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local lootTable = mw.text.jsonDecode(mw.getCurrentFrame():expandTemplate{title='Template:Loot tables.json'}) |
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{ |
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name = "Fred", |
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address = "16 Long Street", |
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phone = "123456" |
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}, |
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{ |
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name = "Wilma", |
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address = "16 Long Street", |
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phone = "123456" |
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}, |
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{ |
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name = "Barney", |
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address = "17 Long Street", |
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phone = "123457" |
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} |
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} |
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p.getLootTables = function(frame) |
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local npc = frame.args[1] |
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local txt = '{| class="wikitable"\n|-\n! Item !! Quantity !! Rarity' |
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for index, data in pairs(people) do |
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if lootTable ~= nil then |
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for key, value in pairs(data) do |
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txt = txt .. '\n|-\n' .. lootTable(npc) |
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return value |
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end |
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end |
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return p |
Revision as of 17:30, 28 November 2021
This module retrieves data from the "Loot tables.json" template according to the {{PAGENAME}} (usually, an NPC name) provided as an argument value.
local lootTable = mw.text.jsonDecode(mw.getCurrentFrame():expandTemplate{title='Template:Loot tables.json'})
local p = {}
p.getLootTables = function(frame)
local npc = frame.args[1]
local txt = '{| class="wikitable"\n|-\n! Item !! Quantity !! Rarity'
if lootTable ~= nil then
txt = txt .. '\n|-\n' .. lootTable(npc)
end
end
return p