Dragonscale Armor: Difference between revisions

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=== Dragonscale Armor ===
=== Dragonscale Armor ===
<div class="flex-container">
<div class="flex-container">
<div style="width:183px; border: none">
<div style="width:180px;">
{| style"height: 220px; padding:0px; background-color: none;"
{| style="padding-top: 12px;"
|''"Power pulses through it."''
|-
|-
|style="padding-top: 10px;"|[[File:Veloren_Dragonscale_Armor_Set.png|175px|link=]]
|style="background-color: none;"|''"Power pulses through it."''
|-
|[[File:Veloren_Dragonscale_Armor_Set.png|180px|link=]]
|-
|-
|{{RowLegendary}}
|{{RowLegendary}}
|}
|}
</div>
</div>
<div class="Stats">
{{:Dragonscale Armor/Stats}}
{| class="wikitable" style="overflow-x:auto"
!Name
!Ingredients
!Tools Requires
! Armor
! Stun Rez <ref name="StunRez"/>
! Max Energy <ref name="MaxEnergy"/>
! Energy reward <ref name="EnergyReward"/>
! Crit power
! Stealth <ref name="stealth"/>
|-
|[[Dragonscale Cape]]||3x [[Ingredients Lists#Hides|Dragon Scale]], 2x [[Ingredients Lists#Ingots|Bloodsteel Ingot]], 1x [[Ingredients Lists#Leathers|Rigid Leather]], 2x [[Ingredients Lists#Hides|Scale]]||None
|3
|0
|0
|0
|0.05
|0.08
|-
|[[Dragonscale Chestplate]]||10x [[Ingredients Lists#Hides|Dragon Scale]], 3x [[Ingredients Lists#Ingots|Bloodsteel Ingot]], 2x [[Ingredients Lists#Leathers|Rigid Leather]], 4x [[Ingredients Lists#Hides|Scale]]||None
|18
|0
|0
|0
|0.3
|0.45
|-
|[[Dragonscale Gloves]]||3x [[Ingredients Lists#Hides|Dragon Scale]], 2x [[Ingredients Lists#Ingots|Bloodsteel Ingot]], 2x [[Ingredients Lists#Hides|Scale]]||None
|6
|0
|0
|0
|0.1
|0.15
|-
|[[Dragonscale Leggings]]||8x [[Ingredients Lists#Hides|Dragon Scale]], 3x [[Ingredients Lists#Ingots|Bloodsteel Ingot]], 1x [[Ingredients Lists#Leathers|Rigid Leather]], 4x [[Ingredients Lists#Hides|Scale]]||None
|12
|0
|0
|0
|0.2
|0.3
|-
|[[Dragonscale Mantle]]||8x [[Ingredients Lists#Hides|Dragon Scale]], 3x [[Ingredients Lists#Ingots|Bloodsteel Ingot]], 2x [[Ingredients Lists#Leathers|Rigid Leather]], 6x [[Ingredients Lists#Hides|Scale]]||None
|12
|0
|0
|0
|0.2
|0.3
|-
|[[Dragonscale Sash]]||2x [[Ingredients Lists#Hides|Dragon Scale]], 2x [[Ingredients Lists#Ingots|Bloodsteel Ingot]], 2x [[Scale]]||None
|3
|0
|0
|0
|0.05
|0.08
|-
|[[Dragonscale Spurs]]||3x [[Dragon Scale]], 2x [[Ingredients Lists#Ingots|Bloodsteel Ingot]], 2x [[Ingredients Lists#Hides|Scale]]||None
|6
|0
|0
|0
|0.1
|0.15
|-
|Dragonscale Armor
|37x [[Ingredients Lists#Hides|Dragon Scale]], 17x [[Ingredients Lists#Ingots|Bloodsteel Ingot]], 22x [[Ingredients Lists#Hides|Scale]], 6x [[Ingredients Lists#Leathers|Rigid Leather]]
|
|60
|0
|0
|0
|1
|1.51
|}
</div>
</div>
</div>
<b>Sources</b>{{Sources|common.items.armor.hide.dragonscale}}
<noinclude>
{{ReferenceArmor}}
[[Category:Armor Sets]]
[[Category:Armor Sets]]
</noinclude>

Latest revision as of 10:02, 16 January 2024

Dragonscale Armor

"Power pulses through it."
Legendary

checked
23-08

Crafting Bench Armor Stun Rez [1] Max Energy [2] Energy reward [3] Crit power Stealth [4]
Dragonscale Cape 3x Dragon Scale, 2x Bloodsteel Ingot, 1x Rigid Leather, 2x Scale 3 0 0 0 0.05 0.08
Dragonscale Chestplate 10x Dragon Scale, 3x Bloodsteel Ingot, 2x Rigid Leather, 4x Scale 18 0 0 0 0.3 0.45
Dragonscale Gloves 3x Dragon Scale, 2x Bloodsteel Ingot, 2x Scale 6 0 0 0 0.1 0.15
Dragonscale Leggings 8x Dragon Scale, 3x Bloodsteel Ingot, 1x Rigid Leather, 4x Scale 12 0 0 0 0.2 0.3
Dragonscale Mantle 8x Dragon Scale, 3x Bloodsteel Ingot, 2x Rigid Leather, 6x Scale 12 0 0 0 0.2 0.3
Dragonscale Sash 2x Dragon Scale, 2x Bloodsteel Ingot, 2x Scale 3 0 0 0 0.05 0.08
Dragonscale Spurs 3x Dragon Scale, 2x Bloodsteel Ingot, 2x Scale 6 0 0 0 0.1 0.15
Dragonscale Armor 37x Dragon Scale, 17x Bloodsteel Ingot, 22x Scale, 6x Rigid Leather 60 0 0 0 1 1.51

Sources

Entity Amount Chance
1 16.00%
Data exported on 2024-05-02

Notes

  1. In game file, this is called the poise resilience. It protects you against four buffs : interrupted, stunned, dazzed and knocked down.
  2. Increase your max energy bar.
  3. You gain more energy when hitting enemies with some of your skills. Currently it's the basic attack (left mouse) but it will change later.
  4. Limit the detection range of hostile NPCs and allow to sneak around. However it won't work if your are in front of the hostile NPCs vision.
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