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(Created page with "local lootTable = mw.text.jsonDecode(mw.getCurrentFrame():expandTemplate{title='Template:Loot tables.json'}) local p = {} p.getLootTable = function(frame) local npc = frame.args[1] local txt = frame:expandTemplate{ title = 'LootHeader' } for i=1, #lootTable, 1 do if lootTable[i][1] == npc then txt = txt .. frame:expandTemplate{ title = 'LootRow', args = { itemname = lootTable[i][3], quantity = lootTable[i][4], rarity = lootTable[i][2] .. '%' } } end end t...") |
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local |
local weapons_table = mw.text.jsonDecode(mw.getCurrentFrame():expandTemplate{title='Template:Loot tables.json'}) |
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local p = {} |
local p = {} |
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p. |
p.getWeapon = function(frame) |
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local |
local weapon = frame.args[1] |
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local txt = |
local txt = nil |
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for i=1, # |
for i=1, #weapons_table, 1 do |
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if |
if weapon[i]['name'] == npc then |
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path = weapon[i]['path'] |
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txt = txt .. frame:expandTemplate{ title = 'LootRow', args = { itemname = lootTable[i][3], quantity = lootTable[i][4], rarity = lootTable[i][2] .. '%' } } |
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type = weapon[i]['type'] |
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name = weapon[i]['name'] |
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quality = weapon[i]['quality'] |
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damage = weapon[i]['damage'] |
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speed = weapon[i]['speed'] |
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critchance = weapon[i]['critchance'] |
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end |
end |
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end |
end |
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return txt |
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end |
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p.getSourceTable = function(frame) |
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local item = frame.args[1] |
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local txt = frame:expandTemplate{ title = 'SourceHeader' } |
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for i=1, #lootTable, 1 do |
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if lootTable[i][3] == item then |
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txt = txt .. frame:expandTemplate{ title = 'SourceRow', args = { npcname = lootTable[i][1], quantity = lootTable[i][4], rarity = lootTable[i][2] .. '%' } } |
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end |
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end |
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txt = txt .. frame:expandTemplate{ title = 'LootEnd' } |
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return txt |
return txt |
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end |
end |
Revision as of 21:47, 9 December 2021
Documentation for this module may be created at Module:Weapon/doc
local weapons_table = mw.text.jsonDecode(mw.getCurrentFrame():expandTemplate{title='Template:Loot tables.json'})
local p = {}
p.getWeapon = function(frame)
local weapon = frame.args[1]
local txt = nil
for i=1, #weapons_table, 1 do
if weapon[i]['name'] == npc then
path = weapon[i]['path']
type = weapon[i]['type']
name = weapon[i]['name']
quality = weapon[i]['quality']
damage = weapon[i]['damage']
speed = weapon[i]['speed']
critchance = weapon[i]['critchance']
txt = txt .. frame:expandTemplate{ title = 'Infobox weapon'}
end
end
return txt
end
return p