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p.getLootTable = function(frame) |
p.getLootTable = function(frame) |
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for i=1, #lootTable, 1 do |
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if lootTable[i] ~= nil then |
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local txt = frame:expandTemplate{ title = 'LootRow', args = { itemname = lootTable[i][3] } } |
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end |
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end |
end |
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return txt |
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end |
end |
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return p |
return p |
Revision as of 18:11, 28 November 2021
This module retrieves data from the "Loot tables.json" template according to the {{PAGENAME}} (usually, an NPC name) provided as an argument value.
local lootTable = mw.text.jsonDecode(mw.getCurrentFrame():expandTemplate{title='Template:Loot tables.json'})
local p = {}
p.getLootTable = function(frame)
for i=1, #lootTable, 1 do
if lootTable[i] ~= nil then
local txt = frame:expandTemplate{ title = 'LootRow', args = { itemname = lootTable[i][3] } }
end
end
return txt
end
return p