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for i=1, #weapons_table, 1 do |
for i=1, #weapons_table, 1 do |
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if weapons_table[i]['name'] == weapon then |
if weapons_table[i]['name'] == weapon then |
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path = weapons_table[i]['path'] |
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weapon_type = weapons_table[i]['type'] |
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name = weapons_table[i]['name'] |
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quality = weapons_table[i]['quality'] |
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damage = weapons_table[i]['damage'] |
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speed = weapons_table[i]['speed'] |
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critchance = weapons_table[i]['critchance'] |
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local txt = weapons_table[i]['name'] |
local txt = weapons_table[i]['name'] |
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end |
end |
Revision as of 22:00, 9 December 2021
Documentation for this module may be created at Module:Weapon/doc
local weapons_table = mw.text.jsonDecode(mw.getCurrentFrame():expandTemplate{title='Template:Weapons.json'})
local p = {}
p.getWeapon = function(frame)
local weapon = frame.args[1]
for i=1, #weapons_table, 1 do
if weapons_table[i]['name'] == weapon then
local txt = weapons_table[i]['name']
end
end
return txt
end
return p