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Module:Loot tables: Difference between revisions

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p.getLootTables = function(frame)
p.getLootTables = function(frame)
for i=1, lootTable, 1 do
for i=1, #lootTable, 1 do
local itemnamevar = lootTable[i]
local itemnamevar = lootTable[i]
txt = txt .. '\n|-\n' .. frame:expandTemplate{ title = 'LootRow', args = { itemname = itemnamevar } }
txt = txt .. '\n|-\n' .. frame:expandTemplate{ title = 'LootRow', args = { itemname = itemnamevar } }

Revision as of 17:26, 27 November 2021

This module retrieves data from the "Loot tables.json" template according to the {{PAGENAME}} (usually, an NPC name) provided as an argument value.


local jsonraw = '[["Paddy",0.33,"Blue Linen Coat",1],["Paddy",0.33,"Blue Linen Coat",1],["Paddy",0.33,"Blue Linen Coat",1],["Paddy",0.33,"Blue Linen Coat",1],["Paddy",0.33,"Blue Cloth Pads",1],["Paddy",0.33,"Green Worker Shirt",1]]'
local lootTable = mw.text.jsonDecode( jsonraw )

local p = {}

p.getLootTables = function(frame)
	for i=1, #lootTable, 1 do
		local itemnamevar = lootTable[i]
		txt = txt .. '\n|-\n' .. frame:expandTemplate{ title = 'LootRow', args = { itemname = itemnamevar } }
	end
end
return p
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