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No edit summary Tag: Manual revert |
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(87 intermediate revisions by the same user not shown) | |||
Line 1:
local lootTable = mw.text.jsonDecode(mw.getCurrentFrame():expandTemplate{title='Template:
local p = {}
p.
local npc = frame.args[1]
local color = ''
local txt = frame:expandTemplate{ title = 'LootHeader' }
for i=1, #lootTable, 1 do
if lootTable[i][1] == npc then
if lootTable[i][2] >= 24.9999 then
color = 'green'
elseif lootTable[i][2] >= 9.9999 then
color = 'yellow'
elseif lootTable[i][2] >= 2.49999 then
color = 'orange'
elseif lootTable[i][2] <= 2.5 then
color = 'red'
end
txt = txt .. frame:expandTemplate{ title = 'LootRow', args = { itemname = lootTable[i][3], quantity = lootTable[i][4],color = color, rarity = lootTable[i][2] .. '%' } }
end
end
txt = txt .. frame:expandTemplate{ title = 'LootEnd' }
return txt
end
p.getSourceTable = function(frame)
local item = frame.args[1]
local txt = frame:expandTemplate{ title = 'SourceHeader' }
for i=1, #lootTable, 1 do
if lootTable[i][3] == item then
if lootTable[i][2] >= 24.9999 then
color = 'green'
elseif lootTable[i][2] >= 9.9999 then
color = 'yellow'
elseif lootTable[i][2] >= 2.49999 then
color = 'orange'
elseif lootTable[i][2] <= 2.5 then
color = 'red'
end
txt = txt .. frame:expandTemplate{ title = 'SourceRow', args = { npcname = lootTable[i][1], color = color, quantity = lootTable[i][4], rarity = lootTable[i][2] .. '%' } }
end
end
txt = txt .. frame:expandTemplate{ title = 'LootEnd' }
return txt
end
return p
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Latest revision as of 12:21, 1 February 2022
This module retrieves data from the "Loot tables.json" template according to the {{PAGENAME}} (usually, an NPC name) provided as an argument value.
local lootTable = mw.text.jsonDecode(mw.getCurrentFrame():expandTemplate{title='Template:Loot tables.json'})
local p = {}
p.getLootTable = function(frame)
local npc = frame.args[1]
local color = ''
local txt = frame:expandTemplate{ title = 'LootHeader' }
for i=1, #lootTable, 1 do
if lootTable[i][1] == npc then
if lootTable[i][2] >= 24.9999 then
color = 'green'
elseif lootTable[i][2] >= 9.9999 then
color = 'yellow'
elseif lootTable[i][2] >= 2.49999 then
color = 'orange'
elseif lootTable[i][2] <= 2.5 then
color = 'red'
end
txt = txt .. frame:expandTemplate{ title = 'LootRow', args = { itemname = lootTable[i][3], quantity = lootTable[i][4],color = color, rarity = lootTable[i][2] .. '%' } }
end
end
txt = txt .. frame:expandTemplate{ title = 'LootEnd' }
return txt
end
p.getSourceTable = function(frame)
local item = frame.args[1]
local txt = frame:expandTemplate{ title = 'SourceHeader' }
for i=1, #lootTable, 1 do
if lootTable[i][3] == item then
if lootTable[i][2] >= 24.9999 then
color = 'green'
elseif lootTable[i][2] >= 9.9999 then
color = 'yellow'
elseif lootTable[i][2] >= 2.49999 then
color = 'orange'
elseif lootTable[i][2] <= 2.5 then
color = 'red'
end
txt = txt .. frame:expandTemplate{ title = 'SourceRow', args = { npcname = lootTable[i][1], color = color, quantity = lootTable[i][4], rarity = lootTable[i][2] .. '%' } }
end
end
txt = txt .. frame:expandTemplate{ title = 'LootEnd' }
return txt
end
return p