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local npc = frame.args[1] |
local npc = frame.args[1] |
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local txt = '{| class="wikitable"\n|-\n! Item !! Quantity !! Rarity' |
local txt = '{| class="wikitable"\n|-\n! Item !! Quantity !! Rarity' |
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local loot_item = lootTable["Paddy"][1][2] |
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if lootTable ~= nil then |
if lootTable ~= nil then |
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txt = txt .. '\n|-\n' .. |
txt = txt .. '\n|-\n' .. frame:expandTemplate{ title = 'LootRow', args = { itemname = loot_item } } |
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end |
end |
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return txt |
return txt |
Revision as of 17:32, 28 November 2021
This module retrieves data from the "Loot tables.json" template according to the {{PAGENAME}} (usually, an NPC name) provided as an argument value.
local lootTable = mw.text.jsonDecode(mw.getCurrentFrame():expandTemplate{title='Template:Loot tables.json'})
local p = {}
p.getLootTable = function(frame)
local npc = frame.args[1]
local txt = '{| class="wikitable"\n|-\n! Item !! Quantity !! Rarity'
local loot_item = lootTable["Paddy"][1][2]
if lootTable ~= nil then
txt = txt .. '\n|-\n' .. frame:expandTemplate{ title = 'LootRow', args = { itemname = loot_item } }
end
return txt
end
return p