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p.getWeapon = function(frame) |
p.getWeapon = function(frame) |
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local weapon = frame.args[1] |
local weapon = frame.args[1] |
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local txt = nil |
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for i=1, #weapons_table, 1 do |
for i=1, #weapons_table, 1 do |
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if weapons_table[i]['name'] == weapon then |
if weapons_table[i]['name'] == weapon then |
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speed = weapons_table[i]['speed'] |
speed = weapons_table[i]['speed'] |
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critchance = weapons_table[i]['critchance'] |
critchance = weapons_table[i]['critchance'] |
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txt = |
local txt = frame:expandTemplate{ title = 'Infobox weapon', args = {title = name} } |
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end |
end |
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end |
end |
Revision as of 21:53, 9 December 2021
Documentation for this module may be created at Module:Weapon/doc
local weapons_table = mw.text.jsonDecode(mw.getCurrentFrame():expandTemplate{title='Template:Weapons.json'})
local p = {}
p.getWeapon = function(frame)
local weapon = frame.args[1]
for i=1, #weapons_table, 1 do
if weapons_table[i]['name'] == weapon then
path = weapons_table[i]['path']
type = weapons_table[i]['type']
name = weapons_table[i]['name']
quality = weapons_table[i]['quality']
damage = weapons_table[i]['damage']
speed = weapons_table[i]['speed']
critchance = weapons_table[i]['critchance']
local txt = frame:expandTemplate{ title = 'Infobox weapon', args = {title = name} }
end
end
return txt
end
return p