max health
- Invulnerability
- Makes you immune to attacks. Strength does not affect this buff
- Protecting Ward
- Reduces incoming damage. Strength scales the damage reduction non-linearly. 0.5 provides 50% DR, 1.0 provides 67% DR
- Frenzied
- Increases movement speed and gives health regeneration. Strength scales the movement speed linearly. 0.5 is 150% speed, 1.0 is 200% speed. Provides regeneration at 10x the value of the strength.
- Hastened
- Increases movement and attack speed. Strength scales strength of both effects linearly. 0.5 is a 50% increase, 1.0 is a 100% increase.
Debuffs
- Burning
- Does damage to a creature over time. Strength should be the DPS of the debuff
- Bleeding
- Lowers health over time for some duration. Strength should be the DPS of the debuff
- Cursed
- Lower a creature's max health over time. Strength only affects the target max health, 0.5 targets 50% of base max, 1.0 targets 100% of base max
- Crippled
- Reduces movement speed and causes bleeding damage. Strength scales the movement speed debuff non-linearly. 0.5 is 50% speed, 1.0 is 33% speed. Bleeding is at 4x the value of the strength.
- Frozen
- Slows movement and attack speed.Strength scales the attack speed debuff non-linearly. 0.5 is ~50% speed, 1.0 is 33% speed. Movement speed debuff is scaled to be slightly smaller than attack speed debuff.
- Wet
- Makes you wet and causes you to have reduced friction on the ground. Strength scales the friction you ignore non-linearly. 0.5 is 50% ground friction, 1.0 is 33% ground friction.
- Ensnared
- Makes you move slower. Strength scales the movement speed debuff non-linearly. 0.5 is 50% speed, 1.0 is 33% speed.
- Poisoned
- Drain stamina to a creature over time. Strength should be the energy per second of the debuff