en>DaforLynx (Rewrite, overhaul, and reorganization. Still need to do poise, but I'll need exact values.) |
en>DaforLynx mNo edit summary |
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Draw your weapon either by attempting to attack or use an ability or by pressing the wield key, which by default is <code>T</code>. |
Draw your weapon either by attempting to attack or use an ability or by pressing the wield key, which by default is <code>T</code>. |
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<code>M1</code> (left click) is the basic, stamina-free attack. It is used to regenerate stamina in combat. The basic attack for all the |
<code>M1</code> (left click) is the basic, stamina-free attack. It is used to regenerate stamina in combat. The basic attack for all the weapon types are as follows: |
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* Sword - Triple Strike: Hold <code>M1</code> to perform a three-hit combo ending in a stab. This attack can scale with combo. |
* Sword - Triple Strike: Hold <code>M1</code> to perform a three-hit combo ending in a stab. This attack can scale with combo. |
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* Staff - Fireball: An arcing projectile. Unlocking its explosion gives it an AOE, but direct hits still deal the most damage. |
* Staff - Fireball: An arcing projectile. Unlocking its explosion gives it an AOE, but direct hits still deal the most damage. |
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<code>M2</code> (right click) is a skill that is unlocked by default. It varies with each weapon, and usually costs stamina. The sole exception is the sceptre's Healing Beam, which consumes combo to heal allies. |
<code>M2</code> (right click) is a skill that is unlocked by default. It varies with each weapon type, and usually costs stamina. The sole exception is the sceptre's Healing Beam, which consumes combo to heal allies. |
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Other skills, when unlocked with skill points, go in the first slot of the hotbar. This replaces any item previously attached to it, so it is recommended to keep the 1 key free for an eventual skill unlock. |
Other skills, when unlocked with skill points, go in the first slot of the hotbar. This replaces any item previously attached to it, so it is recommended to keep the 1 key free for an eventual skill unlock. |
Revision as of 00:28, 17 March 2021
Basics
Draw your weapon either by attempting to attack or use an ability or by pressing the wield key, which by default is T
.
M1
(left click) is the basic, stamina-free attack. It is used to regenerate stamina in combat. The basic attack for all the weapon types are as follows:
- Sword - Triple Strike: Hold
M1
to perform a three-hit combo ending in a stab. This attack can scale with combo. - Hammer - Single Strike: A powerful hit that easily crowd-controls single targets.
- Axe - Double Strike: A horizontal swing followed by a devastating overhead one when unlocked.
- Sceptre - Lifesteal Beam: A beam of magic that deals damage from foes and returns a portion of it as health.
- Bow - Arrow Shot: Aim and shoot from afar. Hold down
M1
to fire repeating shots. - Staff - Fireball: An arcing projectile. Unlocking its explosion gives it an AOE, but direct hits still deal the most damage.
M2
(right click) is a skill that is unlocked by default. It varies with each weapon type, and usually costs stamina. The sole exception is the sceptre's Healing Beam, which consumes combo to heal allies.
Other skills, when unlocked with skill points, go in the first slot of the hotbar. This replaces any item previously attached to it, so it is recommended to keep the 1 key free for an eventual skill unlock.
Health and Stamina
Obviously, when a player or NPC reaches zero health, they die. There are many ways to prevent this.
Consumables, those being food and potions, can be crafted or gathered. Food (and beverages) heal the player over time. You can consume a second item during the first's buff duration, which "pushes back" the first so you receive the benefits of the second. Potions give a burst of health after a short pause, and will not replace a food buff.
The Sceptre is currently the only weapon that heals players directly. However, its healing requires combat to occur.
It's recommended to always have high-yield food/drink (such as Apple Sticks and Sunflower Iced Tea) and some potions in the hotbar at all times, especially if attempting a dungeon.
Max health can be upgraded with General Combat skill points.
Stamina is used for activating skills, rolling, climbing, and activating the glider in midair. It regenerates naturally after a short delay and accelerates its regeneration as it remains unused. Hitting with basic attacks also returns stamina, and the amount can be upgraded via skill trees.
Stamina management is important in combat. If you don't have enough stamina, you may not be able to roll out of the way of an attack on time, you may leap off a ledge and fail to pull out your glider, etc. Currently, there are no items nor abilities that grant stamina directly, either. It's either wait for it to regenerate or take the offensive.
Poise
Combo
Each separate hit from your weapon adds to the combo counter. Different weapons use combo differently; as of now, only the Sword and Sceptre really take advantage of it. The combo counter resets after 5 seconds of no hits.
Status Effects
Currently, the only status effect in the game is Bleeding, which has a chance to activate when any non-magical attack hits. It drains health for a period of time; the amount of health lost each tick is dictated by the strength of the attack that triggered the bleed.
Dodging
M3
(middle click) activates a roll in the direction of movement. At first, rolling serves as a self-positioning maneuver. However, with upgrades, it can grant invincibility frames and keep space between the player and the enemy extremely effectively.
Rolling quickly becomes important in combat as you learn to predict and dodge enemy attacks. Its stamina cost can be swiftly refunded with well-aimed follow-ups. Therefore, it is recommended to take a couple upgrades in the dodge roll early in the playthrough.
Sneaking
Pressing Ctrl
will cause you to crouch down. Walking from this position is called sneaking. While sneaking, you can roll while remaining stealthed. Things you cannot do while sneaking (which will automatically make you stand up) include: drawing your weapon, jumping, swimming, and becoming airborne for any length of time.
Sneaking will limit the detection range of hostile NPCs. You cannot sneak right up to them, but you can maneuver across a dungeon floor with relative ease. Stealth is a valuable tool to have both when exploring the wilderness and running a dungeon.
Combat rating
Players and NPCs have a combat rating that measures how effective they are in combat. An icon next to their name indicates the range in which they fall, using the same colors as the item quality. For players, the highest attainable level is Epic.
Combat rating colors | |||||
---|---|---|---|---|---|
Low | Combat rating between 0 and 43 | ||||
Common | Combat rating between 43 and 60 | ||||
Moderate | Combat rating between 60 and 80 | ||||
High | Combat rating between 80 and 100 | ||||
Epic | Combat rating between 100 and 790 | ||||
Legendary | Combat rating between 790 and 1220 | ||||
Artifact | Combat rating between 1220 and 2000 |