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p.getLootTables = function(frame) |
p.getLootTables = function(frame) |
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for i=1, lootTable, 1 do |
for i=1, #lootTable, 1 do |
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local itemnamevar = lootTable[i] |
local itemnamevar = lootTable[i] |
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txt = txt .. '\n|-\n' .. frame:expandTemplate{ title = 'LootRow', args = { itemname = itemnamevar } } |
txt = txt .. '\n|-\n' .. frame:expandTemplate{ title = 'LootRow', args = { itemname = itemnamevar } } |
Revision as of 17:26, 27 November 2021
This module retrieves data from the "Loot tables.json" template according to the {{PAGENAME}} (usually, an NPC name) provided as an argument value.
local jsonraw = '[["Paddy",0.33,"Blue Linen Coat",1],["Paddy",0.33,"Blue Linen Coat",1],["Paddy",0.33,"Blue Linen Coat",1],["Paddy",0.33,"Blue Linen Coat",1],["Paddy",0.33,"Blue Cloth Pads",1],["Paddy",0.33,"Green Worker Shirt",1]]'
local lootTable = mw.text.jsonDecode( jsonraw )
local p = {}
p.getLootTables = function(frame)
for i=1, #lootTable, 1 do
local itemnamevar = lootTable[i]
txt = txt .. '\n|-\n' .. frame:expandTemplate{ title = 'LootRow', args = { itemname = itemnamevar } }
end
end
return p