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aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
acm - Iraqi Arabic
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
ann - Obolo
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - Balinese (Balinese script)
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
bdr - West Coast Bajau
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bew - Betawi
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
blk - Pa'O
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Mindong
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cpx - Pu–Xian Min
cpx-hans - Pu–Xian Min (Simplified Han script)
cpx-hant - Pu–Xian Min (Traditional Han script)
cpx-latn - Pu–Xian Min (Latin script)
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
crh-ro - Dobrujan Tatar
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
dga - Dagaare
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
fat - Fanti
ff - Fula
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fon - Fon
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gaa - Ga
gag - Gagauz
gan - Gan
gan-hans - Gan (Simplified Han script)
gan-hant - Gan (Traditional Han script)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
gld - Nanai
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
gpe - Ghanaian Pidgin
grc - Ancient Greek
gsw - Alemannic
gu - Gujarati
guc - Wayuu
gur - Frafra
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
hno - Northern Hindko
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
hsn - Xiang Chinese
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
igl - Igala
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kai - Karekare
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kea - Kabuverdianu
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjh - Khakas
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ksw - S'gaw Karen
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kus - Kʋsaal
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mag - Magahi
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Māori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mnc - Manchu
mnc-latn - Manchu (Latin script)
mnc-mong - Manchu (Mongolian script)
mni - Manipuri
mnw - Mon
mo - Moldovan
mos - Mossi
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Minnan
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nmz - Nawdm
nn - Norwegian Nynorsk
no - Norwegian
nod - Northern Thai
nog - Nogai
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nyn - Nyankole
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwa
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pcm - Nigerian Pidgin
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rki - Arakanese
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
rsk - Pannonian Rusyn
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
ryu - Okinawan
sa - Sanskrit
sah - Yakut
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
se-fi - Northern Sami (Finland)
se-no - Northern Sami (Norway)
se-se - Northern Sami (Sweden)
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
sh-cyrl - Serbo-Croatian (Cyrillic script)
sh-latn - Serbo-Croatian (Latin script)
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sms - Skolt Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
sro - Campidanese Sardinian
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
syl - Sylheti
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
tdd - Tai Nuea
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - Talysh (Cyrillic script)
tn - Tswana
to - Tongan
tok - Toki Pona
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vmw - Makhuwa
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
wal - Wolaytta
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu
wuu-hans - Wu (Simplified Han script)
wuu-hant - Wu (Traditional Han script)
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yrl - Nheengatu
yue - Cantonese
yue-hans - Cantonese (Simplified Han script)
yue-hant - Cantonese (Traditional Han script)
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
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{{DISPLAYTITLE:Započinjanje}}[[File:Veloren Title Screen Ingame.png|thumb|right|alt=A screenshot of Veloren's title screen|Naslovni zaslon Velorena!]] Dobrodošli u Veloren! Ova stranica priča o osnovama igre, ali pruža poveznice do nekoliko drugih stranica ako želite dalje čitati o specifičnim temama. Za početak, na naslovnom zaslonu možete kliknuti Singleplayer gumb da igrate na lokalnom Singleplayer svijetu, ili možete unesti svoje vjerodajnice za određen Veloren server i kliknuti Multiplayer gumb da igrate online s drugim igračima! <div lang="en" dir="ltr" class="mw-content-ltr"> To play on a Multiplayer server, you must create an account. For the official default Veloren server, an account can be created [https://veloren.net/account/ here]. </div> ==Stvaranje Karaktera== [[File:veloren_character_creation_ingame.png|alt=A screenshot showing the character creation screen|thumb|200x200px|Zaslon za Stvaranje Karaktera]] Dobrodošli na zaslon za stvaranje karaktera! Trenutačno samo su estetski izbori pokazani; ali eventualno ovo sučelje će se proširiti da sadrži znanja o svakoj vrsti karaktera, upute o odabranim oružjima, i početne statistike svakih vrsta karaktera. Od sada, međutim, vaš izbor vrsta karaktera nije važan. Trenutno postoje šest rasa koje se mogu igrati u Velorenu: [[Ljudi]], [[Orci]], [[Patuljci]], [[Vilenjaci]], [[Nemrtvi]], i [[Danari]]. Danari su jedina vrsta koju nećete prepoznati; oni su specijalna vrsta napravljena za ovu igru. <div lang="en" dir="ltr" class="mw-content-ltr"> As well as choosing your species, here you choose your starting [[Weapons|weapon]]. There are no species restrictions on weapons, and choosing your starter weapon does not lock you into that choice; as you play you’ll find weapons of the other types and can switch to those with no penalty. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You can set your hair style and colour, skin colour, eye details, eye colour, and - only available to some species - accessories. Use the randomize button (the dice icon) to randomize your character's appearance and name. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> When you’ve finished creating your character, enter a name, and then click Create. Choose your character from the list, click Enter World, and you’ll enter the game world. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==First Steps== [[File:veloren_main_interface_highlights_ingame.png|alt=|thumb|200x200px|Main interface and hotkeys]] You’ll enter the world in a certain town. This is the default world and will be the same for every character you make. This is a pre-generated world; it is possible to generate your own world with a new seed, but this process takes a long time. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Look around your interface. At the bottom left you’ll see that you can press <code>F1</code> to show keybinds; have a look at this. On the bottom right, you’ll see a few icons and their corresponding keybinds. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * <code>P</code> - Opens the diary * <code>M</code> - Opens the map * <code>O</code> - Opens your social menu * <code>N</code> - Opens your settings * <code>B</code> - Opens your bag / inventory * <code>C</code> - Opens the crafting menu </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You can change most key bindings in the settings. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Movement follows the conventions of other similar games, but you will want to know how to pull out your glider (<code>Ctrl</code>) and how to climb vertical surfaces (hold <code>Space</code>). </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==Inventory and Items== {{Main|Items}}[[File:veloren_inventory_and_hotbar_ingame.png|alt=|thumb|200x200px|Drag items from your inventory to your hotbar]] Press <code>B</code> to open your inventory. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Items in your inventory can be used by right-clicking them, which usually either equips it on your character, swapping with whatever gear was in its slot, or consumes the item, applying its effects. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Items can be assigned to hotbar slots by clicking and dragging the item from the inventory to the hotbar. Hotbar slots can be reassigned by dragging a different item to it. Using an item from a hotbar slot has the same effect as right-clicking it from the inventory. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ''Note: The first hotbar slot is reserved for weapon abilities, when you unlock them.'' The second to fifth slots can also be used for weapon abilities. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The leftmost inventory slots are for bags, which you can craft. Bags increase your inventory space by containing items. Tossing away a bag also tosses away the items within it; if another player picks that bag up and equips it, they will receive the items. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If your inventory is getting cluttered or full, you can rearrange the items by dragging them around, or throw them away by dragging them outside the inventory window. Items you throw away can be picked back up as long as you stay near them. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> There are many items to collect, and they come in the form of tools, crafting materials, gear, and consumables.[[File:veloren_armor_tooltip_ingame.png|thumb|200x200px|Prepare yourself by equipping gear.|alt=A screenshot of the Rawhide Chestpiece armor showing its tooltip]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Gear can be crafted, looted, or traded for. Gear has different rarites which roughly correspond to their quality; however, gear within tiers often have certain trade-offs when it comes to stats. Read carefully! </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Along with skills, gear is one of two main ways to progress through the game. If you're having difficulty in combat, consider acquiring better gear! </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Consumables are items that are, well, consumed on use. They come in several varieties, the most prominent of which are food and potions. Food affects you at a certain rate for its duration while potions take effect instantaneously. [[File:veloren_beehive_tree_ingame.png|thumb|200x200px|Some objects can be gathered from the world directly.|alt=A screenshot of a bee hive and apple found in a tree]] Some objects, like apples and loot bags, can be interacted with to give you an item. Look out for objects that highlight when your crosshair passes near them. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==Crafting== {{Main|Crafting}}[[Image:veloren_crafting_menu_ingame.png|200px|thumbnail|The crafting menu.|alt=A screenshot showing the crafting menu in-game]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You can open the crafting menu with the <code>C</code> key. You'll see a list of craftable items, some of which may be greyed out - that means you have insufficient materials or tools to craft them. Items can be crafted with materials either gathered from the world or dropped by enemies. Food items can be crafted into even more effective foods, and some basic weapons and armor can also be crafted. You can search for a specific recipe at the search bar in the top left corner of the crafting menu. You can also search for recipes that use a specific item by typing <code>input:</code> and then the name of the item into the search bar. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ''The fireworks are for celebratory use only; ignite responsibly.'' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==Weapons and Combat== {{Main|Weapons}} [[File:veloren_resource_bars_screenshot.png|alt=|thumb|200x200px|Resource bars and attacks.]] {{Main|Combat}} [[File:veloren_resource_bars_screenshot.png|alt=|thumb|200x200px|Resource bars and attacks.]] As you wander the world of Veloren, you'll encounter all manner of animals, monsters, NPCs, and maybe even players. In general, predatory animals and monsters will attack you on sight, while docile creatures and NPCs will ignore you unless attacked. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Each weapon has a left-click basic attack and one or more skills on right click and the hotbar. Skills usually use stamina or another resource; basic attacks regenerate stamina. Each weapon has its own playstyle, and serve to replace conventional 'classes,' in a sense. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Using more than one weapon by equipping it to the 'offhand' will increase your combat options immensely! Switch to your offhand weapon by pressing <code>Tab</code>. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Dodging enemy attacks is important. Middle-click will swiftly roll you out of the way. Use sideways movement to avoid ranged attacks while closing in or returning fire. If you use ranged weapons against a melee attacker, try to keep your distance. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Use a training dummy (found in towns) to familiarize yourself with your weapons' attacks and abilities. Try to avoid groups of enemies before you get better armor and upgrade you weapons. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Blocking === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> By holding the <code>Left Alt</code> key with a melee weapon equipped, you will block with your weapon. Starting to block will consume a small amount of energy, will prevent energy from regenerating for the duration, and will slow your movement speed. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Any melee attack that hits you from the front while blocking will reduce the amount of damage you take, however if you block right before the attack hits you, you will negate the attack completely by parrying it, signified by a <code>BLOCKED</code> message in the scrolling combat text. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Blocking does not affect ranged projectile attacks and magic attacks. You must also face the melee attack to block it. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Poise === In combat, there is a hidden stat called Poise, which constantly changes over the course of a battle. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Poise starts at 100%, and attacks lower poise - different attacks lower it by different amounts. If an attack brings you under a certain threshold, depending on the severity of that attack, you will suffer one of the following status effects, in order of severity: Interrupted, Stunned, Dazed, and Knocked Down. Upon receiving one of these debuffs, your Poise resets to 100% and you become immune to Poise damage for the duration of it. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Note that both you and your enemy have and are affected by Poise. Different NPCs may have different starting Poise values. Time your most powerful attacks and avoid your enemies' to take advantage of this system! </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==Diary== By pressing the <code>P</code> key, you will open your Diary. This contains tabs for your Skill Trees, Abilities, and Stats. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===Skill Tree & Skill Points=== [[File:veloren_skill_points_ingame.png|thumb|200x200px|Progression through the skill point system.]] Skill points are the second main method of progression in Veloren. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> As you defeat enemies, you will gain experience points in the skill trees of the weapons you wield (if they are unlocked). Additionally, no matter what, you will gain experience in the General Combat skill tree. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Use the skill points to unlock new skills and upgrade aspects of those skills. In the General Combat skill tree, you can upgrade core stats of your character, like health, roll speed, and the weapon skill trees themselves. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Weapons equipped either in your main hand or your off hand will receive experience points whenever you defeat something. Thus, it is best for you to find weapon types you like and unlock the skill trees in them before anything else. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You will also gain experience points specific to the Mining skill tree when using a pickaxe to mine ores. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===Abilities=== When you have unlocked abilities, they will be found here. From here, you can drag and drop listed abilities to any of the first five slots of your hotbar. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===Stats=== Additional stats that are not shown in the Inventory window, such as your Crit Power and Weapon Speed for example are shown here. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==Taming== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> In the course of playing the game, you'll be able to craft Collars, which let you tame creatures. The current maximum number of creatures you can have tamed at once is three. You can only tame non-hostile creatures. Choose carefully! </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Tamed creatures become pets, and will follow you around, attacking anything that attacks you. They can be healed with a healing sceptre, or by sitting near a campfire. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You can also ride your pets by mounting them with the <code>F</code> key. How fast they will travel depends of the type of creature, and you can also attack with your weapon & some of its skills while mounted. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Due to pathfinding issues, pets may have difficulty keeping up with you when you go off gliding or delve into dungeons. In the event that they get stuck following you, they will teleport to your side if you move far away from them. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Currently only Quadruped animals can be tamed pending further work on the pets feature (allowing larger animals to be tamed will require balance issues to be addressed). </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Map == [[File:veloren_map_ingame.png|thumb|200x200px|Icons on the map.|alt=A screenshot of the map, showing several locales and icons.]] Access the map by pressing <code>M</code>. You'll see icons representing dungeons, towns, and other points of interest along with brown lines denoting roads. The difficulty level of a dungeon is represented by the number of dots that appear above the icon. Your current location is initially at the center of the screen, but the map can be shifted around by clicking and dragging. The mouse wheel zooms in and out. There is also a minimap seen in regular play at the top right. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==Campfires== [[File:veloren_campfire_ingame.png|thumb|200x200px|Approach a campfire to set your respawn point, and sit by it to heal up!|alt=A screenshot of a player resting by a campfire]] Campfires are interspersed across the world, marked by tall pillars of smoke. Approaching a campfire will show the message ‘Waypoint Saved’. When you die, you will respawn at the last campfire that saved your waypoint. Your waypoint persists through logins, so you can start each session approximately where you left off! </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Sitting near a campfire with the <code>K</code> key will heal you over time. If you ever need respite from your travels, campfires are what you should look for! </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==Gliding== Getting a hang on gliders may cost you a few broken bones, but once you get a feel for it you may find yourself looking for any excuse to explore a high place. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===Pre-flight=== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Pressing the <code>Ctrl</code> key will equip the glider. You can run around with it equipped, but you won’t be able to roll or draw your weapon at the same time. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You're going to need a steep slope or a cliff with enough vertical margin that you have time to redirect your fall into a glide. If you need to jump for some extra initial elevation it is recommended that you deploy the glider mid-jump, or else it will push against you on the way up. Another trick is to roll-jump for an extra initial boost. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===Take-off=== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Once airborn, you probably want to let go of any movement keys, as you'll mainly control the glider by looking in the direction you want to orient it towards. The controls used for movement on the ground are used for quickly adjusting pitch and direction while gliding. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Gliding in Veloren uses a simulated model of aerodynamics; the only acceleration you get is from falling due to gravity, and your only control mechanism is angling the glider against the wind in a way such that the produced lift and drag pushes you in the desired direction. These forces scale with the square of airflow velocity relative to you, so gaining and maintaining speed is important. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===Angle of attack=== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The angle of attack is your pitch relative to the direction of air flow. It's zero when the glider is perfectly aligned with the wind, positive when pitched up and negative when pitched down. By default (when there is no control input) the glider is slightly pitched up relative to the direction you're looking to make you glide most efficiently (in terms of distance) while looking straight into the wind. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You get the best performance out of small angles of attack, so pitch and swoop with smooth, minute movements. Pitching too much will cause you to stall; an effect which causes the lift produced to drop sharply, putting you at risk of losing too much speed due to drag with little ability to regain control. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===Hints=== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * A controlled stall can be used to great effect for braking, but if you overdo it you may find yourself gliding backwards (or not at all). * Look out for cliffs or steep inclines and pitch down to swoop into a glide. * Lift scales linearly with angle of attack (for small angles), but the ("induced") drag scales ''exponentially''. Balancing lift and drag is key to controlling your velocity, elevation and ultimately gliding distance. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==Dungeons== [[File:veloren_dungeon_entrance_ingame.png|thumb|200x200px|The entrance to a dungeon.]] Dungeons are marked on the map with a 'ruins' icon, along with a difficulty level. Dungeons with difficulties 0-3 are doable by a solo player; above that, you may want to find a group. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> On entering the dungeon you’ll descend a long, spiral staircase that will eventually exit at the first dungeon level, deep below ground. Each level has a series of corridors and rooms containing hostile enemies and treasure chests. The most rare and powerful loot in the game can be obtained from dungeons! </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Make sure you’re well stocked up on healing items before attempting your first dungeon. The only way out is up. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==Caves== [[File:veloren_cave_entrance_ingame.png|thumb|200x200px|The entrance to a cave.]] Caves are natural structures also marked on your map. Several resources, including Ores and Gems are most commonly found in caves. Inside, who knows what lurks? Are you prepared to plumb the depths, adventurer? </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Merchants and Trading == What will you do with your newfound loot? Why, participate in the economy, of course! [[File:veloren_merchant_ingame.png|thumb|200x200px|A merchant looking for a sale.|alt=A screenshot of a player interacting with a Merchant, who is sending the player a trade request.]] In towns you may find a fancily-dressed NPC called a Merchant. To initiate a trade with a merchant or player, aim at them and press <code>T</code>, or press <code>E</code> and they'll send you a trade request! </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The trade interface will show both parties' inventories and a trading window. Drag items into your offer space and the other party's items into theirs. The merchant will give feedback on the deal if it is not satisfactory. When everything is ready, click Accept. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Gold stacks can be split in half by pressing right click while dragging them. ''This is a temporary solution''. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Item prices can fluctuate wildly between different places in the world. It depends on supply, demand, nearby resources, and a host of other factors. Knowledgeable players may be able to maximize their own profits. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Grouping Up == [[File:veloren_invite_ingame.jpg|thumb|200x200px|Invite other players to a group!]] When playing in a multiplayer server, you may wish to team up with other players in order to conquer content without losing track of or hurting each other. The grouping function is your friend here. To invite other players to your group, press <code>O</code> to open the player list, click on the character you want to invite, and press Invite. Hovering over the character names will show you the player's account name. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Nearby group members appear as dots on your map. Group members also cannot damage each other (through conventional means). Experience gained by one member is split among the rest of the group as well. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Best Practices in Multiplayer == The servers make it possible for real players to interact with each other, making the experience and fun collaborative, thus making it more engaging and fun for everyone. However, it is important to preserve and take care of this interaction space, so that everyone can play in a healthy and respectful environment. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Socialization === [[File:veloren_multiplayer_players_ingame.png|thumb|The game gets more fun with our friends!]] The multiplayer mode allows us a unique gameplay experience, since you will not only play with NPCs, but also with other human beings like you! </div> <div lang="en" dir="ltr" class="mw-content-ltr"> However, it is important to create and encourage healthy spaces, so that everyone can have the most fun while playing. It is very important to maintain decorum and respect with everyone, both inside and outside the server chat rooms. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You must be respectful, patient, and polite to everyone, regardless of the moment. Remember that everyone is a real person with feelings, and can be hurt by a speech that could be avoided. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If any player has bothered you, or done something that you feel unpleasant about, don't rebut any speech and stay calm. To solve the problem, you can ask in the general chat if there are any administrators or moderators, and if any of them speak up, report the situation to them in a private chat. You can also ask for the discord username of this admin/mod to facilitate the exchange of information. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Remember that exposure creates a negative environment, and makes other players not want to play in this space. Therefore, even if the situation occurred in general chat, talk in a private place with someone responsible for the order of the server, to see together the best ways to address and resolve the situation. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Additional Hints for Beginners == Houses can contain useful items and equipment for you to pick up! </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You might want to practice combat with small animals first; attacking denizens will get you killed quickly. Consider instead what help they may offer you in a time of need! [[File:Veloren crafting apple stick ingame.png|200px|thumb|alt=A screenshot showing the crafting menu with Apple Sticks highlighted|Craft some Apple Sticks for on-the-go healing!]] Once you have enough leather scraps you can craft yourself some initial armor. Look for Apples or Mushrooms and Twigs (common in moderate forests). Combine them in the crafting menu to get Apple/Mushroom Sticks which give superior healing. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Nighttime can make it easier to spot campfires. If you're alone in the night, light sources are likely indications of safety. [[File:Veloren_crouching_ingame.png|thumb|200x200px|alt=A screenshot of a player crouching down in a forest|If you crouch, you'll make no noise and be able to sneak around enemies!]] You may have noticed that you're able to crouch with <code>Ctrl</code>. This is more than just an animation! If a threat is in your path, consider sneaking around it. Once you use your weapon, though, the jig's up. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Useful Commands == <code>/home</code> - Teleports you to the default spawn and resets your waypoint. This is your best option if the map has changed and you enter the game stuck in solid ground. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <code>/kill</code> - Immediately kills your character. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <code>/w</code> - global chat </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <code>/r</code> - regional chat </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <code>/g</code> - group chat </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <code>/t [player]</code> - direct message to a player </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''Admin Only''' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <code>/give_item [filepath] [amount]</code> - Gives you items. Use Tab to autocomplete. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <code>/tp [player]</code> - Teleports you to a player. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <code>/spawn [argument 1] [argument 2]</code> - Press Tab to cycle through options. Allows you to spawn entities. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <code>/goto [x,y,z]</code> - Teleports you to the specified coordinates. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <code>/kit debug</code> - Gives you some special equipment ;) </div>
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